collapse

Author Topic: Launcher  (Read 460 times)

0 Members and 1 Guest are viewing this topic.

Offline 2dgameplay

  • Forum Member
  • ***
  • Posts: 230
  • Last Login:December 14, 2009, 01:42:35 PM
  • mugen creater n training
    • Email
Launcher
« on: January 04, 2008, 02:07:10 PM »
[State 250, 1]
type = HitDef
trigger1 = AnimElem = 4
attr = S, NA
damage = 33,2
animtype = up
guardflag = MA
hitflag = MAFD
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 13
ground.hittime  = 13
ground.velocity = -3,-2
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = 1,-3.5
air.hittime = 12


help make this a lancher



Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Launcher
« Reply #1 on: January 04, 2008, 03:39:58 PM »
you need to modify the ground velocity and the air velocity

remember that the second value is the y axis and the less value means up and higher value means down :thumbsup:


sig made by shullbocka

Offline 2dgameplay

  • Forum Member
  • ***
  • Posts: 230
  • Last Login:December 14, 2009, 01:42:35 PM
  • mugen creater n training
    • Email
Re: Launcher
« Reply #2 on: January 04, 2008, 05:39:49 PM »
you need to modify the ground velocity and the air velocity

remember that the second value is the y axis and the less value means up and higher value means down :thumbsup:

lol i was changing the x axis lol

Offline Luis/Dshiznet

  • Infinity Regular
  • ****
  • Posts: 1277
  • Last Login:September 16, 2009, 04:58:10 PM
  • Aaron-sama
    • My myspace
    • Email
Re: Launcher
« Reply #3 on: January 04, 2008, 06:33:59 PM »
also add a change state so when you press up , you superjump

Offline 2dgameplay

  • Forum Member
  • ***
  • Posts: 230
  • Last Login:December 14, 2009, 01:42:35 PM
  • mugen creater n training
    • Email
Re: Launcher
« Reply #4 on: January 04, 2008, 06:50:33 PM »
im dont have super jump coded yet :|
im still getin basic done

like my jump attack

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Launcher
« Reply #5 on: January 04, 2008, 10:18:44 PM »


sig made by shullbocka

Offline 2dgameplay

  • Forum Member
  • ***
  • Posts: 230
  • Last Login:December 14, 2009, 01:42:35 PM
  • mugen creater n training
    • Email
Re: Launcher
« Reply #6 on: January 07, 2008, 01:13:59 AM »
also add a change state so when you press up , you superjump
need a little help on this

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Launcher
« Reply #7 on: January 07, 2008, 08:42:38 AM »
add a changestate the trigger has to be triger1 = command = "Holdup" ; verify the name of the command
value= xx; state of the superjump


sig made by shullbocka

Offline 2dgameplay

  • Forum Member
  • ***
  • Posts: 230
  • Last Login:December 14, 2009, 01:42:35 PM
  • mugen creater n training
    • Email
Re: Launcher
« Reply #8 on: January 08, 2008, 09:19:22 PM »
thanks You  :thumbsup:

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

April 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
[28] 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal