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Author Topic: how do I add helpers? *PART 2*  (Read 499 times)

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Offline 2dgameplay

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how do I add helpers? *PART 2*
« on: September 18, 2007, 09:13:28 PM »
I NEED HELP K

THIS  is da call help thing did
i do it right

[StateDef 3500]
type = S
movetype = A
physics = S
juggle = 0
anim = 3000
ctrl = 0

[State 3500, Helper]
type = Helper
trigger1 = time = 3
ID = 3000
pos = -55,0
postype = back
stateno = 3000
helpertype = normal
name = "DARK HOLE"
keyctrl = 0
ownpal = 1
supermovetime = 1

[State 3500, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

but what abot the action of helper
this is action of helper with every thing 0 or blank

[Statedef 10000]
type = S
movetype = I
physics = N
anim = 0
velset = 4.7,0
ctrl = 0

[State 10000, 1]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 10003

[State 10000, 2]
type = sprpriority
trigger1 = Time = 0
value = 9999999

[State 10000, 4]
type = ChangeState
trigger1 = RootDist X <= -30
value = 10002

[State 10000, 5]
type = VelSet
trigger1 = RootDist X <= -30
x = 0
y = 0

[Statedef 10002]
type = S
movetype = A
physics = S
anim = 0
velset = 0,0
ctrl = 0

[State 10002, som]
type = playsnd
trigger1 = AnimElem = 1
value = valordosom

[State 10002, 1]
type = Projectile
trigger1 = AnimElem =
projanim =
projhitanim =
projhits = 20
projmisstime = 4
projshadow = -1
projpriority = 30
projremovetime = 150
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projid = 6004
velocity = 0.001
offset = 0,15
attr = S, HP
damage =
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 1,5
hitsound   = 5,2
sparkxy = 500,500
guardsound = 6,0
ground.type = High
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -10,-2
air.animtype = Back
air.velocity = -10,-2
air.recover = 0
air.fall = 1
down.velocity = -10
down.hittime = 30
down.bounce = 1
fall = 1
fall.recover = 0

[State 10002, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 10001

[Statedef 10001]
type = S
movetype = I
physics = N
anim = 0
velset = -4.7,0

[State 10001, 1]
type = Veladd
trigger1 = Time > 0
x = 0
y = 0

[State 10001, win]
type = ChangeState
trigger1 = win = 1
value = 10006

[State 10001, lose]
type = ChangeState
trigger1 = Lose = 1
value = 10007

[State 10001, 3]
type = DestroySelf
trigger1 = BackEdgeBodyDist < -35

[Statedef 10003]
type = A
movetype = I
physics = N
anim = 0
velset = -4,-4,0

[State 10003, 1]
type = Gravity
trigger1 = time >= 0

[State 10003, 2]
type = ChangeState
trigger1 = Pos Y >= -1
trigger1 = Pos Y > 0
value = 10004

[Statedef 10004]
type = S
movetype = I
physics = N
anim =
velset = 0,0

[State 10004, 1]
type = Gravity
trigger1 = Time >= 32

[State 10004, 2]
type = ChangeState
trigger1 = animTime = 0
value = 10005

[Statedef 10005]
type = S
movetype = I
physics = N
anim =
velset = 0,0

[State 10005, 2]
type = ChangeState
trigger1 = animTime = 0
value = 10001

[Statedef 10006]
type = S
movetype = I
physics = N
anim =
velset = 0,0

[State 10006, 1]
type = DestroySelf
trigger1 = animTime = 0

[Statedef 10007]
type = S
movetype = I
physics = N
anim =
velset = 0,0

[State 10007, 1]
type = DestroySelf
trigger1 = animTime = 0



Offline shootYr.

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Re: how do I add helpers? *PART 2*
« Reply #1 on: September 20, 2007, 12:57:00 PM »
....Whats The Problem?
Im sure that code would work.

Offline Fallen_Angel

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Re: how do I add helpers? *PART 2*
« Reply #2 on: September 20, 2007, 12:59:32 PM »
2dgameplay these is the mistake  stateno = 3000 you haven made the statedef 3000


sig made by shullbocka

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