Infinity MUGEN Team

IMT Discussions => M.U.G.E.N Graphic Arts => Topic started by: Arias on September 25, 2015, 12:31:06 AM

Title: My Sprites/Animations & Commissions[CLOSED]
Post by: Arias on September 25, 2015, 12:31:06 AM
I'll post my graphic works here.

(https://i.imgur.com/b3TDrr0.gif)(https://i.imgur.com/lVjKQ4E.gif)

(https://i.imgur.com/aBIdSZj.gif)

(http://i.imgur.com/oZLiwhi.gif)
(http://orig05.deviantart.net/ec7c/f/2017/174/a/f/gastly_sample_by_murdertroyd-dbdsvb3.png)(http://orig14.deviantart.net/e2ad/f/2017/174/4/7/gastlyanim_by_murdertroyd-dbdsvm9.gif)

(https://orig06.deviantart.net/e406/f/2017/175/9/5/fate___excalibur_morgan_by_murdertroyd-dbdty9x.png)(https://i.imgur.com/QLPF4ZP.gif)

(http://orig13.deviantart.net/8f2c/f/2017/174/d/c/ea_sample_pal_by_murdertroyd-dbdstr5.png)(http://orig05.deviantart.net/f6d7/f/2017/174/8/4/eaprocessfullfx_by_murdertroyd-dbdsu68.gif)
(http://orig11.deviantart.net/68c1/f/2017/174/4/c/suzuya_juuzou_by_murdertroyd-dbdtf48.png)

(http://orig02.deviantart.net/afc1/f/2017/174/5/4/sans_by_murdertroyd-dbdsydo.png)(http://orig12.deviantart.net/b5a8/f/2017/174/7/c/sansprocessfinal_by_murdertroyd-dbdsyku.gif)

(http://orig10.deviantart.net/34da/f/2017/178/d/9/mettaton_by_murdertroyd-dbdsx5n.png)(http://orig09.deviantart.net/4155/f/2017/178/1/f/mettaton_process_by_murdertroyd-dbdsxme.gif)

(https://i.imgur.com/TsxrAsL.png)

(https://i.imgur.com/4WU4uOM.gif)

(http://orig10.deviantart.net/01b5/f/2017/194/2/0/fate___gilgamesh_by_murdertroyd-dbdtfr0.png)


Full WIPs

(https://i.imgur.com/ruqCkh6.gif)
(https://i.imgur.com/vfQ2CiS.gif)
(https://orig00.deviantart.net/821c/f/2017/317/6/e/lastword_1_by_murdertroyd-dbdtclq.gif)(http://orig09.deviantart.net/1c69/f/2017/174/f/4/fx_lastword_by_murdertroyd-dbdtcep.png)
(http://orig15.deviantart.net/4b0f/f/2017/174/6/c/blastmerged1sm_by_murdertroyd-dbdtdp7.gif)
(http://orig04.deviantart.net/0a9a/f/2017/174/1/9/auratest8c_by_murdertroyd-dbdtd7q.gif)
(http://orig03.deviantart.net/7140/f/2017/174/2/7/artfulsacrifice7sm_by_murdertroyd-dbdte3p.gif)
(click to show/hide)



(http://orig12.deviantart.net/6e0c/f/2017/174/1/8/wip_judgment_hall_lines_by_murdertroyd-dbdtq19.gif)
(http://orig07.deviantart.net/9ba4/f/2017/174/7/e/wip_judgment_hall_pillars_sans_by_murdertroyd-dbdtq83.png)

(http://orig01.deviantart.net/34eb/f/2017/174/d/3/spacebackdropmu_by_murdertroyd-dbdth05.png)

(https://i.imgur.com/VUOb2Dt.png)

(http://i.imgur.com/VEgucAk.gif)

FX Works

(https://i.imgur.com/cQL9c73.png)
(http://orig05.deviantart.net/412f/f/2017/174/f/7/blastfinal7_by_murdertroyd-dbdt7s5.gif)
(http://orig05.deviantart.net/3d84/f/2017/175/3/c/suntest2_by_murdertroyd-dbdtxy7.gif)(http://orig05.deviantart.net/37a0/f/2017/174/a/2/suntest1_by_murdertroyd-dbdtto1.gif)
(http://i.imgur.com/kRPT7Ht.png)(http://i.imgur.com/wcTYDkP.png)(http://i.imgur.com/8nxIJIK.png)
(http://i.imgur.com/3MEQmvw.png)(http://i.imgur.com/Zf9oyxr.png)
(http://i.imgur.com/tFxhvFa.png)

Effects I made open source.
(click to show/hide)
Title: Re: Sprites
Post by: Superjoker on September 25, 2015, 02:07:06 AM
 :o
Title: Re: Sprites
Post by: verz36 on September 25, 2015, 07:30:31 AM
really nice work... :)
Title: Re: Sprites
Post by: Tha Lando ( Le CROM ) on September 25, 2015, 11:35:37 AM
My favorite sprite style and the work you done shows just how great it is .  ^:)^
Title: Re: Sprites
Post by: Arias on October 10, 2015, 02:21:38 PM
­­ㅤ
Title: Re: Sprites
Post by: ParanormalParanoia on October 10, 2015, 08:13:46 PM
Damn dats one dope Gilgamesh.
Title: Re: Sprites
Post by: Arias on October 18, 2015, 04:01:12 PM
Title: Re: Sprites
Post by: Tha Lando ( Le CROM ) on October 19, 2015, 01:48:34 PM
Damn fine work !! I am diggin the fx for Archer!!  ^:)^
Title: Re: Sprites
Post by: Arias on November 21, 2015, 04:54:29 PM
Title: Re: Sprites
Post by: Tha Lando ( Le CROM ) on November 23, 2015, 10:17:33 AM
 :o WOW!!! That looks awesome just as a drawing so i can only imagine how even more awesome it will look when your done! I am actually doing simular same thing hand drawing stages and then converting to pixels tho. I usually just flat shade what needs to be doing all the light sourcing type shading last for details. Since i am doing HD /HR  its pretty cool but yo this def is a huge deal your doin and you always pull off some amazing work. Stage super reminds me of Soul Eater anime style look. Lol. Its dang friggin sweet with this! Cant wait to hope to see when your done!    ^:)^

Cool question: You thinkin about even maybe attempting a layered texture version or sticking to strictly pixels style?
Title: Re: Sprites
Post by: Arias on December 26, 2015, 04:40:20 PM
.
Title: Re: Sprites
Post by: O Ilusionista on December 27, 2015, 10:33:49 AM
Nice. this could be a cool boss.
Title: Re: Sprites
Post by: Arias on January 14, 2016, 10:32:08 PM

(http://i.imgur.com/N1Vp4Fi.png)
Title: Re: Sprites
Post by: ATiC3 on January 30, 2016, 08:11:26 PM
These are amazing! @-)
Title: Re: Sprites
Post by: Arias on February 05, 2016, 10:07:07 PM
Title: Re: Sprites
Post by: Beto on February 05, 2016, 10:11:53 PM
added another.
https://www.sendspace.com/file/xd9eo1

(http://i1103.photobucket.com/albums/g466/murdertroyd/red%20beaminf2.gif)

I think I got a couple of ways to deal with the premultiplied edges while rendering. since "straight" wasn't giving me a good result.

