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Author Topic: Megaman Robot Master Mayhem - Full Game Release V1.0  (Read 12122 times)

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Offline laspacho

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Megaman Robot Master Mayhem - Full Game Release V1.0
« on: December 25, 2017, 01:26:16 PM »
On behalf of Myself, The Robot Master Mayhem Team, and Infinity, I'm proud to Present The First Release of Megaman Robot Master Mayhem.
This project has been developed over the last Ten Years.  This is the first full game release from the Robot Master Mayhem Team.
The on screen starting roster consists of 14 fighters.  Take control of your favorite Megaman characters to stop the Evil Dr. Wily from conquering the Earth.

Thank you to everyone out there that followed our progress over the course of the project to this point. 
Thank you for your continued interest and support, it's what drives us to create new and fun content.




Longplay by OldGame


Download Link for Megaman Robot Master Mayhem - Mole Boxed:
http://www.infinitymugenteam.com/Uploads/RMM.zip

Download Link for Megaman Robot Master Mayhem - Un Mole Boxed (Regular Mugen):
http://www.infinitymugenteam.com/Uploads/Rmm.exe

*
If you are going to report any bugs please report them from a un modified version of the game so it will be easier for us to fix.
If you'd like to help the project and fix any bugs I'd be happy to work with you.
The quicker we can identify and fix bugs the quicker I can upload a new Official Version of Megaman Robot Master Mayhem for everyone to enjoy.
« Last Edit: December 27, 2017, 09:07:09 AM by .:O Ilusionista:. »



Offline boogerboy

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #1 on: December 25, 2017, 01:32:25 PM »
Thank you so much!!!!!!
Game on!

Offline Mephisto Maker

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #2 on: December 25, 2017, 01:39:44 PM »
downloading...  :-SS

(man i was waiting for this game since 2014 or before....)

Offline I-Skorp-I

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #3 on: December 25, 2017, 02:20:37 PM »
Niceeeeee now hopefully upon future release we will get a BIGGER roster with ALL of the Megaman characters on it. Like Bass,Iceman,Strongman,Elecman etc.
Sting Of The Scorpion

Offline laspacho

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #4 on: December 25, 2017, 02:25:43 PM »
Bass, Iceman, Elecman, and Metalman would be on the top of the list to be added next because they have older versions that just need to be updated to the Rmm standard.  Hit sparks, hyper backgrounds, add the 6 power sets, dodge, slide, ect.
After that we have quite a few more characters that have the sprites ready that have never been coded before.  :)
« Last Edit: December 25, 2017, 02:31:12 PM by laspacho »

Offline Chimoru

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #5 on: December 25, 2017, 02:31:37 PM »
It's pretty cool and feels like a true Megaman game with the way elements and characters behave, so well done!  You can tell everyone was very thoughtful with their decisions!
My MUGEN YouTube account where you can see edits I'm working on.
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Offline OldGamer

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #6 on: December 25, 2017, 03:09:15 PM »
 :-SS I have the most decent net speed ever and its seem that download for this game is super slow for me...its taking me 7 hr of download time...  :(

this my net speed to show you my net is fast enuff to download a small size game   :cool


can anyone willing to care to upload this full game on google drive or mega.nz for me prety please...... :'(
« Last Edit: December 25, 2017, 03:54:49 PM by OldGamer »

Offline Blagoy

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #7 on: December 25, 2017, 04:03:42 PM »
Best game for the year thank you guys   :)

Offline arthurky

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #8 on: December 25, 2017, 07:04:01 PM »
fui gravar live logo depois q baixei e 5 minutos depois de grava a live , o youtube me censura o video hauahuahuahuahuahuahauhau

Offline Anderson Masters

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #9 on: December 25, 2017, 08:15:32 PM »
 :Terry i love the classic style
everything in low res, no only chars, make it really look like a 90's game
the feeling in the controls is pretty cps2


ps: topman ai is pretty hard, don't know it is proposital

Offline C.R.O.M.-Mugen-Ninja

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #10 on: December 25, 2017, 08:33:55 PM »
Thanks guys! This is really cool. I'm really happy to see this released. I know how long you guys have worked with this, so I'm very happy for this.  :w00t:

Also, what was the deal about Shadow-Man? He was like perfect for this, but I heard that the original author did not want their creation in or something? I did not get what it was about.

Anywasy, keep up the amazing work. While having more fun with this, I'm also going to wait for more like a candle.  :Terry
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Offline O Ilusionista

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #11 on: December 25, 2017, 08:46:55 PM »
Quote
Also, what was the deal about Shadow-Man? He was like perfect for this, but I heard that the original author did not want their creation in or something?
Yes, Gate doesn't wants Shadowman on this project and I agree with his decision, sorry.

Quote
ps: topman ai is pretty hard, don't know it is proposital
Yes :)

Offline Mephisto Maker

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #12 on: December 25, 2017, 09:10:11 PM »
great game, din't had any problem with character's AIs besides that of protoman '-'

(click to show/hide)

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #13 on: December 25, 2017, 09:15:43 PM »
Haha Haha nice shot

Offline laspacho

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #14 on: December 25, 2017, 11:25:10 PM »
I have updated the first post with a Un Moleboxed version of Megaman Robot Master Mayhem. 

I also set Fireman's stage music to a mp3 so it plays correctly now.
If you are going to report any bugs please report them from a un modified version of the game so it will be easier for us to fix.

Have fun and Merry Christmas.
« Last Edit: December 25, 2017, 11:37:48 PM by laspacho »

Offline jwilliams08

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #15 on: December 25, 2017, 11:26:57 PM »
A 425 MB exe file is the unmoleboxed version?   /:O

Offline laspacho

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Re: Megaman Robot Master Mayhem Full Game Release
« Reply #16 on: December 25, 2017, 11:34:33 PM »
A 425 MB exe file is the unmoleboxed version?   /:O

I made a installer and used compression.   :)

Future releases of Rmm from use this feature as well.  You'll know it came from us.
« Last Edit: December 26, 2017, 12:51:55 AM by laspacho »

Offline Jmaxximus

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #17 on: December 26, 2017, 01:12:34 AM »
This is great. It's obvious you guys put in a lot of work into this. My son loves Mega Man and this is a great treat for him.

Thanks for the hard work you guys put into it and sharing.

Offline OldGamer

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #18 on: December 26, 2017, 01:35:10 AM »
 :'( everyone ignored me my issue with the download.....I never going be able to play...sadly merry Christmas to me...... :'(

Offline laspacho

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #19 on: December 26, 2017, 01:49:27 AM »
:'( everyone ignored me my issue with the download.....I never going be able to play...sadly merry Christmas to me...... :'(

Hold on bud!  I thought it may have downloaded for you.  I'll make a special download link just for you and I'll send you a pm.  Give me a few minutes.

Edit:
Santa delivered a special present to your Inbox.
Enjoy.   :thumbsup:
« Last Edit: December 26, 2017, 02:47:27 AM by laspacho »

Offline r7465

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #20 on: December 26, 2017, 02:55:01 AM »
Haven't downloaded yet but aren't Bass, Iceman, Elecman & etc. all complete? Why aren't they in?

EDIT: I just downloaded it and it took only 5 minutes

Offline laspacho

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #21 on: December 26, 2017, 03:00:33 AM »
Haven't downloaded yet but aren't Bass, Iceman, Elecman & etc. all complete? Why aren't they in?

EDIT: I just downloaded it and it took only 5 minutes

Bass, Iceman, Elecman, and Metalman would be on the top of the list to be added next because they have older versions that just need to be updated to the Rmm standard.  Hit sparks, hyper backgrounds, add the 6 power sets, dodge, slide, ect.
After that we have quite a few more characters that have the sprites ready that have never been coded before.  :)

Offline r7465

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #22 on: December 26, 2017, 03:44:06 AM »
Ah, alright.

By the way, Protoman has a special intro against Megaman.... I like it (kind of)

Offline laspacho

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #23 on: December 26, 2017, 03:54:25 AM »
Ah, alright.

By the way, Protoman has a special intro against Megaman.... I like it (kind of)

I like that special intro between Megaman and Protoman a lot actually. 
Crashman has a bunch of fun special intro's against various other characters too. 
« Last Edit: December 26, 2017, 03:59:45 AM by laspacho »

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #24 on: December 26, 2017, 06:58:39 AM »
Quote
Haven't downloaded yet but aren't Bass, Iceman, Elecman & etc. all complete? Why aren't they in?
In Elecman's case, it's a little more complicated. Laspacho made new set of sprites for him, to make it less Megaman Clone and I will recode him on a near future.

But he will first recoded to a stand alone release (remember that Elecman was made to another Mega Man project) then I will adapt it to the RMM template.

Offline warecus

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #25 on: December 26, 2017, 08:25:05 AM »
I like the feel of this game very mega...thanks a lot guys and merry what have you

Offline r7465

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #26 on: December 26, 2017, 08:44:13 AM »
I've been trying hard to get to play as Axl (through the Random Button). At this point I gave up, but during my attempts I managed to play as the Yellow Devil, Dr. Wily & Metool Daddy. I'll try later, but I hope that when I finally get to play as him I won't end up against Topman.

Offline Magma MK-II

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #27 on: December 26, 2017, 08:48:22 AM »
I've been trying hard to get to play as Axl (through the Random Button). At this point I gave up, but during my attempts I managed to play as the Yellow Devil, Dr. Wily & Metool Daddy. I'll try later, but I hope that when I finally get to play as him I won't end up against Topman.

Try pressing down on a certain character...  :-"

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #28 on: December 26, 2017, 08:50:35 AM »
I've been trying hard to get to play as Axl (through the Random Button). At this point I gave up, but during my attempts I managed to play as the Yellow Devil, Dr. Wily & Metool Daddy. I'll try later, but I hope that when I finally get to play as him I won't end up against Topman.

hehehehe this is why I think we should remove the random select.

Offline Dylanius

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #29 on: December 26, 2017, 09:33:40 AM »
Hmmmm...this is odd. The unmoleboxed version is just an .exe file, according to the link. Were they mixed up or is this intentional?
...oh wait, it's the installer thing. Meh.
« Last Edit: December 26, 2017, 09:52:22 AM by Dylanius »

Offline NX-MEN

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #30 on: December 26, 2017, 11:51:44 AM »
Congrats on the release and congrats to everybody who contributed on this project!! Dope work!!  :w00t:
 

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #31 on: December 26, 2017, 02:14:39 PM »
No idea what was going on but I was playing as Crashman and I one-hit-killed Tenguman. Is this normal?

Offline laspacho

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #32 on: December 26, 2017, 02:48:01 PM »
No idea what was going on but I was playing as Crashman and I one-hit-killed Tenguman. Is this normal?

This is a bug and we are looking into it.

Offline novasod

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #33 on: December 26, 2017, 11:18:13 PM »
First off, just want to say kudos for making this. It's pretty good so far. That said, there is a problem with it, though it's one I see in a lot of 'full games' with MUGEN. A lot of them don't bother to adjust the damage ratios of all of the different characters so that their damage outputs are more or less the same, and it's the same thing thing here. As a result, you have Snakeman's normals and some of his specials dealing out that much more damage than Mega Man or some other characters despite having similar start-up and recovery time, or Wood Man's HK doing that much more damage than Fireman's HK in spite of having no discernable difference in length, recovery time, or start-up time. So it might be a good idea to make sure the different character's damage outputs are a touch more homogenized.

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #34 on: December 26, 2017, 11:29:19 PM »
Great, thanks a lot

Offline OldGamer

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #35 on: December 27, 2017, 02:59:37 AM »
hehehehe this is why I think we should remove the random select.
I agree there were no random select on any of the megaman games sep for the arcade version but. I feel that ramdom select should of been removed completely

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #36 on: December 27, 2017, 08:17:26 AM »
First off, just want to say kudos for making this. It's pretty good so far. That said, there is a problem with it, though it's one I see in a lot of 'full games' with MUGEN. A lot of them don't bother to adjust the damage ratios of all of the different characters so that their damage outputs are more or less the same, and it's the same thing thing here. As a result, you have Snakeman's normals and some of his specials dealing out that much more damage than Mega Man or some other characters despite having similar start-up and recovery time, or Wood Man's HK doing that much more damage than Fireman's HK in spite of having no discernable difference in length, recovery time, or start-up time. So it might be a good idea to make sure the different character's damage outputs are a touch more homogenized.

I think this belongs more to the bug report thread - http://www.infinitymugenteam.com/Forum_345/index.php?topic=46429.0 - but let me reply:

You are right in some points. Not all characters uses the same template, somes still uses that broken EOH template with just new effects. This is something we should fix on the future (I just don't know when and who will do it). But in one of examples (Woodman), it should be the way it is - bigger characters, like Woodman, Hardman and others should do more damage when attacking.

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #37 on: December 27, 2017, 09:06:47 AM »
Longplay by OldGame

Offline novasod

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #38 on: December 27, 2017, 08:52:29 PM »
I think this belongs more to the bug report thread - http://www.infinitymugenteam.com/Forum_345/index.php?topic=46429.0 - but let me reply:

You are right in some points. Not all characters uses the same template, somes still uses that broken EOH template with just new effects. This is something we should fix on the future (I just don't know when and who will do it). But in one of examples (Woodman), it should be the way it is - bigger characters, like Woodman, Hardman and others should do more damage when attacking.

I agree with most of this. Except from what I've seen, most of Woodman's attacks aren't really any slower or have that much more range than characters like, say, Fireman. So if Woodman's attacks were actually that much slower and/or had that much more range, him doing more damage might be more justified. As is, not so much.

Offline alexmok1224

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #39 on: December 28, 2017, 05:27:37 AM »
 :) Thank you very much!!

Offline gui0007

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #40 on: December 29, 2017, 12:16:49 PM »


Congratulations for the First release guys. Such an awesome stuff!  ^:)^
« Last Edit: December 29, 2017, 12:40:28 PM by Rage »

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #41 on: December 29, 2017, 12:42:15 PM »
Thanks for the video, Gui!

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #42 on: December 29, 2017, 06:51:30 PM »
Thanks for the video, Gui!

You're welcome Sensei. ;)

Glad to back here after a long time. :P

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #43 on: January 09, 2018, 07:46:35 PM »
Mega Man gameply by lcfreezer

 


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