Infinity MUGEN Team

IMT Projects => Capcom Universe: Nexus of Heroes => Topic started by: Beximus on January 25, 2015, 06:36:24 AM

Title: Bug Reports
Post by: Beximus on January 25, 2015, 06:36:24 AM
I decided to make this thread so that if anybody finds a bug, they can report it here.  A video would help me best determine what is causing the bug, but if that is not possible.  please be as descriptive as you can.

Answering the following questions in your report will help me out a lot.

1. Did the bug occur in the forgotten sanctuary stage?  if so was it the upper floor?
2. which character had the bug? was it a computer opponent? was the character on point or an anchor (primary or secondary)
3.which character were they fighting against when it happened?

This information will help me make a better game.  I'll list the reported bugs in this post in either the fixed or not fixed catagories.



NOT FIXED

lifebar portrait


FIXED
hiryu's push block
clones after team is defeated



Title: Re: Bug Reports
Post by: Firelord Kursan on January 25, 2015, 08:17:07 AM
There's the other bug that i found out:

When using Strider Hiryu, he can't push block the opponent by pressing 2 punches. I tried it during arcade mode and nothing happened. It worked before when i downloaded, but it no longer works after that. That needs to be addressed.
Title: Re: Bug Reports
Post by: imperador on January 25, 2015, 11:48:41 AM
Bug 1: A strange bug I found during a Variable Combination between Rock and Phobos.

It's against Ibuki, I believe.

When I use the V.C against her on corner, the screen goes white and a infinite hit numbers appears. Forcing to reset the fight with f4 button.

I don't know If this is only against Ibuki and rarely happens.

Bug 2: I don't know if this is intentional. Urien can make the sequencial hyper combo links[Using Temporal Thunder and little moments after you can use the  Tyrant Slaugher hyper, increasing the hits]
Title: Re: Bug Reports
Post by: Beximus on January 25, 2015, 05:44:03 PM
Bug 1: A strange bug I found during a Variable Combination between Rock and Phobos.

It's against Ibuki, I believe.

When I use the V.C against her on corner, the screen goes white and a infinite hit numbers appears. Forcing to reset the fight with f4 button.

I don't know If this is only against Ibuki and rarely happens.


I can't seem to recreate this glitch.  If it happens again, let me know who started the VC, and if they were the primary or secondary character.  also if it was on forgotten sanctuary or not.

regarding Urien:  it wasn't intentional so i'll be adding a prohibitor trigger.
Title: Re: Bug Reports
Post by: Firelord Kursan on January 25, 2015, 07:49:42 PM
Just found another bug, but it's a cloning thing.

I've just fought Jin Saotome and Strider Hiryu during arcade mode using Yang and Ibuki. Defeated Jin Saotome after i defeated Hiryu, but it appeared a cloned Jin when he's laying down defeated. Needs to be addressed as well. Check if there's any character that has clone issues that should not be occurred in the gameplay.
Title: Re: Bug Reports
Post by: Firelord Kursan on January 26, 2015, 01:49:06 PM
There's the other bug that i have found that should've been overlooked:

The palettes:
(http://i.imgur.com/YFbpi1y.png)

On Hiryu's portrait, it looks wrong, but on the sprite, it looks fine. Can't you seem to find a way of fixing the portrait, Beximus? All other palette portraits looks wrong except the default palette.
Title: Re: Bug Reports
Post by: Beximus on January 26, 2015, 03:18:00 PM
Just found another bug, but it's a cloning thing.

I've just fought Jin Saotome and Strider Hiryu during arcade mode using Yang and Ibuki. Defeated Jin Saotome after i defeated Hiryu, but it appeared a cloned Jin when he's laying down defeated. Needs to be addressed as well. Check if there's any character that has clone issues that should not be occurred in the gameplay.

Does this only happen when fighting a computer opponent?  Was jin the primary or secondary character?  I can't recreate the glitch yet.

There's the other bug that i have found that should've been overlooked:

The palettes:
On Hiryu's portrait, it looks wrong, but on the sprite, it looks fine. Can't you seem to find a way of fixing the portrait, Beximus? All other palette portraits looks wrong except the default palette.

