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Author Topic: Versus project  (Read 48053 times)

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Offline MatreroG

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Re: Versus project
« Reply #75 on: December 04, 2014, 07:52:12 PM »
=D>

Offline I.E.T. Arcade

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Re: Versus project
« Reply #76 on: December 12, 2014, 11:59:41 PM »
screenpack update


Character update/s


A lot of you may have seen this character before. Well she is actually a creation of the artist keung lee http://ben187.deviantart.com/art/TKD-Fighter-147553729. I have permission from keung lee to add his character into this project. Always room for sexy fighting chicks. I'm very excited about making her in 3d and giving her some nice TKD moves.

I updated Arch Angel Adriel and gave her pants rather then a dress. Animating a dress got too annoying especially since she has kicking attacks. I also gave her thicker wings.


Introducing bonus character "The Red Coat"


stage/s updates
Helipad 1.1. The stage has now been revamped and has no colourloss. It's also a lot bigger than my previous release.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #77 on: December 16, 2014, 12:59:08 PM »
I finished keung lee's character.  We have kung fu man and now we have Taekwondo girl. :thumbsup:


EDIT: Also the roster has been updated more characters dropped. Some are being saved for a sequel.
« Last Edit: December 16, 2014, 05:24:20 PM by No_Face_MAVERIK »

Offline O Ilusionista

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Re: Versus project
« Reply #78 on: December 17, 2014, 07:58:48 AM »
I like Arch more this way, because her boots has some cool details. The Red Coat is amazing!
About Keung, I don't want to sound perv, but maybe you could add some bounce to her boobies. Since she has no bra, her boobies would bounce, for sure.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #79 on: December 22, 2014, 07:31:09 AM »
Versus ultimate and Alpha build updated screen packs




-You get these 3 characters in the alpha build

I like Arch more this way, because her boots has some cool details. The Red Coat is amazing!
About Keung, I don't want to sound perv, but maybe you could add some bounce to her boobies. Since she has no bra, her boobies would bounce, for sure.

-yeh I definitely prefer Adriel this way

-Haha perv, nah you're not the first person that said this. I'm adding a jiggle deformer on her breast so they bounce a little.
« Last Edit: December 27, 2014, 06:13:56 AM by No_Face_MAVERIK »

Offline Rage

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Re: Versus project
« Reply #80 on: December 22, 2014, 01:50:46 PM »
Looking forward to this project. I really like the character design, modeling, and textures. I hope to get back to this point with my 3-D.

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Offline I.E.T. Arcade

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Re: Versus project
« Reply #81 on: December 27, 2014, 06:12:49 AM »
Sumiko the firefly sprite revamp
As the title says I have revamped sumiko's sprites and included more detail in her design.



Versus ultimate + Versus alpha matchup screen


Looking forward to this project. I really like the character design, modeling, and textures. I hope to get back to this point with my 3-D.

Cheers and cool. Hopefully you can incorporate some of your 3d work into mugen.

Also btw how do you embed videos on this site? I have noticed it is no longer the same method as it was a previously.


Offline Rage

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Re: Versus project
« Reply #83 on: December 30, 2014, 01:59:11 AM »

Cheers and cool. Hopefully you can incorporate some of your 3d work into mugen.

Also btw how do you embed videos on this site? I have noticed it is no longer the same method as it was a previously.

Ive been thinking bout modeling out my next Mega man character and rendering the model out in 2-d pixels. Cant remember how the process goes (But i can recreate it given time.) but it makes animating 2-d sprites a breeze.

As for embedding in the site, it like you figured it out but ill tell you anyways. In the address https://www.youtube.com/blahblah... remove the "S" so that it reads http://www.youtube.com/blahblah... Then your videos will be embedded in the site or you can just post them and ill fix them like i do everyone else. Even my team members lol

mitsuko vs aya test match


A test match and also a look at the versus ultimate screenpack. I had shoot 3 takes to beat this b*tch

updates for both characters.

Aya hitsumi updates
------------------------------
New crouch dash elbow uppercut CD,2
New tsunami stance F3+4
New tsunami super knee (from tsunami stance) F3+4,4
New instant gutbuster F2
frame data adjustments

Mitsuko Updates
----------------------------
New Super man punch UF+2
frame data adjustments mainly reduce hit advantage times



Thats beauty right there. That game play reminds of the 90's 3-d arcade fighters. But at 60 frames per seconds and better textures. My nostalgia level is through the roof.  :o ^^(PM)^

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Offline I.E.T. Arcade

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Re: Versus project
« Reply #84 on: January 15, 2015, 06:44:01 AM »
« Last Edit: June 07, 2016, 06:41:44 AM by S2G »

Offline manluis

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Re: Versus project
« Reply #85 on: January 15, 2015, 06:50:47 AM »
yes, yes, yes, YES. due to the fact devil jin is playable, i assume normal jin plays like his T6-TTT2 counterpart? also, is devil jin an ingame transformation?
Also, no-face looks WICKED. Now i can imagine what a true TKxSF game would look like with Ryu vs Jin in this style. keep it up man. this is hype.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #86 on: January 15, 2015, 07:01:08 AM »
yes, yes, yes, YES. due to the fact devil jin is playable, i assume normal jin plays like his T6-TTT2 counterpart? also, is devil jin an ingame transformation?
Also, no-face looks WICKED. Now i can imagine what a true TKxSF game would look like with Ryu vs Jin in this style. keep it up man. this is hype.

Yes jin plays as he does in TTT2 and has a devil jin transformation stance. Also after certain moves he will be able to transform as part of combos very similar to the way No-face will do.

Offline Jushin Liger

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Re: Versus project
« Reply #87 on: January 15, 2015, 10:49:48 AM »
KING IS IN THE GAME?!  :o I GOTTA KEEP AN EYE TO THIS PROJECT

Offline manluis

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Re: Versus project
« Reply #88 on: January 15, 2015, 06:06:06 PM »
also, the guy next to jin on the character select screen looks suspiciously like Kazuya....oh plz lawd tell me its him.

Also only 3 slots left in the game? Dang man its great to see that you have worked this far! i'm very proud of seeing how much you've made so much progress over the years. keep it up man.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #89 on: January 16, 2015, 03:40:41 PM »
« Last Edit: June 07, 2016, 06:42:13 AM by S2G »

Offline O Ilusionista

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Re: Versus project
« Reply #90 on: January 16, 2015, 05:28:38 PM »
Quote
I finished modelling this guy. I'm very pleased with how this turned out. The metallic chrome shader looks really nice in mugen too
But the palette is working? That chrome would eat up a lot of colors.

Offline Rage

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Re: Versus project
« Reply #91 on: January 16, 2015, 06:31:35 PM »
 >:-(-|
But the palette is working? That chrome would eat up a lot of colors.
So even with 1.0 and above one is still limited is colors used in a pallet?

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Offline I.E.T. Arcade

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Re: Versus project
« Reply #92 on: January 16, 2015, 07:01:08 PM »
But the palette is working? That chrome would eat up a lot of colors.

The palette works fine,The chrome only takes up a few spaces and it's not the first time I've used chrome shaders in mugen.

>:-(-|So even with 1.0 and above one is still limited is colors used in a pallet?

I assume you're talking about 1.1. The palettes are unlimited with pngs but I highly recommend that you do not use that option since it will render your mugen unstable and cause crashes since the memory will increase substantially. Not worth it.

Offline O Ilusionista

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Re: Versus project
« Reply #93 on: January 16, 2015, 07:59:28 PM »
Yeah and its funny because Mugen 1.1 is lighter thanks 1.0 if you dont use RGB stufd. If you do, its way heavier. Saddly, 1.1 still has some bugs (allpalfx is one)

Offline manluis

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Re: Versus project
« Reply #94 on: January 16, 2015, 08:21:26 PM »
intresting design. I can imagine him being a charger and a grappler, due to that robotic hand he has (oh lawd robotic hands make everything look so much cooler.)

 that reminds me, do you have any original characters in the game? besides the TKD girl. I love it when people mix original characters with licensed ones in a unified system.


Offline I.E.T. Arcade

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Re: Versus project
« Reply #95 on: January 16, 2015, 08:42:31 PM »
« Last Edit: June 07, 2016, 06:42:45 AM by S2G »

Offline manluis

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Re: Versus project
« Reply #96 on: January 16, 2015, 09:11:33 PM »
holy *censored because im nice* im stupid. i totally thought those were proffesional licensed characters  ^:)^ LOL. in that case you have great taste in oriental design!

Offline I.E.T. Arcade

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Re: Versus project
« Reply #97 on: January 17, 2015, 01:01:57 PM »
sputnik palettes





holy *censored because im nice* im stupid. i totally thought those were proffesional licensed characters  ^:)^ LOL. in that case you have great taste in oriental design!

Thanks  ;)

Offline manluis

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Re: Versus project
« Reply #98 on: January 17, 2015, 01:11:08 PM »
will the original characters like no face and sputnik get intros to explain their backstories similar to the intros found on Tekken 6 for the PSP? also, is there a story to the game at all? i wanna know why the heck green ranger is gonna fight kung fu man  :D

Offline I.E.T. Arcade

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Re: Versus project
« Reply #99 on: January 17, 2015, 01:54:40 PM »
will the original characters like no face and sputnik get intros to explain their back-stories similar to the intros found on Tekken 6 for the PSP? also, is there a story to the game at all? i wanna know why the heck green ranger is gonna fight kung fu man  :D

There is no story to the game it's literally a mash up game like the Tekken Tag series. The characters themselves have stories though which I plan on showing in their intros.  Also some characters will have interaction intros.

Later on after this project I plan on creating another game with my original characters only in order to further explain their stories. I also want to create a weapon based game like soul calibur later down the line.

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