Okay so I'm having this issue with custom stage fonts for certain screenpacks. More specifically I'm not sure what the problem is. I've already been able to import 6 stages and the sprites from SFF work just fine for them but when it comes to the next few there's an issue.
Here's the sprite in question. Using the index 0,39 like in the Font Map.
(https://i.gyazo.com/f05065bf21c7d0cdcbf0a53113b66f28.png)
Here's showing that the name in the .def is correct with the index value
(https://i.gyazo.com/3f4296344e2c60f78a249a9b3be7d13f.png)
But when I go inside my Mugen and see if the sprite is working ....
(https://i.gyazo.com/9e69fc592c1c176077e5de5319de7200.gif)
Does anyone know how to fix it?
EDIT: Okay So I finally figured out what the issue was. The problem was the semi-colon before the name. In mugen code I believe if there is a semi-colon the engine will not read that line of text. I removed the semi-colon fixed the index value and the issue was completely resolved. So seeing as I had to figure this out on my own I'll probably be making a tutorial on this considering that there's not a lot out there about custom stage font so others will know what to do.