collapse

Author Topic: Mugen 1.0 Final Fight Pack  (Read 5505 times)

0 Members and 1 Guest are viewing this topic.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Mugen 1.0 Final Fight Pack
« on: October 07, 2011, 01:02:09 PM »


Haggar has a new ground pound hyper, some new sprites, and a few new poses. Like the rest his combos have been tweeked, and most notably his Spinning Larriot has additional MvC3 properties and does minor damage to himself.

Poison is completly different. If you had a chance to play her in SMvC:EoH last summer then you have an idea of her new moves. Her wips produce projectiles, her two types of spin kicks are chain-able, sha has some new sprites and new hypers. The original release was missing a lot of things such as throws, she has all those now.

Rolento also has a new hyper, throws and a lot more of his techniques from Street Fighter Alpha. Properties on his patriot circle have been changed up and his group of combos have been hightly tweeked. The Stinger is still separated into multiple parts for more versatility. I also studied videos on Rolento to find more aspects that would have been missing from the previous version.

World Warrior Arena Stage is brand new. I figured Poison needed her own stage and an arena for Street Fighter tournaments has always stuck with me. While actually making the stage I decided to make this an outdoor stage as well with fireworks and a functional giant sized screen.

Download Haggar
Download Poison
Download Rolento

Download World Warrior Arena
« Last Edit: October 08, 2011, 12:32:30 PM by Acey »



Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Mugen 1.0 Final Fight Pack
« Reply #1 on: October 07, 2011, 01:24:52 PM »
Personally I don't see the reason for the Spinning Larriot to inflict damage on yourself, but otherwise I love the updates to Haggar

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #2 on: October 07, 2011, 01:46:29 PM »
Personally I don't see the reason for the Spinning Larriot to inflict damage on yourself, but otherwise I love the updates to Haggar

In Street Fighter IV Zangief can beat the whole game on the hardest difficult doing nothing but Spinning Larriot.



Haggar in MvC3 has the same move and it's just as tuff (and MvC3 style faster). To offset the advantage and to avoid overuse the developers programmed it so it does a little damage to Hagger every time he performes the move so I decided that would be fair to add the damage the mugen version as well, since it's just as awesome!

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Mugen 1.0 Final Fight Pack
« Reply #3 on: October 07, 2011, 01:51:28 PM »
Ah. Thanks for the info Ace

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5324
  • Country: United States us
  • Last Login:April 27, 2024, 07:01:29 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #4 on: October 07, 2011, 03:24:33 PM »
Oh, I'm liking Haggar, Just did me a 28 dual hyper combo, fantastic!
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline Orochi Gill

  • Club Syndicate Admin
  • *
  • Posts: 504
  • Country: United States us
  • Last Login:July 23, 2022, 10:53:52 PM
  • Best. Ever.
    • Call HOH SIS right now!
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #5 on: October 07, 2011, 03:49:59 PM »
Personally I don't see the reason for the Spinning Larriot to inflict damage on yourself

It did this in Final Fight, like Guy's and Cody's jump+attack special moves did (both had a spinning jump kick).
I am the Phantom of the Bates Motel

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #6 on: October 07, 2011, 04:06:25 PM »
It did this in Final Fight, like Guy's and Cody's jump+attack special moves did (both had a spinning jump kick).

Very good point, I had completely forgotten about that. I was just copying MvC3.

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: Mugen 1.0 Final Fight Pack
« Reply #7 on: October 07, 2011, 05:14:15 PM »
Funny I just downloaded the old one Haggar yesterday, mainly because i wanted to use your pipe attack coding.  I'll test it out later.  

EDIT: Almost forgot, can you check the normal hitspark, it has a missing spark in the animation.

A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #8 on: October 07, 2011, 05:30:41 PM »
Funny I just downloaded the old one Haggar yesterday, mainly because i wanted to use your pipe attack coding.  I'll test it out later.  

EDIT: Almost forgot, can you check the normal hitspark, it has a missing spark in the animation.



Wow, you saw one missing frame in the normal hit spark, great job, updated!

