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Author Topic: Marvel Vs Capcom: Eternity of Heroes--QA thread  (Read 9508 times)

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Offline NOK

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #25 on: May 30, 2009, 03:44:26 PM »
I need to know how to switch these characters out so that I can test the updated versions? Could someone not only give me the links but some help on putting them in 4.6. I'm not sure how many characters have been revised.

Offline DARKTALBAIN

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #26 on: May 30, 2009, 04:00:44 PM »
I need to know how to switch these characters out so that I can test the updated versions? Could someone not only give me the links but some help on putting them in 4.6. I'm not sure how many characters have been revised.

The characters that are released can not be added to EOH 4.6 . Acey is the only one who holds the key to unlock it  ;)

I would suggest just test all the released characters on your individual mugen . This way we can find the bugs/problems & fix them before they are added to the next addition of EOH .

Once again great job you are doing here with the feedback . All your comments should definately help make our characters better in the long run .

Thanx
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Offline anjim

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #27 on: May 30, 2009, 08:51:12 PM »
Hey NOK are going to feeback  about the Hyper BG because you do suggest Tatsunoko vs Capcom glass shatter effect by rkmugen http://www.filefactory.com/file/agfc4ca/n/TvsC-ShatterEffect_rkMugen_zip or XCB 's Jill Hyper BG [-O<

Offline novasod

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #28 on: May 31, 2009, 02:22:25 PM »
Good job on the feedback. Now, I know this is your thread, but since the Bug Report Thread hasn't been used in so long, I'll just say that Charlie at close range can do four standing heavy kicks in a row followed by a low heavy kick for damage that is both large and unfair.
« Last Edit: May 31, 2009, 02:29:19 PM by novasod »

Offline warecus

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #29 on: June 01, 2009, 12:20:58 PM »
as far as individually released chars, is galactus going to get ai updates, I don't if anyone else is having this problem but when I fight galactus he doesn't fight back at all

Offline NOK

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #30 on: June 01, 2009, 12:40:27 PM »
Personally, from people that I know who've played TVC both during the beta test phase and the final build--I've been told that when someone does a super, the glass shattering effect can be jarring at times to the player.

I think since the game is 2-d the TVC shatter effect would be visually inconsistent with the rest of the game.

Don't worry the new report is coming. I'm just very busy preparing for a convention appearance to promote my comic and such. So expect a report sometime Friday.

Again, I apologize for the delay. I'm sure there would be even more getting done on everyone's behalf if this was for a paycheck--but hey its all love right?

Offline Acey

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #31 on: June 01, 2009, 09:50:35 PM »
Take your time and feel free to do the testing at your convenience. I look forward for your new bit of assistance.

BTW: I set this topic and the main bug report topics as "stickies" so I can keep easy track of them as we go through and address each issue.
« Last Edit: June 03, 2009, 11:11:47 PM by Acey »

Offline zombiejerky

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #32 on: June 04, 2009, 02:32:46 PM »
Stupid question why is Juggernaughts Punch spelled Juggernaut Punch In the movelist
« Last Edit: June 08, 2009, 04:12:52 PM by zombiejerky »

Offline nitemaric

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Re: Marvel Vs Capcom: Eternity of Heroes--QA threa
« Reply #33 on: June 05, 2009, 01:19:42 AM »
were can i get the download
the nitemare relm is fun wont you join

Offline Acey

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #34 on: June 07, 2009, 11:27:12 PM »
If can be downloaded in the release section of the forum, or the main page, or the wiki.   :thumbsup:
« Last Edit: June 08, 2009, 04:02:28 PM by Acey »

Offline anjim

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #35 on: June 15, 2009, 12:38:38 PM »
if the TVC shatter glass doesn't help IMT can you another Hyper BGs other than MVC2 like other Mvc creators like splode, bexiums and XCB Hyper BG.
« Last Edit: June 20, 2009, 12:11:04 PM by anjim »

Offline Acey

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #36 on: June 19, 2009, 03:04:14 PM »
Well, this is how I spent my lunch hour:

* Sagat: Increase Projectile & LP Recovery time, remove jab Infinite
* Sean, Akuma: Remove LP Infinite (Ryu and Ken were already updated) Sean can still possibly do up to 3 jab combo.
* Wolverine and Rogue: Super attacks juggling removed
* Cyclops: periodic freezing fixed
* Lou, Punisher and Symbiote Punisher are still in the late beta status. Your feedback is invaluable.
* Silver Surefer: No more chaining hypers, jab Infinite removed, No more spaming projectiles
* Spider-man: received a huge update previously that address exactly what you mentioned
* Hulk: strong Infinite removed

I made a list of everything I skipped too so I can check it off as I go along.

