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Author Topic: new hyperhelp  (Read 369 times)

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Offline 2dgameplay

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new hyperhelp
« on: February 20, 2008, 04:59:05 PM »

move at 37 sec
im try to make p2 stay
n air



Offline Acey

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Re: new hyperhelp
« Reply #1 on: February 20, 2008, 05:22:50 PM »
In the hitdef it could be one of many things

1) pausetime  = 0,x

x = as long as you want P2 to pause before falling

2) If could be the air.velocity & ground.velocity that is pushing the character down, if this is the case you would want to have 2 hitdefs for the move, one for the first few hits with air.velocioty = 0,0 and a second hitdef with air.velocity = 0,5 or something.

3) you could add "p2stateno = 900" to the hit def then make a special state "900" with:

[Statedef 900]
type = A
movetype= H
physics = N     <------------ no air falling
anim = 900

see, now [statedef 900] is what happenes when P2 gets hit by your attack. This is used for throws all the time. You can make P2 do anything in the world by using this (like how Michael Jackson makes opponents do a dance)

Hope one of these helps.

Offline 2dgameplay

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Re: new hyperhelp
« Reply #2 on: February 20, 2008, 06:17:18 PM »
In the hitdef it could be one of many things

1) pausetime  = 0,x

x = as long as you want P2 to pause before falling

2) If could be the air.velocity & ground.velocity that is pushing the character down, if this is the case you would want to have 2 hitdefs for the move, one for the first few hits with air.velocioty = 0,0 and a second hitdef with air.velocity = 0,5 or something.
3) you could add "p2stateno = 900" to the hit def then make a special state "900" with:

[Statedef 900]
type = A
movetype= H
physics = N     <------------ no air falling
anim = 900

see, now [statedef 900] is what happenes when P2 gets hit by your attack. This is used for throws all the time. You can make P2 do anything in the world by using this (like how Michael Jackson makes opponents do a dance)

Hope one of these helps.

How do u rate my Ryu MS u was going to test or did test

i want to do
3) you could add "p2stateno = 900" to the hit def then make a special state "900" with:
[Statedef 900]
type = A
movetype= H
physics = N   
anim = 900

but need help
can u send me
Michael Jackson

sry for requset here
« Last Edit: February 20, 2008, 06:35:01 PM by 2dgameplay »

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