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: Mugen 1.0 Final Fight Pack
« Reply #9 on: October 07, 2011, 05:32:49 PM »
Wow, you saw one missing frame in the normal hit spark, great job, updated!

lol.  Yeah I thought there was a bug where he was getting hit twice but it was actually a missing frame  :D
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline ATiC3

  • Cryomancer
  • MUGEN Content Architect
  • *****
  • Posts: 4643
  • Country: United States us
  • Last Login:February 04, 2024, 12:00:37 AM
  • "Why not fight for Earthrealm?"
    • My Creations
Re: Mugen 1.0 Final Fight Pack
« Reply #10 on: October 08, 2011, 03:07:00 AM »
I will download Rolento... WITH HONOR! ::salute:: ::salute::
 

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #11 on: October 08, 2011, 10:43:09 AM »
that poison is horrible

Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • ****
  • Posts: 2963
  • Last Login:July 04, 2018, 10:39:08 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #12 on: October 08, 2011, 10:52:48 AM »

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #13 on: October 08, 2011, 11:04:33 AM »
Why?

no winpose, bad attacks, bad hypers, bad voice, have you seen the one of street fighter vs tekken? that is a good poison



0:33

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Mugen 1.0 Final Fight Pack
« Reply #14 on: October 08, 2011, 11:15:06 AM »
no winpose, bad attacks, bad hypers, bad voice, have you seen the one of street fighter vs tekken? that is a good poison



0:33
Well he can't make Poison based on SFvTK since, ya know, IT'S NOT BEEN RELEASED YET. Plus what's wrong with the voice he used?

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #15 on: October 08, 2011, 11:35:52 AM »
no winpose, bad attacks, bad hypers, bad voice, have you seen the one of street fighter vs tekken? that is a good poison

Let me correct your english, 4 winposes, well thought out attacks, strategic hypers and so much fun!

Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • ****
  • Posts: 2963
  • Last Login:July 04, 2018, 10:39:08 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #16 on: October 08, 2011, 12:28:17 PM »
no winpose, bad attacks, bad hypers, bad voice

0:33

Define bad.
If you are going to give 'criticism' at least actually give criticism.

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #17 on: October 08, 2011, 02:36:08 PM »
Well he can't make Poison based on SFvTK since, ya know, IT'S NOT BEEN RELEASED YET. Plus what's wrong with the voice he used?
  :-@

the video shows enough supers and normal attacks for a creation, and poison had never been released in an original game, what made her opened for all attacks someone could add, and her voice looks like an old game version

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Mugen 1.0 Final Fight Pack
« Reply #18 on: October 08, 2011, 02:40:48 PM »
  :-@

the video shows enough supers and normal attacks for a creation, and poison had never been released in an original game, what made her opened for all attacks someone could add, and her voice looks like an old game version
Well if you REALLY want a SFvTK Poison, why don't YOU make it?  :-w

Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • ****
  • Posts: 2963
  • Last Login:July 04, 2018, 10:39:08 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #19 on: October 08, 2011, 02:45:04 PM »
What is wrong with her attacks? Sometimes a move for move conversion is worse than an original. For example Acey's Arthur v MvC3 Arthur, Acey wins by 10 miles.

So besides a punch-for-punch kick-for-kick TvC conversion what is wrong with Poison?

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #20 on: October 08, 2011, 08:33:03 PM »
Well if you REALLY want a SFvTK Poison, why don't YOU make it?  :-w

pal if i really were good at creating characters, you would see lots and lots of them

Let me correct your english, 4 winposes, well thought out attacks, strategic hypers and so much fun!
why don't i see any winpose when i win a battle? why does her keep in the stance? and don't you dare correct my english, i know that i write english very good
 Trolling. You keep saying the character is bad, yet you wont really say how. Its like you didnt even download it to try it. No need to get grouchy at one of the admins and other fourm members.

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Mugen 1.0 Final Fight Pack
« Reply #21 on: October 08, 2011, 08:57:04 PM »
pal if i really were good at creating characters, you would see lots and lots of them
Then team up with a good coder or whatever. Don't hate on IMT's releases just because they aren't the way YOU wanted them to be

Offline Yun0

  • Infinity Regular
  • ****
  • Posts: 743
  • Last Login:January 04, 2020, 09:50:43 PM
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #22 on: October 08, 2011, 09:31:49 PM »
that poison is horrible

gosh... this f**k*** troll again... sorry for the bad word (IMT, not Macaulyn)
just keep the good work Acey, don´t feel offended by someone that can´t even make a single sprite, and like i said, he's really a troll, so why don´t everyone keep on topic
 :thumbsup:



Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • ****
  • Posts: 2963
  • Last Login:July 04, 2018, 10:39:08 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #23 on: October 08, 2011, 09:42:41 PM »
It wouldn't be as bad if he just explained. Its not going to bother anybody, just an 'opinion'.

