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Author Topic: MM:RMM Offical Suggestion Thread  (Read 28463 times)

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Offline Manic

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Re: MM:RMM Offical Suggestion Thread
« Reply #100 on: December 23, 2010, 06:13:55 PM »
Well, Shademan's being made by DarkTalbain, which was originally started by Laspacho, but DT's been busy lately, and not much has been posted on him. Here's the original topic for him: http://www.infinitymugenteam.com/Forum_345/index.php?topic=19865.0 (Don't necro it, please. It's almost been two years since it was posted in.)
And as for Frostman, Laspacho was working on him as well, but lost all of his work on him.

Offline laspacho

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Re: MM:RMM Offical Suggestion Thread
« Reply #101 on: December 23, 2010, 06:24:23 PM »
DT unfortunately never actually started work on Shademan to my knowledge.  I'll post the sprites I completed later, so if someone wants to work on him they are welcome to it.
« Last Edit: December 23, 2010, 06:35:40 PM by laspacho »

Offline Royal_Squat

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Re: MM:RMM Offical Suggestion Thread
« Reply #102 on: December 24, 2010, 03:15:39 PM »
DT unfortunately never actually started work on Shademan to my knowledge.  I'll post the sprites I completed later, so if someone wants to work on him they are welcome to it.

I'll take the job. I'm dropping all my previous statements about the Megaman Killers. ( I'm going to release the work I have for them as Community projects so everyone can join in.) I'm still working on the Sprites for Duo and Sheepman. I need a break from them so I wouldn't mind.

Offline TheClone45

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Re: MM:RMM Offical Suggestion Thread
« Reply #103 on: December 25, 2010, 05:54:41 PM »
I'll take the job. I'm dropping all my previous statements about the Megaman Killers. ( I'm going to release the work I have for them as Community projects so everyone can join in.) I'm still working on the Sprites for Duo and Sheepman. I need a break from them so I wouldn't mind.

wait, you're doing sheepman? 

By theclone45 at 2011-01-02

Offline ExeLord

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Re: MM:RMM Offical Suggestion Thread
« Reply #104 on: December 25, 2010, 06:39:18 PM »
I was thinking about who would I like to see in game, my favs that wasn't already made or being worked on are Burnerman, Pirateman and Swordman. There already Fireman and Heatman so Burnerman probably won't be made, Pirateman is hard to make original... so Swordman!

He should be in the game :) he's kinda unique, he would be second character with sword(first is Zero) and ideas for him could be taken from many sword-wielders from other games like Last Blade or Samurai Showdown. He's like classic answer to Zero. Though I dunno who will take it, everybody's busy with own characters, but he could be great character ^^
Hope somebody will make him.
P.S. there's christmas a game at sprites-inc! http://sprites-inc.co.uk/xmasinc/
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Offline TheClone45

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Re: MM:RMM Offical Suggestion Thread
« Reply #105 on: December 26, 2010, 12:41:21 AM »
I was thinking about who would I like to see in game, my favs that wasn't already made or being worked on are Burnerman, Pirateman and Swordman. There already Fireman and Heatman so Burnerman probably won't be made, Pirateman is hard to make original... so Swordman!

He should be in the game :) he's kinda unique, he would be second character with sword(first is Zero) and ideas for him could be taken from many sword-wielders from other games like Last Blade or Samurai Showdown. He's like classic answer to Zero. Though I dunno who will take it, everybody's busy with own characters, but he could be great character ^^
Hope somebody will make him.
P.S. there's christmas a game at sprites-inc! http://sprites-inc.co.uk/xmasinc/

he would make a great rival with blademan :)

By theclone45 at 2011-01-02

Offline ExeLord

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Re: MM:RMM Offical Suggestion Thread
« Reply #106 on: December 26, 2010, 06:37:19 AM »
he would make a great rival with blademan :)
Oh, I've totally forgot about mm10's bosses  o.O# though I hadn't played in mm9 and mm10 :P
Watched video with Blademan and still want Swordman more :)
What consumer society is?

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Offline Fou

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Re: MM:RMM Offical Suggestion Thread
« Reply #107 on: December 27, 2010, 03:26:01 PM »
I have find this on deviantart !
That's guy, he make (with flash) the moveset of different megaman character !!!
Wily, Bass, Megaman, Protoman, Bass.exe
and he intends to make another!

http://availation.deviantart.com/gallery/

We can use this for make sprites and moveset for futur megaman characters !!!
Wily is very not bad !!!

(click to show/hide)

Offline KudosForce

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Re: MM:RMM Offical Suggestion Thread
« Reply #108 on: December 27, 2010, 05:30:52 PM »
I must admit, those movesets are pretty impressive! :o In fact, I think the Wily shown there is MUCH better than the one that was getting done, here.
« Last Edit: December 30, 2010, 07:56:36 AM by KudosForce »
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Offline Space (DCL)

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Re: MM:RMM Offical Suggestion Thread
« Reply #109 on: December 31, 2010, 03:17:06 AM »
One thing i would also suggest...no not just suggest but STRONGLY suggest...

The Get Hit Sprites...I've seen a few characters that have only 1 or 2 hit sprites for both High and Low. That's not really good at all. Take a look at Roll, she only has 1 frame for all her Low and High get hit sprites. She's poorly animated and it really bothers me and i know others as well to see poor animation...

What needs or could be done is edit every single one of Megaman's get hit sprites to look like the desired character. Each character should at least have the same type of falling and stand/crouch hit animations. Please take a look at the source game (MvC1) to see how the get hits are animated for Megaman.

That's all I would suggest...for now maybe...
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Offline Tha Lando ( Le CROM )

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Re: MM:RMM Offical Suggestion Thread
« Reply #110 on: December 31, 2010, 03:25:17 AM »
I must admit, those movesets are pretty impressive! :o In fact, I think the Wily shown there is MUCH better than the one that was getting done, here.

i have to say yeah that wily looks extra hot right there but for some really good reason , my eyes are tellin me thats not a sprite sheet as much as it looks like an art drawn demo sheet. we used to do those back in the day as mockups before the actual sprite works began. i could be very very wrong but yo if that an actual sprited sheet, whoever did that, has insane skills. But hellz the sprite one here, aint nothin to sneeze at either. :thumbsup:

Offline waluigimaster

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Re: MM:RMM Offical Suggestion Thread
« Reply #111 on: December 31, 2010, 06:52:04 AM »
I also think the characters should have better dizzy animations. Not all of them of course, but some of them just show up as a standing sprite without even a hitbox, and that really bothers me.
(I'm really not used to having signatures to be honest)

Offline KudosForce

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Re: MM:RMM Offical Suggestion Thread
« Reply #112 on: January 03, 2011, 05:55:54 PM »
From the looks of it, those are sprite outline drawings, and not actual sprites. I thought that was obvious at first glance. :-??
« Last Edit: January 04, 2011, 08:40:33 AM by KudosForce »
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline MaverickZr0

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Re: MM:RMM Offical Suggestion Thread
« Reply #113 on: January 09, 2011, 08:39:40 PM »
I was playing Megaman 2 earlier today and thought that Metalman would be cool if he had this move here at 2:27, as a level 3 hyper that's why it is a little extreme:

Offline shootYr.

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Re: MM:RMM Offical Suggestion Thread
« Reply #114 on: January 09, 2011, 08:44:18 PM »
I was playing Megaman 2 earlier today and thought that Metalman would be cool if he had this move here at 2:27, as a level 3 hyper that's why it is a little extreme:



I disagree. I think 5:25 would fit him allot better. It could be a chargeable move.
« Last Edit: January 09, 2011, 08:51:56 PM by Yzzzzzz.... »

Offline ExeLord

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Re: MM:RMM Offical Suggestion Thread
« Reply #115 on: January 10, 2011, 01:10:52 PM »
Sick stuff...
I want you to use "Go For It!" track from this album as Forte's theme...
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline laspacho

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Re: MM:RMM Offical Suggestion Thread
« Reply #116 on: January 10, 2011, 06:26:47 PM »
Waaaaay to violent for a Megaman character.   >:D

Offline Royal_Squat

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Re: MM:RMM Offical Suggestion Thread
« Reply #117 on: February 15, 2011, 04:50:13 PM »
This really isn't a suggestion, But I was wondering what was everyone suggestion on releasing a Duo Beta. I finished applying him to the RMM Template and I wanted to upload a beta. I not very good at coding and wanted to see what you coder could do with him. He still needs specials and personal move sets.

Offline HyperVoiceActing

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Re: MM:RMM Offical Suggestion Thread
« Reply #118 on: February 15, 2011, 06:20:35 PM »
I say we could use Availation's moveset for Wily but keep the craft Daeron made.

Also off topic, but anyone saw his newer one for the Silver Surfer? Awesome sause

Offline UltraRoboninja

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Re: MM:RMM Offical Suggestion Thread
« Reply #119 on: February 15, 2011, 07:17:27 PM »
This really isn't a suggestion, But I was wondering what was everyone suggestion on releasing a Duo Beta. I finished applying him to the RMM Template and I wanted to upload a beta. I not very good at coding and wanted to see what you coder could do with him. He still needs specials and personal move sets.
I don't think anyone would turn down a beta of Duo, even if he had no moves. :thumbsup: Might even help people to come up with ideas.

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Re: MM:RMM Offical Suggestion Thread
« Reply #120 on: February 16, 2011, 12:44:13 PM »
That's what I was thinking. But, I have been looking for a place to host it. I finally found MediaFire and I currently hosting my work there. This is my first Char and I haven't spent much time going over Coding.

Offline Magma MK-II

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Re: MM:RMM Offical Suggestion Thread
« Reply #121 on: February 17, 2011, 07:11:42 AM »
Have anyone considered moving to 1.0? Just the fact that it never randomly crashes for no reason makes it worth the move!

Offline Royal_Squat

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Re: MM:RMM Offical Suggestion Thread
« Reply #122 on: February 17, 2011, 12:33:53 PM »
Have anyone considered moving to 1.0? Just the fact that it never randomly crashes for no reason makes it worth the move!

I thought about it. But a few of the Chars I downloaded are not Compatible. It some thing in there code the makes act all buggy. Like I have a Megaman Clone that Start with like 2% life and like 999Lv Energy.

Offline alec masta

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Re: MM:RMM Offical Suggestion Thread
« Reply #123 on: April 03, 2011, 05:36:42 PM »
This Would Be A Good Idea Foor A Intro Or Title Theme
i lol'd

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Re: MM:RMM Offical Suggestion Thread
« Reply #124 on: July 17, 2011, 12:27:28 AM »
I've put up a volunteer post for Searchman from MM8. I hope I can get some sprites done soon. I'm glad this thread is here!

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