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Author Topic: Harley Quinn -Redux-  (Read 10322 times)

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Offline alex87

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Re: Harley Quinn -Redux-
« Reply #25 on: July 25, 2010, 08:04:12 AM »
i LOVE this version O.O oh my GOD... i cant wait *-*

Offline .Batzarro.

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Re: Harley Quinn -Redux-
« Reply #26 on: September 02, 2010, 03:36:43 AM »
Thanks, all.



I'd show all the weapons in action but there's that little thing about me not being able to code that's keeping me from it. At least I'm showing off three of her weapons and a bit of an intro. Btw, Jason Todd is being worked on by pretty much all of the Unlimited with Sei/Int leading it. He is well on his way, believe you me.

Love how Harley is looking Batz. Oh and I've been meaning to ask you, looking at your new sig are you working on pockets of Harl, Bane and Scarcrow or did ya make those just for fun? either way I like them
Thanks. Those sprites in my sig are just for fun though. They're just pocket versions of all my real WIPs.

i'm glad you're using lilith as well in your bases . I mentioned that to you on her first run a while back lol!! keep up the good work  :thumbsup: you can put some win poses with the creeper for comic relief lol just kidding :) can't wait to see her in action!!
Thanks. Think I remember you mentioning Lilith back then but it's all a blur. XD As for Creeper, chances are I won't include him in there. I'm trying to stay away from including any other characters in this but I did have an idea for a win pose including him. So, there is a maybe on that.

Awesome Harley Batzarro she looks great well done =D> and good luck with Rhino as well

I had some ideas for him on this page as well by the way like intros and winposes I dont know if you got them or not :-??

http://www.infinitymugenteam.com/Forum_345/index.php?topic=23393.135

just thought I should mention it just in case :)
Thanks. I did look at the stuff and pretty much everything for Rhino is set already. It's just up to the coder at this point, nothing else I can do.

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Offline HyperVoiceActing

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Re: Harley Quinn -Redux-
« Reply #27 on: September 02, 2010, 11:02:20 AM »
Man I SOOOO can't wait for this version.

Offline .Batzarro.

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Re: Harley Quinn -Redux-
« Reply #28 on: September 02, 2010, 05:00:46 PM »
Much appreciated. She's coming along quite smoothly so far. Though, some animations are quite killer to put together just right.

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Offline ThunderWave

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Re: Harley Quinn -Redux-
« Reply #29 on: September 02, 2010, 06:33:42 PM »
a really great wip man! ;)

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Re: Harley Quinn -Redux-
« Reply #30 on: September 02, 2010, 06:47:09 PM »
Good to see that you managed to get the hammer animation that you were after. Fantastic sprites full of character (although she has green teeth and eyes, I'm assuming palette separation when spriting)

The pogo stick looks like fun  ;D

Offline .Batzarro.

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Re: Harley Quinn -Redux-
« Reply #31 on: September 02, 2010, 06:54:20 PM »
a really great wip man! ;)
Thanks, man. :)

Good to see that you managed to get the hammer animation that you were after. Fantastic sprites full of character (although she has green teeth and eyes, I'm assuming palette separation when spriting)

The pogo stick looks like fun  ;D
Oh man, that mallet swing animation was helllllll to put together. Like four or five bases went into it, a lot of resizing, completely respriting, and even scratch work. Not to mention I'm not even done with it yet. Just missing some good blur FXs on the mallet itself and recover sprites from it.

Yea, missed the recoloring of the teeth/eyes, didn't notice 'til you mentioned it. >.< Made them that way as there's times where they blend far too easily into the face make-up.

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Offline Shadow_p3

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Re: Harley Quinn -Redux-
« Reply #32 on: September 28, 2010, 05:13:38 PM »
Wow, I have to admit that the first time I saw her, I didn't like her at all  :-[

But I see you have been working really hard on her, and you have done an excellent job with this Harley.

She's my favorite DC villain, and I know I'll love to play with this version.

Good Luck

See ya' (y)

Offline .Batzarro.

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Re: Harley Quinn -Redux-
« Reply #33 on: January 10, 2012, 02:40:00 AM »

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Offline Rage

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Re: Harley Quinn -Redux-
« Reply #34 on: January 10, 2012, 03:25:18 AM »

oh yes my baby girl  =P~ I love the animation. Its nice, smooth, gotta dimension, and perspective. The the thing you want to work on her her physical dimensions. I'm so happy you redid sprites Harley to make her more accurate. You got her petite size and it make rage drool. But worth this animation you need to make sure that her body type remains the size. Doing the spin/ twist I can see the other base quit well. Her hip spread  this Beyonce thing lol. But yeah her hips are too wide. Address this and it will be excellent.  ::salute::

After a second look I think I replied to quickly. I do see some growth in her waist and booty lol but its nothing major. And again not because she's my favorite character but because of the A+++ work. That animation is beautiful. Its works like these with that beautiful flow that keeps me interested in mugen. Thank you sir.  =D>

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Offline HyperVoiceActing

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Re: Harley Quinn -Redux-
« Reply #35 on: January 10, 2012, 07:29:44 AM »
Love that intro animation.  :thumbsup:

Offline Tha Lando ( Le CROM )

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Re: Harley Quinn -Redux-
« Reply #36 on: January 10, 2012, 08:02:21 AM »
your Harley is looking great Bro Batzarro. :thumbsup:

Offline .Batzarro.

