Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: SND-Frostey on May 24, 2009, 09:12:07 PM

Title: Seth (from Street Fighter) Sprites
Post by: SND-Frostey on May 24, 2009, 09:12:07 PM
(http://img200.imageshack.us/img200/7191/sethavatar.gif) (http://img190.imageshack.us/img190/5481/sethwalk1.gif) (http://img132.imageshack.us/img132/7639/sethpuncho.gif)
I'm personally new to Sprite edits.  I'm no programmer, but I'm just surprised that no one has made anything involving Seth.  So I'm gonna try to make his his sprites. :)
He seems to be easy so far.  I just get Urien, change his pallette, remove his hair, and then put in that yin-yang.
Here's his first standing pose, for now.  Will make more after suggestions.
Like: are his eyes the right colour?  Is Urien really a good base? What are some to-dos? I haven't listed?
PLEASE COMMENT!!!!!!!

TO-DOs:
Urien's crouching hardkick
Urien's standing hardkick
Zangief-style piledriver
Dhalsim-style long punch in air and crouching (still making some tweaks on ground)
Gouken-style Shoryuken
Charlie-style Sonic Boom
Urien's wierd special move involving a kick
Urien's chariot (halfway to go)
The special and neutral Tandem moves.
Bison-style (?) yoga teleport
Crouch
Jump
Walk backwards
Pallettes
Sounds(?)
Find some guys who actually want to animate and / or program him. :P
Title: Re: Seth (from Street Fighter) Sprites
Post by: zombiejerky on May 25, 2009, 04:44:07 PM
Awesome Great sprites
Title: Re: Seth (from Street Fighter) Sprites
Post by: SND-Frostey on May 25, 2009, 07:04:00 PM
Thanks! :)
I just put up a sample sprite of the dhalsim-style punch. :)
Title: Re: Seth (from Street Fighter) Sprites
Post by: juelz aka wolfi on May 25, 2009, 07:28:10 PM
everything looking so far and urien is the perfect base since they are alike in terms of looks and one move which is the charge i think but yeah all gud
wish u all the best of luck on this
i take it all moves from sf4 and one or two custom moves?
Title: Re: Seth (from Street Fighter) Sprites
Post by: SND-Frostey on May 25, 2009, 07:38:13 PM
Exactly.  But besides the dhalsim punch and the specialty moves, I don't know much else about his moveset...
Title: Re: Seth (from Street Fighter) Sprites
Post by: Yung Kratos on May 25, 2009, 07:59:29 PM
Exactly.  But besides the dhalsim punch and the specialty moves, I don't know much else about his moveset...
I Know his crouching HK is the same as uriens and his focus attack is the same as uriens CB+F,K i havent used seth in a whil but i also think his standing HK is the same also
Title: Re: Seth (from Street Fighter) Sprites
Post by: tekkendarkangle on May 25, 2009, 08:04:06 PM
Looks good but it doesn't look like Seth that much look at this imagehttp://i.neoseeker.com/mgv/416083-Umagafan84/83/14/sethinstreetfighter4_display.jpg    it should help you when making Seth and look at this guy's sprite of Seth http://www.infinitymugenteam.com/Forum_345/index.php?topic=21357.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=21357.0)
Title: Re: Seth (from Street Fighter) Sprites
Post by: SND-Frostey on May 25, 2009, 11:02:45 PM
Oh yeah... almost forgot about the stuff surrounding the yinyang...
Title: Re: Seth (from Street Fighter) Sprites
Post by: ade2006 on May 26, 2009, 07:12:18 PM
Looks nice, my only suggestion is that the yin yang "ball" in his belly be a little closer to his "skin" in color...
Title: Re: Seth (from Street Fighter) Sprites
Post by: Yun0 on June 06, 2009, 02:53:06 PM
wanna try an amalgam between our Seths???
Title: Re: Seth (from Street Fighter) Sprites
Post by: Kairi3000 on June 11, 2009, 02:37:04 AM
thats an excellent idea. kill two birds with one stone as for the dhalsim punch sprite i think stretch should be a bit higher starting from his shoulder
Title: Re: Seth (from Street Fighter) Sprites
Post by: A New Challenger on June 11, 2009, 07:49:29 AM
I main Seth in SF4. I was also considering a design of him.

As a suggestion - you'd save a ton of trouble if you sprited him with a hole in his midsection, then had someone make a seperate animation of the tandem engine (the ying/yang ball) and coded that as a helper, rotating independently of his animations. You could also get it to glow proper during his specials like that.

I'll take a crack at a design later, and if you like it, Infinity can have it.
Title: Re: Seth (from Street Fighter) Sprites
Post by: Serious Cat on June 11, 2009, 01:06:10 PM
↑ Also the engine wouldn't stop spinning just because he's in a gethit state or when he's lying on the ground.
Title: Re: Seth (from Street Fighter) Sprites
Post by: SND-Frostey on June 12, 2009, 09:37:00 PM
I big hole instead... not a bad idea!
Title: Re: Seth (from Street Fighter) Sprites
Post by: chuchoryu on June 13, 2009, 06:33:24 PM
Interesting...Seth in 2D, interestin sprite edits...if you need seome help (Programming your char) contact me.
 :)














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Title: Re: Seth (from Street Fighter) Sprites
Post by: SND-Frostey on June 14, 2009, 06:20:59 PM
Interesting...Seth in 2D, interestin sprite edits...if you need seome help (Programming your char) contact me.
 :)

Thans dude.  You're so cool!  8)
... if I finish this project.  %%- %%- %%- :-??
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