This won't be an issue anymore in the next demo.  the portrait will be a shared pallette sprite.
Title: Re: Bug Reports
Post by: Firelord Kursan on January 26, 2015, 03:23:52 PM
Does this only happen when fighting a computer opponent?  Was jin the primary or secondary character?  I can't recreate the glitch yet.

Yes, it happens when fighting a computer opponent. Jin was the primary character.
Title: Re: Bug Reports
Post by: Firelord Kursan on February 02, 2015, 05:21:22 AM
New bug that has occurred today: On AI mode (Watch mode), they just stand and they don't do anything at all. Is this unintentional bug? I'm not sure if there's other mode that AI tends to just stand and do nothing, but check if there's a bug in it.
Title: Re: Bug Reports
Post by: Beximus on February 02, 2015, 05:35:07 AM
I suspect it's because i set the fight to start immediately rather than wait for the word FIGHT to dissappear.  I did that as a quick fix because i couldn't figure out how to stop people from calling in an assist attack before they actually had control over their characters.  With the way i set up everything for assist selection and custom versus screens from here on out this won't be an issue. 

As of right now there is a random chance of the characters standing there and doing nothing.  i'll find a balance between preventing assist characters from coming out too soon and giving the AI enough time to trigger.  and include it in the next set of bug fixes

Title: Re: Bug Reports
Post by: Traweezie on February 04, 2015, 01:42:00 PM
tron's aerial heavy punch hit's multiple times
Title: Re: Bug Reports
Post by: Reis135 on February 04, 2015, 04:25:20 PM
I need some help with this bug  :O*D
 
https://www.youtube.com/watch?v=30fRK5aE0EY (https://www.youtube.com/watch?v=30fRK5aE0EY) 
Title: Re: Bug Reports
Post by: Beximus on February 04, 2015, 05:09:42 PM
looks like a helper trying to use a non existant animation.  Try asking in the help section.  this thread is specifically for Capcom Universe.
Title: Re: Bug Reports
Post by: O Ilusionista on February 04, 2015, 06:08:49 PM
I need some help with this bug  :O*D
 
https://www.youtube.com/watch?v=30fRK5aE0EY (https://www.youtube.com/watch?v=30fRK5aE0EY) 

Don't do this.  This area is only about Beximus project.  Post at help section and wait
Title: Re: Bug Reports
Post by: Reis135 on February 04, 2015, 10:03:27 PM
Minutes excuse al staff did not know  :Terry
Title: Re: Bug Reports
Post by: Firelord Kursan on February 06, 2015, 01:55:48 AM
Just discovered the bugs that is specifically for AI computers:
Played on arcade mode using Hayato and Sakura against the last opponents: Sakura (Primary) and Cap. Commando (Secondary).
After i have defeated Sakura, Cap. Commando constantly super jumping at some point for no reason whatsoever. Was this unintended bug AI? Can you adjust the AI so that it won't repeat over and over again, especially constant super jump?
There may be some other characters that has bugged AI with constant super jump at some random point.
Title: Re: Bug Reports
Post by: Beximus on February 06, 2015, 03:31:24 AM
mm im not sure where to start looking for that one. 
Title: Re: Bug Reports
Post by: Traweezie on February 11, 2015, 04:26:10 AM
If you DHC into Beautiful memory with bulleta, It'll be an unblockable
Title: Re: Bug Reports
Post by: Beximus on February 12, 2015, 09:24:16 PM
I decided to make this thread so that if anybody finds a bug, they can report it here.  A video would help me best determine what is causing the bug, but if that is not possible.  please be as descriptive as you can.

Answering the following questions in your report will help me out a lot.

1. Did the bug occur in the forgotten sanctuary stage?  if so was it the upper floor?
2. which character had the bug? was it a computer opponent? was the character on point or an anchor (primary or secondary)
3.which character were they fighting against when it happened?

This information will help me make a better game.  I'll list the reported bugs in this post in either the fixed or not fixed catagories.



NOT FIXED

lifebar portrait
unblockable bulletta DHC

FIXED
Title: Re: Bug Reports
Post by: Firelord Kursan on May 23, 2015, 10:22:55 AM
Hello, Beximus. Sorry if i necrobumped this thread, but it's about the other bug.

Thanks to my friend BrawlTheMan, he discovered that there's Tessa's hyper invisible flame cannon bug that should've overlooked at, but i don't know if you would be able to do so after that.
Here's the vid from Brawl that showcases the bug:
http://youtu.be/uJOUaODq5Ws (http://youtu.be/uJOUaODq5Ws)

I don't know if it's too late to fix it now, but i am hoping you will be able to get around to it, Beximus. Thank you.
Title: Re: Bug Reports
Post by: jwilliams08 on May 23, 2015, 12:57:06 PM
Roll's Rush Drill can be used in midair if used after an air attack.
 (http://youtu.be/b7sy-emPixE)
Title: Re: Bug Reports
Post by: Beximus on May 23, 2015, 08:48:54 PM
Roll's Rush Drill can be used in midair if used after an air attack.

 (http://youtu.be/b7sy-emPixE)

Fixed, thank you for pointing it out.

Hello, Beximus. Sorry if i necrobumped this thread, but it's about the other bug.

Thanks to my friend BrawlTheMan, he discovered that there's Tessa's hyper invisible flame cannon bug that should've overlooked at, but i don't know if you would be able to do so after that.
Here's the vid from Brawl that showcases the bug:
http://youtu.be/uJOUaODq5Ws (http://youtu.be/uJOUaODq5Ws)

I don't know if it's too late to fix it now, but i am hoping you will be able to get around to it, Beximus. Thank you.

I'll get this taken care of, thanks
Title: Re: Bug Reports
Post by: jwilliams08 on June 20, 2015, 04:42:32 PM
If Tron uses King Kobun right when Chun Li uses Kikosho, the Kihosho explod doesn't disappear.
Title: Re: Bug Reports
Post by: Uche_of_IMT on March 27, 2016, 08:57:58 AM
I have found a bug within the latest demo. It seems that the characters get stuck in the vs portraits when you select watch.

This is proof of it:
(http://s10.postimg.org/twur27fjp/mugen000.jpg) (http://postimg.org/image/twur27fjp/)
Title: Re: Bug Reports
Post by: jwilliams08 on March 27, 2016, 10:42:17 AM
4 bugs found so far:
1. Single VS Singles matches don't work properly.
2. Bulleta's Air Z is an infinite against Hugo.
3. If an attack button is pressed as soon as the Assist type select loads, it skips straight to the match with a bunch of graphical glitches.
4. Arcade mode occasionally loads the training stage, breaking the run.
Title: Re: Bug Reports
Post by: Beximus on March 27, 2016, 02:53:11 PM
1. the game is 2 vs 2 only.
2. i'll see what i can do for hugo without breaking the move
3. this is unfortunately an issue with mugen that i can not do much about.
4. can you tell me which characters and which match number this occurred with?
Title: Re: Bug Reports
Post by: jwilliams08 on March 27, 2016, 03:16:15 PM
About the Arcade Mode, I was fighting Megaman as my first opponent, it was also the first match in the Arcade Mode.
Title: Re: Bug Reports
Post by: CoopTMA on March 27, 2016, 07:05:49 PM
guy can't use his Medium Punch stand up
Title: Re: Bug Reports
Post by: Beximus on March 27, 2016, 07:12:17 PM
when standing, crouching, in the air? during a combo? holding a direction?

how often does it happen?  what is the frequency?

point character or anchor character (partner)?
Title: Re: Bug Reports
Post by: imperador on March 27, 2016, 07:36:51 PM
Some feedback from Alex Sin from MFG:

(click to show/hide)
Title: Re: Bug Reports
Post by: S.Evil on March 27, 2016, 08:05:37 PM
Felicia, assist "B" does not work. "Sand Splash"
It appears makes a taunt and leaves.
And after making launcher, Devilotte, very high jump not hit the opponent in the air.
Just hits you expect a little before jumping.
Sorry if I did not explain it. Gomen ne
I'm just using a translator = S 

Update :
Sorry.
But about Devilotte.
This happens with the Captain Cammando.
With other is normal.
Title: Re: Bug Reports
Post by: Beximus on March 27, 2016, 08:28:23 PM
guy can't use his Medium Punch stand up

thanks,  figured it out and uploaded it


I'm keeping track of all the submitted issues found.  I really hoped there wouldnt be anything that gets in the way of playing the game.  but unfortunately regressions happen.  I'll be fixing and updating gameplay issues immediately when i see them but non gameplay issues will have to be handled on a weekly basis a bit at a time.
Title: Re: Bug Reports
Post by: Beximus on March 27, 2016, 08:53:43 PM
the sand splash issue has been fixed and uploaded.

I'm going to take a break from uploading anything else for a while.

I don't expect to have another upload before friday unless something that impedes gameplay is discovered.

The taunt issue is a left over from my older game mechanics i'll have that fixed soon.
Title: Re: Bug Reports
Post by: Acey on March 28, 2016, 10:36:42 AM
Such as fun game. I'm enjoying this build.

Q tried to throw me while I was on the ground and he was in the air above me. It ended up putting him in statedef 0 while standing in the air.
Title: Re: Bug Reports
Post by: Firelord Kursan on March 28, 2016, 11:09:17 AM
I'll try to be descriptive as best as i can:

There was one apparent crash for no reason when i was playing an arcade mode using Michelle Heart/Akuma. The opponent was Morrigan/Michelle, and after i defeated Morrigan, the CPU Michelle did a 2nd hyper (Sting of Ares) against my Michelle, and then the crash shows up like this:

Error detected.

State machine stuck in loop (stopped after 2500 loops): 5080 for gouki
Check your states for infinite ChangeState loops.

Clipboard tail:
235583: Warning: Player michelle (59) in state 4111: has no helper 11001
235583: Warning: Player michelle (59) in state 4111: has no helper 11002
235583: Warning: Player michelle (56) in state 4512: has no helper 11000
235583: Warning: Player michelle (56) in state 4512: has no helper 11001
235583: Warning: Player michelle (56) in state 4512: has no helper 11002
235583: Warning: Player michelle (56) in state 4512: has no helper 11000
235583: Warning: Player michelle (56) in state 4512: has no helper 11001
235583: Warning: Player michelle (56) in state 4512: has no helper 11002
235583: Warning: Player michelle (56) in state 4512: has no helper 11000
235583: Warning: Player michelle (56) in state 4512: has no helper 11001
235583: Warning: Player michelle (56) in state 4512: has no helper 11002
235583: Warning: Player michelle (56) in state 4512: has no helper 11000
235583: Warning: Player michelle (56) in state 4512: has no helper 11001
235583: Warning: Player michelle (56) in state 4512: has no helper 11002
235583: Warning: Player michelle (56) in state 4512: has no helper 11000
235583: Warning: Player michelle (56) in state 4512: has no helper 11001
235583: Warning: Player michelle (56) in state 4512: has no helper 11002
235583: Warning: Player michelle (56) in state 4512: has no helper 11000
235583: Warning: Player michelle (56) in state 4512: has no helper 11001
235583: Warning: Player michelle (56) in state 4512: has no helper 11002

Aren't those supposed to happen?
Title: Re: Bug Reports
Post by: S.Evil on March 29, 2016, 03:48:05 PM
Hello Beximus.
I found some bugs .. nothing too serious.
But, some attacks cause clones when they counter-attacked.
With "Sun Block" by Ingrid, "Yasha Gaeshi" by Karin and "Shiraha Catch" by Sodom.

Attacks that clones causes are:

Strider - "The Formation" only the tigers.
(click to show/hide)
Jill - Kinkyuu Kaihi (Cerberus)
(click to show/hide)
Vega - Psycho Explosion
(click to show/hide)
These are unique to discover.
After the clone appear attacks can not be made, except for Vega can continue doing its "super" creating much clones counteracted.

Rose when you use your "Soul Illusion" is counter only with "Sun Block".
The game stops responding. When Rose attacks "Sun Block" to "LP"
(click to show/hide)

Your game is great, I'm helping to gets even better.
Thanks for listening.
Sorry if someone already talked about it.
Title: Re: Bug Reports
Post by: Beximus on March 29, 2016, 04:08:28 PM
Hello Beximus.
I found some bugs .. nothing too serious.
But, some attacks cause clones when they counter-attacked.
With "Sun Block" by Ingrid, "Yasha Gaeshi" by Karin and "Shiraha Catch" by Sodom.

Attacks that clones causes are:

Strider - "The Formation" only the tigers.
(click to show/hide)
Jill - Kinkyuu Kaihi (Cerberus)
(click to show/hide)
Vega - Psycho Explosion
(click to show/hide)
These are unique to discover.
After the clone appear attacks can not be made, except for Vega can continue doing its "super" creating much clones counteracted.

Rose when you use your "Soul Illusion" is counter only with "Sun Block".
The game stops responding. When Rose attacks "Sun Block" to "LP"
(click to show/hide)

Your game is great, I'm helping to gets even better.
Thanks for listening.
Sorry if someone already talked about it.

Ah i know exactly whats happening here.  The helpers have the wrong hit attribute.  Thanks for pointing it out.  I'll add it to the defect list.

Error detected.

State machine stuck in loop (stopped after 2500 loops): 5080 for gouki
Check your states for infinite ChangeState loops.


thanks, i know where to look now.  5080 is the otg state.

Such as fun game. I'm enjoying this build.

Q tried to throw me while I was on the ground and he was in the air above me. It ended up putting him in statedef 0 while standing in the air.

Is it A.I. Q? or was it a second player.



Thank you everyone for bringing these to my attention.  When the game goes online I'd like to have as little defects as possible.

Title: Re: Bug Reports
Post by: liamx2000 on March 30, 2016, 06:37:43 AM
Just got a bug on the train stage vs Ibuki, I was attacking her and all of a sudden she vanished and all that's left is her yellow triangle symbol. Photo included.

http://s9.postimg.org/k97kyd8b3/mugen000.png

Health bar Glitch as well

http://s21.postimg.org/xpkgro5af/mugen003.png

I think I was holding on to some buttons while waiting for the fight then that's what caused it to happen.
Title: Re: Bug Reports
Post by: Beximus on March 30, 2016, 09:45:34 PM
Just got a bug on the train stage vs Ibuki, I was attacking her and all of a sudden she vanished and all that's left is her yellow triangle symbol. Photo included.

http://s9.postimg.org/k97kyd8b3/mugen000.png

Health bar Glitch as well

http://s21.postimg.org/xpkgro5af/mugen003.png

I think I was holding on to some buttons while waiting for the fight then that's what caused it to happen.

I will look into ibuki's files to see what could possibly cause that but i don't have much to go on.  do you remember what attack you used against her?

did the health bar glitch occur while using 2 vs 2?  are you using any debug keys when you play?
Title: Re: Bug Reports
Post by: liamx2000 on March 31, 2016, 09:07:53 AM
I will look into ibuki's files to see what could possibly cause that but i don't have much to go on.  do you remember what attack you used against her?

did the health bar glitch occur while using 2 vs 2?  are you using any debug keys when you play?

Judging by the huge amount of health loss I believe i just did a super attack on her

and for the health bar glitch I just remember picking my characters in arcade mode then while at the vs screen I was still pressing and holding many buttons ( don't ask me why lol )

Also just had another thing happen when the screen says READY and you can freely move the character around before the fight starts M.bison managed to hit me before the fight started.

Also got the same as the user a few posts above about Michelle.
(screenshot)
http://s28.postimg.org/3o6ar1sz0/Michelle_error.jpg
Title: Re: Bug Reports
Post by: Beximus on April 01, 2016, 04:05:37 PM
if that error happens again could you copy and paste that for me?  i have a feeling i might know what it is but i'd like to make sure.

the holding buttons glitch that happens is unfortunately a result of Mugen not allowing the option to disable intro skips.  Most characters can recover from pressing buttons while the round loads.  I've been trying to isolate the issue and see what may be preventing certain characters from restarting the versus screen correctly.

I think i know what caused A.I. Bison to do that i'll see into it.
Title: Re: Bug Reports
Post by: Acey on April 01, 2016, 04:58:35 PM
Is it A.I. Q? or was it a second player.

It was A.I. Q
Title: Re: Bug Reports
Post by: Beximus on April 01, 2016, 08:57:59 PM
Thanks!
Title: Re: Bug Reports
Post by: liamx2000 on April 02, 2016, 01:23:32 PM
Just had another bug , I was VS Rolento and Sodom and when I knocked Rolento out , he constantly kept re-spawning and would die again with one hit.
Title: Re: Bug Reports
Post by: Beximus on April 02, 2016, 04:35:02 PM
hm,  did you kill him while he was assisting or was he playing.  also was he a partner character or the starting character.

Title: Re: Bug Reports
Post by: S.Evil on April 02, 2016, 10:58:33 PM
Small bugs.

(click to show/hide)
Title: Re: Bug Reports
Post by: Beximus on April 03, 2016, 06:31:24 AM
- Make a "V. Air Raid" partner making assistance.
The character made out of the screen and your partner does not appear.
So the battle is no fighter to fight, the two are off the screen.

Can you tell me which characters were involved?  I haven't reproduced this issue.

- I think this is not a bug. But I wanted to know if it is intentional
Not everyone can do chain combos

(LP> LK> MP> MK> HP> HK) <> (Stand)

Only

(LP> MP> HP), (LK> MK> HK) (LP> MK> HP)
(LK> MP> HK) (LP> MK> HK) (LK> MP> HP)

Why in "XMvSF" Ken does, but "MSHvSF" no longer does. Vega never done in one of two.

Sorry, I wrote a lot.  :-@
If you do not understand something. Just say, I try to explain better.  :-SS

Yes it is intentional, some characters do not have the full magic series and can only do L-M-H on the ground.  and some of the characters have only L-M or L-H.   In the air Hugo can only do L-M-H
Title: Re: Bug Reports
Post by: S.Evil on April 03, 2016, 02:06:19 PM
About the "V. Air Raid." I put some pictures to improve the explanation.

Here is Michelle and Tiffany vs Rolento and Hugo.
(Note: This is with all the character not only with them.)

Rolento calls the assist of Hugo.
(click to show/hide)

Michelle uses "V. Air Raid" in Hugo as Assist.
(click to show/hide)

Michelle and Hugo out of the screen.
(click to show/hide)

But Tiffany does not appear to take the fight.
(click to show/hide)

As I said before, it happens all the character when performing a 'V. Air Raid "in character that is as assist.
It works normally done in character that is fighting.
Title: Re: Bug Reports
Post by: Beximus on April 03, 2016, 09:28:49 PM
Thank you!  that really helped me out. 
Title: Re: Bug Reports
Post by: Firelord Kursan on April 06, 2016, 11:11:36 AM
There's 2 bugs that shouldn'tve happened:
1.
Why, in the name of lord, Q can't regenerate his health bar when his red bar is gone immediately after backing out and then is says "Assist Ok!"? Most characters can regenerate their health bar while there's a red bar to recover, but why Q? He needs to be fixed.

2.
Why Vega can't perform any punches or kicks, or even any special attacks when in flight mode? I found that out by accident, and he needs have them when in flight mode. Can't go without 'em.
Title: Re: Bug Reports
Post by: Beximus on April 06, 2016, 10:29:05 PM
There's 2 bugs that shouldn'tve happened:
1.
Why, in the name of lord, Q can't regenerate his health bar when his red bar is gone immediately after backing out and then is says "Assist Ok!"? Most characters can regenerate their health bar while there's a red bar to recover, but why Q? He needs to be fixed.

2.
Why Vega can't perform any punches or kicks, or even any special attacks when in flight mode? I found that out by accident, and he needs have them when in flight mode. Can't go without 'em.

I can almost feel the spray.

any bug shouldn't have happened.  While i am grateful that bugs get reported so i can fix them, I'd like you to try not being so over dramatic about it.
Title: Re: Bug Reports
Post by: S.Evil on April 09, 2016, 01:58:33 PM
I found a bug accidentally.

- I was playing with Devilotte and Michelle.
When I did a "DHC".
In that order (Firebird> Tera Beam> Sting of Ares)
And Michelle it traverses the ground. (It was not the stage "Forgotten Sanctuary")

(click to show/hide)

- When does the "TRIPLE HEAVEN'S CROSS." Tiffany and make a "DHC"
Well, it bug with Roy and Boman.

(click to show/hide)

- Q, not one who loses his red bar when out of the battle, Hugo also loses after "Assist Ok"

| This just a note |

-Mika, not connect your throws "Rainbow Heli", "Passion Throw" and
"Day Dream headlock" combos.. if make them miss the opponent.
Okay if it is intentional.

 :Terry
Title: Re: Bug Reports
Post by: Beximus on April 09, 2016, 08:59:49 PM
Thanks, I added these to the fixes.
Title: Re: Bug Reports
Post by: S.Evil on April 16, 2016, 10:10:02 PM
 :6 Jin, when you're with your partner, make a "Aerial Rave" ending with HK then immediately "V. Air Raid".
If hits Jin opponent does not come out of the screen.
Is bug. He does not go out, not even hit the opponent.
This only happens when it is "Partner" and do "HK to V. Air Raid"
It does not happen when it is starting character or make "MP or MK before V. Air Raid.

Note: I do not know, other character also has this bug.

I discovered this by doing this combo

(click to show/hide)

 :6 "Assist Y" Jill really no cure red life.

 :6 The characters lose their red life when making the "Variable Counter".

 :6 If Rose, reflect the attack HK and HP of Devilotte.
It is not reflected instead it creates Devilotte clones.

 :6 Devilotte  (:6 + MK), it does not attack.
Title: Re: Bug Reports
Post by: Gladiacloud on April 17, 2016, 07:48:35 AM
I have a couple of bug reports. Fortunately they only concern a delay in a couple of effects:

1) Captain Commando's Captain Storm: the explosion that appears behind Captain Commando should be appear when the opponent falls on the ground.

2) Michelle Heart's Sting of Ares: you should change the Animelem  for the "Power-up appearing" effect, it appears while Michelle Heart is dragging the opponent.
Title: Re: Bug Reports
Post by: jwilliams08 on April 17, 2016, 04:28:44 PM
One last bug report before the last 3.0 update:
Deviolette's Air Z is an infinite which functions similarly to the infinite Buletta had in older versions.
Also a variety of air combos can be infinites against Hugo if you're lucky with his armor.
Title: Re: Bug Reports
Post by: Beximus on April 18, 2016, 08:43:57 PM
thanks guys i'll adress these issues for the next update
Title: Re: Bug Reports
Post by: S.Evil on April 29, 2016, 10:09:09 PM
"Super Sand Splash" is acting a little strange doing more hits and staying for a longer time as well. But that only happens on stage "Alien Temple"

(click to show/hide)
Title: Re: Bug Reports
Post by: Beximus on May 01, 2016, 07:12:19 AM
Thank you,  It's been fixed.  i'll have an update soon.
Title: Re: Bug Reports
Post by: Uche_of_IMT on May 03, 2016, 02:46:12 PM
Will the problems in "Watch" mode ever be fixed?
Title: Re: Bug Reports
Post by: S.Evil on May 03, 2016, 02:57:41 PM
I know that you are focused on the online version.
and I saw that it did update for Ryu.
But he's with bug in victories poses.
You hear hits effect and looks like another Ryu make a different office from time to time.
or the time it passes quickly from one side to another.
Well, that's visual bug, do not think a serious problem.
so I guess I do not need an update for now.  :)
Good luck with online version   :thumbsup:

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Title: Re: Bug Reports
Post by: Beximus on May 03, 2016, 05:04:56 PM
Will the problems in "Watch" mode ever be fixed?



Sorry, i'll fix it soon.

I know that you are focused on the online version.
and I saw that it did update for Ryu.
But he's with bug in victories poses.
You hear hits effect and looks like another Ryu make a different office from time to time.
or the time it passes quickly from one side to another.
Well, that's visual bug, do not think a serious problem.
so I guess I do not need an update for now.  :)
Good luck with online version   :thumbsup:

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I'll make an update to address that issue and post here when it's available.

I can't remember which character i took that winpose code from.  Probably Karin.  She's the base for all 1-2-3 characters
Title: Re: Bug Reports
Post by: jwilliams08 on May 04, 2016, 10:35:31 PM
If you DHC from Captain Commando's QCF, 2 Kicks hyper during the 10th hit, the opponent sinks into the ground for a moment.
Also I can't seem to activate Megaman and Roll's Special Partner Hyper.
Title: Re: Bug Reports
Post by: DizzyTheConquer on June 16, 2016, 09:25:03 PM
All characters with super armor has a bug; when they get one hit when they life is low, they just stand idle while the character does their win pose.
Title: Re: Bug Reports
Post by: Ross on October 23, 2016, 06:20:51 PM
https://www.youtube.com/watch?v=-Sr16p-kgnY (https://www.youtube.com/watch?v=-Sr16p-kgnY)
Rose Corner Infinite, might be possible with Morrigan aswell.
Title: Re: Bug Reports
Post by: Beximus on October 24, 2016, 05:37:52 PM
Thanks, I'll tweak her hitstuns
Title: Re: Bug Reports
Post by: S.Evil on October 31, 2016, 03:47:36 PM
I found a bugs
When you are using "Apples For You" and "Beautiful Memory" in a Assist.

With "Apples For You" hits the assist. Bulleta teleports to main fighter.
And you can not defend. After the assist is paralyzed on the floor. But back to normal when it is struck.

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With "Beautiful Memory" hits the assist, the final blow when bulleta plays the opponent in the pool of tears. It crosses the floor and gets stuck there.

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When R. Mika does "Day Dream headlock" in Lilith.
She gets stuck on the floor.

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Title: Re: Bug Reports
Post by: Beximus on November 23, 2016, 02:56:49 AM
Thanks for the information im adding it to my bug list
Title: Re: Bug Reports
Post by: Morrigan on November 29, 2016, 06:47:43 PM
Hi Guys I am new at all this I just downloaded the demo for the game and I can't play it everytime I select the chars the assist screen apears with two chars that I did not selected and the AI is does not select the assist then I can't proced to the battle.
Can you guys help me out?
PS: I also don't know how to upload pictures so I can't upload the one I have :(
Thanks!
Title: Re: Bug Reports
Post by: Morrigan on November 29, 2016, 07:25:59 PM
Sorry guysI just found that I selected the wrong game mode :)
Title: Re: Bug Reports
Post by: S.Evil on December 03, 2016, 08:10:43 PM
I found some more bugs

When Morrigan does "DHC" after partner with "Silhouette Blade".
Lilith appears using "Merry Turn" and then turns "Morrigan Clone". That stands on screen

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With Lilith to make a "DHC" with air version of "Luminous Illusion".
Morrigan does not disappear and the opponent is thrown up and falls into the floor.

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The characters lose their red bar when performing "Variable Counter".

Rose creates clones while reflecting projections of another Rose, Roll, Rockman.
PS: Rockman clones appears behind Rose.


Sorry if you do not understand, I use a translator. It does not translate perfectly.
Title: Re: Bug Reports
Post by: Beximus on December 07, 2016, 03:06:08 AM
Thank you I'll have these fixed in the next release
Title: Re: Bug Reports
Post by: SpaceGod on January 17, 2017, 05:05:47 PM
Chun Li air dash needs to be fixed she can to a instant air dash she basically can do a instant overhead using it.

also this isnt really a bug but i feel like this game would be a better if it was a 3 button attack game with a partner button being the striker and the tag button in one or make the striker command a two button command because 7 buttons is really unnatural .
Title: Re: Bug Reports
Post by: AensleigheR on February 26, 2017, 12:13:21 PM
sorry for being out of the topic but, does any one know where beximus is posting any updated on the new demo? it's has been so long since we got a new vid / pic and i wanted to be updated. if any one could give me a link to it, i would gladly appreciate.  :thumbsup:
Title: Re: Bug Reports
Post by: tehdevil on March 08, 2017, 04:43:41 AM
I was testing Gouki out, I notice that he can't normal throw his opponent backward but only forward when using the medium and strong punch.
- I can't perform his normal throw using the kick's attack.
- When I execute his forward medium kick attack, I can hear a whiff sound, but Gouki did not do any attack.
- He can perform his Gou Shoryuken and Hyakki Shuu, but they weren't listed in the movelist.
- Shun Goku Satsu: When grabbing his opponent, it doesn't have grabbing sound
Title: Re: Bug Reports
Post by: liamx2000 on May 08, 2017, 09:23:45 AM
Michelle heart gets stuck in the air on the elevator stage if she uses her super sometimes.
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