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Author Topic: [FM] SNK vs Capcom - Rivalry Conclusion  (Read 7744 times)

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Offline Macaulyn97

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Re: [FM] SNK vs Capcom - Rivalry Conclusion
« Reply #25 on: May 12, 2014, 07:12:20 PM »

Offline ulisan

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Re: [FM] SNK vs Capcom - Rivalry Conclusion
« Reply #26 on: May 13, 2014, 03:40:14 PM »
XP
Cara, meu S.O. é XP tbém, criei o jogo nele, se fosse o W8 até entenderia, parece que ele não funfa em W8...

 Vou pesquisar o que poderia ser...

Offline ulisan

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Re: [FM] SNK vs Capcom - Rivalry Conclusion
« Reply #27 on: August 18, 2014, 08:44:37 PM »
NEWS - NEWS - NEWS

 Roster options!!
 

 
 
 

Offline O Ilusionista

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Re: [FM] SNK vs Capcom - Rivalry Conclusion
« Reply #28 on: August 19, 2014, 02:07:22 PM »
There are so many good options! I like the Indian duo :)

Offline novasod

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Re: [FM] SNK vs Capcom - Rivalry Conclusion
« Reply #29 on: August 19, 2014, 07:00:12 PM »
Brave Knights, Fire Dragons, Proud Soldiers, Street Giants, and American Star, mainly for Charlotte, Dragon, John Crawly, Jack Turner, and... I can't even remember his name, but the Rival Schools American Football guy. All relativity obscure characters that are still good, and deserve their due.

EDIT: And the Indian Duo, for the same reasons. Same with Pugilist Gentlemen.
« Last Edit: August 19, 2014, 07:18:34 PM by novasod »

Offline ulisan

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Re: [FM] SNK vs Capcom - Rivalry Conclusion
« Reply #30 on: August 20, 2014, 04:58:21 PM »
 Indian Duo is improbable, but no impossible...

Brave Knights, Fire Dragons, Proud Soldiers, Street Giants, and American Star, mainly for Charlotte, Dragon, John Crawly, Jack Turner, and... I can't even remember his name, but the Rival Schools American Football guy. All relativity obscure characters that are still good, and deserve their due.

EDIT: And the Indian Duo, for the same reasons. Same with Pugilist Gentlemen.
I always figure about obscure chars that have nice gameplay, and most of them are already done, and C. Commando and Maxima are the next!!

 PS: Pugilist Gentlemen are already done!!

Offline Uche_of_IMT

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Re: [FM] SNK vs Capcom - Rivalry Conclusion
« Reply #31 on: August 29, 2014, 02:26:15 PM »
NEWS - NEWS - NEWS

 Roster options!!
 

 
 
 
Man, that is alot! How big do plan on making this game?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline ulisan

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Re: [FM] SNK vs Capcom - Rivalry Conclusion
« Reply #32 on: September 12, 2014, 04:47:37 PM »
 At first glance look a lot of work, but a bunch of them are already done by me, Chamat, Daeron, BanxMan and from the original NGPC games.

 Surelly i will not do all of them, just the most important.

 I gonna release a version that gonna be updated passing the months, to the players does not wait to much, or play a game with a few players, like my previous one.

Offline seep

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Re: [FM] SNK vs Capcom - Rivalry Conclusion
« Reply #33 on: October 22, 2014, 08:56:53 PM »
Excellent sprites edit! :Terry

I have a problem with FM with Windows 8.1. The app don't run at full screen but rest windowed at all frame.
Do I can fix this bug with some driver/patch?
SEEP BLOG: http://seeproduction.blogspot.ie/

SEEP Next project:


To all info visit our blog!

Offline ulisan

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Re: [FM] SNK vs Capcom - Rivalry Conclusion
« Reply #34 on: January 12, 2015, 01:02:50 PM »
 Did you already fiz the problem?

 I recommend you to use the Retro-compatibility in the Windows 8 options for FM2nd.exe

 


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