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Author Topic: [BOR] _Avengers United Battle Force_  (Read 160889 times)

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Offline sky79

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Re: [BOR] _Avengers United Battle Force_
« Reply #200 on: November 10, 2013, 04:32:13 PM »
so I will let the borders :)
Its an original sprite, done by a new spriter. The base is Aquaman from Genesis Justice League game.

And she will be joining the fun:


Tigra, ah yeah! Now thats right out of the old school comic.

You're a good man  ::salute::
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Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #201 on: November 12, 2013, 08:01:21 PM »
I've been very busy, but here are some infos about what I've made to the game. Some points aren't finished yet:

Game Manual

This is consuming too much of my free time, but will worth the trouble. Its a page showing each char bios, power grids, all the commands and gives some tips about each char.

Uniqueness

-Each character have different values for attack, defense, speed, mp, mp consumption, mp recover and status change.
-Some chars have double jump, some have fly mode, some will run while some will only dash,etc

Passive Skills

Some chars will have passive skills, designed to give even more uniqueness.

Examples:

Asgardian - Can't be burned or poisoned (still receive damage from the attacks)
Super Armor - He won't enter into the pain state if the attack isn't strong enough.
Natural Leadership - Recovers powers quickly.

New char: Angel

Jhfer is making an AWESOME work on his smartpalette.

Offline Quickfist

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Re: [BOR] _Avengers United Battle Force_
« Reply #202 on: November 12, 2013, 09:15:02 PM »
that sounds Awesome-o!!
It'll feel more like an official game

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #203 on: November 16, 2013, 02:02:13 PM »
Just some quick info:

Namor's sprites are done, and Jhfer already made a wonderfull job with the smartpal, so we can have a lot of costumes (each char will have 4 costumes)

(base smartpal -- Classic -- Sphinx Era -- X-men)

I am studying the idea of to change some attacks based on the palette the char is using. Nothing too fancy, maybe just one different attack.
And there are some cool surprises I will include down on the road, but they won't be avaliable on the next beta.

Working on Vision now. I've been watching Avengers cartoon with my son a lot those days, playing on the Facebook game...so I got a lot of ideas for him.

Vision will abuse of his density change ability:

-His block now just make him intangibly


- When knocked down, he can escape by changing his density



(you can control where he will appear again. The enemies doesn't knows where Vision is until its full tangible again)

- Uses a illusion (not show on the video) to tricky the enemy and goes from the ground to attack the enemies


(the same for his spawn animation)

- Short blasts

Offline sky79

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Re: [BOR] _Avengers United Battle Force_
« Reply #204 on: November 16, 2013, 02:49:35 PM »
My boi V!

Glad to see he's up and running
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Offline kyoman

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Re: [BOR] _Avengers United Battle Force_
« Reply #205 on: November 16, 2013, 09:03:05 PM »
Amazing sprite work

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #206 on: November 18, 2013, 11:42:00 AM »
Well, after the beta, I will work on one of my favorite chars:

(her special)

I have some cool ideas for her and she have a lot of potential, so I won't rush to maker her for the beta.

On one of my ideas, she will use her Hex Bolts to cast a projectile which will have random effects, like burn, freeze, poison, blast, etc.


I accept ideas :)

Offline warecus

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Re: [BOR] _Avengers United Battle Force_
« Reply #207 on: November 18, 2013, 03:10:32 PM »
slow effect

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #208 on: November 20, 2013, 11:58:14 PM »
Thanks to Lagarto, now we have the icon showing which weapon he is using now:



This game me an idea - to make alternative modes for some other chars.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #209 on: November 21, 2013, 07:22:12 AM »
The arrows works like I posted before, in case someone had missed it:


My idea is to make this avaliable to other chars, like:

Storm: she could choose between Wind Powers, Thunder Powers or Ice Powers
Wanda: She could the magic which she would cast.

About Wand, a little question here. What do you guys think its better (remember that Wanda can modify the probabilities)?

