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IMT Main => M.U.G.E.N Help => Topic started by: CheeseCakeBeats on April 10, 2018, 07:36:10 PM

Title: Projectile Spam in Fighter Factory
Post by: CheeseCakeBeats on April 10, 2018, 07:36:10 PM
I ran into the problem of my character being able to spam a projectile endlessly. I've tried triggerall = numproj = 0 in the command section but it is still spammable. Any help is appreciated.
Title: Re: Projectile Spam in Fighter Factory
Post by: DEMONKAI on April 10, 2018, 10:33:02 PM
Try this way instead....I currently use this method for my own in my projectile commands. The xxx represents the Helper code state number i use for the FX of the projectile. Below is an example of it stopping all 3 types of my projectiles from spamming behind each other. weak. Medium. Heavy. Apply that trigger code to all of your projectile commands

triggerall =(numhelper(xxx)=0)&&(numhelper(xxx)=0)&&(numhelper(xxx)=0)


Hope that helps
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