Offline Jelux Da Casual

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #37 on: June 19, 2009, 06:54:05 PM »
Stupid question why is Juggernaughts Punch spelled Juggernaut Punch In the movelist

Because Juggernaut us spelled "Juggernaut" not Juggernaught.
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Offline Gaijin

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #38 on: June 19, 2009, 08:44:37 PM »
Because Juggernaut us spelled "Juggernaut" not Juggernaught.
pardon me for laughing but :D.
anyways wow that some good news Acey. I have been out of the scene of mugen for awhile so i believe its about time i get to the testing again. ::salute::

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Offline Acey

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #39 on: June 19, 2009, 09:10:09 PM »
Actually my main prioirty right now is continuing to get the DC project items moving forward, but I needed a break for Lunch today and decided to get started here.

Offline zombiejerky

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #40 on: June 27, 2009, 08:50:36 PM »
Are any characters going to get a different intro like in other fighting games or maybe something similar to a bio ?

Offline Acey

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #41 on: June 27, 2009, 09:30:47 PM »
Are any characters going to get a different intro like in other fighting games or maybe something similar to a bio ?

Maybe someday

Offline zombiejerky

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #42 on: June 28, 2009, 04:07:52 PM »
Maybe someday
I found some character bios off of Capcom's site
Fighter Name: Jin
Real Name: Jin Saotome
Universe: Capcom
First Appearance: "Cyberbots: Fullmetal Madness"
Marvel/Capcom Game Appearances: "Marvel vs. Capcom," "Marvel vs. Capcom 2"
Citizenship: Japan
Brief Bio: Living in a world where piloted mechs fight each other like street fighters, only bigger, Jin isn't too far from his robot, the BX-02 Blodia. In fact, you'll see its hand delivering him to his matches in "MvC2." Out to avenge the death of his father like any good fighting game protagonist, Jin will get the truth one mangled mech at a time. Aside from "MvC2", Jin and his mech are hidden characters in the Dreamcast classic and untapped franchise "Tech Romancer."
Powers: Jin calls on his giant robot, BX-02 Blodia, to pound and blast his opponents. His own attacks tend to light his opponents on fire.
Special Moves: Saotome Fire, Saotome Dynamite, Saotome Typhoon, Saotome Typhoon, Blodia Punch, Blodia Vulcan, Saotome Cyclone
Quote: "Whether you're metal or flesh, I'll destroy you!"

Offline Alien_Symbiote

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #43 on: June 30, 2009, 03:04:11 PM »
guys...i wanna ask (i post it here since it says "QA"...i hope it;s ok ;D)

how to play as akuma,evil ryu,and other secret characters?

sorry if my question was lame...i'm really newbie here;D

(and sorry for my bad english,anyway~ ^:)^)

Offline zombiejerky

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #44 on: July 01, 2009, 04:09:23 PM »
Go to sean press up your on random press left

Offline Alien_Symbiote

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #45 on: July 02, 2009, 08:18:03 AM »
thank you so much dude...really appreciate the help~ 8)

Offline zombiejerky

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #46 on: July 09, 2009, 02:39:25 PM »
Are all character unfinished or all they being cleaned up and repollished, are the characters missing from the move list are they unfinished to?
Im asking because I dont want to give feed back on a finished character
« Last Edit: July 09, 2009, 03:34:14 PM by zombiejerky »

Offline NOK

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #47 on: August 19, 2009, 11:39:21 PM »
I've been away from here for far too long. I'm not sure what the status is on the EoH build--but I thought I'd check in to see if there is a new update to possibly test.

One thing I did notice was I went back to the older build--and it didn't slow down nearly half as much as the current version that I was testing. Is there a reason for that at all?

Offline Jelux Da Casual

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #48 on: August 20, 2009, 12:29:37 AM »
...I went back to the older build--and it didn't slow down nearly half as much as the current version that I was testing. Is there a reason for that at all?

Well, the size is of 4.6 is significantly larger then previous builds. I can't verify the following, but I believe we are looking into slimming down the size somehow.
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Offline NOK

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #49 on: August 22, 2009, 10:04:22 AM »
Is there a new build that's been released that I should start testing? Seemed like alot of people liked what I talked about so I wouldn't mind doing it again. Testing is a very extensive process--and since I do comic as my job it is tough to consistently update so I'd try and do it once a month mostly. If someone can post a link here I can start updating again.

If there's a way to compress the newer build it will make the game run smoother. Its abit difficult to play when its so choppy. The older build I was playing has some really interesting stuff besides what I already posted.

-Juggernaut infinite
-Magneto causes random properties where people fall out of combos when you attempt the ROM infinite.
-Too many people have standing Jab infinite and I think that's something that needs to be taken out.
-Ouroboros glitch with Strider makes for great runaway strategy.
-Punisher is still broken.

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