Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: DarkValentine on August 24, 2009, 11:01:51 PM

Title: Stage W.I.P. - Mission 3 - Double Dragon 2 Arcade
Post by: DarkValentine on August 24, 2009, 11:01:51 PM
Yep, not dead just yet ;)

This stage was pretty cool in the Arcade version of DD2, despite the NES version of the game is far more superior than the arcade and it's 4 stages. I like the music that was played on this stage, which was the same music played on the forest level of stage 4, for the NES version.

It will just be called Mission 3.

The stage is being made with the following tools:

The Gimp
GraphicsGale Free Edition
SnagIt Editor
Fighter Factory Version 1 (not FFUltimate Edition)


Images Below of the pieces used

(http://img21.imageshack.us/img21/1808/32066438.th.png) (http://www.postimage.org/image.php?v=gx1IliE9)

(http://img33.imageshack.us/img33/6466/46542204.png) (http://www.postimage.org/)

(http://img41.imageshack.us/img41/8907/17870268.png) (http://www.postimage.org/)

It will probably be done later on tonight. As this stage is for nostalgic purposes.

For those wondering, it will be super jump enabled. As reference, here is the link to the original version of the stage.

http://sdb.drshnaps.com/images/BGs/DoubleDragon/DD2/Area3.png (http://sdb.drshnaps.com/images/BGs/DoubleDragon/DD2/Area3.png)

I'll have mugen based shots later. For now, this is what one is looking at. You can easily tell what's going to be the  Super Jump part.


Post Merge: August 25, 2009, 04:48:08 AM
As promised, here is an image of it in action.

(http://i31.tinypic.com/sdid90.jpg)

It took a little longer than anticipated to get this stage going. So many flaws in correcting the sprited parts. While trying to get it to M.U.G.E.N stage standards. It wasn't easy, but at least this time, it's almost done.

This stage will be very much made for those who like to "toss others across the screen"  ;*))
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