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Author Topic: Mugen 1.0 Final Fight Pack  (Read 5507 times)

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Offline Acey

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Mugen 1.0 Final Fight Pack
« on: October 07, 2011, 01:02:09 PM »


Haggar has a new ground pound hyper, some new sprites, and a few new poses. Like the rest his combos have been tweeked, and most notably his Spinning Larriot has additional MvC3 properties and does minor damage to himself.

Poison is completly different. If you had a chance to play her in SMvC:EoH last summer then you have an idea of her new moves. Her wips produce projectiles, her two types of spin kicks are chain-able, sha has some new sprites and new hypers. The original release was missing a lot of things such as throws, she has all those now.

Rolento also has a new hyper, throws and a lot more of his techniques from Street Fighter Alpha. Properties on his patriot circle have been changed up and his group of combos have been hightly tweeked. The Stinger is still separated into multiple parts for more versatility. I also studied videos on Rolento to find more aspects that would have been missing from the previous version.

World Warrior Arena Stage is brand new. I figured Poison needed her own stage and an arena for Street Fighter tournaments has always stuck with me. While actually making the stage I decided to make this an outdoor stage as well with fireworks and a functional giant sized screen.

Download Haggar
Download Poison
Download Rolento

Download World Warrior Arena
« Last Edit: October 08, 2011, 12:32:30 PM by Acey »



Offline HyperVoiceActing

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Re: Mugen 1.0 Final Fight Pack
« Reply #1 on: October 07, 2011, 01:24:52 PM »
Personally I don't see the reason for the Spinning Larriot to inflict damage on yourself, but otherwise I love the updates to Haggar

Offline Acey

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Re: Mugen 1.0 Final Fight Pack
« Reply #2 on: October 07, 2011, 01:46:29 PM »
Personally I don't see the reason for the Spinning Larriot to inflict damage on yourself, but otherwise I love the updates to Haggar

In Street Fighter IV Zangief can beat the whole game on the hardest difficult doing nothing but Spinning Larriot.



Haggar in MvC3 has the same move and it's just as tuff (and MvC3 style faster). To offset the advantage and to avoid overuse the developers programmed it so it does a little damage to Hagger every time he performes the move so I decided that would be fair to add the damage the mugen version as well, since it's just as awesome!

Offline HyperVoiceActing

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Re: Mugen 1.0 Final Fight Pack
« Reply #3 on: October 07, 2011, 01:51:28 PM »
Ah. Thanks for the info Ace

Offline Jelux Da Casual

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Re: Mugen 1.0 Final Fight Pack
« Reply #4 on: October 07, 2011, 03:24:33 PM »
Oh, I'm liking Haggar, Just did me a 28 dual hyper combo, fantastic!
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Offline Orochi Gill

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Re: Mugen 1.0 Final Fight Pack
« Reply #5 on: October 07, 2011, 03:49:59 PM »
Personally I don't see the reason for the Spinning Larriot to inflict damage on yourself

It did this in Final Fight, like Guy's and Cody's jump+attack special moves did (both had a spinning jump kick).
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Offline Acey

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Re: Mugen 1.0 Final Fight Pack
« Reply #6 on: October 07, 2011, 04:06:25 PM »
It did this in Final Fight, like Guy's and Cody's jump+attack special moves did (both had a spinning jump kick).

Very good point, I had completely forgotten about that. I was just copying MvC3.

Offline A!

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Re: Mugen 1.0 Final Fight Pack
« Reply #7 on: October 07, 2011, 05:14:15 PM »
Funny I just downloaded the old one Haggar yesterday, mainly because i wanted to use your pipe attack coding.  I'll test it out later.  

EDIT: Almost forgot, can you check the normal hitspark, it has a missing spark in the animation.

A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Acey

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Re: Mugen 1.0 Final Fight Pack
« Reply #8 on: October 07, 2011, 05:30:41 PM »
Funny I just downloaded the old one Haggar yesterday, mainly because i wanted to use your pipe attack coding.  I'll test it out later.  

EDIT: Almost forgot, can you check the normal hitspark, it has a missing spark in the animation.



Wow, you saw one missing frame in the normal hit spark, great job, updated!

Offline A!

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Re: Mugen 1.0 Final Fight Pack
« Reply #9 on: October 07, 2011, 05:32:49 PM »
Wow, you saw one missing frame in the normal hit spark, great job, updated!

lol.  Yeah I thought there was a bug where he was getting hit twice but it was actually a missing frame  :D
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline ATiC3

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Re: Mugen 1.0 Final Fight Pack
« Reply #10 on: October 08, 2011, 03:07:00 AM »
I will download Rolento... WITH HONOR! ::salute:: ::salute::
 

Offline Macaulyn97

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Re: Mugen 1.0 Final Fight Pack
« Reply #11 on: October 08, 2011, 10:43:09 AM »
that poison is horrible

Offline SanjiSasuke

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Re: Mugen 1.0 Final Fight Pack
« Reply #12 on: October 08, 2011, 10:52:48 AM »

Offline Macaulyn97

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Re: Mugen 1.0 Final Fight Pack
« Reply #13 on: October 08, 2011, 11:04:33 AM »
Why?

no winpose, bad attacks, bad hypers, bad voice, have you seen the one of street fighter vs tekken? that is a good poison



0:33

Offline HyperVoiceActing

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Re: Mugen 1.0 Final Fight Pack
« Reply #14 on: October 08, 2011, 11:15:06 AM »
no winpose, bad attacks, bad hypers, bad voice, have you seen the one of street fighter vs tekken? that is a good poison



0:33
Well he can't make Poison based on SFvTK since, ya know, IT'S NOT BEEN RELEASED YET. Plus what's wrong with the voice he used?

Offline Acey

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Re: Mugen 1.0 Final Fight Pack
« Reply #15 on: October 08, 2011, 11:35:52 AM »
no winpose, bad attacks, bad hypers, bad voice, have you seen the one of street fighter vs tekken? that is a good poison

Let me correct your english, 4 winposes, well thought out attacks, strategic hypers and so much fun!

Offline SanjiSasuke

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Re: Mugen 1.0 Final Fight Pack
« Reply #16 on: October 08, 2011, 12:28:17 PM »
no winpose, bad attacks, bad hypers, bad voice

0:33

Define bad.
If you are going to give 'criticism' at least actually give criticism.

Offline Macaulyn97

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Re: Mugen 1.0 Final Fight Pack
« Reply #17 on: October 08, 2011, 02:36:08 PM »
Well he can't make Poison based on SFvTK since, ya know, IT'S NOT BEEN RELEASED YET. Plus what's wrong with the voice he used?
  :-@

the video shows enough supers and normal attacks for a creation, and poison had never been released in an original game, what made her opened for all attacks someone could add, and her voice looks like an old game version

Offline HyperVoiceActing

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Re: Mugen 1.0 Final Fight Pack
« Reply #18 on: October 08, 2011, 02:40:48 PM »
  :-@

the video shows enough supers and normal attacks for a creation, and poison had never been released in an original game, what made her opened for all attacks someone could add, and her voice looks like an old game version
Well if you REALLY want a SFvTK Poison, why don't YOU make it?  :-w

Offline SanjiSasuke

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Re: Mugen 1.0 Final Fight Pack
« Reply #19 on: October 08, 2011, 02:45:04 PM »
What is wrong with her attacks? Sometimes a move for move conversion is worse than an original. For example Acey's Arthur v MvC3 Arthur, Acey wins by 10 miles.

So besides a punch-for-punch kick-for-kick TvC conversion what is wrong with Poison?

Offline Macaulyn97

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Re: Mugen 1.0 Final Fight Pack
« Reply #20 on: October 08, 2011, 08:33:03 PM »
Well if you REALLY want a SFvTK Poison, why don't YOU make it?  :-w

pal if i really were good at creating characters, you would see lots and lots of them

Let me correct your english, 4 winposes, well thought out attacks, strategic hypers and so much fun!
why don't i see any winpose when i win a battle? why does her keep in the stance? and don't you dare correct my english, i know that i write english very good
 Trolling. You keep saying the character is bad, yet you wont really say how. Its like you didnt even download it to try it. No need to get grouchy at one of the admins and other fourm members.

Offline HyperVoiceActing

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Re: Mugen 1.0 Final Fight Pack
« Reply #21 on: October 08, 2011, 08:57:04 PM »
pal if i really were good at creating characters, you would see lots and lots of them
Then team up with a good coder or whatever. Don't hate on IMT's releases just because they aren't the way YOU wanted them to be

Offline Yun0

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Re: Mugen 1.0 Final Fight Pack
« Reply #22 on: October 08, 2011, 09:31:49 PM »
that poison is horrible

gosh... this f**k*** troll again... sorry for the bad word (IMT, not Macaulyn)
just keep the good work Acey, don´t feel offended by someone that can´t even make a single sprite, and like i said, he's really a troll, so why don´t everyone keep on topic
 :thumbsup:



Offline SanjiSasuke

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Re: Mugen 1.0 Final Fight Pack
« Reply #23 on: October 08, 2011, 09:42:41 PM »
It wouldn't be as bad if he just explained. Its not going to bother anybody, just an 'opinion'.

Offline catman7622

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Re: Mugen 1.0 Final Fight Pack
« Reply #24 on: October 09, 2011, 03:50:02 AM »
ok, very stupid question. would this haggar work on the old mugen?

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