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IMT Main => M.U.G.E.N Help => Topic started by: spiderman_29574 on August 12, 2007, 05:24:09 PM

Title: how do I make an attack a projectile?
Post by: spiderman_29574 on August 12, 2007, 05:24:09 PM
lets say I wont state 210 and projectile move how would I do so without corrupting the Char? what do I remove? ???
Title: Re: how do I make an attack a projectile?
Post by: Ðarious on August 12, 2007, 05:29:02 PM
instead of a hitdef use the projectile state

[State , ]                (State Number)
type = Projectile    (the porjectile state)
trigger1 =              (trigger)
projanim =             (the animation of the projectile)
projscale = 1,1      (scale)
velocity = ,             (Speed X,Y,)
velmul = 1
projhits = 1                (How many times it hits)
projpriority = 1           (proj Priority)
projsprpriority = 4      (sprite Priority)
offset = 50,-65           (where it comes out from)
attr = A,SP                 (attack attributes)

and everything below is your basic hit info

hitflag = MA                             
guardflag = MAF
animtype = light
priority = 4,Hit
damage = 10
pausetime = 5,5
;sparkno = S10000
sparkxy = 20,-7
hitsound = S5,0
guardsound = s6,0
ground.type = High
ground.slide = 5
ground.hit = 5
air.hittime = 20
sprpriority = 2
air.fall = 1
fall.recover = 1
Title: Re: how do I make an attack a projectile?
Post by: spiderman_29574 on August 12, 2007, 06:35:11 PM
so all I do is remove the stuff from the old state 210 and replace it with a projectile state?
*edit*
thanks that works! ;D ;D ;D
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