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Author Topic: Mother Earth's character: Zatracenie  (Read 4527 times)

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Offline SeoCypher

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Mother Earth's character: Zatracenie
« on: June 04, 2016, 02:43:28 AM »
I swear I've taken this character apart in FF for the last 4 days but I can't find the issue. Any time I run this character in 1.1 or 1.0 instead of winmugen, two of her moves' particle sprites are blacked out, one of them looking like it's just the transparency layer.

If anyone knows how I can fix this, please respond! Gomen ne

Will post video if it is necessary  :thumbsup:.



Offline Cyanide

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Re: Mother Earth's character: Zatracenie
« Reply #1 on: June 04, 2016, 05:27:22 AM »
Export the sprites and see what the images look like. Repalette/recreate them. Ie take them, make them 32mil colours again, and then add the palette back setting up transparency as normal.

If they are broken, i would honestly expect them to be broken in regular winmugen as well. Unless they're shared/linked in winmugen, i wouldn't really expect them to be affected by 1.0's change unless they're using odd numbers somehow (like 0,0 for example)

Offline SeoCypher

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Re: Mother Earth's character: Zatracenie
« Reply #2 on: June 04, 2016, 01:39:02 PM »
It only happens in 1.1 actually, not 1.0

Unfortunately a lot of the spaghetti code in some of my characters gets ruined on 1.0

I'll try what you said though.

EDIT: Now that I think about it, all the broken sprites seem to be two of the sprites layered together, is that part of the problem?

Offline SeoCypher

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Re: Mother Earth's character: Zatracenie
« Reply #3 on: June 06, 2016, 11:19:23 PM »
bump

I'd really appreciate some information about linked sprites if that's the problem.

Offline Cyanide

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Re: Mother Earth's character: Zatracenie
« Reply #4 on: June 07, 2016, 02:59:29 AM »
Linked sprites is a little understood thing from winmugen and earlier. I never used it on purpose. I believe it was a method of telling the engine that this sprite is part of the main palette set rather than sharing with the explods you've just added. Old winmugen before Fighter Factory came out didn't let you insert sprites into your sff in real time. You'd add a sprite, everything after that was shared, until you unchecked shared, then everything after THAT was shared, until you unchecked it again, and so on, linked let you link a sprite you wanted shared back to the original palette.

FFC specifically wasn't actually very good at this and it can break crap. If you have linked sprites, see what you can do to turn it off if you're using mugen 1.0+ I don't think it's the cause of your fault though. At this point, any chance you can post the animations from the .air file for the problem sprites? You can edit in text mode and copy paste the info.

Offline SeoCypher

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Re: Mother Earth's character: Zatracenie
« Reply #5 on: June 07, 2016, 02:03:26 PM »
I'm not 100% which of these are parts of the offending animations (I can't... actually see them)
Here's a few snippits from the .air that I think are from the correct animations.


[Begin Action 6031]
6030, 2, 0, 0, 1
6030, 2, 0, 0, 1, H
6030, 2, 0, 0, 1, HV

(this is a recurring spark that always appears as a black square)



[Begin Action 6030]
6030, 1, 0, 0, 1, H
6030, 1, 0, 0, 1
6030, 1, 0, 0, 1, HV

(similar to the first, I've never seen it so I assume it's always black)



[Begin Action 6093]
6092, 1, 0, 0, 1, V

(this is a single frame that appears in a sequence, as zat throws a line of projectiles that explode after a delay. Only this sprite appears black, and it's separate in the .air)

I hope this is what you were looking for, thank you!  ^:)^

EDIT:
uploaded a quick video to give some background for the problem

« Last Edit: June 07, 2016, 02:17:14 PM by SeoCypher »

Offline Cyanide

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Re: Mother Earth's character: Zatracenie
« Reply #6 on: June 08, 2016, 04:53:30 AM »
If the animations you posted are correct there is no transparency happening there. So probably in the states that create them there is a type = trans which is messed up

Alternatively, they are using PalFX. Winmugen was kinda lax on palFX. 1.0 is not. If you enter bad values, it'll just max things out on you. I am assuming none of the code is commented?

Offline SeoCypher

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Re: Mother Earth's character: Zatracenie
« Reply #7 on: June 08, 2016, 05:25:00 PM »
None, lol.
Just raw numbers in one big list.

Not even in Moonrunes  :-??


What should I do to start troubleshooting?

Offline Cyanide

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Re: Mother Earth's character: Zatracenie
« Reply #8 on: June 09, 2016, 06:22:52 PM »
All we can do is follow the states. The commands will always make sense. Find the command for (lets start with the black balls, i think that'll be easier to manage) whichever command does that move.

Find the changestate that uses said command.

Find the statedef that matches that changestate. Post that entire state, use www.pastebin.com if you like, it can make it easier to read, i'll go through it and let you know what to do next.

Alternatively, find the sprites in the sff editor, find the animation using those sprites, and then find the state that references that animation. Then post that state. Either way works.

Offline SeoCypher

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Re: Mother Earth's character: Zatracenie
« Reply #9 on: June 13, 2016, 03:05:46 PM »
Sorry for the lack of replies, been job hunting.
will post states soon.

 


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