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Author Topic: STREET FIGHTER III 4th Assault! Future of Fighting  (Read 45513 times)

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Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #50 on: January 27, 2017, 11:41:25 AM »
WALK BETA

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #51 on: January 27, 2017, 02:41:57 PM »
WALK BACK BETA

referenced on ADON




Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #52 on: January 27, 2017, 10:44:18 PM »
OVERHEAD WIP

Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #53 on: January 28, 2017, 05:55:35 AM »
Very nice indeed!!  :) :) :) :)
 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #54 on: January 28, 2017, 10:57:26 AM »
Thanks NXMEN  :Terry

TESTS (STILL NEEDS FIX IN ARMS POSES AND OTHER MINOR DETAILS)
MOVE TESTS

SUPER TESTS

ULTRA TESTS

Offline Silverzero

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #55 on: January 28, 2017, 11:42:44 AM »
Nice cinematics!

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #56 on: January 31, 2017, 09:03:55 AM »
Thanks Silverzero
i'm still working on it and studying animations and camera angles...
i no use bases for this move... but i play street fighter IV alot, and want to give her that feeling, but in 2D

OVERHEAD BETA

SUPER OVERHEAD BETA

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #57 on: January 31, 2017, 10:47:50 AM »
 :)
i really liking to do this char
and i know that here have so many things that i need to improve
but i'm liking the progress in the animations (after all, this is the reason to i start this char, i want to learn about animations this year)
this still no is the way that i imagined her moves, but i started this about less than a month ago
one more time
Thanks for those who send good feedback
JAB BETA
« Last Edit: January 31, 2017, 12:56:50 PM by Anderson Masters »

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #58 on: February 01, 2017, 09:15:10 AM »
Lighting source update
the first configuration is good for standing walks and simple attacks, but in punches and kicks, the legs and arms received the light in wrong ways, so, i tested this new lights in various poses, and i prefered update all in the start of the project
OLD NEW

CROUCHING TEST
« Last Edit: February 01, 2017, 09:49:59 AM by Anderson Masters »

Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #59 on: February 01, 2017, 12:12:28 PM »
Trully great!!  :w00t:

Something I noticed! Since her head and legs are looking at the right maybe her breasts should also look at that way similar to the stance (dont know if I expressed well what I wanted to say lol)!!
 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #60 on: February 04, 2017, 10:47:26 AM »
 :) NX-MEN   i will keep it in mind when i go to finish the move

NEW UPDATE IN DEVELOPMENT TOOLs

S³    or SSS   (Supreme Sprite Shader)

closed source tool (maybe 2018 i release it as open souce, after i finish my char and training)

Showcase



Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #61 on: February 04, 2017, 05:12:36 PM »
Very nice!!  :thumbsup:
 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #62 on: February 05, 2017, 08:47:53 AM »
thanks man   :Terry


Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #63 on: February 05, 2017, 05:27:56 PM »
result of 22 days of studing

FIRST ATTEMPT TO STANDWORK AT NOWTESTS WITH PALS

Offline O Ilusionista

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #64 on: February 05, 2017, 06:17:08 PM »
:) NX-MEN   i will keep it in mind when i go to finish the move

NEW UPDATE IN DEVELOPMENT TOOLs

S³    or SSS   (Supreme Sprite Shader)

closed source tool (maybe 2018 i release it as open souce, after i finish my char and training)

Showcase




Loved this. Are you using blender, right?

And watch out those gif with nipples
(Cuidado com esses gifs com mamilos aparentes, isso não é permitido aqui)

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #65 on: February 06, 2017, 06:39:12 AM »
Loved this. Are you using blender, right?
I downloaded and try to use a sprite shader... but it works fine only in stand, and when i need to rotate the char
the light source goes wrong, so, i needed to do other shader based on some scripts, but i never do scripts for render before, so, to finish it, took like 3 weeks
but the renders is generated with blender, but with a custom shader, scripts, and some configurations done by myself
Quote
And watch out those gif with nipples
(Cuidado com esses gifs com mamilos aparentes, isso não é permitido aqui)
this is really going a problem, originally this is to be a smooth shadow in the shirt, but it going "transparent" when i do new paletes, but after all the intention is to seems like a Wet sweat shirt

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #66 on: February 06, 2017, 10:11:32 AM »
GALACTICA UPPER!!!
New Move
have the idea and put it on GIF

Pose de model and generate the sprites, aply pal, and timing it on fighter factory


attempt to fix and old move (still no liking it)
« Last Edit: February 06, 2017, 01:43:20 PM by Anderson Masters »

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #67 on: February 07, 2017, 10:44:54 AM »
*Receive her first finish palete (that give her the feeling that i have in mind for the project)
*Change the images database to DeviantArt, easy to give copyright and i think it is more usual than postimg.org
*Minor fixes in old animations
*Final avaliation about the shader, and will really be the final version of SSS (supreme sprite shader) he still don't know how to do internal outlines but i no think i can teach it to the script...
*This is the final aspect of the char in her PALETE 1
no so good as hand spriting one by one sprite, but is more realizable, so... I preffer to do anything like 90% than i wanted than her be only a project, not a character, with this method i can do 2 or 3 moves per day if i have 2 hours or more studing with her.



EDIT:
GALACTICA SHORYUKEN ADDED
« Last Edit: February 07, 2017, 11:29:40 AM by Anderson Masters »

Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #68 on: February 07, 2017, 12:40:17 PM »
She is getting better and better!!  :thumbsup:
 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #69 on: February 07, 2017, 04:50:14 PM »
Thanks @nx-man
now is only
*Pose
*Render
*Edit
*Palete
*Align and Timing
 and generate gifs, after have all moves i will start to code (or find someone to code her)

some new tests, and maybe a new move aproved
high kick

high kick when hit or close


Offline O Ilusionista

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #70 on: February 08, 2017, 08:34:01 AM »
Tips:

- Makes her hair jiggle when walking
- make her extends her arm more in Upper move, to make her have more attack area
- serch in google for some animation books, to give you more info about animation tricks, like this https://www.amazon.co.uk/Fundamentals-Animation-Paul-Wells/dp/2940373027

Offline O Ilusionista

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #71 on: February 08, 2017, 09:06:45 PM »
Another reference for you:

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #72 on: February 09, 2017, 09:25:12 AM »
Tips:

- Makes her hair jiggle when walking
agree with this, but this hair no have bones to move, maybe a manual edit after finish all moves
Quote
- make her extends her arm more in Upper move, to make her have more attack area
i'm realling thinking in put more range on this move, this will be changed soon
Quote
- serch in google for some animation books, to give you more info about animation tricks, like this https://www.amazon.co.uk/Fundamentals-Animation-Paul-Wells/dp/2940373027
i'm studing animations like anime and disney, i'm doing this char as a part of study and training, my focus is more learn animations than doing the char, but i will do the two, thanks by the link, i will test it

some tests with mirror poses

me me me inspired dance


Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #73 on: February 10, 2017, 06:16:11 PM »
Studying Walt Disney animations and books


concept by hand without references

aplying the comcept to the model (hard, but i think the next will be more easy cause i'm learning some things)

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #74 on: February 10, 2017, 10:27:34 PM »
 Gomen ne

UPPERKICK

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