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Author Topic: Help Changing the way a move is performed  (Read 915 times)

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Offline Kev The Galaxybender

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Help Changing the way a move is performed
« on: February 14, 2009, 07:34:33 PM »
Normally you just go into the CMD of the character and just change it but this one I can't figure out.

I have a version of Arcueid and in Melty Blood her launcher is DF+b, well this character is set to have it F+c which throws all her combos off. I can't seem to find a way to change it to DF+b for nothing. Could someone help?



Offline MirageAtoli

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Re: Help Changing the way a move is performed
« Reply #1 on: February 14, 2009, 07:38:07 PM »
Make sure there already isn't a DF+b command activating first or a state activating first based on a substring of that command.

Offline Kev The Galaxybender

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Re: Help Changing the way a move is performed
« Reply #2 on: February 14, 2009, 07:44:11 PM »
I don't even see the command DF+b in the CMD, I can post it for you...........


;-| Super Motions |--------------------------------------------------------
;--------------------------------------------------------------------------
; HCB*2
[Command]
name = "HCB*2_c"
command = ~F, DF, D, DB, B, F, DF, D, DB, B, c
time = 30
buffer.time = 2

[Command]
name = "HCB*2_c"
command = ~F, DF, D, DB, B, F, DF, D, DB, B, ~c
time = 30
buffer.time = 2

[Command]
name = "HCB*2_c"
command = ~DF, D, DB, B, DF, D, DB, B, c
time = 30
buffer.time = 2

[Command]
name = "HCB*2_c"
command = ~DF, D, DB, B, DF, D, DB, B, ~c
time = 30
buffer.time = 2

[Command]
name = "HCB*2_c"
command = ~F, D, DB, B, F, D, DB, B, c
time = 30
buffer.time = 2

[Command]
name = "HCB*2_c"
command = ~F, D, DB, B, F, D, DB, B, ~c
time = 30
buffer.time = 2

[Command]
name = "HCB*2_c"
command = ~F, DF, DB, B, F, DF, DB, B, c
time = 30
buffer.time = 2

[Command]
name = "HCB*2_c"
command = ~F, DF, DB, B, F, DF, DB, B, ~c
time = 30
buffer.time = 2

[Command]
name = "HCB*2_c"
command = ~F, DF, D, B, F, DF, D, B, c
time = 30
buffer.time = 2

[Command]
name = "HCB*2_c"
command = ~F, DF, D, B, F, DF, D, B, ~c
time = 30
buffer.time = 2

[Command]
name = "HCB*2_c"
command = ~F, DF, D, DB, F, DF, D, DB, c
time = 30
buffer.time = 2

[Command]
name = "HCB*2_c"
command = ~F, DF, D, DB, F, DF, D, DB, ~c
time = 30
buffer.time = 2

[Command]
name = "HCB*2_c"
command = ~F, D, B, F, D, B, c
time = 30
buffer.time = 2

[Command]
name = "HCB*2_c"
command = ~F, D, B, F, D, B, ~c
time = 30
buffer.time = 2

;--------------------------------------------------------------------------
; QCF*2
[Command]
name = "QCF*2_c"
command = ~D, DF, F, D, DF, F, c
time = 24
buffer.time = 2

[Command]
name = "QCF*2_c"
command = ~D, DF, F, D, DF, F, ~c
time = 24
buffer.time = 2

;--------------------------------------------------------------------------
; QCB*2
[Command]
name = "QCB*2_c"
command = ~D, DB, B, D, DB, B, c
time = 24
buffer.time = 2

[Command]
name = "QCB*2_c"
command = ~D, DB, B, D, DB, B, ~c
time = 24
buffer.time = 2

;--------------------------------------------------------------------------
; HCB,F
[Command]
name = "HCB,F_c"
command = ~F, DF, D, DB, B, F, c
time = 24
buffer.time = 2

[Command]
name = "HCB,F_c"
command = ~F, DF, D, DB, B, F, ~c
time = 24
buffer.time = 2

[Command]
name = "HCB,F_c"
command = ~DF, D, DB, B, F, c
time = 24
buffer.time = 2

[Command]
name = "HCB,F_c"
command = ~DF, D, DB, B, F, ~c
time = 24
buffer.time = 2

[Command]
name = "HCB,F_c"
command = ~F, D, DB, B, F, c
time = 24
buffer.time = 2

[Command]
name = "HCB,F_c"
command = ~F, D, DB, B, F, ~c
time = 24
buffer.time = 2

[Command]
name = "HCB,F_c"
command = ~F, DF, DB, B, F, c
time = 24
buffer.time = 2

[Command]
name = "HCB,F_c"
command = ~F, DF, DB, B, F, ~c
time = 24
buffer.time = 2

[Command]
name = "HCB,F_c"
command = ~F, DF, D, B, F, c
time = 24
buffer.time = 2

[Command]
name = "HCB,F_c"
command = ~F, DF, D, B, F, ~c
time = 24
buffer.time = 2

[Command]
name = "HCB,F_c"
command = ~F, DF, D, DB, F, c
time = 24
buffer.time = 2

[Command]
name = "HCB,F_c"
command = ~F, DF, D, DB, F, ~c
time = 24
buffer.time = 2

[Command]
name = "HCB,F_c"
command = ~F, D, B, F, c
time = 24
buffer.time = 2

[Command]
name = "HCB,F_c"
command = ~F, D, B, F, ~c
time = 24
buffer.time = 2

;--------------------------------------------------------------------------
; HCF
[Command]
name = "HCF_c"
command = ~B, DB, D, DF, F, c
time = 16
buffer.time = 2

