Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: MGMURROW on December 18, 2017, 06:35:31 PM
-
First Release - HAPPY 13TH BIRTHDAY SON!!
12/17/2017
(https://i.imgur.com/B6XlXWXm.png)(https://i.imgur.com/COfsM0Hm.png)
(https://i.imgur.com/wMez6X2m.png)(https://i.imgur.com/B6XlXWXm.png)
PLEASE TEST AND REPORT ANY BUGS, INFINITES, ERRORS, ETC TO ME PLEASE.
THERE ARE SOME SPRITES THAT NEED FIXING AND/OR SEPARATION, IM WAITING ON THE SPRITES FROM PEOPLE.
===============================================================================================
MOVE LIST
===============================================================================================
SPECIALS
Bullet Clear MP+MK ground
Sonic Move – Avoid: During Guard, towards+PPP
Sonic Scythe D,DB,B, KICK ground
Moonsault Slash D,DF,F, KICK ground/air
Sonic Boom D,DB,B, PUNCH ground/air
Tragedy Assault F,D,DF, PUNCH ground
Sonic Hurricane Kicks D,U, KICK ground
Sonic Hurricane Kicks D,DB,B, KICK air
Sonic Move (HP+HK plus a direction)
Pressing Both heavy's buttons will teleport him behind his opponent
Pressing Both heavy's + forward will teleport him in the air-behind on the opponent
Pressing Both Heavy's + Back will teleport him in the air-front of the opponent.
HYPERS
No Mercy D,DF,F, 2PUNCHES ground/air
Shadow Misogi F,D,B, 2KICKS ground
Cross Fire Blitz D,DF,F, 2KICKS ground
Final Sonic Scythe D,DB,B, 2KICKS ground
Take No Prisoners D,DB,B, 2PUNCHES ground
Sonic Hurricane D,DB,B, 2KICKS air
Sonic Justice D,DF,F, 2KICKS air
THROWS
GROUND THROW HOLDFORWARD/BACK Y OR Z
AIR THROW HOLDFORWARD/BACK Y OR Z
ALPHA COUNTER
COUNTER PUNCH HOLDBACK+A(EASY)
B,DB,D,+B
B,DB,D,+c
LIE DOWN RECOVERY ROLL
FORWARD F,KICK
BACK B,KICK
RECOVERY ROLL
FORWARD B,DB,D,KICK
F,KICK(EASY)
BACK B,KICK(EASY)
ADVANCED GUARD PUSH
2/3 PUNCHES WHILE BLOCKING
DIZZY
WHEN DIZZY MUST PRESS BUTTON 10 TIMES TO UNDIZZY
DAMAGE DAMPENER
1 FOR NORMAL ATTACKS
1 FOR SPECIAL ATTACKS
1 FOR HYPER ATTACKS
2 LEVELS OF AI
EASY AI (default)
HARD AI
===============================================================================================
NOTE!!
===============================================================================================
MY CREATIONS ARE NOT OPEN SOURCE!! I PUT A LOT OF TIME AND EFFORT INTO CREATING AND EDITING A LOT
OF THE SPRITE WORK, ALSO SOME SPRITE WORKS ARE COMMISSIONS FROM OTHERS. I AM ALWAYS WILLING TO
HELP OTHERS IN ANY WAY I CAN, SO PLEASE JUST ASK.
===============================================================================================
CREDITS
===============================================================================================
First God for putting me on this earth and giving me the abilities and understanding for this.
My son Michael, he is the reason i got started in mugen. One day i will be able to show him
what he made possible. FOREVER LOVE MY SON!!!!
All the support i got from my family for the time i took away from them to work on this.
K-LOVE the christian radio station for the great music that i listened to while working on
this character.
O Ilusionista at Brazilmugenteam, what can I say about O. His Spec Ops creations are what
first got me into creating for Mugen, I was completely blown away by them. O has helped me
with any help i have ever asked of him, from coding, to spriting, to move ideas, to FX help.
I cannot say enough about you Brother. THANK YOU FOR EVERYTHING. RESPECT TO THE FULLEST!!!
POTS at mugen guild for all the coding help. there is soo much he has helped me out with that
it is next to impossible for me to remember it all. he has helped me on my other releases and
with my WIPs that in turn transferred over from them to NASH. thanks for the open
source characters.
I CANNOT PUT IN WORDS ALL THE RESPECT HE DESERVES. RESPECT TO THE FULLEST!!!
HyperVoiceActing at Infinitymugenteam for the voice of NASH. RESPECT!!!!
Vyn at Infinity for the open source Damage Dampening code. RESPECT!!!!
Winane at mugen guild for the AI Triggers. RESPECT!!!!
Alchemist at mugen-infantry for all the code help on other WIPs which carried over. RESPECT!!!!
Beximus at mugen-infantry for all the code help on other WIPs which carried over. RESPECT!!!!
Cyanide at mugen guild for the info on the targetbind for the helpers. RESPECT!!!!
REU for some sounds i used from evil ken, his
creativity inspired a lot of ideas for my releases/wips. FOREVER LOOKING UPON US, RESPECT!!!!
Mr. Fong at Random Select for his help on the damage dampener system and for his permission
for me to share the code - IF YOU USE YOU BETTER GIVE HIM CREDIT. RESPECT!!!!
Ryou Win for explained how to start coding the AI with the triggers and variables that had
to be coded.
GM for the SF3 dizzy/stun gauge sprites for which i used as a template for the alpha storm
dizzy/stun gauge.
All the tutorials at the guild, infantry and infinity for all the code help.
Davismaximus for the color separation
Ethan Lives for some of the FX and sprites i used as bases to edit some of NASH'S moves.
Chuchoryu at mugen guild for some sprites i used as a base to edit some of NASH'S moves.
CallMeMrA at DeviantArt for the standing light punch sprites
Chamat at DeviantArt for the taunt sprites and some sprites i used as a base to edit some of NASH'S moves.
Armentis at mugen guild for the nash stance.
Rolento at mugen guild for the nash stance.
Kong for the sprites.
To many people at the guild for the PAL's of NASH
To anyone else i forgot thanks to them too.
https://sites.google.com/site/mgmurrow/ (https://sites.google.com/site/mgmurrow/)
-
Really thanks for the nice words, buddy!
I will gonna test him right now :)
-
Nice to see it's finally finished. :Terry
I'll give him a look over later tonight. Thanks again for letting me voice him. Hope everyone likes it
-
O, I don't know if you remember me asking you to join your Spec Ops project like 11 years ago.
they were and still are the inspiration for my creations!! Maybe you can use some of Nash's sprites to update Blaze agent or MB-01
HyperVoiceActing, thanks for everything, especially putting up with my unorganized butt!! i am going to be adding Nash's new flash kick from SFV (V-trigger?) so i might need some new lines from you.
thanks to you guys again, you were a big part in the making of Agent-Nash
enjoy and have fun
MGMURROW
P.S. O, can you make these pics bigger??
-
HOLY COW!! My boy MGMURROW is BACK!!! It's so great to see you again bro! It's been YEARS!
-
HyperVoiceActing, thanks for everything, especially putting up with my unorganized butt!! i am going to be adding Nash's new flash kick from SFV (V-trigger?) so i might need some new lines from you.
Ah, you're fine lol
And sure. Might have to be after New Years though. Have a lot of stuff planned
-
O, I don't know if you remember me asking you to join your Spec Ops project like 11 years ago
I don't remember...its so much time :) About the picture size, its better to split each picture as a separated image.
Btw congrats for your AI. The Hard version made a tough match against MB-01
-
what program are you using to record your videos O?
MGMURROW
-
what program are you using to record your videos O?
MGMURROW
Recorded with Bandicam, 640x480 in 60fps
-
Recorded with Bandicam, 640x480 in 60fps
Which formats/codecs you use?
-
Love to try him out!! :w00t:
-
Glad to see you back, great job MGMURROW. :)
-
Gui, always remove the "s" from the "https" or the youtube preview won't show.
-
Superb character, he will be cherished in my roster.
:w00t:
-
really nice character, keep up the good work. :)
-
UPDATE - Happy 3rd BIRTHDAY ROXY BABY
6/ 3/ 2019
-Fixed Light Punch Infinite
-Fixed p2 dizzy gauge
-Added projectile hit sounds to bullet clear
-Added flames to Crossfire Blitz
-Revamped the CLNS
-Fixed some Pals colors
-Added some news Pals
-Removed a NoHitBy from the Tragedy Assault Landing
-Added shocked FX to Tragedy Assault/Shoulder Cannon/Misogi
-Fixed smoke and flames destroyself in Crossfire Blitz
-Added PalFX to Crossfire Blitz
-Fixed Debug flood in Take No Prisoners
-Scaled the DANGER text & repositioned p2 side
-Added Danger Sound
-Added Advancing Guard Sound and Text
-Fixed Bug where Couldn't be dizzied by anyone but Strider
-Added NotHitBy and Removed PlayerPush from P2 Alpha Counter Hit State
-Added PalFX to Super Moves
please test and report any errors
enjoy and have fun
MGMURROW