I like it  :Terry
Title: Re: Sprites
Post by: ATiC3 on February 05, 2016, 11:48:56 PM
That is so epic! I would love to see like an ice breath variation of some sort. If not, that's cool, but still... Wow! :o
Title: Re: Sprites
Post by: Arias on February 07, 2016, 04:58:25 AM
Title: Re: Sprites
Post by: Enso on February 07, 2016, 06:37:42 PM
Dang! I love what you got there! Your designs, HD sprites, and FX are very excellent. My favorite sprite style ever! ;D
Title: Re: Sprites
Post by: verz36 on February 07, 2016, 06:56:55 PM
wow alice, impressive work.. cool fxs
Title: Re: Sprites
Post by: dev. on February 07, 2016, 10:04:03 PM
If I decide to make more tests I'll think about it.

added the vortex loop with alpha channel.(past didn't have the transparency)
https://www.sendspace.com/file/rpiebt
(http://i1103.photobucket.com/albums/g466/murdertroyd/vortexinf.gif)
Salut si felicitari. Arata bine bine :)
Title: Re: Sprites
Post by: verz36 on February 07, 2016, 10:32:08 PM
 this vortex would be cool fx for a move im planning if I can use it... ill be taking some characters to the negative zone :cool
Title: Re: Sprites
Post by: Arias on February 19, 2016, 06:09:12 PM
Go ahead, those are open source.
Title: Re: Sprites
Post by: Arias on April 03, 2016, 07:12:35 PM
Title: Re: Sprites
Post by: Arias on April 22, 2016, 02:10:45 AM
Player:
(http://i1103.photobucket.com/albums/g466/murdertroyd/sansfinal2.png)
(http://i1103.photobucket.com/albums/g466/murdertroyd/process/sansprocessfinal.gif)
I'll try to post the process when it's from scratch from now on.
Background:
(http://i1103.photobucket.com/albums/g466/murdertroyd/sprites/sans%20backgroundfinal.png)
Title: Re: Sprites
Post by: ParanormalParanoia on April 22, 2016, 09:02:17 AM
Did you have a bad time drawing this?  :D
Title: Re: Sprites
Post by: Arias on April 24, 2016, 12:54:08 PM
­.
Title: Re: Sprites
Post by: ELECTRO on April 24, 2016, 02:33:52 PM
I like how the character is balancing a bone on top of his bony finger. Nice work!
Title: Re: Sprites
Post by: Arias on May 14, 2016, 01:21:47 AM
A manually made Blast:
(http://i1103.photobucket.com/albums/g466/murdertroyd/fx/blast%20process203.gif)
This was a little practice to improve my drawn effects, tried to recreate an excalibur blast(saber).
Title: Re: Sprites
Post by: Enso on May 22, 2016, 08:58:29 PM
Beautiful work! Also, I love how you did Sans with the background style, Alice. I get curious how you made the background style on a character 'cause I've wanted to make one for my own. :)
Title: Re: Sprites
Post by: Arias on May 26, 2016, 03:22:45 PM
How?
well, I just think that background characters aren't supposed to stand out more than the player characters, (unless the main focus of a stage is precisely a character, but that's not very common), so, depending of the stage style, giving them less contrasting colors and a hue to blend with the stage is good.

I've seen a lot of people who just take playable character sprites and slap them in a stage, without even taking the stage lighting into consideration.... which looks horrid, & sometimes not even properly scaled.

That Sans is for a stage haven't finished btw.

Now, If you mean the process thingy, it was rather quick, so I didn't save any step for that one.
Title: Re: Sprites
Post by: sky79 on May 26, 2016, 06:35:07 PM
Superb  :Terry
Title: Re: Sprites
Post by: TGM on May 30, 2016, 03:44:01 PM
Im lost with words
Title: Re: Sprites
Post by: Arias on July 05, 2016, 11:43:23 PM
Mettaton & Mettaton EX
(http://i1103.photobucket.com/albums/g466/murdertroyd/sprites/Mettaton%20finalPrev2.png)
(http://i1103.photobucket.com/albums/g466/murdertroyd/process/process%20full%20Slw.gif)
Title: Re: Sprites
Post by: Tha Lando ( Le CROM ) on July 06, 2016, 12:28:14 PM
 :o now that is tight! Love the detail and quality .  :thumbsup:
Title: Re: Sprites
Post by: Arias on August 05, 2016, 12:32:39 AM
Something for a sprite contest:
(http://i1103.photobucket.com/albums/g466/murdertroyd/sprites/SampleGastly3.png)

(http://i1103.photobucket.com/albums/g466/murdertroyd/process/ProcessSamp3.gif)

I animated it, but it was kind of rushed as the deadline was the past sunday, and ended a bit rough. So I'm refining it for now.
Contest is(or was supposed?) to be at mugen guild.
Title: Re: Sprites
Post by: ExeLord on August 05, 2016, 08:36:21 AM
Ghastly's one of my fav pokemon as he evolves in Haunter, my all-time favourite pokemon.
Sprited great as always, with nice details :thumbsup:
Title: Re: Sprites
Post by: Tha Lando ( Le CROM ) on August 05, 2016, 03:39:16 PM
Very well done ! ^:)^
Title: Re: Sprites
Post by: Arias on September 04, 2016, 10:26:13 PM
(http://i1103.photobucket.com/albums/g466/murdertroyd/process/processIMG.gif)
Title: Re: Sprites / Animations
Post by: Arias on November 03, 2016, 07:27:31 PM
(http://orig09.deviantart.net/b648/f/2016/309/3/d/gastlyanim11d_by_murdertroyd-dancqf5.gif)
Title: Re: Sprites / Animations
Post by: NX-MEN on November 04, 2016, 01:52:34 AM
Excellent as always Alice!!  ^:)^
Title: Re: Sprites / Animations
Post by: ATiC3 on November 04, 2016, 03:36:25 PM
 :O*D ...  :o ... (http://66.media.tumblr.com/53f16d60dae06d20d3a69c736afff1fb/tumblr_n96xsuxd2e1rziwwco1_250.gif)

Always enjoy your work, Alice. :cool
Title: Re: Sprites / Animations
Post by: Arias on November 23, 2016, 12:56:00 PM
A character I'm spriting, I started her not too long ago, since I'm doing it completely from scratch without bases and original animations for both char & FX (plus HD), this will take time. But that's ok, this is probably the only character I'm interested enough to be willing to sprite completely anyway.

I don't know if I'll port her to mugen, I'm lazy to remember character coding(I haven't coded a character in like 6 years) and I'd be happy with just making the sprites.(but I guess it's still too early to talk about that :­P)
this is part of a super move, effect is not final.
I haven't finished the capelet motion, head is still a bit rough.
Title: Re: Sprites / Animations
Post by: NX-MEN on November 23, 2016, 01:20:35 PM
I like the concept!! It reminds me those effects from Dr Strange film!!  :thumbsup:
Title: Re: Sprites / Animations
Post by: Arias on November 23, 2016, 07:00:55 PM
You know, for some reason I was totally expecting someone mention Dr Strange. I think I'll watch that movie.

This thing looks better against a dark background.
(http://i1103.photobucket.com/albums/g466/murdertroyd/quick/SpellStart.gif)
I just noticed I need to correct the spell circle axis a bit.
Title: Re: Sprites / Animations
Post by: Tha Lando ( Le CROM ) on November 23, 2016, 07:18:05 PM
 :o omfg that's hot! It really does look some Dr strange dark spell! That's good work and I really love how its animation is so smooth. This must took awhile. I am glad I stopped in .  :thumbsup: :thumbsup:
Title: Re: Sprites / Animations
Post by: NX-MEN on November 24, 2016, 01:23:21 PM
Its still perfect!!  :)

Landoooooooooooooooooooooooooooooo!!! hehe
Title: Re: Sprites / Animations
Post by: Enso on December 09, 2016, 06:43:35 PM
I love those animations! So flawless!

Landoooooooooooooooooooooooooooooo!!! hehe

 :D NX-Meeeeeeeeeeeen!
Title: Re: Sprites / Animations
Post by: NX-MEN on December 10, 2016, 03:51:07 AM
Enso long time no see buddy!!!  :w00t:
Title: Re: Sprites / Animations
Post by: Arias on December 14, 2016, 07:01:42 PM
Still not final.
(http://i1103.photobucket.com/albums/g466/murdertroyd/quick/BlastMerged1SM.gif)

(http://i1103.photobucket.com/albums/g466/murdertroyd/sprites/sample%20fx3.png)
Here's a sample of the improved start up FX.
Title: Re: Sprites / Animations
Post by: verz36 on December 14, 2016, 09:01:00 PM
looking nice, great job
Title: Re: Sprites / Animations
Post by: Enso on December 15, 2016, 09:21:27 AM
That effect is so super sexy. Would like to see the final result of it.

Enso long time no see buddy!!!  :w00t:

Same, man! ;D I knew you would respond back. :D
Title: Re: Sprites / Animations
Post by: NX-MEN on December 15, 2016, 10:45:30 AM
Its still amazing Alice!!!  :o

That effect is so super sexy. Would like to see the final result of it.

Same, man! ;D I knew you would respond back. :D

 :cool
Title: Re: Sprites / Animations
Post by: Arias on January 10, 2017, 08:16:40 PM
(http://i1103.photobucket.com/albums/g466/murdertroyd/quick/auratest8.gif)(http://i1103.photobucket.com/albums/g466/murdertroyd/quick/auratest7.gif)

Aura effect, I don't know if I'll use this, but it serves as a bit of practice regardless.
Title: Re: Sprites / Animations
Post by: NX-MEN on January 11, 2017, 11:54:45 AM
Thats fantastic Alice!!  :)

Of course I like the previous version of it too!! :)
Title: Re: Sprites / Animations
Post by: sky79 on January 14, 2017, 04:32:20 AM
Pro, straight up pro  :Terry
Title: Re: Sprites / Animations
Post by: Anderson Masters on January 14, 2017, 02:41:46 PM
amazing effects man...
Title: Re: Sprites / Animations
Post by: Arias on January 20, 2017, 07:52:25 PM
(http://i1103.photobucket.com/albums/g466/murdertroyd/quick/ArtfulSacrifice7w.gif)

Another attack animation I made for my character, probably will use this one. It would work as a level 1 super, a puppet flies at the enemy and explodes.

Dust animation can be improved, but I'll leave that for later.
Title: Re: Sprites / Animations
Post by: Tha Lando ( Le CROM ) on January 20, 2017, 08:20:08 PM
 :o now that is def amazing work!
Title: Re: Sprites / Animations
Post by: NX-MEN on January 21, 2017, 02:47:28 AM
Thats trully a masterpiece Alice!!!  :o

It reminds me the death of Wolvie by Nitro!!
Title: Re: Sprites / Animations
Post by: Arias on January 27, 2017, 08:35:19 PM
It reminds me of several things

Started drawing a walk, looking at it again, maintaining the smooth animation of the dress will be very time consuming to sprite if I decide to keep the petticoat, I'll see if I can think in something to speed things up, probably still will keep it regardless.

(http://i.imgur.com/uT7fW3R.png)(http://i.imgur.com/DEdm1Uh.gif)
Title: Re: Sprites / Animations
Post by: NX-MEN on January 28, 2017, 05:54:54 AM
Your work is really impressive!!  ^:)^
Title: Re: Sprites / Animations
Post by: Arias on February 06, 2017, 04:17:20 PM
I'll post a few FX I'm discarding for whoever find them useful, instead of just deleting them right away.

They all come in 32 bit pngs with alpha channel(they're easier to edit like that).

(http://i1103.photobucket.com/albums/g466/murdertroyd/quick/pulse1.gif)
http://www.mediafire.com/file/2589opr8uhiae78/Pulse.rar
Not using this.

(http://i1103.photobucket.com/albums/g466/murdertroyd/fx/Aiasattempt1.gif)
http://www.mediafire.com/file/6494bu4ii6zoyzs/Shield.rar
A shield, discarding this since I'm making a more elaborated one.

(http://i1103.photobucket.com/albums/g466/murdertroyd/quick/spark1.gif)
http://www.mediafire.com/file/ckcedgktb133zmf/Spark.rar
This one too, I'll probably get a better result if I make each frame manually anyway. Need to experiment a bit more, I didn't like much at the end.
Title: Re: Sprites / Animations
Post by: supa2520 on February 06, 2017, 04:20:38 PM
At times I open up my softwares & mess around to keep the practice, so I'll post a few FX I'm discarding for whoever find them useful, instead of just deleting them right away.

They all come in 32 bit pngs with alpha channel(they're easier to edit like that).

(http://i1103.photobucket.com/albums/g466/murdertroyd/quick/pulse1.gif)
http://www.mediafire.com/file/2589opr8uhiae78/Pulse.rar

(http://i1103.photobucket.com/albums/g466/murdertroyd/fx/Aiasattempt1.gif)
http://www.mediafire.com/file/6494bu4ii6zoyzs/Shield.rar
A shield, discarding this since I'm making a more elaborated one.

(http://i1103.photobucket.com/albums/g466/murdertroyd/quick/spark1.gif)
http://www.mediafire.com/file/ckcedgktb133zmf/Spark.rar
This one too, I'll probably get a better result if I make each frame manually anyway. Need to experiment a bit more.
^^(PM)^ ur effects are amazing and very animated
Title: Re: Sprites / Animations
Post by: NX-MEN on February 06, 2017, 05:12:39 PM
I am very impressed with your effects!!!  :w00t: :w00t:
Title: Re: Sprites / Animations
Post by: Arias on February 11, 2017, 07:34:30 PM
Thx, although that's only scrapped stuff :­P
 
Added another.
(http://i1103.photobucket.com/albums/g466/murdertroyd/fx/orbit2.gif)
A first attempt, (part of the effect when I was making the aura thing)
http://www.mediafire.com/file/wm39jn3puln2j01/orbit.rar
Title: Re: Sprites / Animations
Post by: I-Skorp-I on February 12, 2017, 12:17:02 PM
Oh Alice  =P~ :Wink
Title: Re: Sprites / Animations
Post by: NX-MEN on February 12, 2017, 04:52:06 PM
Another perfectly made effect!!  :)
Title: Re: Sprites / Animations
Post by: O Ilusionista on February 13, 2017, 07:26:33 AM
Hey Alice, do you have one of those circles isolated, without the others?
http://i1103.photobucket.com/albums/g466/murdertroyd/quick/pulse1.gif
Title: Re: Sprites / Animations
Post by: Atiles on February 13, 2017, 09:58:06 AM
Those are some beautiful Animations  :thumbsup: :thumbsup:
Title: Re: Sprites / Animations
Post by: Arias on February 13, 2017, 10:55:14 PM
Hey Alice, do you have one of those circles isolated, without the others?
http://i1103.photobucket.com/albums/g466/murdertroyd/quick/pulse1.gif
I do.
http://www.mediafire.com/file/0ddpam9a1sagbie/PulseSingle.rar
Title: Re: Sprites / Animations
Post by: Arias on February 22, 2017, 04:33:43 PM
An old sprite, fixed several things from when I drew it at first.
I'm tempted to make an animated effect for the scythe(I particularly liked the coloring), only to see how it would look.
(http://i1103.photobucket.com/albums/g466/murdertroyd/sprites/JuuzouFinal5.png)
Title: Re: Sprites / Animations
Post by: NX-MEN on February 23, 2017, 04:55:43 PM
I remember this!!

Nice update Alice!!  :w00t:
Title: Re: Sprites / Animations
Post by: Arias on March 03, 2017, 07:30:39 PM

(https://i.imgur.com/Znkv1BU.png)
Title: Re: Sprites / Animations
Post by: Arias on March 03, 2017, 07:31:02 PM
Another stage I'm drawing, I'm going for a low-res CAPCOM style (not VS series)
Here's the initial sketch I made:

(http://i.imgur.com/Bqns16p.gif)

It's layered to add the 3D depth effect in game like some of my other stages have.
(http://fc09.deviantart.net/fs70/f/2014/007/b/6/palace_by_murdertroyd-d71bu4t.gif)

Since the whole stage is being drawn completely from scratch too, decided I'd post sporadic updates in this topic this time, as I don't like to make project threads that much. The stage is called Judgment Hall.

And here's the obligatory BGM :­p

Title: Re: Sprites / Animations
Post by: Arias on March 24, 2017, 04:54:21 PM
Pillars done.
(http://i1103.photobucket.com/albums/g466/murdertroyd/sprites/JudgmentPillarsFinal1.png)

(http://i1103.photobucket.com/albums/g466/murdertroyd/quick/JP1.png)
Title: Re: Sprites / Animations
Post by: HyperVoiceActing on March 24, 2017, 05:53:47 PM
That looks really nice  :Terry

Do you plan to have a version of the stage that doesn't have Sans in the background?
Title: Re: Sprites / Animations
Post by: sky79 on March 24, 2017, 07:56:21 PM
 ^:)^ Master  ^:)^
Title: Re: Sprites / Animations
Post by: verz36 on March 25, 2017, 12:18:02 AM
wow!!!!!
Title: Re: Sprites / Animations
Post by: Arias on March 30, 2017, 07:05:07 PM
Quote
Do you plan to have a version of the stage that doesn't have Sans in the background?
I can point the block of code to delete so that Sans doesn't appear in the stage, no need to release a separated version.


Idle puppet in the field activates, could work as a launcher & zoning attack, maybe lvl 2 super instead of 1.
(http://i1103.photobucket.com/albums/g466/murdertroyd/quick/effectAS2.gif)
Something quickly coded, just to come up with ideas on how to work this out. (And practice I guess, since I'm rusty at coding), still need to improve that explosion dust animation.

Title: Re: Sprites / Animations
Post by: I-Skorp-I on March 30, 2017, 09:18:00 PM


You should totally make a character some day. =P~
Title: Re: Sprites / Animations
Post by: NX-MEN on March 31, 2017, 11:38:29 AM
Fantastic Alice!!!  :o
Title: Re: Sprites / Animations
Post by: Arias on April 05, 2017, 02:32:24 PM
You should totally make a character some day. =P~
I'm spriting a whole char  :D
Including effects, that one is part of it.
Title: Re: Sprites / Animations
Post by: I-Skorp-I on April 06, 2017, 08:59:03 PM
I'm spriting a whole char  :D
Including effects, that one is part of it.

OOOOOOO  o.O# HAHA my fault i thought you was only just making random effects and sprite animations.
Title: Re: Sprites / Animations
Post by: O Ilusionista on April 06, 2017, 10:04:02 PM
Pretty cool
Title: Re: Sprites / Animations
Post by: Arias on April 14, 2017, 10:05:21 PM
OOOOOOO  o.O# HAHA my fault i thought you was only just making random effects and sprite animations.
yup, although it's a long term project because pretty much everything (char animations, FX, Portraits, animated hyper portraits, etc...) except sounds maybe, is being made from scratch and have to design a rather uncommon gameplay.

Also because I'm juggling other smaller projects (like some stages with original graphics), so it may look random at times.


The Unlimited Blade Works Reality Marble
(another stage wip)


I modelled this stage in 3D (it's an older wip), although I haven't rendered it completely to code the 3D effect(because still need to make many more different type of swords, and the gears embedded in the sky). 

Thinking about it, using a pre-rendered 3D method has a lot of flaws, one of the most annoying is the difficulty to avoid characters sliding when the floor is not completely flat, alternatively could make this without the 3D effect and only animated, but I like my stages to have depth too. I'm considering to make a version in pixels too, it would be more practical for mugen.

The credit for the lens flare goes to JeanBureau, from one of his stages.
He also gave me the idea for this version of the stage.

BGM Used: Emiya V2 by kenji kawai (fate series)
(click to show/hide)
Title: Re: Sprites / Animations
Post by: Citizen on April 15, 2017, 01:24:31 AM
d*mn! Alice you do things out of this world  :-SS
Title: Re: Sprites / Animations
Post by: Mephisto Maker on April 15, 2017, 02:06:50 PM
wow great work!  :o
Title: Re: Sprites / Animations
Post by: Arias on April 22, 2017, 05:05:48 PM
Reworked this, may use it for my char after all, I kind of liked how it came out this time.
(http://i1103.photobucket.com/albums/g466/murdertroyd/fx/auratest8C.gif)

(http://i1103.photobucket.com/albums/g466/murdertroyd/fx/auratestSIL.gif)
Title: Re: Sprites / Animations
Post by: NX-MEN on April 22, 2017, 07:32:03 PM
It came out great as always Alice!!  :thumbsup:
Title: Re: Sprites / Animations
Post by: Arias on May 13, 2017, 11:22:40 PM
The solid one with alpha, 32 bit support in 1.1 is perfect for these kind of FX. Not very fond of using add alpha effects.
(http://i1103.photobucket.com/albums/g466/murdertroyd/sprites/mock2LW.png)

A couple more for a stage I'm making.
(http://i1103.photobucket.com/albums/g466/murdertroyd/fx/Suntest2.gif)(http://i1103.photobucket.com/albums/g466/murdertroyd/fx/Suntest1.gif)

Title: Re: Sprites / Animations
Post by: NX-MEN on May 14, 2017, 04:06:45 AM
Pretty impressive Alice!! :)
Title: Re: Sprites / Animations
Post by: Arias on May 25, 2017, 09:48:55 PM
Another effect I made open source, 1.1 is recommended for these.

Energy Peak/Pillar:
(http://i1103.photobucket.com/albums/g466/murdertroyd/fx/Stagetest1FX.gif)(http://i1103.photobucket.com/albums/g466/murdertroyd/fx/Stagetest2FX.gif)
DL:
http://www.mediafire.com/file/swqn8q6a6bw7yg9/EnergyPillarCrack.rar
Title: Re: Sprites / Animations
Post by: NX-MEN on May 26, 2017, 09:56:51 AM
Very cool effects Alice!!  :w00t:

I especially love the second which cracks the earth!!
Title: Re: Sprites / Animations
Post by: Arias on May 27, 2017, 06:15:43 PM
(つ._.)つ

Forgot the constant one, could be useful too I guess.
and an alternate one.
(http://i1103.photobucket.com/albums/g466/murdertroyd/fx/EnergyTower2.gif)(http://i1103.photobucket.com/albums/g466/murdertroyd/fx/PillarV2.gif)
Constant:
http://www.mediafire.com/file/ul9pc4ur4cfnw4o/E-pillar.rar
Alternate:
http://www.mediafire.com/file/8s6fk0g2gfbr0tf/EnergyPillarVersion2.rar

Can think in several uses for this.
(click to show/hide)
Title: Re: Sprites / Animations
Post by: NX-MEN on June 07, 2017, 04:41:45 AM
Nice!! Did u draw Earth? :)
Title: Re: Sprites / Animations
Post by: Citizen on June 07, 2017, 10:15:45 AM
D*mn... watching all of Alice's work is like walking in a gallery of art x/
every time I saw those animations, it's always too much impressive.
Title: Re: Sprites / Animations
Post by: Arias on June 08, 2017, 09:54:29 PM
Did u draw Earth? :)
I 3D-modelled it
But not just earth btw, it's a whole animation scene (planet rotation,clouds movement, sunrise, lens, etc...), & transition is around 1200 HD frames, I'm not done making the len yet, but here it is with almost all backdrop elements: 

This is still resized to 80%.
(http://i1103.photobucket.com/albums/g466/murdertroyd/quick/EarthView2.png)
I'll see if i can make an animated preview and optimize it, otherwise I would end with 1gb stage.

Also, the BGM that inspired this stage:
Title: Re: Sprites / Animations
Post by: NX-MEN on June 09, 2017, 08:02:16 AM
Impressive!!!  :w00t:
Title: Re: Sprites / Animations
Post by: Arias on June 24, 2017, 12:50:43 AM
It looks like my photobucket reached the hotlinking limit and my images can't be seen anymore (except for me) & posted this thinking anyone could see it. Don't know if its temporal but meanwhile will use an alternate one.

A small preview, it's still highly unfinished (only 15%-20%), but I'm coding it already.
Still need to either model or draw a space station(which is the main foreground/floor) to complete the stage graphics, although I could say the main focus of the stage is done.
(http://orig07.deviantart.net/e5ac/f/2017/174/a/4/spacewip15__by_murdertroyd-dbdtgg0.gif)
I'll  post sporadic updates for this one too.


Image from 2 posts ago.
(http://orig07.deviantart.net/41f5/f/2017/209/8/1/spacebackdropmu_by_murdertroyd-dbdth05.png)
Title: Re: Sprites / Animations
Post by: NX-MEN on June 24, 2017, 03:06:35 AM
Love it and in Mugen 1.1 is perfect!!  ^:)^
Title: Re: Sprites / Animations
Post by: sky79 on June 24, 2017, 06:23:00 PM
I don't know, I kinda dig it in space. Very Unique

 Great for characters who mainly fly/float. Green Lantern, Silver Surfer or Onslaught for example.

Edit:
I'd maximize it, make the zoom work for its money lol.

Title: Re: Sprites / Animations
Post by: Citizen on June 26, 2017, 06:48:47 AM
It looks like my photobucket reached the hotlinking limit and my images can't be seen anymore (except for me) & posted this thinking anyone could see it.

I think that you clarify my problem too, thanks.

And wow, this stage is more impressive than ever...  :-SS :-SS ^:)^
Title: Re: Sprites / Animations
Post by: Arias on July 04, 2017, 04:50:51 PM
Might release a version for floating chars, although it would look weird for most characters, also, it looks like photobucket went kaput for everyone...not just me. Merged my graphic work at the first post.

Back to pixels.
(http://i.imgur.com/oZLiwhi.gif)
Sprited a hologram generator with the planet I modelled before,
didn't put much thought in this one, I was just experimenting a bit, trying to come up with different dithering methods, may use it for my stage, but not this version specifically.
Title: Re: Sprites / Animations
Post by: verz36 on July 04, 2017, 11:25:07 PM
nice work alice, your art is impressive. that piece there would look great on a fantastic four stage that im doing  :cool
Title: Re: Sprites / Animations
Post by: dev. on July 05, 2017, 12:14:47 AM
Would love to see more low res animations from you.
Title: Re: Sprites / Animations
Post by: NX-MEN on July 05, 2017, 02:34:23 AM
Pretty cool job Alice!!  :w00t:
Title: Re: Sprites / Animations
Post by: ATiC3 on July 05, 2017, 03:32:32 PM
Awesome work, as always!

I recommend making an account & uploading to imgur.
They give direct links.
No limit to uploading or hotlinking. ::salute::
Title: Re: Sprites / Animations
Post by: Arias on August 21, 2017, 11:10:22 PM
(http://i.imgur.com/Yx5qEBI.png)
Frilly dresses are annoying to animate :­P (this is for my char)
(http://i.imgur.com/wmm3Fvl.png)
Excalibur Morgana, I animated this, but still need to make a couple of transitions between effects.
Title: Re: Sprites / Animations
Post by: NX-MEN on August 22, 2017, 05:20:29 AM
Impressive!!  :w00t:
Title: Re: Sprites / Animations
Post by: Arias on September 02, 2017, 08:16:43 PM
(https://i.imgur.com/b3TDrr0.gif)

(https://i.imgur.com/lVjKQ4E.gif)

Animated & sprited a Dormammu head, the head/mask-thing and collar-thing would need movement in a walk cycle, but wanted to focus only on animating the flame the most natural I could, like would behave in a walk from forward to backward.

Since recently I've been getting several people asking for commissions, & a few of them asked me about MVC style, I've decided to extend my repertoire.

I was planning to make only the head at first, but thinking again, it may be nice to make the character's walk cycle to have it as portfolio to show, so I may do that.
Title: Re: Sprites / Animations
Post by: sky79 on September 02, 2017, 08:54:44 PM
Careful bro.

You'll get the forum's hopes up.
Title: Re: Sprites / Animations
Post by: Arias on September 03, 2017, 01:28:45 AM
?
I said I'd just make a walk animation, not the full character. I mean, unless someone wants to commission me for a full character once I have enough time, then that's a different story ¯\_(ツ)_/¯

Did I word it wrong?

(click to show/hide)
Title: Re: Sprites / Animations
Post by: NX-MEN on September 03, 2017, 05:07:55 AM
Looks perfect Alice!! Maybe Gladiacloud could use it for his Dormammu wip!!  :w00t:
Title: Re: Sprites / Animations
Post by: Gladiacloud on September 03, 2017, 05:22:49 AM
This sprite style is very different by mine, but can be used as a reference.
Title: Re: Sprites / Animations
Post by: sky79 on September 03, 2017, 05:47:15 AM
I mean, unless someone wants to commission me for a full character

Slick devil you  >:D

This sprite style is very different by mine, but can be used as a reference.

'He's Come To Bargain!'
Title: Re: Sprites / Animations
Post by: BobbyD226 on September 03, 2017, 01:40:55 PM
(https://i.imgur.com/PG4eupL.gif)

(https://i.imgur.com/WRPcTII.gif)

Animated & sprited a Dormammu head, the head/mask-thing and collar-thing would need movement in a walk cycle, but wanted to focus only on animating the flame the most natural I could, like would behave in a walk from forward to backward.

Since recently I've been getting several people asking for commissions, & a few of them asked me about MVC style, I've decided to extend my repertoire.

I was planning to make only the head at first, but thinking again, it may be nice to make the character's walk cycle to have it as portfolio to show, so I may do that.

Wowzers, I love that fire effect. If I ever have the money I def want to commission you for something based on my Starfire design.
Title: Re: Sprites / Animations
Post by: Gladiacloud on September 14, 2017, 03:10:03 PM
(https://i.imgur.com/b3TDrr0.gif)

(https://i.imgur.com/lVjKQ4E.gif)

Animated & sprited a Dormammu head, the head/mask-thing and collar-thing would need movement in a walk cycle, but wanted to focus only on animating the flame the most natural I could, like would behave in a walk from forward to backward.

Since recently I've been getting several people asking for commissions, & a few of them asked me about MVC style, I've decided to extend my repertoire.

I was planning to make only the head at first, but thinking again, it may be nice to make the character's walk cycle to have it as portfolio to show, so I may do that.

It is not the utmost of perfection, but I did it:

(https://i.imgur.com/wwEXQRv.gif)
Title: Re: Sprites / Animations
Post by: NX-MEN on September 14, 2017, 03:31:26 PM
Wowwwwww man!!!  :o

Very smooth animation!!  :w00t:

Hope u show more progress of Dormammu!!   :thumbsup:

He is becoming an anticipated wip!!  :w00t:
Title: Re: Sprites / Animations
Post by: Arias on September 16, 2017, 04:52:02 PM
I think it needs a couple more frames, especially noticeable in the legs when moving back to front, maybe loosen the forearms & hands too, but the animation is pretty good overall.

Morgana Powering Up
(https://i.imgur.com/CYNzutQ.png)
This is an old outdated version, I animated it too, might post it later on, if I find it.

Just love the theme;
Title: Re: Sprites / Animations
Post by: NX-MEN on September 16, 2017, 04:53:23 PM
Really like it Alice!!  :w00t:
Title: Re: Sprites / Animations
Post by: Superjoker on September 17, 2017, 01:56:20 AM
(https://i.imgur.com/b3TDrr0.gif)

(https://i.imgur.com/lVjKQ4E.gif)

Animated & sprited a Dormammu head, the head/mask-thing and collar-thing would need movement in a walk cycle, but wanted to focus only on animating the flame the most natural I could, like would behave in a walk from forward to backward.

Since recently I've been getting several people asking for commissions, & a few of them asked me about MVC style, I've decided to extend my repertoire.

I was planning to make only the head at first, but thinking again, it may be nice to make the character's walk cycle to have it as portfolio to show, so I may do that.

AMAZING ^:)^
Title: Re: Sprites / Animations
Post by: navs41 on September 20, 2017, 02:48:14 AM
Wow!

I really like the colors and I enjoy the quality of the fire animation too.
It reminds me of Fantasia and old cartoons for some reason :D

Very nice to see the head in place with a walk animation... and the cape/robe... that is just killer... I know how hard it can be to match different styles with a specific cape animation cycle. Congrats!
Title: Re: Sprites / Animations
Post by: O Ilusionista on September 23, 2017, 11:23:20 AM
Very nice work in the flames!
Title: Re: Sprites / Animations
Post by: Arias on October 16, 2017, 06:34:12 PM
I made one where energy filled the sword completely (grip to point), but animation file was corrupted, although at the end I didn't like much the streams anyway and started a new one, the one at the right is an outdated one & couldn't find the file for the full size (this animation is old actually), posted the sprite again for reference.
(https://orig06.deviantart.net/e406/f/2017/175/9/5/fate___excalibur_morgan_by_murdertroyd-dbdty9x.png)(https://i.imgur.com/QLPF4ZP.gif)
Loop is not completely perfect in this image, it's kind of hard looping all the elements in the same gif without making the file size too big.

