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Author Topic: [BOR] Marvel First Alliance  (Read 42141 times)

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Offline therain

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Re: [BOR] Marvel First Alliance
« Reply #325 on: November 09, 2013, 11:16:45 PM »
Hey Z what about spiderman maximum carnage sprites?

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #326 on: November 10, 2013, 10:47:13 AM »
thanks kyoman

Offline O Ilusionista

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Re: [BOR] Marvel First Alliance
« Reply #327 on: November 10, 2013, 11:22:49 AM »
you should change the game font for that font of the "main-control".

Offline therain

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Re: [BOR] Marvel First Alliance
« Reply #328 on: November 10, 2013, 01:39:09 PM »
Hey Z question wolverine special I don't know if you could do this but I think his special should be like multiple slashes like 3-4 times like a mini barrage what do you think buddy?

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #329 on: November 10, 2013, 03:36:16 PM »
looks very good z will miss the nostalgia from the old one but this is really cool

Offline Quickfist

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Re: [BOR] Marvel First Alliance
« Reply #330 on: November 10, 2013, 07:51:27 PM »
Hey Z question wolverine special I don't know if you could do this but I think his special should be like multiple slashes like 3-4 times like a mini barrage what do you think buddy?
Seconded

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #331 on: November 10, 2013, 10:35:36 PM »
will tink about a move like this....
...

Offline O Ilusionista

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Re: [BOR] Marvel First Alliance
« Reply #332 on: November 11, 2013, 06:56:16 AM »
Zv, I noticed two things:

- Wendigo's attack is misaligned (check how his feet moves while he attacks)
- He could use some target attack. Since I will use the same sprites for my game too, if you want I can code his AI for you, just send me the char.

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #333 on: November 11, 2013, 12:27:42 PM »
how this target AI attack works? i will send his folder to you tonite, i want to check it.

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #334 on: November 11, 2013, 02:05:38 PM »
looking good

red skull looks nice and fast

would be nice if rulk "burned out" when close to low health

bucky is really cool

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #335 on: November 11, 2013, 02:49:10 PM »
thats a nice ideia, maybe i could use old special attack to be his attack 3 when he get low life, or maybe a rise attack.

Offline O Ilusionista

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Re: [BOR] Marvel First Alliance
« Reply #336 on: November 12, 2013, 08:41:40 AM »
how this target AI attack works? i will send his folder to you tonite, i want to check it.

Look at Tiger Shark On my old beta which you have, look at Golem. The difference is that Golem jumps high to try to land where the player is, where Tiger Sharks jumps not so high but is quicker in X plan.

Send me the folder and I put it.

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #337 on: November 12, 2013, 02:21:37 PM »
next video coming tonite, with shocker, rogue and songbird,
im close to finish roster updates, and then start new stages and enemys.

Sugestions to storm?

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #338 on: November 12, 2013, 04:37:11 PM »
storm:darken stage...maybe some freezing snowballs (none of your chars has a freezing effect yet)


shocker: was really good before

song bird: ...hard to say how I felt...if she doesn't have stronger attacks....at least have better crowd control

cant wait to see rogue...hope she has power change [-O<

forge forge

is O using angel
« Last Edit: November 12, 2013, 04:58:39 PM by warecus »

Offline moonmaster1

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Re: [BOR] Marvel First Alliance
« Reply #339 on: November 12, 2013, 05:55:09 PM »
Congrats on your 666th post warecus!  :D

On the subject of storm, I always think of her MVC character as a good gameplay base. Being able to fly in and out in a hit and run style seems perfect for her which plenty of range added in for good measure.

Shocker was pretty good but lacked a good jump kick and running speed. I look forward to his additions in tonights video. He was always one of my favorite spidey villains.
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline O Ilusionista

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Re: [BOR] Marvel First Alliance
« Reply #340 on: November 12, 2013, 08:00:38 PM »
No Warecus, my Angel was made by another person


hey,its good to see this section have more love :)

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #341 on: November 13, 2013, 03:06:22 AM »

Offline therain

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Re: [BOR] Marvel First Alliance
« Reply #342 on: November 13, 2013, 12:30:17 PM »
WOW  :o excellent work Z. That video was awesome my only thing is omega red just floating around he should have a walking animation. I know mutant apocalypse had him just float around but with your credibility I know you can make a great walk animation for him. look at your cyclops running animation for example he never ran in mutant apocalypse... til now :thumbsup: oh one more thing will there be a Thor or vision update?  :O*D

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #343 on: November 13, 2013, 12:46:19 PM »
the same guy which did cyclops run, Maru, did vision and thor walk, and will do omegared new walk tonite

Offline therain

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Re: [BOR] Marvel First Alliance
« Reply #344 on: November 13, 2013, 12:57:28 PM »
 :o :o YES YES YES YES

Offline therain

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Re: [BOR] Marvel First Alliance
« Reply #345 on: November 13, 2013, 01:42:20 PM »
One more question Z Thor and vision has new walks I'm glad to hear that also are you considering adding magneto from mutant apocalypse as well to the game?

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #346 on: November 13, 2013, 03:02:25 PM »
guess who is doing magneto with mutant apocalypse sprites....
yeap...
same guy, Maru.

Offline therain

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Re: [BOR] Marvel First Alliance
« Reply #347 on: November 13, 2013, 04:06:01 PM »
 :o :o Z this is going to be one incredible game I can't wait my friend

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #348 on: November 14, 2013, 03:27:39 PM »
i did somes changes to storm,added bloodb' blower script to her knockback attack, added a special which freeze all screen, and i made her lighting more fast... but i dont know ... still missing something, i did a long research for wind, lighting effects.... any effect sugestions?

Offline therain

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Re: [BOR] Marvel First Alliance
« Reply #349 on: November 14, 2013, 10:44:02 PM »
Hmmmmm what about a tornado/whirlwind effect with mini electricity in the tornado/whirlwind

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