Offline catman7622

  • Initiate
  • **
  • Posts: 38
  • Last Login:February 20, 2014, 04:07:25 PM
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #24 on: October 09, 2011, 03:50:02 AM »
ok, very stupid question. would this haggar work on the old mugen?

Offline NX-MEN

  • Infinite Loyalist
  • *****
  • Posts: 2765
  • Country: Cyprus cy
  • Last Login:January 06, 2019, 11:31:38 AM
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #25 on: October 09, 2011, 05:20:52 AM »
ok, very stupid question. would this haggar work on the old mugen?

Yes if u make a patch!
 

Offline thunderjoy11

  • Initiate
  • **
  • Posts: 22
  • Last Login:February 05, 2020, 01:28:39 PM
Re: Mugen 1.0 Final Fight Pack
« Reply #26 on: October 09, 2011, 06:34:40 AM »
Yes if u make a patch!


 Hello everyone. How can I make that patch? Haggar does not work in my MUGEN version.

Thanks in advance.

Offline C.R.O.M.-Mugen-Ninja

  • The One And Only Ninja
  • Infinity Regular
  • ****
  • Posts: 500
  • Country: Norway no
  • Last Login:March 06, 2023, 09:49:01 AM
  • The Ninja is never gone ~
Re: Mugen 1.0 Final Fight Pack
« Reply #27 on: October 09, 2011, 07:57:26 AM »
Hey. just download a Mugen 1.0  while keeping your WinMugen... then you have both Winmugen which alots of u are still in love with (I like win mugen too but also 1.0) and a Mugen 1.0 which IMO is the best of the best, very easy to browse the stages if there are alot hehe, so my advice to you all... get Mugen 1.0 and keep WinMugen too.. then there is no one that needs a patch...
For many years, Mugen has been a passion to the Ninja, and still today it is. From 09' n' til this day ~

Keep fighting, keep struggling, keep creating, and have fun ~

Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • ****
  • Posts: 2963
  • Last Login:July 04, 2018, 10:39:08 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #28 on: October 09, 2011, 09:39:19 AM »
The title is "Mugen 1.0 Final Fight Pack".

I can't think of a single reason besides a Hi-Res SP (which in 1.0 could be an HD SP instead) to keep WM.

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Mugen 1.0 Final Fight Pack
« Reply #29 on: October 09, 2011, 12:35:54 PM »
I know, why do people refuse to upgrade?

Offline Tha Lando ( Le CROM )

  • The coming return of the Omega Erro Sennin of CROM!
  • IMT Content Architect
  • *
  • Posts: 6415
  • Country: United States us
  • Last Login:October 25, 2023, 02:55:48 PM
  • The King Crom. Sprite HD Artist
    • Crom Interactive
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #30 on: October 09, 2011, 01:07:22 PM »
i wondered that too. i read alot peoples reasons like losing all their low res custom spks and alot of their characters dont work in 1.0 . plus kinda crazy porting over 3000 character roster from old wm to 1.0 . is there a 1.0 spk that can hold that many made yet ?  :-??. i made the switch immediately to 1.0  :D.  1.0 is better for me anyway and i havent had any issues putting in old characters.

Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • ****
  • Posts: 2963
  • Last Login:July 04, 2018, 10:39:08 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #31 on: October 09, 2011, 01:15:04 PM »
Almost all chars work on 1.0, and the ones who don't are a 5 min fix, or already have an update. All Low-Res stuff works perfectly.

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Mugen 1.0 Final Fight Pack
« Reply #32 on: October 09, 2011, 04:07:52 PM »
I agree. It shouldn't take more than 5 min or so to upgrade

Offline Tha Lando ( Le CROM )

  • The coming return of the Omega Erro Sennin of CROM!
  • IMT Content Architect
  • *
  • Posts: 6415
  • Country: United States us
  • Last Login:October 25, 2023, 02:55:48 PM
  • The King Crom. Sprite HD Artist
    • Crom Interactive
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #33 on: October 09, 2011, 05:07:49 PM »
same here. i have several low res stages on mine. hi res ones look so good on1.0 @-).

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5324
  • Country: United States us
  • Last Login:April 27, 2024, 07:01:29 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #34 on: October 13, 2011, 09:59:01 PM »
Poison can backflip infinitely (QCB-K) in the air, intentional?

Haggar attacks like way to fast for someone with that much muscle on him no? His attack speed should be a bit slower, closer to Hulks?
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #35 on: October 13, 2011, 10:04:30 PM »
Poison can backflip infinitely (QCB-K) in the air, intentional?