(https://i.imgur.com/b3TDrr0.gif) (https://i.imgur.com/lVjKQ4E.gif)
Updated this a bit btw.
Title: Re: Sprites / Animations
Post by: NX-MEN on October 17, 2017, 12:26:37 PM
Sword looks so great!!  :thumbsup:
Title: Re: Sprites / Animations
Post by: Superjoker on October 22, 2017, 05:09:11 AM
love your work ATice always class A
Title: Re: Sprites / Animations
Post by: NX-MEN on November 11, 2017, 03:28:41 PM
Nice!! Love to see it completed!!  :thumbsup:
Title: Re: Sprites / Animations
Post by: Arias on November 14, 2017, 06:34:05 PM
It will take some time to complete, designing the moves is proving to be rather difficult (http://mugenguild.com/forum/Smileys/mfg/book.gif)

Anyway, I drew part of the dress, but she still got plenty of loose clothing and ornaments left to do.
(https://i.imgur.com/qPwebxa.gif)
Title: Re: Sprites / Animations
Post by: NX-MEN on November 15, 2017, 03:10:13 PM
Looks nice!  :thumbsup:
Title: Re: Sprites / Animations
Post by: Uche_of_IMT on November 16, 2017, 10:28:40 AM
Who are you making?
Title: Re: Sprites / Animations
Post by: Arias on November 20, 2017, 05:37:04 PM
Just a magical puppeteer.
Title: Re: Sprites / Animations
Post by: NX-MEN on November 21, 2017, 01:05:21 PM
Looks nice so far Alice!
Title: Re: Sprites / Animations
Post by: Arias on November 30, 2017, 11:22:14 AM
(https://i.imgur.com/4TYZKyb.png)
Magician Type-0
Got the idea from Dartzpie while we were at the Mugen Free For All chat, and started sketching a sprite of him, kinda lost interest midway, but posting it anyway because don't know if I'll bother in finish the body too, did it some time ago.
Title: Re: Sprites / Animations
Post by: Superjoker on December 11, 2017, 03:00:17 AM
looking fwd to the final result!
Title: Re: Sprites / Animations
Post by: NX-MEN on December 11, 2017, 02:37:10 PM
Me too!! :)
Title: Re: Sprites / Animations
Post by: Arias on December 14, 2017, 01:07:14 PM
(https://i.imgur.com/vfQ2CiS.gif)
Made a few energy blasts, still not convinced completely, may draw a few more, this is part of a cinematic move I'm planning.
(click to show/hide)
Title: Re: Sprites / Animations
Post by: HyperVoiceActing on December 22, 2017, 06:13:47 PM
That Dormammu fire is just amazing. Excellent job on it. (sorry for ignoring the rest of your work, they're good too)
Title: Re: Sprites / Animations
Post by: O Ilusionista on December 22, 2017, 06:27:16 PM
I really liked those animations.
Title: Re: Sprites / Animations
Post by: Arias on January 25, 2018, 08:55:23 PM
It's a comics forum after all ¯\_(ツ)_/¯

(https://i.imgur.com/1jqwYvr.gif)(https://i.imgur.com/C7gSj1B.gif)
Strings effect for my char.
Title: Re: Sprites / Animations
Post by: NX-MEN on January 26, 2018, 08:08:37 AM
Very cool!!  :w00t:
Title: Re: Sprites / Animations
Post by: WizzyWhipitWonderful on January 26, 2018, 02:30:20 PM
It's awsome!

Reminds me of BlazBlue for some reason...
Title: Re: Sprites / Animations
Post by: Arias on February 03, 2018, 03:30:27 PM
(https://i.imgur.com/eyFa27j.gif)

(https://i.imgur.com/MdBGSB6.gif)
Drawing the continuation for this combo, also trying a couple of new programs to sketch my animations, so far I'm really liking them.

Anyway, gameplay related was planning to make her rather slow moving and weak at close combat, but strong and capable of press the enemy at mid-long range (like shown in the gif image), since she's a puppeteer & most of the attacks are done mainly by puppets obviously (those are strings, not whips btw :­P)
(https://i.imgur.com/B0SqJva.gif) This was just a quick test.


Title: Re: Sprites / Animations
Post by: NX-MEN on February 03, 2018, 03:51:59 PM
It will be a perfect move when its finished!!  :w00t:
Title: Re: Sprites / Animations
Post by: I-Skorp-I on February 05, 2018, 04:12:04 PM
(https://i.imgur.com/eyFa27j.gif)
Drawing the continuation for this combo, also trying a couple of new programs to sketch my animations, so far I'm really liking them.

Anyway, gameplay related was planning to make her rather slow moving and weak at close combat, but strong and capable of press the enemy at mid-long range (like shown in the gif image), since she's a puppeteer & most of the attacks are done mainly by puppets obviously (those are strings, not whips btw :­P)
(https://i.imgur.com/B0SqJva.gif) This was just a quick test.

Alice how long do you believe it took you to get as good as you are at sketching your graphics?  :-w
Title: Re: Sprites / Animations
Post by: Arias on February 07, 2018, 01:02:01 PM
Well, that's a simple question with a potentially complex answer.
I mean, have been into pixel art for 4-5 years IIRC, but I've messed with different types of graphic work for longer than that, like 8-9 years, drawing architecture is a part of my job too.

During all that prior time I learned some stuff that helps with the spriting part, but probably shouldn't take that long for someone commited to only one thing to improve, because I practice different kinds of graphics during free time instead of focusing in only one thing.

Like, at times I practiced 3D, sometimes CGI FX, other times hand drawn animation, other times pixel art, etc...  lately I've been interested in digital illustration too, so I guess it will take more time to improve in one area, maybe shouldn't do this but keeps the motivation.

There's no limit in learning on any of them though, I keep on doing it.

(https://i.imgur.com/mEAddS2.gif)
Updated slightly, could end with the puppet exploding.
Title: Re: Sprites / Animations
Post by: I-Skorp-I on February 07, 2018, 09:51:50 PM
Well, that's a simple question with a potentially complex answer.
I mean, have been into pixel art for 4-5 years IIRC, but I've messed with different types of graphic work for longer than that, like 8-9 years, drawing architecture is a part of my job too.