1- She can choose which spell she would cast (like Hawkeye does)
2- Random mode (which I like most). She will make a pose and choose a random spell to cast, with more spells than the previous option
3- A mix of both. The play can choose if they wants to use a Spell System (limited to, say, 4 spells) or Random System (where she can use a random spell from, say, 10 options)

I could do this to War Machine too, he could use a Machine Gun mode or a Heavy Weapon mode.

Offline Uche_of_IMT

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Re: [BOR] _Avengers United Battle Force_
« Reply #210 on: November 21, 2013, 10:34:57 AM »
I choose "3- A mix of both."
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Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #211 on: November 21, 2013, 10:36:04 AM »
Yeah, I think I will make it based on her palette. Palettes 1-2 will have the first option, palettes 3-4 will have the second.

And about Storm, its a good idea?

Offline Uche_of_IMT

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Re: [BOR] _Avengers United Battle Force_
« Reply #212 on: November 21, 2013, 10:43:44 AM »
No, let Storm have access to all of her weather powers.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #213 on: November 21, 2013, 11:12:05 AM »
But she will use all her weather powers, the only thing is that you will cycle between the options. Its a menu to choose (like hawkeye) not a "choose only one power".

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #214 on: November 23, 2013, 09:39:51 PM »
(video quality fixed)

okay, I managed to find some time to record a new video, showing some stuff from:

-Vision: Almost done, with his density control system (missing the random density mode)
-Hawkeye: Arrow system
-Beast: some new grabs and aerial super
-Hulk: No invencible armor anymore (still super armor), new special - (missing the rage mode)
-War Machine: fly mode, Gatling gun.
-Iron Man: Fly mode

All the characters have random combo finishes (Vision uses a short blast, War Machine uses gatling gun etc), to avoid the game turn into a repetitive thing.


(I love how OpenBOR handles the water. And those hooks will have a major role on this stage later, which isn't finished yet)

I am aware of that the bios got covered by the char name. I will modify the image, since it seams that you can't put anything over the char name (this is a suggestion to the OpenBOR coders)

Thanks to MGMURROW for the UMVC3 sound effects.

Offline Uche_of_IMT

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Re: [BOR] _Avengers United Battle Force_
« Reply #215 on: November 23, 2013, 10:42:25 PM »
I have to say, the water looks smooth when moving.
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Offline Arkady

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Re: [BOR] _Avengers United Battle Force_
« Reply #216 on: November 23, 2013, 10:55:13 PM »
I love angel, looks awesome
great work guys

Offline warecus

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Re: [BOR] _Avengers United Battle Force_
« Reply #217 on: November 24, 2013, 04:18:03 AM »
flippin sweet

Offline Loganir

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Re: [BOR] _Avengers United Battle Force_
« Reply #218 on: November 24, 2013, 07:42:55 AM »
Nice water effect man! :Terry
the game looking much better with all these new addictions... in particular i liked the random finishers idea. :)

Offline Tha Lando ( Le CROM )

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Re: [BOR] _Avengers United Battle Force_
« Reply #219 on: November 24, 2013, 08:51:15 AM »
 :thumbsup: oh yeah this is definitely getting even better. as said that water effect looks great and to add i especially love how the camera pans in zoom on the characters when they activate a super like move. that adds more depth and visual flair to the gameplay. awesome idea to use and added it in. the animations look smooth and the combos are sweet touch.  great job ! ::salute::

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #220 on: November 24, 2013, 09:36:58 AM »
Thank you, guys

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #221 on: November 30, 2013, 05:54:31 PM »
Just a quick update: testing some ground cracking effects, likle in MVC

Offline warecus

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Re: [BOR] _Avengers United Battle Force_
« Reply #222 on: November 30, 2013, 05:56:56 PM »
nice

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Re: [BOR] _Avengers United Battle Force_
« Reply #223 on: December 02, 2013, 01:32:06 PM »
 =P~  =D>

Offline I-Skorp-I

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Re: [BOR] _Avengers United Battle Force_
« Reply #224 on: December 02, 2013, 05:43:45 PM »
Iight so quick question O am i going to be able to use my PS3 controller for this game just like i can with my regular mugen game or can i only use my keyboard on my laptop?
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