Haggar attacks like way to fast for someone with that much muscle on him no?

Unintentional, it's kind of cool but worthless (except to avoid a ground hyper a little too well) so I think I'll fix it.

I am comfortable with Hagar's speed, I assume you're talking about his normal combos.

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5324
  • Country: United States us
  • Last Login:April 27, 2024, 07:01:29 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #36 on: October 13, 2011, 10:06:53 PM »
yeah, his combos.
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #37 on: October 13, 2011, 10:23:30 PM »
updated Poison and Banshee, Spiderman will take a lot more testing to get the combo count right.

Offline catman7622

  • Initiate
  • **
  • Posts: 38
  • Last Login:February 20, 2014, 04:07:25 PM
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #38 on: October 19, 2011, 03:17:15 AM »
id like to upgrade, but for the game i am working on i cant use a screenpack i want. mvc, mvc2, or mvc3 is what i need. the new mugen will not fuction properly.

Offline alekesam

  • New Member
  • *
  • Posts: 3
  • Last Login:November 15, 2011, 02:15:00 PM
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #39 on: October 20, 2011, 07:59:36 AM »
i wondered that too. i read alot peoples reasons like losing all their low res custom spks and alot of their characters dont work in 1.0 . plus kinda crazy porting over 3000 character roster from old wm to 1.0 . is there a 1.0 spk that can hold that many made yet ?  :-??. i made the switch immediately to 1.0  :D.  1.0 is better for me anyway and i havent had any issues putting in old characters.

That was my reasoning as well.  I just got into Mugen barely three months ago and I started out with winmugen and quickly racked up a thousand characters.  I didn't want to have to port them up to 1.0.  I think the reason everyone thinks that the old characters won't work on 1.0 is because Elecbytes' own website says they won't.  It wasn't until I came here that I found out that all the old characters will actually work on here.  I gladly upgraded to 1.0 because 1.0 is super stable...I can make it through a game and the music, stages, and characters all work.  Woohoo!  Looks clean.  Now that I'm on a specific mugen, I'm more inclined to actually try to make something, possibly stages to get my feet wet and then characters.

Offline davismaximus

  • Initiate
  • **
  • Posts: 113
  • Last Login:January 02, 2015, 12:49:27 AM
Re: Mugen 1.0 Final Fight Pack
« Reply #40 on: October 27, 2011, 03:33:30 PM »
Haggar feedback/suggestions:

-Voice is a little low.  I think this was mentioned before, but this goes for most of these 1.0 releases.
-Dizzy sprites could use some work, it looks like he shrinks about a foot.
-Arm during his grab looks unnatural.  I did a quick edit if you would like to use it.
(click to show/hide)
-CLSNs are overcomplicated on pretty much all animations.  Also, the red CLSN should be inside a blue CLSN during basic attacks (unless a weapon is involved).
-Pick Up Pipe/Throw Pipe needs some cooldown time.  You can pick up another pipe while the one you just threw is still in the air, making it too easy to spam.
-Can't taunt while holding the pipe.
-Spinning Lariat could use a sound, both the special and hyper version.
-Throws could use directional awareness.  I know I mentioned this in another thread, but it is more prevalent here.
-Atomic Spinning Piledriver happens too quickly.  There should be a superpause before he grabs the opponent.
-Atomic Fists lacks a certain "oomph" to most hypers.  Maybe a few extra hits before the explosion and some envshake could help.
-Intro where he smashes the barrels has sprite priority over foreground objects in stages.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #41 on: October 27, 2011, 03:42:53 PM »
Good stuff! So... the throws have directional awareness, don't they? I just want to make sure we're talking about the same thing when you say directional awareness, you press a direction while throwing and he throws that direction, right?

Offline Tazzer

  • Forum Member
  • ***
  • Posts: 436
  • Last Login:June 15, 2018, 06:39:36 PM
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #42 on: October 27, 2011, 03:46:35 PM »
Nope, after he grabs, you're not able to choose which direction he slams them.  You can walk backwards or forwards though. 

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Mugen 1.0 Final Fight Pack
« Reply #43 on: October 27, 2011, 03:49:44 PM »
Nope, after he grabs, you're not able to choose which direction he slams them.  You can walk backwards or forwards though. 

Just tested, you're absolutely right, you have to slam twice in a chain to change direction, I know a bunch of chars have that due to preference but I should certaintly make sure Haggar, a grappler, gives you that choice.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

April 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
[28] 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal