collapse

Author Topic: PLEASE (HITSPARKS)  (Read 731 times)

0 Members and 1 Guest are viewing this topic.

Offline Marius121

  • Initiate
  • **
  • Posts: 106
  • Last Login:April 28, 2008, 03:11:45 PM
    • Email
PLEASE (HITSPARKS)
« on: February 18, 2008, 07:45:41 PM »
I AM TRYING VERY VERY HARD TO CHANGE THE HITSPARKS OF MY CHARACTERS!!! (Been trying for about a week now)

Im about to Give up on Mugen GUYS I NEED HELP!! (So Frusterating) ~X( ~X( ~X(

When I try to change the hitsparks through fighter factory It basically says I need PCX Images.

How do I find sparks that are PCX??

Any Websites?? Or Information on How To change HITSPARKS?? PLEASE PLEASE!! [-O< [-O<
« Last Edit: February 18, 2008, 07:49:20 PM by Marius121 »



By marius121 at 2008-04-04

Offline aPoCaLyPsE

  • :+:Simply Twist'D:+:
  • IMT Content Architect
  • *
  • Posts: 1022
  • Last Login:January 30, 2018, 06:11:39 PM
  • ...I spit blood before I speak...
    • -"aPoCaLyPsE's Bio... Enter with Caution..."
    • Email
Re: PLEASE (HITSPARKS)
« Reply #1 on: February 18, 2008, 08:08:02 PM »
Maybe you might want to move this post to the Help section for better responses, but hope this helps...

If you have the hitparks you wanna uses, and they are in a 24bit BMP file, Take your hitspark into Fighter Factory and convert the BMP to a PCX by clicking on the Pallette Options (the Artpad thingy), and add all your BMP hitsparks to the left hand box, select save all PCX as exisiting/same name.

Once you have them saved as a PCX, add your hitsparks to your Sff or sprite list. Then set your hitparks as an animation and remember the number you deicide to use for the action. Don't forget this. You can use any number so long as it doesn't belong to another animation. I used "777" as an example below.

Then, in your CNS, there should be two hitspark options for whatever move your trying to set with a hitspark, something like:
SparkXY = 0, 0
Spark(something) = s777<------ I forgot what the other spark code says but thats where you place your hitspark action number. You can press Ctrl + F to open a find word box, search for it if you can't find it...

Also, be sure to add the letter "s" before the number on the spark code like this:

SparkXY = 0, 0
Spark(something) = s777 

Good Luck  %%-

-"aPoC."
« Last Edit: February 18, 2008, 08:13:45 PM by aPoCaLyPsE »



Offline Marius121

  • Initiate
  • **
  • Posts: 106
  • Last Login:April 28, 2008, 03:11:45 PM
    • Email
Re: PLEASE (HITSPARKS)
« Reply #2 on: February 18, 2008, 10:07:04 PM »
The Sparks are in SFF file

By marius121 at 2008-04-04

Offline Draco

  • GFX Artist
  • Contributor
  • ****
  • Posts: 600
  • Last Login:December 26, 2008, 02:11:28 AM
Re: PLEASE (HITSPARKS)
« Reply #3 on: February 18, 2008, 10:43:58 PM »
Please move to Help Section...?


Offline KPT25

  • The Professional
  • Chief News Reporter
  • *
  • Posts: 6044
  • Country: Argentina ar
  • Last Login:October 15, 2021, 10:01:22 AM
  • Infinity News Reporter and Journalist
    • My youtube channel
Re: PLEASE (HITSPARKS)
« Reply #4 on: February 19, 2008, 12:38:05 PM »
Taken care of... :)

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: PLEASE (HITSPARKS)
« Reply #5 on: February 19, 2008, 12:44:31 PM »
The Sparks are in SFF file

Using FF save each image.... or I think that MCM... can save them all


sig made by shullbocka

Offline nick09

  • Contributor
  • ****
  • Posts: 3481
  • Last Login:December 21, 2011, 10:16:38 PM
  • Avatar Credit to CD.
    • Nick09's creations
    • Email
Re: PLEASE (HITSPARKS)
« Reply #6 on: February 19, 2008, 02:47:07 PM »
The Sparks are in SFF file

Using FF save each image.... or I think that MCM... can save them all

FF has a save all option too.

Offline Marius121

  • Initiate
  • **
  • Posts: 106
  • Last Login:April 28, 2008, 03:11:45 PM
    • Email
Re: PLEASE (HITSPARKS)
« Reply #7 on: February 19, 2008, 05:23:43 PM »
KK Thank you guys a lot for your help I got how to change my sparks now... However I was wondering now,

When I change the sparks it uses the pallete that is on the current character, which makes my sparks waaaay to dark how do I remedy this?? any help on Pallete edits from u guys would be great thanks again :thumbsup:

I am getting somewhere and will have an Updated Sabretooth on this site ASA I can get these friggen sparks right.

By marius121 at 2008-04-04

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: PLEASE (HITSPARKS)
« Reply #8 on: February 19, 2008, 06:11:50 PM »
when you add them don't share the pallete... if they look darker just add transparency... A or A1  or C 


sig made by shullbocka

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Classic VS : Athena by ELECTRO
[Today at 02:44:09 PM]


Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[May 09, 2024, 11:53:48 AM]


Neon Light Force Demo by kyoman
[May 08, 2024, 12:50:05 PM]


D2TD VS Showcase Thread by D2TD
[May 05, 2024, 10:08:50 AM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[April 21, 2024, 12:09:20 PM]


Ultimate E. Honda + stage by ELECTRO
[April 18, 2024, 09:47:24 PM]


Sunset Beach (1.1 Only/AIGS) by Vegaz by LightFlare
[April 16, 2024, 06:55:00 PM]


Wonder Twins 2.0 by brucewayne74, Shining and Skhsato123 by brucewayne74
[April 05, 2024, 06:07:48 PM]


X-Men Training Room (Bright & Dark) Stage 1.1 & 1.0 by MatreroG
[April 05, 2024, 10:55:29 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[April 01, 2024, 11:03:03 PM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 [10] 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal