collapse

Author Topic: Orochi Gill Re-Modeled (Not FINISHED!!)  (Read 1594 times)

0 Members and 1 Guest are viewing this topic.

Offline 404_Error

  • The original man of chimple.
  • Initiate
  • **
  • Posts: 22
  • Last Login:April 06, 2011, 09:53:20 PM
  • Formerly Shin_LvL2_Akuma
    • Email
Orochi Gill Re-Modeled (Not FINISHED!!)
« on: May 08, 2009, 01:17:46 AM »
This is a HUGE update from the very last release of my old character, but i wouldnt consider this one finished either.


Click on portrait to download.

==============================================================
---------------------------------------------------------------------------------------------------------------
New Features:
-Palletes
-New moves
-Updates and balancing
-Resurection cant be performed twice in a row
-Projectiles differ in appearance depending on facing
-Less annoying AI
-CVS Hitsparks
-much...much more
==============================================================
---------------------------------------------------------------------------------------------------------------
Movelist:
-Slide (after running forward)
He slides, nothing to it.

-Slide Upper (during slide, z)
Gill does a super uppercut, dealing good damage and knocking the enemy high into the air, but it will leave him vulnerable for a few moments if he misses.

-Slide Light Kick (during slide, a)
Gill does a low-damage tripping kick.

-Pyro/Cryo Ball (D,DF,F, any punch)
Gill fires a ball of fire/ice that deals 2 hits. A stronger punch means a higher angle.

-2nd shot (punch, after Pyro/Cryochinesis)
Gill fires a second projectile that does 1 hit. Stronger punch is higher angle.

-Clothesline (D,DF,F any kick)
Gill rushes toward the enemy, if they are caught during the initial leap forward, gill slams them onto the ground, dealing damage and extra fall damage. Stronger kick is greater distance.

-Dangerous Headbutt (D,DB,B any punch, strong punch does 2 hits)
Gill quickly rears back, and slams his head into the enemy. Good for use during combos to help juggle the opponent.

-Omnicide Cutter (While rising from crouch, any kick)
Gill moves his leg through the enemy, stronger kick is higher jump.

-Omnicide Cutter Combo (b, c, during weak or medium omnicide cutter)
Gill moves in for a second mid-air roundhouse, and a flip, dealing fall damage,

-Violence Knee Drop (F, DF, D ,DB, B, any kick)
Gill jumps several feet into the air, falling on the enemy and dealing 3 hits. Stronger kick is greater distance. Great for evasion.

-Knee Drop (D,DB, any kick, in air)
Gill lands knees first on the enemy.

-Skull Squeeze (y+b)
Gill grabs his opponent, and brutally squeezes his enemies head, great for setting up for combos. The enemy, however, can also strike back after being dropped.

-Orochi Executioner (F, B, any punch)
Gill pauses for a moment, then rushes toward the enemy. If the move connects, he will grab the enemy and drain the life and power right out of them. Stronger punch is greater distance.

-Unnamed rush combo (F, B, any kick)
Gill rushes at the enemy, strikes them with 5 powerful blows and jumps up to kick for a finisher. The enemy is able to block the last kick. Greater kick strength is longer range.

-Anime-Style Rush (B, DB, D, DF, D, any punch)
Gill slashes strait through the enemy, pausing for a second, as they fall down behind him. Good for quick rush, but leaves Gill vulnerable if he misses.

-Reversal (two punches or two kicks, crouching or standing)
Gill prepares for an incomming attack, if he manages to catch their hit in his hand, he will counter them with a move of his own.

1 Power Supers
-Omnicide Guillotine (D, DF, F, D, DF, F, any kick)
Gill does several kicks and ends with Omnicide Cutter, can deal additional damage if the Omnicide combo is done afterwards.

-Quarrel Kick Super (D, DB, B, D, DB, B, any kick)
Gill charges up a super-powerful kick that knocks the enemy far and does good block damage.

-Super Pyro/Cryo (D, DF, F, D, DF, F, any punch)
Gill creates a giant ball of fire/ice and launches it at the enemy. It is slow so it may be blocked easily, but the closer the enemy is, the higher the damage it deals.

2 Power Supers
-Seraphick Wing (B, DB, D, DF, F, two kicks, can be done in air too)
Gill flies to the center of the screen, pauses shortly, and unleashes a giant wave of rainbows and deals massive damage to enemies not blocking.

-Test of Fate (D, DB, B, D, DB, B, any punch)
Gill causes several cryochinesis balls to freeze any enemy they hit (unblockable), and fire comets come down to finish them off. This move will deal less damage than seraphick wing.

3 Power Supers
-Resurrection (have three power bars, while being "killed" in a non-custom state i.e.: throws)
Gill will "die" and resurrect, if he successfully reaches the ground without fall damage, or being hit less than 15 times before hitting the ground, Gill will ressurect and cause the enemy to "float" while he regains health. The float damage will deal little damage.

==============================================================
---------------------------------------------------------------------------------------------------------------
CREDITS:
Orochi_Gill - Pallete, and submission of the portrait
SlayerGatsu - Sprites, and code of ressurection
KOM - Beta Testing
Jorgie - Beta Testing
NxL - AI guidance
My Bro - Palletes
Others i forgot
You Guys
==============================================================
---------------------------------------------------------------------------------------------------------------

I hope that unlike most, people from this site will TRY before critisizing. because Orochi gill is never gonna get better if nobody ever tries it.
« Last Edit: May 17, 2009, 06:33:30 PM by Shin_LvL2_Akuma »


Reload the page, then look at my sig.

404's SITE - Blog

Offline Worksa8

  • Rocket Punch!
  • Infinity Faithful
  • ****
  • Posts: 1917
  • Last Login:June 13, 2021, 01:19:25 PM
  • Rocket Punch!
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #1 on: May 08, 2009, 06:00:36 AM »
The second part is sooo true, but that first part is just kinda hypocritical xD
"I hope that unlike most, people from this site will TRY before critisizing. because Orochi gill is never gonna get better if nobody ever tries it."
Awesome release though, thanks....*Yawn* I've only been awake 3 minutes ><;;

Offline 404_Error

  • The original man of chimple.
  • Initiate
  • **
  • Posts: 22
  • Last Login:April 06, 2011, 09:53:20 PM
  • Formerly Shin_LvL2_Akuma
    • Email
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #2 on: May 08, 2009, 07:03:48 PM »
The second part is sooo true, but that first part is just kinda hypocritical xD
"I hope that unlike most, people from this site will TRY before critisizing. because Orochi gill is never gonna get better if nobody ever tries it."
Awesome release though, thanks....*Yawn* I've only been awake 3 minutes ><;;

It's not hypo critical in my book (ive released in 3 forums already) but i guess i wouldnt know the general MUGEN opinion... *checks youtube* my theory was correct xD
Reload the page, then look at my sig.

404's SITE - Blog

Offline Worksa8

  • Rocket Punch!
  • Infinity Faithful
  • ****
  • Posts: 1917
  • Last Login:June 13, 2021, 01:19:25 PM
  • Rocket Punch!
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #3 on: May 08, 2009, 07:36:26 PM »
I was awake for so little time I can't tell you if I agree or not anymore...since I don't even remember what I was talking about xD

Offline KPT25

  • The Professional
  • Chief News Reporter
  • *
  • Posts: 6044
  • Country: Argentina ar
  • Last Login:October 15, 2021, 10:01:22 AM
  • Infinity News Reporter and Journalist
    • My youtube channel
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #4 on: May 08, 2009, 07:56:39 PM »
yeah,it's sad to see that because a first beta of a character(which always was labelled as beta) you get to be known as a "cheap character creator"
it's true,the first beta was quite unbalanced,but judging on the updates you made this one could be pretty solid.

Offline Worksa8

  • Rocket Punch!
  • Infinity Faithful
  • ****
  • Posts: 1917
  • Last Login:June 13, 2021, 01:19:25 PM
  • Rocket Punch!
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #5 on: May 08, 2009, 08:04:26 PM »
Oh yeah, to those that have not yet tried this character, you should try it. Don't sell it short.
It's a fairly balanced Orochi type, and kinda combines MvC ism with KoF ism...it;s hard to explain...

Offline 404_Error

  • The original man of chimple.
  • Initiate
  • **
  • Posts: 22
  • Last Login:April 06, 2011, 09:53:20 PM
  • Formerly Shin_LvL2_Akuma
    • Email
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #6 on: May 08, 2009, 08:25:19 PM »
Oh yeah, to those that have not yet tried this character, you should try it. Don't sell it short.
It's a fairly balanced Orochi type, and kinda combines MvC ism with KoF ism...it;s hard to explain...

I shot for a sort of PotS style character when i made him, I am still mainly concerned about balanceing right now as well as finishing touches.
Reload the page, then look at my sig.

404's SITE - Blog

Offline Worksa8

  • Rocket Punch!
  • Infinity Faithful
  • ****
  • Posts: 1917
  • Last Login:June 13, 2021, 01:19:25 PM
  • Rocket Punch!
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #7 on: May 08, 2009, 09:29:22 PM »
How are things on God Urien?
And what is it with you and strong men in underwear?

Just messin' xD

Offline 404_Error

  • The original man of chimple.
  • Initiate
  • **
  • Posts: 22
  • Last Login:April 06, 2011, 09:53:20 PM
  • Formerly Shin_LvL2_Akuma
    • Email
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #8 on: May 08, 2009, 10:58:07 PM »
How are things on God Urien?
And what is it with you and strong men in underwear?

Just messin' xD

He's made major progress (AI is a mess) but he is releasable. I just wont  >:( >:( >:( >:( >:( >:(
Reload the page, then look at my sig.

404's SITE - Blog

Offline Yuri Jacobs

  • Kyokugen Innovator & Master
  • Global Moderator
  • *
  • Posts: 1532
  • Country: United States us
  • Last Login:May 29, 2019, 10:24:40 PM
  • I'm ready to fight!
    • BitChute
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #9 on: May 17, 2009, 02:38:47 PM »
Well, I hope to see how good this character really is when he's completed there, Shin_LvL2_Akuma.  %%-

Offline zombiejerky

  • Initiate
  • **
  • Posts: 159
  • Last Login:November 18, 2019, 10:08:33 PM
    • Email
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #10 on: May 17, 2009, 02:45:23 PM »
Peanut butter and jelly colors :D
Great char thow
« Last Edit: May 17, 2009, 02:50:57 PM by zombiejerky »

Offline MuηkyMØÜf

  • Infinite Loyalist
  • *****
  • Posts: 2550
  • Last Login:June 16, 2014, 08:36:08 PM
  • I don't play games, I fight for real!
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #11 on: May 17, 2009, 03:07:33 PM »
I think I had the first one if it was released at AM :-??

either way I will try it. Hopefully its better cuz their really isnt a decent Gill in mugen IMO. Some have been good but there are always some kinda bugs or major flaws.

Does the resurrection happen in all the rounds, like all the others released, when Gill is controlled by AI?? (hate that)
<~Rage
Pr. Luchador~>

Offline 404_Error

  • The original man of chimple.
  • Initiate
  • **
  • Posts: 22
  • Last Login:April 06, 2011, 09:53:20 PM
  • Formerly Shin_LvL2_Akuma
    • Email
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #12 on: May 17, 2009, 04:24:53 PM »
I try to make it happen as rare as possible (because, sorry to burst everyone's bubble) he is still invulnerable while resurrecting. But i will change that in the very near future.

Peanut butter and jelly colors :D
Great char thow

huh?
Reload the page, then look at my sig.

404's SITE - Blog

Offline atomicbuster

  • Contributor
  • ****
  • Posts: 130
  • Last Login:June 17, 2016, 01:08:45 PM
  • Sanguif es el jefe aqui!
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #13 on: May 18, 2009, 04:08:49 AM »
Nice char. Many thanks and keep improving him. :thumbsup:

Offline MuηkyMØÜf

  • Infinite Loyalist
  • *****
  • Posts: 2550
  • Last Login:June 16, 2014, 08:36:08 PM
  • I don't play games, I fight for real!
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #14 on: May 18, 2009, 02:45:56 PM »
 :D i like him. the rugal moves are kinda odd but work well for changing his attack style.

That pyorkenesis move generates a HUGE projectile that doesn't hit the opponent. The lil' ones that follow hit though /:O
Is that supposed to be like the Kaiser Wave or what?

IMO include more fire and ice moves. (maybe from other chars like iceman, pyron, sub-zero, etc, etc.)

<~Rage
Pr. Luchador~>

Offline 404_Error

  • The original man of chimple.
  • Initiate
  • **
  • Posts: 22
  • Last Login:April 06, 2011, 09:53:20 PM
  • Formerly Shin_LvL2_Akuma
    • Email
Re: Orochi Gill Re-Modeled (Not FINISHED!!)
« Reply #15 on: May 18, 2009, 08:16:29 PM »
:D i like him. the rugal moves are kinda odd but work well for changing his attack style.

That pyorkenesis move generates a HUGE projectile that doesn't hit the opponent. The lil' ones that follow hit though /:O
Is that supposed to be like the Kaiser Wave or what?

IMO include more fire and ice moves. (maybe from other chars like iceman, pyron, sub-zero, etc, etc.)



I've already changed the super pyro move to be more of a shinkuu-hadouken type move instead of Jupiter Thunder.

More fire & ice it is! but i want to include some original material as well. his purple-dust-stuff are pretty much all i got for now.

hey should i make his sparks/effects/projectiles cvs style? or leave as is? (i.e. use shin gouki's fire hadou instead of the crappy-looking pyro ball?)
Reload the page, then look at my sig.

404's SITE - Blog

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

April 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
[28] 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal