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Author Topic: Super Smash Brothers Mugen  (Read 5181 times)

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Offline WiiLuver2468

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Super Smash Brothers Mugen
« on: August 19, 2007, 05:57:40 PM »
A Project me and Mustkillory are working on.

Approved Characters:
Kamek (NeoKamek)
Super Mario (ShinRyoga and NeoAnkh)
Super Luigi (ShinRyoga and NeoAnh)
Paper Mario (Ermac Won)
Sonic (Claymizer)
Chansey (Claymizer *waiting for JS' approval on soundpack*)
Jigglypuff (Judgespear and Willington Jackson)
Fox (GiganX3)
Yoshi (Mike)
Kirby (Laxxe23)
Master Hand (N64Mario)

Waiting to be approved:
Wario (Warner and @ndriode)
Link (Kong)

Characters in the works we plan on using:
Meowth (Judgespear)
Pikachu (Judgespear) (THIS RUMOR IS QUESTIONABLE!!)
Mewtwo (GiganX3)
Megaman (ChAoTiC)
Samus (Reubenkee) (assuming it's balanced)

Characters needed to made:
Waluigi
A Better Bowser
Donkey Kong
Diddy Kong
Meta-Knight
Pichu
A Complete Mr. Game and Watch
Ice Climbers
Pit
Captain Falcon
Earthworm Jim
Solid Snake

Give a haller if you would like to help us make some of the characters. You are also free to voice opinions and whatnot.
« Last Edit: August 19, 2007, 08:04:44 PM by WiiLuver2468 »



Offline A!

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Re: Super Smash Brothers Mugen
« Reply #1 on: August 19, 2007, 06:01:36 PM »
ye i heard about this here a question isit going to be like super smash bros?? u know like throw him out of the arena
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline WiiLuver2468

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Re: Super Smash Brothers Mugen
« Reply #2 on: August 19, 2007, 06:02:53 PM »
It's going to be like MUGEN, only with SSB characters and stages.

Offline Mustkillroy

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Re: Super Smash Brothers Mugen
« Reply #3 on: August 19, 2007, 06:04:50 PM »
ye i heard about this here a question isit going to be like super smash bros?? u know like throw him out of the arena

Believe me, if we could do something this inovative, we would, but MUGEN hasn't reached that point yet.

Offline Mustkillroy

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Re: Super Smash Brothers Mugen
« Reply #4 on: August 19, 2007, 06:06:00 PM »
Actually, Kirby doesn't need to be made. I got Laxxe23's permission to use his Kirby, remember?

I got Mike's permission to use Yoshi, as well.

Here's a modified version of the list with some corrections made:

Approved Characters:
Kamek (NeoKamek)
Super Mario (ShinRyoga and NeoAnkh)
Super Luigi (ShinRyoga and NeoAnh)
Paper Mario (Ermac Won)
Sonic (Claymizer)
Chansey (Claymizer *waiting for JS' approval on soundpack*)
Jigglypuff (Judgespear and Willington Jackson)
Fox (GiganX3)
Yoshi (Mike)
Kirby (Laxxe23)
Master Hand (N64Mario)

Waiting to be approved:
Wario (Warner and @ndriode)

Characters in the works we plan on using:
Meowth (Judgespear)
Pikachu (Judgespear) (THIS RUMOR IS QUESTIONABLE!!)
Mewtwo (GiganX3)
Megaman (ChAoTiC)
Samus (Reubenkee) (assuming it's balanced)

Characters needed to made:
Waluigi
A Better Bowser
Donkey Kong
Diddy Kong
Meta-Knight
Pichu
Ike
A Complete Mr. Game and Watch
Ice Climbers
Pit
King Hippo (Punch-Out!!)
Captain Falcon
Earthworm Jim
Solid Snake
« Last Edit: August 19, 2007, 06:10:41 PM by Mustkillroy »

Offline Crabnek

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Re: Super Smash Brothers Mugen
« Reply #5 on: August 19, 2007, 06:08:32 PM »
Looks interesting.

Working on anything stage and screenpack wise?

Offline Mustkillroy

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Re: Super Smash Brothers Mugen
« Reply #6 on: August 19, 2007, 06:11:25 PM »
Looks interesting.

Working on anything stage and screenpack wise?

Well, there are plenty of SSB and SSBM stages we could try and get permission for, but screenpack-wise, no idea.

Just thought I'd let everyone know that I'm going to learn how to code AI for this project. All characters except for Master Hand will have two or three .CMD files.

1. Regular AI. Puts up a good fight, but isn't ridiculously cheesey. Will be the default option.
2. No AI. No need for an explaination here.
3. Original AI. Some characters, like Kamek and the Mario Brothers would cause the game to be unbalanced if they used their original AI, but it would be left in the folder if one wanted to use it.
« Last Edit: August 19, 2007, 06:17:59 PM by Mustkillroy »

Offline b.easy

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Re: Super Smash Brothers Mugen
« Reply #7 on: August 19, 2007, 06:19:18 PM »
stages or screenpack would be cool. other than that it just seems like a compilation of other people's stuff.

Offline Mustkillroy

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Re: Super Smash Brothers Mugen
« Reply #8 on: August 19, 2007, 06:21:36 PM »
stages or screenpack would be cool. other than that it just seems like a compilation of other people's stuff.

It will be much better than that, I assure you.

Offline MaverickZr0

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Re: Super Smash Brothers Mugen
« Reply #9 on: August 19, 2007, 06:22:18 PM »
So you guys have no screen pack yet?

Offline Crabnek

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Re: Super Smash Brothers Mugen
« Reply #10 on: August 19, 2007, 06:22:34 PM »
So, Mustkillroy, are you going to implement any original characters created by yourself or not seen anywhere but the project?

Zero: Apparently not.

Offline Mustkillroy

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Re: Super Smash Brothers Mugen
« Reply #11 on: August 19, 2007, 06:26:37 PM »
So, Mustkillroy, are you going to implement any original characters created by yourself or not seen anywhere but the project?

Yes. I plan to make at least two of the characters listed in the "Need To Be Made" section.

So you guys have no screen pack yet?

Not yet, but it's still basically in the planning stages.

Offline nick09

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Re: Super Smash Brothers Mugen
« Reply #12 on: August 19, 2007, 07:19:32 PM »
i got an idea for your intro.

I'm making the stuff needed to make it.

Offline Gigan X3

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Re: Super Smash Brothers Mugen
« Reply #13 on: August 19, 2007, 07:32:12 PM »
Huh? I better stop playing that much Fire Emblem, I need to concentrate more on Mewtwo :P

Fox's being Upgraded too.

Offline Violent Ken Masters

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Re: Super Smash Brothers Mugen
« Reply #14 on: August 19, 2007, 07:33:07 PM »
A Project me and Mustkillory are working on.

Approved Characters:
Kamek (NeoKamek)
SuperMario (ShinRyu)
Luigi (Sprites ONLY!) (Warner)
Paper Mario (Ermac Won)
Sonic (Claymizer)
Chansey (Claymizer *waiting for JS' approval on soundpack*)
Jigglypuff (Judgespear and Willington Jackson)
Fox (GiganX3)
Master Hand (N64Mario)

Waiting to be approved:
Wario (Warner and @ndriod)
Yoshi (Mike)

Characters in the works we plan on using:
Meowth (Judgespear)
Pikachu (Judgespear) (THIS RUMOR IS QUESTIONABLE!!)
Mewtwo (GiganX3)

Characters needed to made:
Waluigi
A Better Bowser
Donkey Kong
Diddy Kong
Kirby
Meta-Knight
Ike
Roy
A Complete Mr. Game and Watch
Ice Climbers
Pit
King Hippo (Punch-Out!!)
Captain Falcon
Earthworm Jim
Snake
MegaMan

Give a haller if you would like to help us make some of the characters. You are also free to voice opinions and whatnot.

