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Author Topic: Capcom Universe News and Updates  (Read 134953 times)

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Offline Magma MK-II

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Re: Capcom Universe News and Updates
« Reply #625 on: September 25, 2015, 09:51:40 AM »
Enough derailing this topic.

Offline -Whiplash-

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Re: Capcom Universe News and Updates
« Reply #626 on: September 25, 2015, 10:58:37 PM »
Gonna try testing and also maybe working on my game afterward IDK. (shameless plug)

http://www.twitch.tv/silvawhip

Sorry for streaming the whole screen instead of just the game... having issues.

EDIT: Done for now.
« Last Edit: September 26, 2015, 12:47:36 AM by -Whiplash- »

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #627 on: September 26, 2015, 01:56:09 AM »
what do you use to stream?

Offline -Whiplash-

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Re: Capcom Universe News and Updates
« Reply #628 on: September 26, 2015, 02:14:02 AM »
I was using OBS

Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #629 on: September 26, 2015, 05:03:48 PM »
Nice stream, Whiplash.

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #630 on: September 26, 2015, 05:17:57 PM »
I was using OBS

 You can set it to a window you know?

Offline -Whiplash-

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Re: Capcom Universe News and Updates
« Reply #631 on: September 27, 2015, 08:00:30 PM »
doesn't work, even with aero on it shows me all windows instead of just one so I gave up.

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #632 on: September 27, 2015, 10:43:02 PM »
doesn't work, even with aero on it shows me all windows instead of just one so I gave up.

check this out:

Offline -Whiplash-

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Re: Capcom Universe News and Updates
« Reply #633 on: September 29, 2015, 04:13:03 PM »
k, that worked.

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #634 on: September 29, 2015, 06:27:55 PM »
Nice to hear

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #635 on: September 29, 2015, 07:22:12 PM »
Are you ready to try again, -Whiplash-?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline -Whiplash-

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Re: Capcom Universe News and Updates
« Reply #636 on: September 30, 2015, 03:26:33 PM »
I MAY try again Friday or Saturday as I should have free time those days.

but I will probably want to work on my own projects, too, since Jesuszilla's tool for cvs2 is out.

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #637 on: September 30, 2015, 04:36:29 PM »
Hmm, one question... I've see on Whiplash's streaming the function of Training Mode works on every stage instead of using the Training Stage itself.

It's the debug keys thing?

And another suggestion, [Probably It's too late to suggest this but anyway] it's about the hyper portraits....

Instead of using that Portrait on Sodom:

(click to show/hide)

You should use that:

(click to show/hide)

I don't know why, but the second image fits Sodom inside of the hyper portrait border better, because he actually looks like he are doing a attack pose. Like on Haggar for example, you put a perfect pose for him from Namco X Capcom or Devilotte when you choose the "demental Sailor Moon" pose. It's only a suggestion, so don't worry about these things :)

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #638 on: September 30, 2015, 07:07:42 PM »
Hmm, one question... I've see on Whiplash's streaming the function of Training Mode works on every stage instead of using the Training Stage itself.

It's the debug keys thing?
Yes

And another suggestion, [Probably It's too late to suggest this but anyway] it's about the hyper portraits....

Instead of using that Portrait on Sodom:

(click to show/hide)

You should use that:

(click to show/hide)

all of the street fighter alpha 3 portraits are unfortunately too small for super portraits.  whenever i use one i have to fill in the space between the bottom of the image and the frame.  Considering i have no skill as an artist.  i have to choose a portrait that will require the least amount of work to fill in the gap.  Sodom's win portrait would have been a disaster if i attempted that one.


Offline GTAguy

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Re: Capcom Universe News and Updates
« Reply #639 on: October 01, 2015, 06:49:30 AM »
Why are some new chars don't have a icon on the lifebar?

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #640 on: October 01, 2015, 09:53:59 AM »
That's because it is not complete yet. These guys who are generous enough to stream the latest demo of Capcom Universe: Nexus of Heroes are testing things out so that we get a better gameplay experience.
« Last Edit: October 01, 2015, 06:35:39 PM by Uche_of_IMT »
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #641 on: October 01, 2015, 02:50:30 PM »
This is true.  I focus on the cosmetic details last. 

Function first, then visual effects,then sounds, then details like intros, portraits win poses.

Currently i'm doing adjustments to the stage sprites to fill in the gaps at the top.   The stages were not meant to go as high as the game needs it to now.  So im putting touch ups on them before I redo the stages for demo 3 part 2.

Quality assurance is a long process.  Traweezie has been a tremendous help in finding bugs and even provides balance suggestions.

Offline -Whiplash-

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Re: Capcom Universe News and Updates
« Reply #642 on: October 04, 2015, 12:18:51 AM »
K.

Streaming now.

EDIT: Done.
« Last Edit: October 04, 2015, 02:12:19 AM by -Whiplash- »

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #643 on: October 04, 2015, 02:12:32 AM »
Nice stream man :)

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Firelord Kursan

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Re: Capcom Universe News and Updates
« Reply #644 on: October 05, 2015, 05:46:09 AM »
Whooh...
I am anxiously waiting to see the 1st part of 3.0 to be released since early October is there, yet it's not happening. Maybe it got delayed because it needs some further bug-testing before this gets released? Which, i can totally understand why it is needed, but if it wasn't because of time constraint, then i might get severely disappointed. Not mad at all, Beximus. You feelin' me?

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #645 on: October 05, 2015, 04:48:18 PM »
Whooh...
I am anxiously waiting to see the 1st part of 3.0 to be released since early October is there, yet it's not happening. Maybe it got delayed because it needs some further bug-testing before this gets released? Which, i can totally understand why it is needed, but if it wasn't because of time constraint, then i might get severely disappointed. Not mad at all, Beximus. You feelin' me?

More than sure he might be busy with rl stuff cause I haven't received a newer build yet. He's trying to make this version the best one yet and it takes time to do so. Trust me you guys will love this demo. Also I think I might stream today when I get home from work

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #646 on: October 05, 2015, 05:41:35 PM »
currently im recoding the reflect codes.  reflected projectiles were unblockable in the past builds and would still count as belonging to the original person who threw the projectile.  meaning that after the projectile was reflected you still couldn't throw out another one until it was gone.

I've found a much more efficient way of reflecting projectiles in the game and having it behave properly.  currently rose can not stop laser beams without using Aura Soul Spark but im looking into options for that.

I'm also looking into the code of IKEMEN because i'd like to have an online mode for this game after Demo 3 part 1 is finished.  IKEMEN would be in its own folder.  Mugen for local play IKEMEN for online play.

So far there has been 1 project i've seen on youtube that i'd love to get a hold of to study and improve my game.  It uses Kaillera it seems.





Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #647 on: October 05, 2015, 06:36:44 PM »
I'm assuming the capcom vs snk universe game?

Also that's great to hear hopefully it'll work out. It'll be much easier to balance as well

EDIT: oops didn't see the vid on mobile haha but yeah that's also cool
« Last Edit: October 05, 2015, 08:16:45 PM by Traweezie »

Offline Xenomic

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Re: Capcom Universe News and Updates
« Reply #648 on: October 05, 2015, 06:38:02 PM »
It's good to hear that you're really working hard on this project still. While I myself doubt I'll ever play the full thing, I still look forward to seeing how it fully turns out.

Also, hi Traweezie. Long time no see~

Offline jwilliams08

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Re: Capcom Universe News and Updates
« Reply #649 on: October 05, 2015, 08:15:19 PM »
I think the easiest way to prevent the shortcut from happening when trying to use supers is making the shortcut 3 buttons.

 


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