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Author Topic: C.R.O.M. The Game! World Heroes United!  (Read 11020 times)

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Offline Enso

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #175 on: January 30, 2014, 02:06:48 AM »
I like the look of that zombie soldier. :) He sure looks like he can eat people's blood to death like a vampire or probably eat the flesh.

Lando, check out the topic on LPTPW topic 'cause I posted a crazy zombie prank if you wanna take a look at it. Got pranks for ya! ;D (page 471 for LPTPW topic)


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Offline Tha Lando ( Le CROM )

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #176 on: January 31, 2014, 12:09:28 PM »
found a sheet to use and i am thinking of this one for the monster island forest/jungle stage scene. comprised the frames for animations and about to hookup this sand monster projectile attack i have to edit , add gun to one of the zombies and weapons to the cyclops monsters.  ::salute::

rising out of ground


walk (adjusted the frames for better walking animation )


slash attack


i have the frames as well for the get hit and die animations too.   :thumbsup:

one of the names pitched if not the designated name now for the enemy Organization that the players will face is called.: Bastards Assembled for Disorders in Shadows
in short: B.A.D.S. Organization :D now will have to come up with an evil insignia for them ...like Cobra has from GI joe cartoon has.  :D
« Last Edit: January 31, 2014, 12:22:32 PM by C.R.O.M - Lando: Pimpin Hobo! »

Offline O Ilusionista

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #177 on: January 31, 2014, 02:23:46 PM »
Lando, I wanna be on your game :)

Offline Tha Lando ( Le CROM )

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #178 on: January 31, 2014, 03:02:43 PM »
But of course o illu man! I was gonna hit you up and ask you that too! lol  Yo just cue me in on what you got in mind for yourself as a booster or what man. i was also gonna ask if you wanted to be a gun turrent dude in the IMTcoptership which is one of the playable vehicles in the sky gun battle stage.  :thumbsup: just let me know whats up and can get somethin going for you man. ::salute::

i added the gun and made him a bit more soldier like in appearance with his arms too. he a special ops experiment like  zombie dude so of course gotta beef him up just a tad lol. Let me know if looks cool then i can set aside for the completed sheet  walk sheet to finish the animation editing with some gun firing fx to be added. ::salute::


Offline Tha Lando ( Le CROM )

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #179 on: January 31, 2014, 07:09:47 PM »
I had got a lil feedback from Atlas on the big monster and to maybe resize its head a bit bigger. So i have a sheet of another monster as i was planning on makin the big monster a lil smaller, more add ons and also it has a bigger head which i had to do some good editing to it to make it form right.  I am still figuring should i continue with the much more bigger version or use this one . liked the arnaments and redoing them some more , just a tad and will either keep this one or restructure the bigger version and fuse it with this one and the sprite sheet so the moves will still come out fine.
new version without the seat on back


the green slobber on the other is just to see if would work for the bigger one if i plan to swap the head and other parts.. lol
i got walk, leap and  attack sprites for this to edit before thinkin of adding the rider to this or the other as the main version.

Offline Tha Lando ( Le CROM )

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #180 on: February 01, 2014, 10:34:31 AM »
got up and on a lil early today  and had to hook up something for the slect screen before i roll into some more sprite work today on some animations and stage stuff as well some TC Larry and ABR material.
here is a first version mockup i came up with. More add in for details and quality will be added.  any reasonable ideas ...roll them to me. :thumbsup:


for the BG i am thinkin of something cool can be added. have to check with some folks on that being made up to add the select screen in if liked enough and then concetrate on the finished look of it to get all coded in i figure.  ::saluteoh and there is more room for more players to be added so i can take out the logo too for those and the Boosters selection at bottom has more room as well.  :thumbsup:
« Last Edit: February 01, 2014, 01:36:55 PM by C.R.O.M - Lando: Pimpin Hobo! »

Offline Tha Lando ( Le CROM )

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #181 on: February 01, 2014, 07:15:14 PM »
a lil small sample of what DCL booster will be like:
The fonts pop up after the booster sprited version of DCL ( i already done the base look he wanted and now gonna be rolling into his actual bootser animation for when he comes on screen and snaps his fingers then teleports back out for this to happen lol)  then the fonts appear on screen first then the cockpit with DCL in it and  you the player can move side to side and when player taps the fire button ( it only fires if you tap the button for it to fire...if that can be coded to work right ) the  sprited fingers will tap the button on the controls. i have to do that quick editing for that. easy as pie for that edit. this should be funny and dang cool once done and nailed just right!  :D i added mirror dice with his name on it as well on one of the dashboard things.  ;D

quick test sample for the fonts and cockpit to appear.


once i am done the editing for the fingers and animation for the side to side movement i will show that as well. plus the finished snap of the fingers edit of DCL. Big props to DCL for the touching up on the cockpit shading for me from the rips.

