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Author Topic: Harley Quinn (Beta 0.7) Update  (Read 3096 times)

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Offline dragonesku

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Re: Harley Quinn (Beta 0.7) Update
« Reply #25 on: September 03, 2008, 04:04:56 AM »
Another terrific and very much anticipated release by .batzarro. and team spoiler. Nice job fellas!  :)

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Re: Harley Quinn (Beta 0.7) Update
« Reply #26 on: September 03, 2008, 08:31:54 AM »
Hey Batzarro and Alexziq how do you like the new portrait i made for Harley Quinn?



I want one  ;D

i want that 2


but can sum1 tell me how to change portraits !?!?!?!

Offline Alexziq

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Re: Harley Quinn (Beta 0.7) Update
« Reply #27 on: September 03, 2008, 08:41:08 AM »
Hey Batzarro and Alexziq how do you like the new portrait i made for Harley Quinn?



I want one  ;D

i want that 2


but can sum1 tell me how to change portraits !?!?!?!

Once you have the new port go into Fighter Factory scroll through the sprites till you get to the port, make sure youre in the sprites, the Icon up top with a little guys head. On the left side of FF theres a toolbox, one of the tabs is the change sprite tab. Click it, and you should be able select a new port.

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Re: Harley Quinn (Beta 0.7) Update
« Reply #28 on: September 03, 2008, 08:44:31 AM »
Hey Batzarro and Alexziq how do you like the new portrait i made for Harley Quinn?



I want one  ;D

i want that 2


but can sum1 tell me how to change portraits !?!?!?!

Once you have the new port go into Fighter Factory scroll through the sprites till you get to the port, make sure youre in the sprites, the Icon up top with a little guys head. On the left side of FF theres a toolbox, one of the tabs is the change sprite tab. Click it, and you should be able select a new port.

It go's For Both Big And Small Portraits?

Offline Alexziq

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Re: Harley Quinn (Beta 0.7) Update
« Reply #29 on: September 03, 2008, 08:51:32 AM »
Yep you can change any sprite that way.

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Re: Harley Quinn (Beta 0.7) Update
« Reply #30 on: September 03, 2008, 09:00:07 AM »
Yep you can change any sprite that way.

ok ok i get it but does the image have to be like a Sff or can it be Jpeg Also?

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Re: Harley Quinn (Beta 0.7) Update
« Reply #31 on: September 03, 2008, 11:24:56 AM »
Congratz on the release, Batzarro! Alot of people (including myself) have been looking forward to this WIP for a long time. The vid makes her look like a load of fun. Gonna try her out in a few  :)

That looks great next to jill.

Im curious, maybe you guys can help. I programmed the grab/bulldog using MvC2 Ken, is there something thats out of sync, ot misaligned?

I just like that move, and want it to look good. How it looks obviously depends on how well P2 is programmed but agaist a properly coded character like Ken, or Ryu, does it look good??
If the grab/bulldog looks good on other characters and the targetbind is coded exactly where p2 should be, then the issue's most likely the Joker. There are 2 things to check. First, check his constants, which is on top of the .cns. Try to adjust the head.pos, mid.pos, height, etc. and test to see if characters interact with the changes based on how the sprites look. 2nd, check the required sprites, especially the one that's used for p2 during the grab/bulldog. Could be that Joker's misaligned. Best way to determine that is to open up Kung Fu Man and compare all of his required sprites with the Joker's. Hope this helps.

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Re: Harley Quinn (Beta 0.7) Update
« Reply #32 on: September 03, 2008, 12:32:02 PM »
a lil feed back

-pop guns attacks seem way slow except the boxing glove one

so far looks great keep it up  :)

Offline Alexziq

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Re: Harley Quinn (Beta 0.7) Update
« Reply #33 on: September 03, 2008, 01:36:20 PM »
a lil feed back

-pop guns attacks seem way slow except the boxing glove one

so far looks great keep it up  :)


I actually adjusted that, the cork guns are exactly the same animation frame time as the boxing glove in this latest release. The flag is slower just to add an element of surprise to it. I guess it just may seem like its slower but technically its the same speed.

Offline Alexziq

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Re: Harley Quinn (Beta 0.7) Update
« Reply #34 on: September 03, 2008, 01:44:28 PM »
Congratz on the release, Batzarro! Alot of people (including myself) have been looking forward to this WIP for a long time. The vid makes her look like a load of fun. Gonna try her out in a few  :)

That looks great next to jill.

Im curious, maybe you guys can help. I programmed the grab/bulldog using MvC2 Ken, is there something thats out of sync, ot misaligned?

I just like that move, and want it to look good. How it looks obviously depends on how well P2 is programmed but agaist a properly coded character like Ken, or Ryu, does it look good??
If the grab/bulldog looks good on other characters and the targetbind is coded exactly where p2 should be, then the issue's most likely the Joker. There are 2 things to check. First, check his constants, which is on top of the .cns. Try to adjust the head.pos, mid.pos, height, etc. and test to see if characters interact with the changes based on how the sprites look. 2nd, check the required sprites, especially the one that's used for p2 during the grab/bulldog. Could be that Joker's misaligned. Best way to determine that is to open up Kung Fu Man and compare all of his required sprites with the Joker's. Hope this helps.

Appreciate the feedback, and that was my exact thoughts. Batzarro still feels theres something not quite right about it, he didnt seem to mind I just couldnt figure out what he means. There is a shift in P2 position, going from headlock to the sidelock going into bulldog but that was done purposely, otherwise it looks like lazy coding to me if P2 doesnt adjust with Harley's movement.

Other than that I can only think its how p2 bounces onto his back on impact, but since Im dependent on the states P2 can do within required sprites its the closest I could get, and as far as I know thats how Mika's is done too :-??

Offline Alexziq

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Re: Harley Quinn (Beta 0.7) Update
« Reply #35 on: September 03, 2008, 02:00:46 PM »
Yep you can change any sprite that way.

ok ok i get it but does the image have to be like a Sff or can it be Jpeg Also?

Its gotta be either a 256 color bitmap or pcx, if not converted right, it may cause colors to become transparent.

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Re: Harley Quinn (Beta 0.7) Update
« Reply #36 on: September 03, 2008, 02:12:44 PM »
yeah I just Downloaded her today it still seems slow for a gun projectile....could be me she is you char and if it seem right then keep it  :)   :)  thanks for reading my feed back  :)

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Re: Harley Quinn (Beta 0.7) Update
« Reply #37 on: September 03, 2008, 02:14:04 PM »
Hey everone, about the new portrait i made for Harley, i will send it to anyone that wants it.

ALEXZIQ would you like me to send it to you and then you can just change the link with the update version of her with the new portrait?

Offline Alexziq

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Re: Harley Quinn (Beta 0.7) Update
« Reply #38 on: September 03, 2008, 02:20:32 PM »
Hey everone, about the new portrait i made for Harley, i will send it to anyone that wants it.

ALEXZIQ would you like me to send it to you and then you can just change the link with the update version of her with the new portrait?

I like your port a lot, but Zarro's vision of the character is to use all MvC edited stuff. I think you could safely allow people to download it in the graphic arts section if you wish. If I were you I would see if someone wants to do a similar style hyper portrait using comic art, and offer them up as a 2 pack. so people can customize Harley if they choose.

Offline Kurizu208

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Re: Harley Quinn (Beta 0.7) Update
« Reply #39 on: September 03, 2008, 02:47:58 PM »
Sweet downloading now! ;)

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Re: Harley Quinn (Beta 0.7) Update
« Reply #40 on: September 03, 2008, 03:56:34 PM »
Alright I sent the portrait to those who requested it:
-jcmcminis
-Hollow Boy
-Dr.FeelGood
-DarkTalbain
-Captain Cold

Already in .pcx format.
If anyone else would like that portrait just let me know. :thumbsup:
« Last Edit: September 03, 2008, 04:41:23 PM by ItalianStallion »

Offline Alexziq

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Re: Harley Quinn (Beta 0.7) Update
« Reply #41 on: September 03, 2008, 04:38:01 PM »
Alright I sent the portrait to those who requested it:
-jcmcminis
-Hollow Boy
-Dr.FeelGood
-DarkTalbain

Already in .pcx format.
If anyone else would like that portrait just let me know. :thumbsup:

Id like a copy for use in differant packs

Offline ItalianStallion

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Re: Harley Quinn (Beta 0.7) Update
« Reply #42 on: September 03, 2008, 04:42:21 PM »
Alright I sent the portrait to those who requested it:
-jcmcminis
-Hollow Boy
-Dr.FeelGood
-DarkTalbain

Already in .pcx format.
If anyone else would like that portrait just let me know. :thumbsup:


Id like a copy for use in differant packs


Yeah deff man, ill send it right now.

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Re: Harley Quinn (Beta 0.7) Update
« Reply #43 on: September 03, 2008, 05:00:02 PM »
Alex: I'll try posting screenshots of what I mean with the bulldog later.

Stallion: Thanks for giving people alternate options to the select pic. Like how it looks as well, but I'll be keeping the one I made. The select pic I made was actually way bigger and a full body shot, but it turned out to be way too big for in-game. Will resize it later on to fully use it. :)

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Re: Harley Quinn (Beta 0.7) Update
« Reply #44 on: September 03, 2008, 06:48:23 PM »
Just in case sendspace deletes the character(and it probably will like always) It's hosted at my site. http://www.freewebs.com/greatest-mugen/

Offline alex87

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Re: Harley Quinn (Beta 0.7) Update
« Reply #45 on: September 04, 2008, 03:21:56 PM »
thanksssssssssssssss :P

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Re: Harley Quinn (Beta 0.7) Update
« Reply #46 on: September 04, 2008, 09:35:41 PM »
Here's another minor update, guys. Just her SFF and CNS to replace.

http://www.sendspace.com/file/5mh2og

The SFF had some sprites with misplaced colors and it took away a little from palettes. The CNS actually still had the clone problem, but it was really rare to run into. Now, it no longer happens. Hope you guys enjoy. :)

As for the bulldog, it actually does shift but only with certain characters. As mentioned Joker was one, and the Scruffy Superboy is another, I believe. Not sure where the prob really lies though as it doesn't happen with everyone like I first thought. :-??

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Re: Harley Quinn (Beta 0.7) Update
« Reply #47 on: September 04, 2008, 10:38:40 PM »
Here's another minor update, guys. Just her SFF and CNS to replace.

http://www.sendspace.com/file/5mh2og

The SFF had some sprites with misplaced colors and it took away a little from palettes. The CNS actually still had the clone problem, but it was really rare to run into. Now, it no longer happens. Hope you guys enjoy. :)

As for the bulldog, it actually does shift but only with certain characters. As mentioned Joker was one, and the Scruffy Superboy is another, I believe. Not sure where the prob really lies though as it doesn't happen with everyone like I first thought. :-??
got it hosted  ;D

Offline George Costanza

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Re: Harley Quinn (Beta 0.7) Update
« Reply #48 on: September 05, 2008, 01:06:39 AM »
the harley portrait looks weird >.<

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Re: Harley Quinn (Beta 0.7) Update
« Reply #49 on: September 05, 2008, 01:43:12 AM »
the harley portrait looks weird >.<

The one that came with the character or the one i sent you?

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