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Author Topic: FIREBALL  (Read 485 times)

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Offline 2dgameplay

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FIREBALL
« on: August 26, 2007, 12:17:31 AM »
IS THE EAZYWAY TO DO THIS IS HELPER OR PROJECT

OR CAN SOME ONE GIVE ME A EXP



Offline Fallen_Angel

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Re: FIREBALL
« Reply #1 on: August 26, 2007, 11:29:18 AM »
2ndgameplay, the easiest way to make it is a projectil, but if you want that the fireball move different not like making a line is better to use a helper

this is a projectil

Code: [Select]
[State xxx, x]
type = Projectile
trigger1 = AnimElem = x ; the number of the sprite in the anim when it appears
projanim = xx ; the anim of the projectil
projremovetime = xx; the time that the projectil is going to be
projhitanim = xx ; only use these if you have an animation when the projectil dissapears
offset = 0,0 ; where is it going to appear, remember the firts is the axis x and the second is y
bindtime = -1
attr = S 
damage = x
projhits = x
projpriority = x ; when 2 projectils hit each other the projectil with the higher pryority remains
projsprpriority = x ; this is the sprite priority
velocity = x,x
animtype = Hard
guardflag = MA
hitflag = MAFPD
pausetime = x,x
sparkxy = x,x ; where the sparks are going to be
hitsound = x,x
guardsound = x,x
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3




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