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Author Topic: Fighter Factory Ultimate talk... *UPDATED*  (Read 4682 times)

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Offline ATiC3

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #75 on: July 06, 2009, 06:49:51 PM »
http://www.virtualltek.com/contact

You can just put in a bogus city or country.. doesn't matter.. but this is the best way to reach him if you're not signed up to the forum... I would suggest using the contact method or sign up and go on his forum and explain. He's telling me I shouldn't be reporting those things in the bug report thread or w/e...
 

Offline .:K.I.N.G:.

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #76 on: July 06, 2009, 06:53:39 PM »
http://www.virtualltek.com/contact

You can just put in a bogus city or country.. doesn't matter.. but this is the best way to reach him if you're not signed up to the forum... I would suggest using the contact method or sign up and go on his forum and explain. He's telling me I shouldn't be reporting those things in the bug report thread or w/e...
oh well, if he feels that these are not important then i guess who reports them wont make much of a difference. :-??
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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #77 on: July 06, 2009, 06:59:51 PM »
oh well, if he feels that these are not important then i guess who reports them wont make much of a difference. :-??

Which is why I deleted FFU and Restored the last version before FFU.

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #78 on: July 06, 2009, 08:13:18 PM »
lol
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Offline ATiC3

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #79 on: July 07, 2009, 12:59:29 AM »
Which is why I deleted FFU and Restored the last version before FFU.
Hey, do you think you can upload Palette Editor then.. That was my only way of making palettes.. unless you can point me towards someone else's dl link...
 

Offline Alexziq

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #80 on: July 07, 2009, 08:43:02 AM »


-i forgot to mention that rotating a sprite using a negative angel messes up the highlighted sprite.


 o.O#

FFU  *Iceman ThumbsDown!*

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #81 on: July 07, 2009, 09:14:57 AM »
o.O#

FFU  *Iceman ThumbsDown!*

Dude calm down, YOU can't even come up with some creative feedback, we are working on this as hard as we can, (programmers, testers)
This is an early beta, and if you don't like it then don't post here anymore.
This is just freaking disrespectful to us.

kthxbye




I expected alot more of you Syn, I thought that you would help us with tracking bugs since you are a great coder, I guess not :/

http://www.virtualltek.com/contact

You can just put in a bogus city or country.. doesn't matter.. but this is the best way to reach him if you're not signed up to the forum... I would suggest using the contact method or sign up and go on his forum and explain. He's telling me I shouldn't be reporting those things in the bug report thread or w/e...

Or people can Pm me with some bugs (or post it here) so that I can pass them personally to VT :P




Btw thanks, Ironfist (And others) for the bug reports :)
Maybe he will listen to us.. :-??
« Last Edit: July 07, 2009, 09:23:14 AM by Mega-Force-Power »

Offline Alexziq

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #82 on: July 07, 2009, 12:24:35 PM »
Dude calm down, YOU can't even come up with some creative feedback, we are working on this as hard as we can, (programmers, testers)
This is an early beta, and if you don't like it then don't post here anymore.
This is just freaking disrespectful to us.


Uh I'm perfectly calm, and I have posted creative feedback. You need to drop the additude. It seems like you guys are the ones who dont seem to care about the feedback your getting from some pretty standup guys.

We all get feedback we dont like sometimes.

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #83 on: July 07, 2009, 12:46:04 PM »
Uh I'm perfectly calm, and I have posted creative feedback. You need to drop the additude. It seems like you guys are the ones who dont seem to care about the feedback your getting from some pretty standup guys.

We all get feedback we dont like sometimes.

You call that creative feedback? lol
Nevermind, It's some stuff that was already reported, Thanks anyway.
Standup guys?
You mean Syn?
With all my respect he was just talking about how bad FFU was, That's just disappointing..
Starting from scratch isn't easy, Give it time.
VT has a life too, He can't fix every bug in one day, this program is just a beta that was meant for bug testing by different people.
I don't understand why he only mostly listens to his beta testers.

And "  *Iceman ThumbsDown!* " Is far from being your so called 'feedback'

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #84 on: July 07, 2009, 12:58:59 PM »
Wise man once said,

"some things are best left alone"

and if you think I am complaining about how horrible FFU is, look at the 10+ page thread about it on mfg.

Offline Alexziq

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #85 on: July 07, 2009, 01:34:45 PM »
You call that creative feedback? lol
Nevermind, It's some stuff that was already reported, Thanks anyway.
Standup guys?
You mean Syn?
With all my respect he was just talking about how bad FFU was, That's just disappointing..
Starting from scratch isn't easy, Give it time.
VT has a life too, He can't fix every bug in one day, this program is just a beta that was meant for bug testing by different people.
I don't understand why he only mostly listens to his beta testers.

And "  *Iceman ThumbsDown!* " Is far from being your so called 'feedback'

Are you not reading thru this thread? I pointed out the issue with adding bitmaps, and trying to add a frame in the middle of the animation. My thumbs down was in regard to that particular situation regarding rotating the sprite.

Guys like Attice, and Mr 47 have tried to report these bugs, and the responses from what I can see have been less than sympathetic. You should really read all the post b4 you jump to conclusions.

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #86 on: July 07, 2009, 01:42:55 PM »
Are you not reading thru this thread? I pointed out the issue with adding bitmaps, and trying to add a frame in the middle of the animation. My thumbs down was in regard to that particular situation regarding rotating the sprite.

Guys like Attice, and Mr 47 have tried to report these bugs, and the responses from what I can see have been less than sympathetic. You should really read all the post b4 you jump to conclusions.

Good job!!
That was already pointed out, I don't know why he responses like that, And I appreciate what Atice and Mr.47 do.
Let the guy do his job, He has probably a family and all, He is here since the beginning, Without his work you were still using MCM.
Let the guy do his job quietly.
He is probably stressed.
And I've read the whole topic, Because it's my 'work' to check all the bugs.

Offline ATiC3

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #87 on: July 07, 2009, 02:32:05 PM »
Hey, MFP are you that LegendaryXM guy on the Virtualltek site? lol.. it's kinda weird that me and XM are the only ones that are mainly reporting bugs on that site.. you would think that more would sign up to post the current bugs in hope that they get fixed...

As for the Palette editor program.. I'm still looking for someone to provide a link or upload that so I can put it on the first page of this topic as it was a major source for many people for creating palettes... Idk why he got rid of it...
 

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #88 on: July 07, 2009, 03:13:18 PM »
Hey, MFP are you that LegendaryXM guy on the Virtualltek site? lol.. it's kinda weird that me and XM are the only ones that are mainly reporting bugs on that site.. you would think that more would sign up to post the current bugs in hope that they get fixed...

lol, no that's another guy, He is a beta tester too.
But some of us keep it private, I don't even know why, XD
And it's true, But sadly people just don't want to sign in just to report some bugs, I understand them.
That's why people like me are looking on alot of popular Mugen forums for some feedback.

Offline ATiC3

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #89 on: July 07, 2009, 04:00:45 PM »
Yeah. True. I did notice a few of the critical updates said from MUGEN Guild forum or another forum.. I was like.. really? lol..
 

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #90 on: July 31, 2009, 02:08:43 PM »
Version 2.5 just released today.. Apparently Software Updater is incorporated into it now, too..

Post Merge: July 31, 2009, 02:46:53 PM
Works wonders, and Virtualltek included more things for storyboard creation.. =-)
« Last Edit: July 31, 2009, 02:46:53 PM by ATICE »
 

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Re: Fighter Factory Ultimate talk... *UPDATED*
« Reply #91 on: August 05, 2009, 02:52:07 AM »
tried the new 2.5 version, it seem a bit better now.
-got this error when clicking the optimize palette button.

i got another one of these errors while going through the sff file, i'm not sure if it was the same error tho.

-the palfx editor still inserts the code with an error in the last line.
invertall = 0color = 256
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Offline DanOwnsall112

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Re: Fighter Factory Ultimate talk... *UPDATED*
« Reply #92 on: August 05, 2009, 03:11:56 AM »
tried the new 2.5 version, it seem a bit better now.
-got this error when clicking the optimize palette button.

i got another one of these errors while going through the sff file, i'm not sure if it was the same error tho.

-the palfx editor still inserts the code with an error in the last line.
invertall = 0color = 256


did you try to change the palette with a pcx file, that's just a no when trying to change/add a new palette, try using a bmp file THEN USE THE OPTIMIZE PALETTE BUTTON.

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Re: Fighter Factory Ultimate talk... *UPDATED*
« Reply #93 on: August 05, 2009, 03:17:35 AM »
did you try to change the palette with a pcx file, that's just a no when trying to change/add a new palette, try using a bmp file THEN USE THE OPTIMIZE PALETTE BUTTON.
why? psx files should be fine, right?
-found another thing, apparently the program hangs if you are saving a gif over an already existing one.
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Re: Fighter Factory Ultimate talk... *UPDATED*
« Reply #94 on: August 05, 2009, 03:34:05 AM »
why? pcx files should be fine, right?
-found another thing, apparently the program hangs if you are saving a gif over an already existing one.

Actually PCX files don't work for palette editing only bmp's

You're character's sprite in the SFF is a pcx file and the image you are using to change the palette is supposed to be a bmp file.

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Re: Fighter Factory Ultimate talk... *UPDATED*
« Reply #95 on: August 05, 2009, 03:55:16 AM »
Actually PCX files don't work for palette editing only bmp's

You're character's sprite in the SFF is a pcx file and the image you are using to change the palette is supposed to be a bmp file.
i messed around with it a bit and it seems to happen if the edit mode was "image" and not "character" regardless if it was pcx or not.
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Offline ATiC3

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Re: Fighter Factory Ultimate talk... *UPDATED*
« Reply #96 on: August 05, 2009, 12:38:23 PM »
Actually PCX files don't work for palette editing only bmp's

You're character's sprite in the SFF is a pcx file and the image you are using to change the palette is supposed to be a bmp file.
Actually.. that's wrong.. you are supposed to use a pcx file.. but some people have found different methods using bmp and png...
 

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