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Author Topic: jafar works [1.1 only (No openGL)]  (Read 2408 times)

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Offline jafar

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Re: jafar works [1.1 only (No openGL)]
« Reply #25 on: August 19, 2017, 08:06:27 PM »
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Offline jafar

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  • Last Login:September 16, 2017, 08:23:14 AM
    • My YT channel
Re: jafar works [1.1 only (No openGL)]
« Reply #26 on: September 10, 2017, 11:30:40 PM »
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My last stage these days, tomorrow my vacations are over and this was the last stage that I finished working. I had planned to launch 3 more besides this but my PC had problems and I did maintenance, the sprite of my avatar is a new and quite serious (I hope) project that I am working on since a few weeks, I am still defining the sequence of movements, after I have the very advanced spritesheet I will start looking for a coder for Darth Vader.

Tomorrow I start my university semester and I'm going to be very busy until December 22, I will invest some time every week in new sprites.
« Last Edit: September 11, 2017, 04:27:52 PM by jafar »
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Offline NX-MEN

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Re: jafar works [1.1 only (No openGL)]
« Reply #27 on: September 11, 2017, 09:44:38 AM »
You had great summer releases man!!  :w00t:
 I enjoy them a lot!!  :thumbsup:
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