Oh so marth, Gannondorf, Link, and Zelda/Shiek aren't good enough to be in the game?  >:( J/k Lol.

Offline WiiLuver2468

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Re: Super Smash Brothers Mugen
« Reply #15 on: August 19, 2007, 07:56:22 PM »
So, Mustkillroy, are you going to implement any original characters created by yourself or not seen anywhere but the project?

Yes. I plan to make at least two of the characters listed in the "Need To Be Made" section.

So you guys have no screen pack yet?

Not yet, but it's still basically in the planning stages.

Actually, I'm considering using NeoKamek's Screenpack for this game.

Offline Mustkillroy

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Re: Super Smash Brothers Mugen
« Reply #16 on: August 19, 2007, 07:58:39 PM »
A Project me and Mustkillory are working on.

Approved Characters:
Kamek (NeoKamek)
SuperMario (ShinRyu)
Luigi (Sprites ONLY!) (Warner)
Paper Mario (Ermac Won)
Sonic (Claymizer)
Chansey (Claymizer *waiting for JS' approval on soundpack*)
Jigglypuff (Judgespear and Willington Jackson)
Fox (GiganX3)
Master Hand (N64Mario)

Waiting to be approved:
Wario (Warner and @ndriod)
Yoshi (Mike)

Characters in the works we plan on using:
Meowth (Judgespear)
Pikachu (Judgespear) (THIS RUMOR IS QUESTIONABLE!!)
Mewtwo (GiganX3)

Characters needed to made:
Waluigi
A Better Bowser
Donkey Kong
Diddy Kong
Kirby
Meta-Knight
Ike
Roy
A Complete Mr. Game and Watch
Ice Climbers
Pit
King Hippo (Punch-Out!!)
Captain Falcon
Earthworm Jim
Snake
MegaMan

Give a haller if you would like to help us make some of the characters. You are also free to voice opinions and whatnot.

Oh so marth, Gannondorf, Link, and Zelda/Shiek aren't good enough to be in the game?  >:( J/k Lol.

They'll probably be in there...

Offline WiiLuver2468

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Re: Super Smash Brothers Mugen
« Reply #17 on: August 19, 2007, 08:02:45 PM »
Yes, as a matter of fact, scratch King Hippo and Ike (Nobody likes them), and add Link to the waiting on approval list.

Offline nick09

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Re: Super Smash Brothers Mugen
« Reply #18 on: August 19, 2007, 08:04:52 PM »
i would like to tell you guys I'm near to finishing the sprites for ya.

on the intro.

its my pleasure.

Offline WiiLuver2468

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Re: Super Smash Brothers Mugen
« Reply #19 on: August 19, 2007, 08:05:37 PM »
Ah, thanks. All we need is an animator for it, and we're set. Any volenteers?

Offline nick09

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Re: Super Smash Brothers Mugen
« Reply #20 on: August 19, 2007, 08:11:00 PM »
compressing the files.40% done so far....

Offline Mustkillroy

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Re: Super Smash Brothers Mugen
« Reply #21 on: August 19, 2007, 08:24:29 PM »
Yes, as a matter of fact, scratch King Hippo and Ike (Nobody likes them), and add Link to the waiting on approval list.

What about Zelda?

Offline nick09

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Re: Super Smash Brothers Mugen
« Reply #22 on: August 19, 2007, 08:27:57 PM »
just telling you guys it will take at least 30 mins to upload(its uploading at 681KBs)

Offline nick09

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Re: Super Smash Brothers Mugen
« Reply #23 on: August 19, 2007, 09:02:33 PM »

Offline Mustkillroy

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Re: Super Smash Brothers Mugen
« Reply #24 on: August 19, 2007, 09:05:17 PM »
What exactly is that, and why is it over 100 MB?

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