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Author Topic: How do you make elevated stages  (Read 797 times)

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Offline DizzyTheConquer

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How do you make elevated stages
« on: July 10, 2008, 03:58:03 PM »
I'm trying to create a magnet man stage but I need help doing it.



Offline shinra358

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Re: How do you make elevated stages
« Reply #1 on: July 10, 2008, 04:20:01 PM »
what's magnetman stage look like?

Offline O Ilusionista

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Re: How do you make elevated stages
« Reply #2 on: July 10, 2008, 04:45:25 PM »
Like I've said to you on Shoutbox, this is impossible to do on Mugen, with regular stages.

There are "interactive stages"...but the most of "so called" Interactive Stages aren't stages, they are hacks. They just will work with characters that have small part of codes on it, won't work for the other chars.

You can do this on a closed game using interactive "stages" (between on quotes because they aren't, tecnically, not stages), using helpers to simulate what you want.


Offline shinra358

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Re: How do you make elevated stages
« Reply #3 on: July 10, 2008, 04:50:07 PM »
a stage is a stage lol. hack, slash, helper, destoyed, interactive or not LOL :Dbut that doesnt answer what magnetmans stage looks like

Offline O Ilusionista

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Re: How do you make elevated stages
« Reply #4 on: July 10, 2008, 04:54:22 PM »
no, its quite simple:

STAGE MUST WORK FOR EVERY CHAR.

If its work just for special chars, that must have part of the code, its a hack.

I, personally, don't even download that "so called" interactive stages, because I won't put part of code into my 8Gb of chars just for ONE stage....

Interactive stages are like a old creator at Guild(?) do, when a standing Mario follow you with the head and that worked for every char.

Offline DizzyTheConquer

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Re: How do you make elevated stages
« Reply #5 on: July 10, 2008, 04:57:16 PM »
I'm talking about elevated stages like laspacho's metalman stage.

Offline ClubSyN-X-TReME

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Re: How do you make elevated stages
« Reply #6 on: July 10, 2008, 05:00:18 PM »
no, its quite simple:

STAGE MUST WORK FOR EVERY CHAR.

If its work just for special chars, that must have part of the code, its a hack.

I, personally, don't even download that "so called" interactive stages, because I won't put part of code into my 8Gb of chars just for ONE stage....

Interactive stages are like a old creator at Guild(?) do, when a standing Mario follow you with the head and that worked for every char.
* |mmö®†åL -$yN- points at his custom title :P

and here are some examples of my work.





and with the correct coding, they will work with all "Normal" chars. Onslaught, most mysterious chars, etc are a no no.

Dante before even attempting  such a stage, are you familiar with character coding at all? making such a stage requires that, not just stage layers and sprite alignment you normally do in a regular stage.

Offline shinra358

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Re: How do you make elevated stages
« Reply #7 on: July 10, 2008, 05:01:53 PM »
to illusionista, like i said HACK, interactive or not, a stage is a stage. Like i said number 2, autopatcher if need be. In your specific term case, there is no interactive stage that doesnt use char coding without it being interactive. So youre telling us that interactive stages should be called hacked stages instead...

its just like saying this:


how do i make an interactive stage
metaphor:
[state -2]
type = nothitby
trigger1 = 1
value = SCA, NA,SA,HA,NT,ST,HT,NP,SP,HP

when all it really is, is just this:
[state -2]
type = nothitby
trigger1 = 1
value = SCA


its all the same, and the longest point (unessessary renaming) has no point. a stage is a stage
 ;*)) :DxDie :D =D>


for Dante, do you have a vid link for us to see it in action?

Offline DizzyTheConquer

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Re: How do you make elevated stages
« Reply #8 on: July 10, 2008, 05:04:14 PM »
I'm talking about stages like these(not interactive)

[youtube=425,350]csGUU6nFkQE[/youtube]

Just like laspacho's stage but going up.

@syn, I'm not ready to make those kind of stages.

Offline shinra358

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Re: How do you make elevated stages
« Reply #9 on: July 10, 2008, 05:06:12 PM »
ahhh i c what you mean Dante. You do realize that you are actually standing on the same still floor, its just that the background is moving making it appear that your are being elevated/de-elevated

Offline DizzyTheConquer

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Re: How do you make elevated stages
« Reply #10 on: July 10, 2008, 05:12:05 PM »
I know, but I don't know the proper code to make the background move like that. I know how to do up and down but not just straight up or down.

Offline ClubSyN-X-TReME

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Re: How do you make elevated stages
« Reply #11 on: July 10, 2008, 05:13:26 PM »
[BG Scrolling layer]
type = normal
spriteno = "insert the bg's group, and image number"
start = -1,-1 ; <-----change that to the correct starting point value
velocity = 1.5 :<--- adjust to your liking
tile = 0,1

For that moving layer in the bg the code would be something similar to that. The above is just an example, not the actual code.

or go to my site and download my old strider HQ stage and look in the stage.def


Offline O Ilusionista

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Re: How do you make elevated stages
« Reply #12 on: July 10, 2008, 05:15:29 PM »
* O Ilusionista points for his custom title too :thumbsup:

Quote
and with the correct coding,

Like I've said....it has some part of code inside the char. A interctive stage will be a REAL STAGE when it works on KFM without any code :)

This doens't means that I don't like your works, I like them a lot :)

Quote
In your specific term case, there is no interactive stage that doesnt use char coding without it being interactive. So youre telling us that interactive stages should be called hacked stages instead...

Im may point of view, yes. Stages must work without any extra programation. Period.

Quote
how do i make an interactive stage
metaphor:
[state -2]
type = nothitby
trigger1 = 1
value = SCA, NA,SA,HA,NT,ST,HT,NP,SP,HP

when all it really is, is just this:
[state -2]
type = nothitby
trigger1 = 1
value = SCA

Are you mocking me, right? >o:-(

This is what we call "sofism" (on a loose translation). Its the same of say:

- the ocean is formed by water and salt.
- there are snacks formed by water and salt.
- so, the ocean is a big snack.

Its not a quite perfect logic, its a cyclic eliptical one. You're mixing things that are different, like "if I have 10 bananas and someone take 5 apples from me, how much lemon I still have?" :)

Interactive stages, perfectly talking, are stages that has some code INSIDE theyselves. But Mugen won't allow that.

Quote
Just like laspacho's stage but going up.

That is quite simple :)

Quote
its just that the background is moving making it appear that your are being elevated/de-elevated


Yes. The bg is what moves. I've done something like that some years ago:


Check it out http://bmtbr.wordpress.com/2008/06/04/all-my-stages/ &nbsp;Scroll the page and will see the "crazy elevator".

You're free to use my stage as a base :)

Offline ClubSyN-X-TReME

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Re: How do you make elevated stages
« Reply #13 on: July 10, 2008, 05:22:09 PM »
Yeah, use the examples myself and O'Illu allowed you to use to get a better understanding.

* O Ilusionista points for his custom title too :thumbsup:

Quote
and with the correct coding,

Like I've said....it has some part of code inside the char. A interctive stage will be a REAL STAGE when it works on KFM without any code :)

This doens't means that I don't like your works, I like them a lot :)

I wasn't offended, its just that mugen has too many restrictions and I am the type of person that Loves to break them! :)
In my own way.

Offline O Ilusionista

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Re: How do you make elevated stages
« Reply #14 on: July 10, 2008, 05:23:59 PM »
Hey Syn, nice Akuma on the vid :)


Quote
I wasn't offended, its just that mugen has too many restrictions and I am the type of person that Loves to break them!

I know! And respect your work :)

Its sad that we need to make that kind of hack because Elecbyte wont care about to make REAL stage programation :(

Offline shinra358

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Re: How do you make elevated stages
« Reply #15 on: July 10, 2008, 05:24:36 PM »
* O Ilusionista points for his custom title too :thumbsup:

Quote
and with the correct coding,

Like I've said....it has some part of code inside the char. A interctive stage will be a REAL STAGE when it works on KFM without any code :)

This doens't means that I don't like your works, I like them a lot :)

Quote
In your specific term case, there is no interactive stage that doesnt use char coding without it being interactive. So youre telling us that interactive stages should be called hacked stages instead...

Im may point of view, yes. Stages must work without any extra programation. Period.

Quote
how do i make an interactive stage
metaphor:
[state -2]
type = nothitby
trigger1 = 1
value = SCA, NA,SA,HA,NT,ST,HT,NP,SP,HP

when all it really is, is just this:
[state -2]
type = nothitby
trigger1 = 1
value = SCA

Are you mocking me, right? >o:-(

This is what we call "sofism" (on a loose translation). Its the same of say:

- the ocean is formed by water and salt.
- there are snacks formed by water and salt.
- so, the ocean is a big snack.

Its not a quite perfect logic, its a cyclic eliptical one. You're mixing things that are different, like "if I have 10 bananas and someone take 5 apples from me, how much lemon I still have?" :)

Interactive stages, perfectly talking, are stages that has some code INSIDE theyselves. But Mugen won't allow that.

Quote
Just like laspacho's stage but going up.

That is quite simple :)

Quote
its just that the background is moving making it appear that your are being elevated/de-elevated


Yes. The bg is what moves. I've done something like that some years ago:


Check it out http://bmtbr.wordpress.com/2008/06/04/all-my-stages/ &nbsp;Scroll the page and will see the "crazy elevator".

You're free to use my stage as a base :)

technically everything in the 'stage'.def is CODING....since ya wanna get uber techical. And ultra techically, EVERYTHING in mugen is a hack becuz winmugen is a hack in general so.... :D&nbsp; :P

Offline O Ilusionista

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Re: How do you make elevated stages
« Reply #16 on: July 10, 2008, 05:30:50 PM »
@ syn: And nice work with the Requiem one. Someone already made something like that years ago here in Brazil, it was called Virtual Room, when the stages changes itself from a range of stages from different games.

Quote
ya wanna get uber techical. And ultra techically, EVERYTHING in mugen is a hack becuz winmugen is a hack in general so....


At shinra: again, this is sofism :) Its the same of to talk "if its in a computer, its PROGRAMED" :)

Game over :)

Offline ClubSyN-X-TReME

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Re: How do you make elevated stages
« Reply #17 on: July 10, 2008, 05:31:20 PM »
ok lets not turn this into an arguement of trying to get our point across.
The main purpose of this topic was to help Dante with a stage coding question, we thought he was trying to make an interactive stage but we later seen that it wasnt the case.

O'Illu has a right to his opinion whether someone agrees with him or not. No harm in that at all and I myself agree with him to a certain degree.

Now Shinra, you and I both know we are the type to make the "impossible possible" in mugen, In all actuality Additional coding is required for such a thing to happen, for instance, my Interactive stages that many are familiar with, Like O'Illu said, no its not truly interactive, but with the additional coding and extra layers of helpers and explods we may need, it gives the "Illusion" and feel of a true interactive stage.

As long As I can do that, I am happy with myself and I made mugen evolve in my own way and thats satisfactory enough.

Offline O Ilusionista

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Re: How do you make elevated stages
« Reply #18 on: July 10, 2008, 05:33:26 PM »
I agree in every word with you Syn...

Offline shinra358

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Re: How do you make elevated stages
« Reply #19 on: July 10, 2008, 05:34:41 PM »
i know, no one's mad, at least im not. it's fun to have these discussions. both ppl are being professional getting one's views, thats all i see it as. no harm intended but usually when a person asks if something is possible then they want to know all aspects of the whole subject and not just a fraction of it (which means not leaving anything out regardless of technicality).  :P

Offline DizzyTheConquer

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Re: How do you make elevated stages
« Reply #20 on: July 10, 2008, 05:36:53 PM »
Sweet thnx man!
« Last Edit: July 10, 2008, 05:42:43 PM by Dante909 »

Offline DizzyTheConquer

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Re: How do you make elevated stages
« Reply #21 on: July 10, 2008, 05:39:30 PM »
Thank you all for your help.  :)

Offline ClubSyN-X-TReME

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Re: How do you make elevated stages
« Reply #22 on: July 10, 2008, 05:40:18 PM »
@ Shinra, its cool, didn't want things to get ugly thats all.

@ Dante, good luck, and all of us are here to help if needed.

Offline O Ilusionista

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Re: How do you make elevated stages
« Reply #23 on: July 10, 2008, 05:46:05 PM »
Good that you liked Dante :)

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