collapse

Author Topic: Need Help With My Roster Screen  (Read 121 times)

0 Members and 1 Guest are viewing this topic.

Offline I-Skorp-I

  • Born Again Man Of Faith
  • Infinity Regular
  • ****
  • Posts: 823
  • Country: United States us
  • Last Login:Today at 02:06:24 PM
  • Repent To Yahusha(Jesus), For He Is Your Savior
Need Help With My Roster Screen
« on: January 30, 2018, 06:49:03 PM »
So i'm having an issue with my new MICA screenpack. & it's an issue that my friend OG can't fix at the moment. I was wondering how i can expand the category roster from 100 to 1000? He has it set at 100 characters but when i attempt to add more to the list the characters that i added to the specific category end up in the next category instead.

(Example: When i finish adding Marvel characters to the Marvel category after the 100 spots were filled up the remaining characters end up in the NEXT category)

Can someone please Please PLEASE!!! Help me with this select screen category! I'll be eternally grateful to you! ^:)^ O0
« Last Edit: February 08, 2018, 11:14:27 PM by I-Skorp-I »


Sting Of The Scorpion

Offline I-Skorp-I

  • Born Again Man Of Faith
  • Infinity Regular
  • ****
  • Posts: 823
  • Country: United States us
  • Last Login:Today at 02:06:24 PM
  • Repent To Yahusha(Jesus), For He Is Your Savior
Re: Need Help With My Roster Screen
« Reply #1 on: February 08, 2018, 11:13:50 PM »
Here is the select screen code just in case y'all need to look at it:

Code: You are not allowed to view links. Register or Login
rows = 12
columns = 100
wrapping = 1             ;1 to let cursor wrap around
pos = 210,50             ;Position to draw to
showemptyboxes = 0        ;1 to show empty boxes
moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes
cell.size = 0,35 ;x,y size of each cell (in pixels)
cell.spacing = 0     ;Space between each cell
;cell.bg.spr =       ;Note: Don't use animation for cells
;cell.random.spr = ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
p1.cursor.startcell = 0,0
p1.cursor.active.anim = 77
p1.cursor.done.anim = 77
p1.cursor.move.snd = 101,0
p1.cursor.done.snd = 101,1
p1.random.move.snd = 101,0
p2.cursor.startcell = 11,0
p2.cursor.active.anim = 78
p2.cursor.done.anim = 78
p2.cursor.blink = 0       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 101,0
p2.cursor.done.snd = 101,1
p2.random.move.snd = 101,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 102,0
stage.done.snd = 102,2
cancel.snd = 100,2
portrait.offset = 0,0
portrait.scale = 0,0
title.offset = 5,10  ;Position of title (Arcade Mode, etc)
title.font = 2,0,1, 0,253,253        ;Font of title (-1 for none)
;Big portraits
p1.face.spr = 9000,1      ;Do not change from 9000,1
p1.face.offset = 21,34 ;Position to put big portrait
p1.face.scale = .70,.70
p1.face.facing = 1
p2.face.spr = 9000,1
p2.face.offset = 619,34
p2.face.scale = .70,.70
p2.face.facing = -1
;Name
p1.name.offset = 115,249
p1.name.font = 4,0,0, 0,255,0      ;Set to -1 for no display
p1.name.spacing = 0,26
p2.name.offset = 525,249
p2.name.font = 4,0,0, 0,255,0
p2.name.spacing = 0,26
;Stage select
stage.pos = 110,471
stage.active.font = 4,0,1, 0,255,255
stage.active2.font = 4,0,1, 0,255,255 ;Second font color for blinking
stage.done.font = 4,0,1, 0,255,0
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 21, 35
p1.teammenu.bg.spr = 403,0
p1.teammenu.selftitle.font =
p1.teammenu.selftitle.text =
p1.teammenu.enemytitle.font =
p1.teammenu.enemytitle.text =
p1.teammenu.move.snd = 102,1
p1.teammenu.value.snd = 102,0
p1.teammenu.done.snd = 102,2
p1.teammenu.item.offset = 34,28
p1.teammenu.item.spacing = 0,22
p1.teammenu.item.font =
p1.teammenu.item.active.font = 5,0,1
p1.teammenu.item.active2.font = 5,0,1
p1.teammenu.item.cursor.offset = -23, 5
p1.teammenu.item.cursor.anim = 91
p1.teammenu.value.icon.offset = 70,3
p1.teammenu.value.icon.spr = 93,0
p1.teammenu.value.empty.icon.offset = 70,3
p1.teammenu.value.empty.icon.spr = 93,1
p1.teammenu.value.spacing = 12,0
;p2 team
p2.teammenu.pos = 620, 35
p2.teammenu.bg.spr = 404,0
p2.teammenu.selftitle.font =
p2.teammenu.selftitle.text =
p2.teammenu.enemytitle.font =
p2.teammenu.enemytitle.text =
p2.teammenu.move.snd = 102,1
p2.teammenu.value.snd = 102,0
p2.teammenu.done.snd = 102,2
p2.teammenu.item.offset = 11,28
p2.teammenu.item.spacing = 0,22
p2.teammenu.item.font =
p2.teammenu.item.active.font = 3,0,1
p2.teammenu.item.active2.font = 3,0,1
p2.teammenu.item.cursor.offset = -23, 5
p2.teammenu.item.cursor.anim = 92
p2.teammenu.value.icon.offset = -115,3
p2.teammenu.value.icon.spr = 94,0
p2.teammenu.value.empty.icon.offset = -115,3
p2.teammenu.value.empty.icon.spr = 95,0
p2.teammenu.value.spacing = -12,0
;Sounds
Sting Of The Scorpion

 


* IMT Facebook

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

SFA3 Portraits by sky79
[Today at 05:27:34 PM]


Code Lyoko: The Guardian Code... ...wait, this is the new Reboot? by Jelux Da Casual
[Today at 03:47:51 PM]


Hyper DBZ 4.2B by Magma MK-II
[Today at 11:03:47 AM]


[UPDATE] Mirajane Strauss (Fairy Tail) by Betalille
[Today at 08:00:14 AM]


Glitz'n Glam Brawl by I.E.T. Arcade
[Today at 06:40:21 AM]


characters with coat by Mephisto Maker
[February 21, 2018, 11:05:32 PM]


Ilu & Friends Wip Factory by Mephisto Maker
[February 21, 2018, 11:00:49 PM]


ShinZankuro's Artworks! by imperador
[February 21, 2018, 08:26:25 PM]


[BOR] _Avengers United Battle Force_ by NX-MEN
[February 21, 2018, 10:41:20 AM]


DC Stuff by navs41
[February 21, 2018, 02:29:11 AM]

* IMT Calendar

February 2018
Sun Mon Tue Wed Thu Fri Sat
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 [22] 23 24
25 26 27 28