A friend of mine asked me if there is a way to check if its possible to use different winposes if the character wins by perfect.
Here is the code:
[State 0, ChangeState]
type = ChangeState
trigger1 = Life = Lifemax
value = *insert state number here*
This code should come before any other changestate in the win state decider (like 190).
Plus, you can use the same logic for Victory quotes for perfect wins:
[State 0, VictoryQuote]
type = VictoryQuote
trigger1 = Life = Lifemax
value = 1