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Re: Harley Quinn -Redux-
« Reply #37 on: January 10, 2012, 04:11:43 PM »
Thanks, guys.

oh yes my baby girl  =P~ I love the animation. Its nice, smooth, gotta dimension, and perspective. The the thing you want to work on her her physical dimensions. I'm so happy you redid sprites Harley to make her more accurate. You got her petite size and it make rage drool. But worth this animation you need to make sure that her body type remains the size. Doing the spin/ twist I can see the other base quit well. Her hip spread  this Beyonce thing lol. But yeah her hips are too wide. Address this and it will be excellent.  ::salute::

After a second look I think I replied to quickly. I do see some growth in her waist and booty lol but its nothing major. And again not because she's my favorite character but because of the A+++ work. That animation is beautiful. Its works like these with that beautiful flow that keeps me interested in mugen. Thank you sir.  =D>
Thanks, man. Appreciate all the words and support. Yeah, the biggest problem I have is getting the right shape and feel of her body when I mix up bases. I'd much rather completely re-shade sprites than shape them out. Think I'm doing a decent job of it so far but we'll have to see where the final product lands.

Anyways, since you seem to love her as much as I do, giving you a chance to pick what I show next. Could be something new, something shown in a screen shot, something that still needs work, or anything at all really. You decide based on picking one of these smileys. Each assigned to an anim.

=P~ ;) ~:> =D> :D :|

Just to further entertain, I have a certain order set up. Pick the right first one, I'll show the anim, nothing gets eliminated, and you pick again. Don't pick the right one that starts it off and I eliminate the anim that should have been next in line. Just a chance game here 'cause I'm bored. All in all I'll end up showing three anims at least but if all goes perfect I show six. Have fun.

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Offline HyperVoiceActing

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Re: Harley Quinn -Redux-
« Reply #38 on: January 10, 2012, 04:13:55 PM »
Ooh this should be interesting.

Um ... the clapping face

 =D>
« Last Edit: January 10, 2012, 05:45:36 PM by Acey »

Offline Rage

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Re: Harley Quinn -Redux-
« Reply #39 on: January 12, 2012, 05:37:57 PM »
mmmm i say =P~

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Offline .Batzarro.

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Re: Harley Quinn -Redux-
« Reply #40 on: January 13, 2012, 03:23:47 PM »

Unfinished anim.

What's left: ~:> :D =D> :|
Pick again, Rage.
« Last Edit: January 13, 2012, 04:23:57 PM by .Batzarro. »

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Re: Harley Quinn -Redux-
« Reply #41 on: January 13, 2012, 04:20:49 PM »
 ~:>

Offline HyperVoiceActing

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Re: Harley Quinn -Redux-
« Reply #42 on: January 13, 2012, 04:56:24 PM »
Looks real good Batz.

Offline Rage

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Re: Harley Quinn -Redux-
« Reply #43 on: January 13, 2012, 05:39:56 PM »
arg! i dont know what to choose  :-SS

 :|

looking good with that bum bump. lol

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Re: Harley Quinn -Redux-
« Reply #44 on: January 13, 2012, 08:12:46 PM »
Anyways, since you seem to love her as much as I do, giving you a chance to pick what I show next. Could be something new, something shown in a screen shot, something that still needs work, or anything at all really. You decide based on picking one of these smileys. Each assigned to an anim.

=P~ ;) ~:> =D> :D :|

Just to further entertain, I have a certain order set up. Pick the right first one, I'll show the anim, nothing gets eliminated, and you pick again. Don't pick the right one that starts it off and I eliminate the anim that should have been next in line. Just a chance game here 'cause I'm bored. All in all I'll end up showing three anims at least but if all goes perfect I show six. Have fun.
This is an awesome way to show a WIP. :thumbsup:

Offline .Batzarro.

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Re: Harley Quinn -Redux-
« Reply #45 on: January 14, 2012, 03:57:08 AM »
Thanks, guys.


It's very passable as is but know it needs a good amount of work still. You'll probably recognize the kick from Arkham City and Asylum.. Or WWE..

What's left: :D =D>
Unfortunately you didn't hit the next one in line, Rage. This time it's a 50/50 shot though of getting to see the final two anims.

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Offline dev.

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Re: Harley Quinn -Redux-
« Reply #46 on: January 14, 2012, 05:56:10 AM »
great work ,man.looks amazing

Offline HyperVoiceActing

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Re: Harley Quinn -Redux-
« Reply #47 on: January 14, 2012, 01:30:21 PM »
I like that kick. I also think there should be a chance of the move being countered, since it's always countered whenever she does it in the Arkham games

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Re: Harley Quinn -Redux-
« Reply #48 on: January 14, 2012, 01:36:35 PM »
I love that animation, congratulations Batzarro your sprites skills are amazing!!! eh eh :o

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Re: Harley Quinn -Redux-
« Reply #49 on: January 17, 2012, 05:28:04 PM »
You're doing  a really greta job with the animations Batzarro! I love the details in the palette too.

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