[Command]
name = "HCF_c"
command = ~B, DB, D, DF, F, ~c
time = 16
buffer.time = 2

[Command]
name = "HCF_c"
command = ~DB, D, DF, F, c
time = 16
buffer.time = 2

[Command]
name = "HCF_c"
command = ~DB, D, DF, F, ~c
time = 16
buffer.time = 2

[Command]
name = "HCF_c"
command = ~B, DB, D, F, c
time = 16
buffer.time = 2

[Command]
name = "HCF_c"
command = ~B, DB, D, F, ~c
time = 16
buffer.time = 2

[Command]
name = "HCF_c"
command = ~B, DB, DF, F, c
time = 16
buffer.time = 2

[Command]
name = "HCF_c"
command = ~B, DB, DF, F, ~c
time = 16
buffer.time = 2

[Command]
name = "HCF_c"
command = ~B, D, DF, F, c
time = 16
buffer.time = 2

[Command]
name = "HCF_c"
command = ~B, D, DF, F, ~c
time = 16
buffer.time = 2

[Command]
name = "HCF_c"
command = ~B, DB, D, DF, c
time = 16
buffer.time = 2

[Command]
name = "HCF_c"
command = ~B, DB, D, DF, ~c
time = 16
buffer.time = 2

[Command]
name = "HCF_c"
command = ~B, D, F, c
time = 16
buffer.time = 2

[Command]
name = "HCF_c"
command = ~B, D, F, ~c
time = 16
buffer.time = 2

;--------------------------------------------------------------------------
; HCB
[Command]
name = "HCB_c"
command = ~F, DF, D, DB, B, c
time = 16
buffer.time = 2

[Command]
name = "HCB_c"
command = ~F, DF, D, DB, B, ~c
time = 16
buffer.time = 2

[Command]
name = "HCB_c"
command = ~DF, D, DB, B, c
time = 16
buffer.time = 2

[Command]
name = "HCB_c"
command = ~DF, D, DB, B, ~c
time = 16
buffer.time = 2

[Command]
name = "HCB_c"
command = ~F, D, DB, B, c
time = 16
buffer.time = 2

[Command]
name = "HCB_c"
command = ~F, D, DB, B, ~c
time = 16
buffer.time = 2

[Command]
name = "HCB_c"
command = ~F, DF, DB, B, c
time = 16
buffer.time = 2

[Command]
name = "HCB_c"
command = ~F, DF, DB, B, ~c
time = 16
buffer.time = 2

[Command]
name = "HCB_c"
command = ~F, DF, D, B, c
time = 16
buffer.time = 2

[Command]
name = "HCB_c"
command = ~F, DF, D, B, ~c
time = 16
buffer.time = 2

[Command]
name = "HCB_c"
command = ~F, DF, D, DB, c
time = 16
buffer.time = 2

[Command]
name = "HCB_c"
command = ~F, DF, D, DB, ~c
time = 16
buffer.time = 2

[Command]
name = "HCB_c"
command = ~F, D, B, c
time = 16
buffer.time = 2

[Command]
name = "HCB_c"
command = ~F, D, B, ~c
time = 16
buffer.time = 2

;--------------------------------------------------------------------------
; F,QCF
[Command]
name = "F,QCF_a"
command = ~F, D, DF, a
time = 16
buffer.time = 2

[Command]
name = "F,QCF_a"
command = ~F, D, DF, ~a
time = 16
buffer.time = 2

[Command]
name = "F,QCF_b"
command = ~F, D, DF, b
time = 16
buffer.time = 2

[Command]
name = "F,QCF_b"
command = ~F, D, DF, ~b
time = 16
buffer.time = 2

[Command]
name = "F,QCF_c"
command = ~F, D, DF, c
time = 16
buffer.time = 2

[Command]
name = "F,QCF_c"
command = ~F, D, DF, ~c
time = 16
buffer.time = 2

;--------------------------------------------------------------------------
; B,QCB
[Command]
name = "B,QCB_a"
command = ~B, D, DB, a
time = 14
buffer.time = 2

[Command]
name = "B,QCB_a"
command = ~B, D, DB, ~a
time = 14
buffer.time = 2

[Command]
name = "B,QCB_b"
command = ~B, D, DB, b
time = 14
buffer.time = 2

[Command]
name = "B,QCB_b"
command = ~B, D, DB, ~b
time = 14
buffer.time = 2

[Command]
name = "B,QCB_c"
command = ~B, D, DB, c
time = 14
buffer.time = 2

[Command]
name = "B,QCB_c"
command = ~B, D, DB, ~c
time = 14
buffer.time = 2

;--------------------------------------------------------------------------
; QCF
[Command]
name = "QCF_a"
command = ~D, DF, F, a
time = 14
buffer.time = 2

[Command]
name = "QCF_a"
command = ~D, DF, F, ~a
time = 14
buffer.time = 2

[Command]
name = "QCF_b"
command = ~D, DF, F, b
time = 14
buffer.time = 2

[Command]
name = "QCF_b"
command = ~D, DF, F, ~b
time = 14
buffer.time = 2

[Command]
name = "QCF_c"
command = ~D, DF, F, c
time = 14
buffer.time = 2

[Command]
name = "QCF_c"
command = ~D, DF, F, ~c
time = 14
buffer.time = 2

[Command]
name = "QCF_z"
command = ~D, DF, F, z
time = 14
buffer.time = 2

[Command]
name = "QCF_z"
command = ~D, DF, F, ~z
time = 14
buffer.time = 2

;---------------------------------------------------------------------------
; QCB
[Command]
name = "QCB_a"
command = ~D, DB, B, a
time = 14
buffer.time = 2

