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Author Topic: Capcom Universe News and Updates  (Read 134925 times)

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Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #200 on: March 19, 2013, 11:32:30 PM »
hey bex, if u need a starting point for zero or even just sprites to rip from a character i got u covered.  :Terry

I don't suppose you or anyone you know would be interested in spriting Saki off of TvC screencaps.

Offline -Whiplash-

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Re: Capcom Universe News and Updates
« Reply #201 on: March 19, 2013, 11:52:59 PM »
looks great, really like the characters I'm seeing.

Offline Beximus

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Demo 2
« Reply #202 on: March 25, 2013, 06:14:09 PM »
A lot of things have changed in the game and i think it's time for a second Demo.  I'll be working on finishing updates on the old stages and will be including 8 new characters that are finished for a total of 20.

the new characters in the Demo are: Guy, Urien, Hugo, Tabasa, Phobos, Jill, Ken, Jin

I'll be working very hard on this and hope to have the Demo out soon.

Offline DizzyTheConquer

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Re: Capcom Universe News and Updates
« Reply #203 on: March 25, 2013, 06:31:36 PM »
Sweet! I'll have a spot in my schedule to talk about it in video form!

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #204 on: March 25, 2013, 06:35:38 PM »
Cool, I'm looking forward to that!  I really enjoyed the last video you made back when it was CFR

Offline ExShadow

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Re: Demo 2
« Reply #205 on: March 25, 2013, 06:41:14 PM »
A lot of things have changed in the game and i think it's time for a second Demo.  I'll be working on finishing updates on the old stages and will be including 8 new characters that are finished for a total of 20.

the new characters in the Demo are: Guy, Urien, Hugo, Tabasa, Phobos, Jill, Ken, Jin

I'll be working very hard on this and hope to have the Demo out soon.
Sounds cool, good luck making the updates mayne
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Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #206 on: March 26, 2013, 12:40:13 PM »
Demo #2? Let's at that sucker and I will play it so good that it'll need more energy!
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Offline Macaulyn97

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Re: Capcom Universe News and Updates
« Reply #207 on: March 26, 2013, 01:34:14 PM »
A demo of the game only, or you'll release the chars also?

Offline Omega85

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Re: Capcom Universe News and Updates
« Reply #208 on: March 26, 2013, 02:13:52 PM »
He is releasing a demo of the game. İt was said that Characters are for the game only wich İ think is great.

Offline ExShadow

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Re: Capcom Universe News and Updates
« Reply #209 on: March 26, 2013, 04:06:50 PM »
A demo of the game only, or you'll release the chars also?
With this being a full game, I assume the characters won't work outside of it.


Or am I wrong?
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Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #210 on: March 26, 2013, 06:28:34 PM »
yes that's true the characters don't work in open mugen.  They're specifically coded to depend on each other's variables.  Lot's of custom states and commands that overwrite the opponent's values.  All the generalized special effects come from the common fight.sff and air files.  It would be garbage if i released it outside of the game.

Offline Omega85

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Re: Capcom Universe News and Updates
« Reply #211 on: March 26, 2013, 07:01:08 PM »
The game will be only unique with it's own characters. İt would get random if characters were out as random releases.

Offline Gladiacloud

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Re: Capcom Universe News and Updates
« Reply #212 on: March 30, 2013, 08:13:48 AM »
yes that's true the characters don't work in open mugen.  They're specifically coded to depend on each other's variables.  Lot's of custom states and commands that overwrite the opponent's values.  All the generalized special effects come from the common fight.sff and air files.  It would be garbage if i released it outside of the game.
Once the game is completed, there is always the possibility of converting the characters for normal mugen, but it is a very complex process: you should put the fx in every characters' SFF, you should delete various variables from their CNS files, etc.

Mind you, with this I'm not saying you have to convert them, even if it is something that everyone would like.

Changing the subject, I noticed something in your roster: there are Rockman... and Megaman. But they are the same character, how it's possible? :/
« Last Edit: March 30, 2013, 08:19:36 AM by Gladiacloud »

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #213 on: March 30, 2013, 08:37:53 AM »
It would take a lot of extra work and time to convert the characters to standard mugen.  I'd rather use that time on other possible projects.

Changing the subject, I noticed something in your roster: there are Rockman... and Megaman. But they are the same character, how it's possible? :/

They won't be the same character

Offline Magma MK-II

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Re: Capcom Universe News and Updates
« Reply #214 on: March 30, 2013, 10:11:32 AM »
In that case, will Megaman be... Boxart Megaman?

Offline Omega85

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Re: Capcom Universe News and Updates
« Reply #215 on: March 31, 2013, 05:55:32 PM »
Hey Beximus, how is progress coming along? İ also want to ask if you will also modify the screenpack for Demo 2?
« Last Edit: March 31, 2013, 06:21:37 PM by DJ Track »

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #216 on: April 01, 2013, 02:49:44 PM »
In that case, will Megaman be... Boxart Megaman?

If i can find someone willing to draw him, yes.

Hey Beximus, how is progress coming along? İ also want to ask if you will also modify the screenpack for Demo 2?

Demo 2's interface will look completely different.  New lifebars, powerbars that behave like the ones in the vs series.  Currently i'm bug checking characters, and working on a redesign of the Elevator in metro dream.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #217 on: April 20, 2013, 05:40:38 PM »
I've uploaded a video showcasing the new artificial intelligence I've been working on for the demo.



Things you might notice:
Karin has a new anti air attack
K.O.'s create a marvel vs capcom style flash and screen follow.
The metro dream stage is being updated and no longer has non capcom character appearances.

Offline DizzyTheConquer

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Re: Capcom Universe News and Updates
« Reply #218 on: April 20, 2013, 05:43:50 PM »
I've uploaded a video showcasing the new artificial intelligence I've been working on for the demo.



Things you might notice:
Karin has a new anti air attack
K.O.'s create a marvel vs capcom style flash and screen follow.
The metro dream stage is being updated and no longer has non capcom character appearances.
Very impressive I might say! I already made a comment on YT.

Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #219 on: April 20, 2013, 05:47:03 PM »
That is a pretty cool stage!
I just noticed something: the camera moves too much. on MVC games, when you do a normal jump, the camera doesn't follows the player who jump, just on superjumps

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #220 on: April 20, 2013, 10:19:40 PM »
How come Metro Dream take you from the city to a base?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Gladiacloud

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Re: Capcom Universe News and Updates
« Reply #221 on: April 21, 2013, 07:50:03 AM »
I've uploaded a video showcasing the new artificial intelligence I've been working on for the demo.



Things you might notice:
Karin has a new anti air attack
K.O.'s create a marvel vs capcom style flash and screen follow.
The metro dream stage is being updated and no longer has non capcom character appearances.

Awesome work, Bex!

I hope to see new characters gameplay with this A.I. :)

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #222 on: April 21, 2013, 09:39:26 AM »
How come Metro Dream take you from the city to a base?

Actually the video ends before the elevator reaches the top.  the story behind it is that it's not a base, it's a floor that can only be accessed with a card key.  the elevator actually goes past it and continues to the top of the building where it powers down and you get a view of the city.



Awesome work, Bex!

I hope to see new characters gameplay with this A.I. :)


Absolutely.  I'll be systematically putting A.I. into each character starting with the characters that will be in the Demo.

Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #223 on: April 21, 2013, 11:18:03 AM »
Beximus, there something odd on this pic


If the elevator gets darker, the characters should gets darker too.

Offline DizzyTheConquer

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Re: Capcom Universe News and Updates
« Reply #224 on: April 21, 2013, 11:40:11 AM »
Beximus, there something odd on this pic


If the elevator gets darker, the characters should gets darker too.
That's.... actually true. There is a way to do that because Zvitor did it in his updated Mystique stage. Didn't it involve with an alpha code?

 


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