Offline Tha Lando ( Le CROM )

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #182 on: February 04, 2014, 02:25:08 PM »
DCL Booster 2nd phase



to demonstrate more how this works i did a more visual of the 2nd phase of his booster (without gunshot fx of course lol )  so you can see what i mean of sorts.
After the Booster call in , which he phases in and does a finger snap and phases back out ..kinda like ole megaman does..... then the words pop up on screen and your treated to the inside view of the cockpit with DCL hands at the triggers ( just like  mvc Jin does) but with a lil added bonus, you control the actual cockpit and gun fire. your able at now to move from side to side and fire at will. can pretty much pick off the enemies you want to. i edited the thumbs as well to actuall hit the buttons to fire upon button presses as demonstrated. this will probably be one of the most unique of all the Boosters so far. once i finish the actual animation for DCL sprite which i have started a couple days ago for him and now going into the fullness of it with the way he desired the character to look for himself i will show it . I want to have thois booster as well playable for the demo this year. :thumbsup:

Offline Tha Lando ( Le CROM )

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #183 on: February 26, 2014, 11:21:16 AM »
Title screen redo:



if liked enuff then i can move on to the select screen bg to be done.  Need a good idea for it tho.  ::salute::

edit:

just a placeholder same background for now on the BG front. I will update some more on the visual of those select boxes maybe and of course the left over pink bg pixels will be edited out for the actual final BG and look of the character select screen. i am thinking a Bg image made up of the Crom headquaters building for the background image. :P

« Last Edit: February 26, 2014, 02:18:03 PM by C.R.O.M - Lando: Pimpin Hobo! »

Offline Enso

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #184 on: February 26, 2014, 06:40:28 PM »
The select screen looks nice.


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Offline Tha Lando ( Le CROM )

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #185 on: February 26, 2014, 07:50:46 PM »
 :thumbsup: ::salute:: thanx Enso. just trying to get it all started up and finalized to be coded in due time .


well since got some feedback on a suggestion by O illu, i took the liberty of going back over the BG and modifying it then add the logo slightly modified as well with it together. just a tad.
: Aight i deinterlaced, dropped the resolution down some pegs, not too much cause then it gets way off. stars start missing and the planet gets too faded. i also pixelized it a bit more and featherd the aura glow just a tad so not to lose too much quality from the previous.  This is as far as i am taking it down from the Higher resolution , i tried to go much more lower and pixelized...and it looked like a  minecraft poster. lol. So nahh not going that far down at all. lol . So this now is the balanced middle ground between both lo and high.



if total using it , i will try to soften it with logo attached just a tiny bit.  Thanx for the suggestion Illu.  :thumbsup: :)

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #186 on: February 27, 2014, 01:38:26 AM »
i wish i knew how to do stuff for mugen... crap even screenpack making and stuff would be awesome  :(

Offline Excahm

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #187 on: February 27, 2014, 08:40:50 AM »
Lando sprite a stage and ill code it :D
jk

Looks nice a bit simple atm but that background do is job very well.

@Ex-Chan: wah...

u could design one ho since u know GFX making :D

Offline Tha Lando ( Le CROM )

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #188 on: February 27, 2014, 09:42:12 AM »
Lando sprite a stage and ill code it :D
jk

Looks nice a bit simple atm but that background do is job very well.

@Ex-Chan: wah...

u could design one ho since u know GFX making :D

hey...dont say Jk... i might very well take you up on that!  :D  besides,. i got all the rips for Monster island set to be pieced and  got from Loganir his stage for him and Verz ( just waiting on their self sprites and slight animations when they got time ) in the bar as bartenders.....and they are boosters just on that stage. so far.... >:D  they will make an appearance on the demo at the end level. i just need to fix up 1 begining scene ( the Crom mansion under attack) and find a suitable stage set for the outside streets scene.  that leads up to the Loganir&Verz bar club spot.

Yeah i dont mind the simpleness of it ...for now. unless something really spazzy and flashy comes along or to mind to cook up. The actual BG for the select screen..i think we should change that. I am thinking a Bg of the Crom Mansion for the background would be nice. If you got any ideas let me know on the Character select screen Bg for that with the Crom mansion .

dang i got confused again by the chan chans avy's!  \-/o

Yeah HB you really could do one since ...well and Ex chan said. :P

Offline Excahm

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #189 on: February 27, 2014, 06:06:15 PM »
Ex-Chan's logic is pure win  :cool


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Re: C.R.O.M. The Game! World Heroes United!
« Reply #190 on: February 27, 2014, 06:46:30 PM »
Im peepin your math & science on those screenies there lando  :O*D
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Tha Lando ( Le CROM )

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #191 on: February 27, 2014, 07:34:44 PM »
Im peepin your math & science on those screenies there lando  :O*D
:cool trying bruh . Rage put me on to "feathering ' an image , so i had to take a stab at learning to do it messing around with certain tools and changing certain qualities in images without derailing from the original . I have some more clarity how certain functions of gimp tools uses are and can be done.  mostly experimenting for awhile but i got a long way to go  to get to Rage, Horouboi and Ex chan levels. I shall catch all you guys!  >:D....someday.  :D :thumbsup:

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Re: C.R.O.M. The Game! World Heroes United!
« Reply #192 on: February 27, 2014, 10:03:18 PM »
thats whats up!
Lots and lots of supers so f*ckin what

HAIL CROM!!

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