[Command]
name = "QCB_a"
command = ~D, DB, B, ~a
time = 14
buffer.time = 2

[Command]
name = "QCB_b"
command = ~D, DB, B, b
time = 14
buffer.time = 2

[Command]
name = "QCB_b"
command = ~D, DB, B, ~b
time = 14
buffer.time = 2

[Command]
name = "QCB_c"
command = ~D, DB, B, c
time = 14
buffer.time = 2

[Command]
name = "QCB_c"
command = ~D, DB, B, ~c
time = 14
buffer.time = 2

[Command]
name = "QCB_z"
command = ~D, DB, B, z
time = 14
buffer.time = 2

[Command]
name = "QCB_z"
command = ~D, DB, B, ~z
time = 14
buffer.time = 2

;---------------------------------------------------------------------------
; DDD
[Command]
name = "DDD_c"
command = ~D, D, D, c
time = 20
buffer.time = 2

[Command]
name = "DDD_c"
command = ~D, D, D, ~c
time = 20
buffer.time = 2

;---------------------------------------------------------------------------
; FF
[Command]
name = "FF_a"
command = ~F, F, a
time = 14
buffer.time = 2

[Command]
name = "FF_a"
command = ~F, F, ~a
time = 14
buffer.time = 2

[Command]
name = "FF_b"
command = ~F, F, b
time = 14
buffer.time = 2

[Command]
name = "FF_b"
command = ~F, F, ~b
time = 14
buffer.time = 2

[Command]
name = "FF_c"
command = ~F, F, c
time = 14
buffer.time = 2

[Command]
name = "FF_c"
command = ~F, F, ~c
time = 14
buffer.time = 2

;---------------------------------------------------------------------------
; BB
[Command]
name = "BB_a"
command = ~B, B, a
time = 14
buffer.time = 2

[Command]
name = "BB_a"
command = ~B, B, ~a
time = 14
buffer.time = 2

[Command]
name = "BB_b"
command = ~B, B, b
time = 14
buffer.time = 2

[Command]
name = "BB_b"
command = ~B, B, ~b
time = 14
buffer.time = 2

[Command]
name = "BB_c"
command = ~B, B, c
time = 14
buffer.time = 2

[Command]
name = "BB_c"
command = ~B, B, ~c
time = 14
buffer.time = 2

;---------------------------------------------------------------------------
; UU
[Command]
name = "UU_a"
command = ~U, U, a
time = 14
buffer.time = 2

[Command]
name = "UU_a"
command = ~U, U, ~a
time = 14
buffer.time = 2

[Command]
name = "UU_b"
command = ~U, U, b
time = 14
buffer.time = 2

[Command]
name = "UU_b"
command = ~U, U, ~b
time = 14
buffer.time = 2

[Command]
name = "UU_c"
command = ~U, U, c
time = 14
buffer.time = 2

[Command]
name = "UU_c"
command = ~U, U, ~c
time = 14
buffer.time = 2

;---------------------------------------------------------------------------
; DD
[Command]
name = "DD_a"
command = ~D, D, a
time = 14
buffer.time = 2

[Command]
name = "DD_a"
command = ~D, D, ~a
time = 14
buffer.time = 2

[Command]
name = "DD_b"
command = ~D, D, b
time = 14
buffer.time = 2

[Command]
name = "DD_b"
command = ~D, D, ~b
time = 14
buffer.time = 2

[Command]
name = "DD_c"
command = ~D, D, c
time = 14
buffer.time = 2

[Command]
name = "DD_c"
command = ~D, D, ~c
time = 14
buffer.time = 2

;---------------------------------------------------------------------------
;Charge_Down_Up
[Command]
name = "HighJump"
command = D, UF
time = 10

[Command]
name = "HighJump"
command = DB, UF
time = 10

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF";Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB";Required (do not remove)
command = B, B
time = 10

[Command]
name = "UU";Required (do not remove)
command = U, U
time = 10

[Command]
name = "DD";Required (do not remove)
command = D, D
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = a
time = 1

[Command]
name = "recovery";Required (do not remove)
command = b
time = 1

[Command]
name = "recovery";Required (do not remove)
command = c
time = 1

[Command]
name = "recovery";Required (do not remove)
command = z
time = 1

[Command]
name = "ab"
command = a+b
time = 1

[Command]
name = "ab"
command = x
time = 1

[Command]
name = "az"
command = a+z
time = 1

[Command]
name = "az"
command = y
time = 1

[Command]
name = "abc"
command = a+b+c
time = 1

[Command]
name = "abc"
command = x
time = 1

[Command]
name = "rc"
command = a+b
time = 1

[Command]
name = "rc"
command = b+c
time = 1

[Command]
name = "rc"
command = c+a
time = 1

[Command]
name = "rc"
command = x
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

[Command]
name = "upfwd"
command = UF
time = 1

[Command]
name = "upback"
command = UB
time = 1

[Command]
name = "downfwd"
command = DF
time = 1

[Command]
name = "downback"
command = DB
time = 1

[Command]
name = "up"
command = U
time = 1

[Command]
name = "down"
command = D
time = 1

[Command]
name = "fwd"
command = F
time = 1

[Command]
name = "back"
command = B
time = 1

;-| Hold Button |-----------------------------------------------------------
[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Command]
name = "hold_z"
command = /z
time = 1

[Command]
name = "hold_a"
command = /a
time = 1

[Command]
name = "hold_b"
command = /b
time = 1

[Command]
name = "hold_c"
command = /c
time = 1

[Command]
name = "hold_s"
command = /s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Command]
name = "holdupfwd";Required (do not remove)
command = /UF
time = 1

[Command]
name = "holdupback";Required (do not remove)
command = /UB
time = 1

[Command]
name = "holddownfwd";Required (do not remove)
command = /DF
time = 1

[Command]
name = "holddownback";Required (do not remove)
command = /DB
time = 1

Offline Kev The Galaxybender

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  • Last Login:November 29, 2022, 03:38:40 PM
    • Email
Re: Help Changing the way a move is performed
« Reply #3 on: February 14, 2009, 07:46:00 PM »
;============================================================================

;---------------------------------------------------------------------------
;”j–Å‚ÌŽœ”ß
[State -1]
type = ChangeState
value = 3900
triggerall = command          = "abc"
triggerall = var(10)/10       = 3
triggerall = var(11)          = 0
triggerall = var(50)         != 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = stateno          = 900 || stateno = 910
trigger1   = var(20)/100%10   = 3

;---------------------------------------------------------------------------
;Žé‚ÌŠoÁ
[State -1]
type = ChangeState
value = 3850
triggerall = command          = "HCB*2_c"
triggerall = fvar(10)        >= 100
triggerall = var(10)/10       = 1 || var(10)/10 = 4
triggerall = var(11)          = 0
triggerall = var(50)          = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 1
trigger3   = var(21)/100%10   = 2

;---------------------------------------------------------------------------
;•PƒAƒ‹ƒNVer‹ó‘z‹ïŒ»‰»(ƒ}[ƒuƒ‹ƒtƒ@ƒ“ƒ^ƒYƒ€)
[State -1]
type = ChangeState
value = 3200
triggerall = command          = "HCF_c"
triggerall = var(10)          > 0
triggerall = var(11)          = 0
triggerall = var(50)         != 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 1
trigger3   = var(21)/100%10   = 2

;---------------------------------------------------------------------------
;‹ó‘z‹ïŒ»‰»(ƒ}[ƒuƒ‹ƒtƒ@ƒ“ƒ^ƒYƒ€)
[State -1]
type = ChangeState
value = ifelse(var(10)/10 = 3, 3050, 3000)
triggerall = command          = "HCF_c"
triggerall = var(10)          > 0
triggerall = var(11)          = 0
triggerall = var(50)          = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 1
trigger3   = var(21)/100%10   = 2

;---------------------------------------------------------------------------
;ƒƒKƒgƒ“ƒlƒRƒpƒ“ƒ`I
[State -1]
type = ChangeState
value = ifelse(var(10)/10 = 3, 3150, 3100)
triggerall = command          = "QCF*2_c"
triggerall = var(10)          > 0
triggerall = var(11)          = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 1
trigger3   = var(21)/100%10   = 2

;---------------------------------------------------------------------------
;‚È‚É‚â‚Á‚Ä‚é‚́ccI(A)
[State -1]
type = ChangeState
value = 1400
triggerall = command          = "F,QCF_a"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚È‚É‚â‚Á‚Ä‚é‚́ccI(B)
[State -1]
type = ChangeState
value = 1450
triggerall = command          = "F,QCF_b"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚È‚É‚â‚Á‚Ä‚é‚́ccI(B)
[State -1]
type = ChangeState
value = 1450
triggerall = command          = "F,QCF_c"
triggerall = var(11)          > 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚ ‚Á‚½‚Ü‚«‚½[I
[State -1]
type = ChangeState
value = ifelse(fvar(10) >= ifelse(var(10) != 0, 0, 100), 2400, 1450)
triggerall = command          = "F,QCF_c"
triggerall = var(11)          = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 1
trigger3   = fvar(10)        >= ifelse(var(10) != 0, 0, 100)
trigger3   = var(21)/100%10   = 2

;---------------------------------------------------------------------------
;Ž×–‚‚æI(A)
[State -1]
type = ChangeState
value = 1000
triggerall = command          = "QCF_a"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;Ž×–‚‚æI(B)
[State -1]
type = ChangeState
value = 1050
triggerall = command          = "QCF_b"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;Ž×–‚‚æI(B)
[State -1]
type = ChangeState
value = 1050
triggerall = command          = "QCF_c"
triggerall = var(11)          > 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚¿‚å‚Á‚Æ–{‹C‚¾‚·‚í‚æI
[State -1]
type = ChangeState
value = ifelse(fvar(10) >= ifelse(var(10) != 0, 0, 100), 2000, 1050)
triggerall = command          = "QCF_c"
triggerall = var(11)          = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 1
trigger3   = fvar(10)        >= ifelse(var(10) != 0, 0, 100)
trigger3   = var(21)/100%10   = 2

;---------------------------------------------------------------------------
;‚³‚¢‚Ç‚í‚¢‚ñ‚É‚á[I
[State -1]
type = ChangeState
value = 1500
triggerall = command          = "QCF_c"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚¹[‚Ì‚ÁI(A)
[State -1]
type = ChangeState
value = 1100
triggerall = command          = "QCB_a"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚¹[‚Ì‚ÁI(B)
[State -1]
type = ChangeState
value = 1150
triggerall = command          = "QCB_b"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚¹[‚Ì‚ÁI(B)
[State -1]
type = ChangeState
value = 1150
triggerall = command          = "QCB_c"
triggerall = var(11)          > 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚¹[‚Ì‚ÁI(EX)
[State -1]
type = ChangeState
value = ifelse(fvar(10) >= ifelse(var(10) != 0, 0, 100), 2100, 1150)
triggerall = command          = "QCB_c"
triggerall = var(11)          = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 1
trigger3   = fvar(10)        >= ifelse(var(10) != 0, 0, 100)
trigger3   = var(21)/100%10   = 2

;---------------------------------------------------------------------------
;ƒ”ƒ@ƒCƒXEƒJƒbƒcƒF(‘Oi)(A)
[State -1]
type = ChangeState
value = 1600
triggerall = command          = "FF_a"
triggerall = var(50)         != 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;ƒ”ƒ@ƒCƒXEƒJƒbƒcƒF(‘Oi)(B)
[State -1]
type = ChangeState
value = 1650
triggerall = command          = "FF_b"
triggerall = var(50)         != 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;ƒ”ƒ@ƒCƒXEƒJƒbƒcƒF(‘Oi)(B)
[State -1]
type = ChangeState
value = 1650
triggerall = command          = "FF_c"
triggerall = var(11)          > 0
triggerall = var(50)         != 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;ƒJƒ‹ƒXƒgEƒCƒF[ƒK[
[State -1]
type = ChangeState
value = ifelse(fvar(10) >= ifelse(var(10) != 0, 0, 100), 2600, 1650)
triggerall = command          = "FF_c"
triggerall = var(11)          = 0
triggerall = var(50)         != 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 1
trigger3   = fvar(10)        >= ifelse(var(10) != 0, 0, 100)
trigger3   = var(21)/100%10   = 2 && time > 1

;---------------------------------------------------------------------------
;ƒ”ƒ@ƒCƒXEƒJƒbƒcƒF(Œã‘Þ)(A)
[State -1]
type = ChangeState
value = 1700
triggerall = command          = "BB_a"
triggerall = var(50)         != 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl || stateno = 105 && time = [0,4]
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;ƒ”ƒ@ƒCƒXEƒJƒbƒcƒF(Œã‘Þ)(B)
[State -1]
type = ChangeState
value = 1750
triggerall = command          = "BB_b"
triggerall = var(50)         != 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl || stateno = 105 && time = [0,4]
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;ƒ”ƒ@ƒCƒXEƒJƒbƒcƒF(Œã‘Þ)(B)
[State -1]
type = ChangeState
value = 1750
triggerall = command          = "BB_c"
triggerall = var(11)          > 0
triggerall = var(50)         != 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl || stateno = 105 && time = [0,4]
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;ƒ”ƒ@ƒCƒXEƒJƒbƒcƒF(Œã‘Þ)(EX)
[State -1]
type = ChangeState
value = ifelse(fvar(10) >= ifelse(var(10) != 0, 0, 100), 2700, 1750)
triggerall = command          = "BB_c"
triggerall = var(11)          = 0
triggerall = var(50)         != 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl || stateno = 105 && time = [0,4]
trigger2   = var(20)/100%10  >= 1
trigger3   = fvar(10)        >= ifelse(var(10) != 0, 0, 100)
trigger3   = var(21)/100%10   = 2 && time > 1

;---------------------------------------------------------------------------
;‚¤‚邳‚¢I(A)
[State -1]
type = ChangeState
value = 1200
triggerall = command          = "DD_a"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚¤‚邳‚¢I(B)
[State -1]
type = ChangeState
value = 1250
triggerall = command          = "DD_b"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚¤‚邳‚¢I(B)
[State -1]
type = ChangeState
value = 1250
triggerall = command          = "DD_c"
triggerall = var(11)          > 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚±‚ê‚ŏI‚í‚è‚æI
[State -1]
type = ChangeState
value = ifelse(fvar(10) >= ifelse(var(10) != 0, 0, 100), 2200, 1250)
triggerall = command          = "DD_c"
triggerall = var(11)          = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 1
trigger3   = fvar(10)        >= ifelse(var(10) != 0, 0, 100)
trigger3   = var(21)/100%10   = 2 && time > 1

;---------------------------------------------------------------------------
;‚¤‚邳‚¢I(‹ó’†)(A)
[State -1]
type = ChangeState
value = 1300
triggerall = command          = "DD_a"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚¤‚邳‚¢I(‹ó’†)(B)
[State -1]
type = ChangeState
value = 1350
triggerall = command          = "DD_b"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚¤‚邳‚¢I(‹ó’†)(B)
[State -1]
type = ChangeState
value = 1350
triggerall = command          = "DD_c"
triggerall = var(11)          > 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;‚±‚ê‚ŏI‚í‚è‚æI(‹ó’†)
[State -1]
type = ChangeState
value = ifelse(fvar(10) >= ifelse(var(10) != 0, 0, 100), 2300, 1350)
triggerall = command          = "DD_c"
triggerall = var(11)          = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 1
trigger3   = fvar(10)        >= ifelse(var(10) != 0, 0, 100)
trigger3   = var(21)/100%10   = 2 && time > 1

;--------------------------------------------------------------------

Offline Kev The Galaxybender

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Re: Help Changing the way a move is performed
« Reply #4 on: February 14, 2009, 07:46:53 PM »
;---------------------------------------------------------------------------
;ƒV[ƒ‹ƒhƒoƒ“ƒJ[
[State -1]
type = ChangeState
value = 930
triggerall = command          = "QCB_z"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 2

;---------------------------------------------------------------------------
;High Jump
[State -1]
type = ChangeState
value = 850
triggerall = command          = "HighJump"
triggerall = var(15)%10       = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
trigger1   = var(19)          = [0,10]
trigger1   = var(20)/100%10   = 5 || ctrl
trigger1   = statetype       != A
trigger1   = stateno         != [200,599]
trigger2   = var(20)/100%10  >= 3 || ctrl
trigger2   = statetype        = A
trigger3   = var(20)          = 1406 || var(20) = 2406
trigger3   = stateno          = 600
trigger4   = var(20)          = 1407 || var(20) = 2407
trigger4   = stateno          = 610
trigger5   = var(20)          = 1410 || var(20) = 2410
trigger5   = stateno          = 615
trigger6   = var(20)          = 1417 || var(20) = 2417
trigger6   = stateno          = 620

;---------------------------------------------------------------------------
;Jump
[State -1]
type = ChangeState
value = 40
triggerall = command          = "holdup"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(14)          = 0
trigger2   = var(20)/100      = 14 || var(20)/100%10 = 5
trigger3   = var(14)          = 0
trigger3   = var(20)/100      = 12
trigger3   = stateno          = 240

;---------------------------------------------------------------------------
;Jump in the Air
[State -1]
type = ChangeState
value = 45
triggerall = command          = "holdup"
triggerall = var(15)%10       = 0
triggerall = var(18)         <= 1
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
trigger1   = ctrl
trigger1   = time            >= ifelse(stateno = 50, 8, 0)
trigger2   = var(20)/100%10  >= 3

;---------------------------------------------------------------------------
;RunFwd
[State -1]
type = ChangeState
value = 100
triggerall = command          = "FF" || (command = "holdfwd" && command = "ab")
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10   = 3
trigger2   = stateno          = 900 || stateno = 910
trigger3   = var(22)          = 10
trigger3   = stateno          = 930

;---------------------------------------------------------------------------
;RunBack
[State -1]
type = ChangeState
value = 105
triggerall = command          = "BB" || (command = "holdback" && command = "ab")
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10   = 3
trigger2   = stateno          = 900 || stateno = 910
trigger3   = var(20)/100%10   = 5
trigger3   = stateno          = [100,101]
trigger4   = var(22)          = 10
trigger4   = stateno          = 930

;---------------------------------------------------------------------------
;RunFwd in the Air
[State -1]
type = ChangeState
value = 110
triggerall = command          = "FF" || (command = "holdfwd" && command = "ab")
triggerall = var(15)/10%10    = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3

;---------------------------------------------------------------------------
;RunBack in the Air
[State -1]
type = ChangeState
value = 115
triggerall = command          = "BB" || (command = "holdback" && command = "ab")
triggerall = var(15)/10%10    = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
trigger1   = ctrl
trigger2   = var(20)/100%10   = 5
trigger2   = stateno         != 920

;---------------------------------------------------------------------------
;Throw
[State -1]
type = ChangeState
value = 800
triggerall = command          = "az"
triggerall = command          = "holdfwd" || command = "holdback"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10   = 3 || var(20)/100%10 = 5
trigger3   = var(22)          = 10
trigger3   = stateno          = 930

;---------------------------------------------------------------------------
;Throw_in the Air
[State -1]
type = ChangeState
value = 820
triggerall = command          = "az"
triggerall = command          = "holdfwd" || command = "holdback"
triggerall = var(34)/10%10    < 3
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
triggerall = p2statetype      = A
triggerall = p2bodydist x     = [-10,25]
triggerall = p2bodydist y     = [-30,30]
trigger1   = ctrl
trigger2   = var(20)/100%10   = 3 || var(20)/100%10 = 5
trigger3   = var(20)/100      = 14
trigger3   = stateno          = [600,699]

;---------------------------------------------------------------------------
;Escape
[State -1]
type = ChangeState
value = 750
triggerall = command          = "ab"
triggerall = command          = "holddown"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10   = 3 || var(20)/100%10 = 5
trigger3   = var(22)          = 10
trigger3   = stateno          = 930

;---------------------------------------------------------------------------
;Fex-ƒLƒƒƒ“ƒZƒ‹
[State -1]
type = ChangeState
value = 4000
triggerall = command          = "rc"
triggerall = var(11)          = 0
triggerall = var(21)/100%10  >= 1
triggerall = var(59)          = 0
triggerall = movetype        != H
trigger1   = var(10)/10       = 0 && fvar(10) >= 150
trigger2   = var(10)/10      != 0 && fvar(10) >= 0

;---------------------------------------------------------------------------
;‹­§‰ð•ú
[State -1]
type = ChangeState
value = 990
triggerall = command          = "abc"
triggerall = var(11)          = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = var(10)/10       = 0 && fvar(10) >= 100
trigger1   = ctrl
trigger2   = var(10)          = 0 && fvar(10) >= 100
trigger2   = var(20)/100%10   = 3 || var(20)/100%10 = 5
trigger3   = var(10)/10       = 1 || var(10)/10 = 4
trigger3   = ctrl
trigger4   = var(10)/10       = 1 || var(10)/10 = 4
trigger4   = var(20)/100%10   = 3 || var(20)/100%10 = 5
trigger5   = var(22)          = 10
trigger5   = stateno          = 930

;---------------------------------------------------------------------------
;Shield_S
[State -1]
type = ChangeState
value = 900
triggerall = command          = "z"
triggerall = command         != "holddown"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10   = 3 || var(20)/100%10 = 5
trigger3   = var(20)/100%10   = 2
trigger3   = stateno          = [900,929]

;---------------------------------------------------------------------------
;Shield_C
[State -1]
type = ChangeState
value = 910
triggerall = command          = "z"
triggerall = command          = "holddown"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10   = 3 || var(20)/100%10 = 5
trigger3   = var(20)/100%10   = 2
trigger3   = stateno          = [900,929]

;---------------------------------------------------------------------------
;Shield_A
[State -1]
type = ChangeState
value = 920
triggerall = command          = "z"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
trigger1   = ctrl
trigger2   = var(20)/100%10   = 3 || var(20)/100%10 = 5
trigger3   = var(20)/100%10   = 2
trigger3   = stateno          = [900,929]

;---------------------------------------------------------------------------
;Crouch_A_1
[State -1]
type = ChangeState
value = 400
triggerall = command          = "a" || command = "az"
triggerall = command          = "holddown"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3
trigger2   = var(30)/10%10    = 0
trigger3   = var(20)/100%10   = 3
trigger3   = stateno          = 200 || stateno = 400
trigger4   = var(20)/100%10   = 4
trigger4   = var(20)%10       = [1,4]
trigger4   = stateno          = 200
trigger5   = var(20)/100%10   = 4
trigger5   = var(20)%10       = [1,2]
trigger5   = stateno          = 400
trigger6   = var(20)/100%10   = 4
trigger6   = var(20)%10       = [1,4]
trigger6   = stateno          = 405

;---------------------------------------------------------------------------
;Crouch_A_2
[State -1]
type = ChangeState
value = 405
triggerall = command          = "a" || command = "az"
triggerall = command          = "holddown"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = var(20)/100%10   = 4
trigger1   = var(20)%10       = [3,4]
trigger1   = stateno          = 400

;---------------------------------------------------------------------------
;Crouch_B
[State -1]
type = ChangeState
value = 410
triggerall = command          = "b"
triggerall = command          = "holddown"
triggerall = var(31)/10%10    = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3

;---------------------------------------------------------------------------
;Crouch_C
[State -1]
type = ChangeState
value = 420
triggerall = command          = "c"
triggerall = command          = "holddown"
triggerall = var(32)/10%10    = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3

;---------------------------------------------------------------------------
;2B"AERIAL"
[State -1]
type = ChangeState
value = 630
triggerall = command          = "b"
triggerall = command          = "holddown"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3

;---------------------------------------------------------------------------
;2C"AERIAL"
[State -1]
type = ChangeState
value = 640
triggerall = command          = "c"
triggerall = command          = "holddown"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3

;---------------------------------------------------------------------------
;6C
[State -1]
type = ChangeState
value = 240
triggerall = command          = "c"
triggerall = command          = "holdfwd"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3
trigger3   = var(22)          = 10
trigger3   = stateno          = 930

;---------------------------------------------------------------------------
;4B
[State -1]
type = ChangeState
value = 230
triggerall = command          = "b"
triggerall = command          = "holdback"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3
trigger3   = var(22)          = 10
trigger3   = stateno          = 930

;---------------------------------------------------------------------------
;Stand_A
[State -1]
type = ChangeState
value = 200
triggerall = command          = "a" || command = "az"
triggerall = command         != "holddown"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3
trigger2   = var(30)%10       = 0
trigger3   = var(20)/100%10   = 3
trigger3   = stateno          = 200
trigger4   = var(20)/100%10   = 4
trigger4   = var(20)%10       = [1,6]
trigger4   = stateno          = 200 || stateno = 400

;---------------------------------------------------------------------------
;Stand_B
[State -1]
type = ChangeState
value = 210
triggerall = command          = "b"
triggerall = command         != "holddown"
triggerall = var(59)          = 0
triggerall = var(31)%10       = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3

;---------------------------------------------------------------------------
;Stand_C
[State -1]
type = ChangeState
value = 220
triggerall = command          = "c"
triggerall = command         != "holddown"
triggerall = var(32)%10       = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3

;---------------------------------------------------------------------------
;Jump_A
[State -1]
type = ChangeState
value = 600
triggerall = command          = "a" || command = "az"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3
trigger2   = var(30)/100%10   = 0
trigger3   = var(20)/100%10  >= 3
trigger3   = stateno          = 600

;---------------------------------------------------------------------------
;Jump_B_1
[State -1]
type = ChangeState
value = 610
triggerall = command          = "b"
triggerall = var(31)/100%10   = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
triggerall = vel y           <= 0
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3

;---------------------------------------------------------------------------
;Jump_B_2
[State -1]
type = ChangeState
value = 615
triggerall = command          = "b"
triggerall = var(31)/100%10   = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
triggerall = vel y            > 0
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3

;---------------------------------------------------------------------------
;Jump_C
[State -1]
type = ChangeState
value = 620
triggerall = command          = "c"
triggerall = var(32)/100%10   = 0
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype        = A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3

;---------------------------------------------------------------------------
;Taunt
[State -1]
type = ChangeState
value = 195
triggerall = command          = "s"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10   = 5

;---------------------------------------------------------------------------
;Guard
[State -1]
type = ChangeState
value = 120
triggerall = command          = "holdback"
triggerall = var(59)          = 0
triggerall = inguarddist
trigger1   = ctrl
trigger2   = var(20)/100%10   = 5


that should be all of it

Offline Kev The Galaxybender

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Re: Help Changing the way a move is performed
« Reply #5 on: February 15, 2009, 03:00:52 AM »
I found out what value it is

[State -1]
type = ChangeState
value = 240
triggerall = command          = "c"
triggerall = command          = "holdfwd"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3
trigger3   = var(22)          = 10
trigger3   = stateno          = 930

I just don't know where to change it

Offline O Ilusionista

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Re: Help Changing the way a move is performed
« Reply #6 on: February 15, 2009, 03:03:05 AM »
Quote
triggerall = command          = "c"
triggerall = command          = "holdfwd"


Here

Offline Kev The Galaxybender

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Re: Help Changing the way a move is performed
« Reply #7 on: February 15, 2009, 03:18:01 AM »
I just noticed that a minute ago and I changed it to this......

;6C
[State -1]
type = ChangeState
value = 240
triggerall = command          = "b"
triggerall = command          = "downfwd"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3
trigger3   = var(22)          = 10
trigger3   = stateno          = 930

but it doesn't respond when I press DF+b, it's like i have to cancel into it or something

Offline O Ilusionista

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Re: Help Changing the way a move is performed
« Reply #8 on: February 15, 2009, 03:21:18 AM »
try to make a command with the this:

[Command]
name = "holdfwd"
command = /$DF +b
time = 1

Offline Kev The Galaxybender

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Re: Help Changing the way a move is performed
« Reply #9 on: February 15, 2009, 03:29:57 AM »
it almost worked. Now oyu have to hold forward and press b to do the launcher.

Offline O Ilusionista

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Re: Help Changing the way a move is performed
« Reply #10 on: February 15, 2009, 03:33:00 AM »
take off the $ and it will work

Offline Kev The Galaxybender

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Re: Help Changing the way a move is performed
« Reply #11 on: February 15, 2009, 03:37:03 AM »
it's getting better. Now it's registering as F+b, now I'm trying to figure out how to get the command DF+b.

Sorry if I'm taking up your time :(  I really want this to work

Offline O Ilusionista

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Re: Help Changing the way a move is performed
« Reply #12 on: February 15, 2009, 03:39:44 AM »
[Command]
name = "launcher"
command = /DF +b
time = 1

[State -1]
type = ChangeState
value = 240
triggerall = command          = "launcher"
triggerall = command          != "holdfwd"

you need to change the command name


Offline Kev The Galaxybender

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Re: Help Changing the way a move is performed
« Reply #13 on: February 15, 2009, 03:45:12 AM »
[Command]
name = "launcher"
command = /DF +b
time = 1

[State -1]
type = ChangeState
value = 240
triggerall = command          = "launcher"
triggerall = command          != "holdfwd"

you need to change the command name



so change this........

[Command]
name = "holdfwd"
command = /$DF +b
time = 1

to this........

[Command]
name = "launcher"
command = /DF +b
time = 1

or just add this

[Command]
name = "launcher"
command = /DF +b
time = 1

as a command and then  do this..

[State -1]
type = ChangeState
value = 240
triggerall = command          = "launcher"
triggerall = command          != "holdfwd"

???

Offline Kev The Galaxybender

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Re: Help Changing the way a move is performed
« Reply #14 on: February 15, 2009, 03:46:34 AM »
I got it! thank you so very much, I just did what i put second in that last post, I just added that second command right underneath the first one you gave me and then changed the triggerall in that changestate. thank you thank you thank you!!!!! I'm in your debt!!!

Offline O Ilusionista

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Re: Help Changing the way a move is performed
« Reply #15 on: February 15, 2009, 03:48:52 AM »
"Thumbs up, solider" xD

Offline Kev The Galaxybender

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Re: Help Changing the way a move is performed
« Reply #16 on: February 15, 2009, 03:51:27 AM »
uh oh, we have another problem :( when I press DF she does it on her own, I don't even have to press b :( sorry again :(

Offline O Ilusionista

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Re: Help Changing the way a move is performed
« Reply #17 on: February 15, 2009, 03:58:54 AM »
its impossible...

try to changing to this

command = /DB, b

I gonna rest now...here is 06:58 AM

Offline Kev The Galaxybender

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Re: Help Changing the way a move is performed
« Reply #18 on: February 15, 2009, 04:05:27 AM »
see for yourself I'm foreal, it's crazy ??? check your PM

Offline Kev The Galaxybender

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Re: Help Changing the way a move is performed
« Reply #19 on: February 15, 2009, 04:09:50 AM »
oh, sorry. Thanks for the help though

Offline Kev The Galaxybender

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Re: Help Changing the way a move is performed
« Reply #20 on: February 15, 2009, 10:16:09 AM »
I figured something else out

when I add this as a command

[Command]
name = "launcher"
command = /F
time = 1

and then changed the state to this

;6C
[State -1]
type = ChangeState
value = 240
triggerall = command          = "b"
triggerall = command          = "launcher"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3
trigger3   = var(22)          = 10
trigger3   = stateno          = 930

it lets me do the launcher by pressing F+b

but when I change the command to this

[Command]
name = "launcher"
command = /DF
time = 1

I can do the launcher by pressing DF+b, but only after canceling it from either crouching a, b, or crouching a, b, c. It's really strange

but if I changed the command to this

[Command]
name = "launcher"
command = /DF
time = 1

and then change the state to this...


;6C
[State -1]
type = ChangeState
value = 240
triggerall = command          = "launcher"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3
trigger3   = var(22)          = 10
trigger3   = stateno          = 930

you can do the launcher just by pressing DF and no other button and she will automatically do the launcher. It's got me scratching my head  :-??


Post Merge: February 16, 2009, 10:54:21 PM
I figured it out. All I did was move that changestate up to the top of all the other changestates and I made it look like this............

;---------------------------------------------------------------------------
;6C
[State -1]
type = ChangeState
value = 240
triggerall = command          = "b"
triggerall = command          = "holddownfwd"
triggerall = var(59)          = 0
triggerall = movetype        != H
triggerall = statetype       != A
trigger1   = ctrl
trigger2   = var(20)/100%10  >= 3
trigger3   = var(22)          = 10
trigger3   = stateno          = 930

worked like a charm. I had it like this before but it wouldn't activate because of how Mugen reads the more complex commands first so i moved that changestate up to the very top and it worked out. Thanks everyone for helping me
« Last Edit: February 16, 2009, 10:54:21 PM by Toph The Earthbender »

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