During all that prior time I learned some stuff that helps with the spriting part, but probably shouldn't take that long for someone commited to only one thing to improve, because I practice different kinds of graphics during free time instead of focusing in only one thing.

Like, at times I practiced 3D, sometimes CGI FX, other times hand drawn animation, other times pixel art, etc...  lately I've been interested in digital illustration too, so I guess it will take more time to improve in one area, maybe shouldn't do this but keeps the motivation.

There's no limit in learning on any of them though, I keep on doing it.

(https://i.imgur.com/mEAddS2.gif)
Updated slightly, could end with the puppet exploding.

Oh you're fine don't worry i love complex answers! & That's great to hear actually.
 So last question, Out of all of those expertise which one do you enjoy doing the most and which one do you dislike the most? 
Title: Re: Sprites / Animations
Post by: Arias on February 10, 2018, 01:52:01 AM
Don't dislike any really, but I have preferred ones.
Even though 3D makes life easier when it comes to fighting games since it's more practical and faster once you're adept enough at it (which is why a lot of companies opted for 3D), I still like 2D hand drawn animation better when it comes to giving life to characters, maybe is all those small details that you can add to chars to give more dynamism to animations.

Also, might be just me, but when you need to rely too much on softwares to do the job (such as modelling), constant practice is needed in order to not forget how interfaces work, or keep up to date to the program updates so that your skills don't become dull (like once I forgot how to print using scale after a while of not using a couple of CADs).

Regardless, I grew fond of 3D for background work and is pretty useful, like that animation is pretty much hand drawn, except for the explosion at the end.
Title: Re: Sprites / Animations
Post by: I-Skorp-I on February 10, 2018, 02:04:47 PM
Don't dislike any really, but I have preferred ones.
Even though 3D makes life easier when it comes to fighting games since it's more practical and faster once you're adept enough at it (which is why a lot of companies opted for 3D), I still like 2D hand drawn animation better when it comes to giving life to characters, maybe is all those small details that you can add to chars to give more dynamism to animations.

Also, might be just me, but when you need to rely too much on softwares to do the job (such as modelling), constant practice is needed in order to not forget how interfaces work, or keep up to date to the program updates so that your skills don't become dull (like once I forgot how to print using scale after a while of not using a couple of CADs).

Regardless, I grew fond of 3D for background work and is pretty useful, like that animation is pretty much hand drawn, except for the explosion at the end.

Magnificent. I'm happy that i was able to pick your brain a little bit and explore your interests. It was great and i appreciate the detailed explanations as well! Can't wait to see your character fully completed.  O0 ;)
Title: Re: Sprites / Animations
Post by: Arias on February 27, 2018, 03:26:59 PM
(https://i.imgur.com/VUOb2Dt.png)
Reworked the 3D scene (I modelled this scene a few years ago and made it a mugen stage), I think this one came out better regarding perspective and shadows, sun is lower meaning longer shadows, still need to add a bit of texture to that big lump at the left, it's supposed to be a haystack, but didn't think much of it when I was doing it, and thought the sunset glow would take care of that, maybe 1 or 2 more trees at the right, but I like it more than the past version already.


Will leave the moveset for my char too.
Once I like the idea enough, I start sketching the animation, have several rough sketches already, though I won't detail them until I have the moves fully conceptualized (commands, chain possibilities & usefulness between them).

Normals
Still deciding on them, since she doesn't attack directly with melee and her pressure play is mid-range, balancing someone like that for a fighter may be rather difficult, but I have a few ideas to design the gameplay.

Special Moves
(click to show/hide)

Super Moves
(click to show/hide)

The Last Word:
(click to show/hide)

Here's a example sketch of a combo, considering 6 buttons, [a,b,c for character]-[x,y,z for puppets]
(Requires goliath summoned + a puppet set in the field+1000 power),
(https://i.imgur.com/ruqCkh6.gif)(https://i.imgur.com/msab4OO.gif)
A(normal), B(normal), C(normal), 41236+c(barrage), 236+c(it's a follow-up), 22+b(upper slashes), 4214+a(stabs), 22+z(Goliath smash), 22+c(activates puppet), 6236+a(slam+while enemy is in air:
(https://i.imgur.com/dpV0tGO.gif)<--not shown here)
Haven't fully decided on the commands, so this can change.
Title: Re: Sprites / Animations
Post by: NX-MEN on February 28, 2018, 11:57:04 AM
Awesome job!  :thumbsup:
Title: Re: Sprites / Animations
Post by: mulambo on March 11, 2018, 07:18:21 AM
nice stuff indeed :thumbsup:
Title: Re: Sprites / Animations
Post by: sky79 on March 11, 2018, 08:10:57 AM
You should make a tutorial, things like this are important for mugen  :w00t:
Title: Re: Sprites / Animations
Post by: Arias on March 17, 2018, 04:36:57 PM
Well, commands are easy to do, but the best way understand while getting started is just reading Kung Fu Man's CMD file since he's basic and easy to comprehend.

This is just a very simple way to put it;
(click to show/hide)
Title: Re: Sprites / Animations
Post by: Magma MK-II on March 17, 2018, 10:57:48 PM
I guess he meant a tutorial for animation.
Title: Re: Sprites / Animations
Post by: Arias on March 29, 2018, 03:05:56 AM
Animation in general would be too much to cover, but when it comes to character animation I don't think there's much to say to make a tutorial, it's one of those cases in which observation & practice are the only ways of learning because it doesn't depend of the software, any program that can use layers and present the images in sequence is good... of course, that's only if people don't want to limit themselves, to not become dependant of just the bases or frankensprites they can get.

I generally start with drawing blobs and simple rough doodles (or stick figures) to make animations, and then proceed to refine them over and over adding details and frames each time until I like them enough. That animation started like that, refined it to smooth it then started drawing the dress along with the effects she will have for each movement (puppet strings,slashes,etc).

It's good to practice trying "straight-ahead" animations off the top of your head and make them smooth to learn how motions work, always having in mind start & end lags + motion blur to help impact and fluidity, one just needs to be observant really. Might do a tutorial for effects at some point though, since they require more program involvement at times.

Actually, I recall posting a wall of text once at MMV regarding this (http://mugenguild.com/forum/Smileys/mfg/laugh.gif)
http://mugenmultiverse.forumotion.com/t11229-mugen-community-dying-and-what-we-can-do-to-change-that#132606

Also, this is important for slow paced movement:
(https://i.imgur.com/1SBObNs.gif)


Depth.
(https://i.imgur.com/Jp7JxD1.gif)
Wish I could do something with the foreground + character shadows, but oh well, mugen limitations
Title: Re: Sprites / Animations
Post by: NX-MEN on March 29, 2018, 10:26:35 AM
Very good job!  :thumbsup:
Title: Re: Sprites / Animations
Post by: Arias on April 13, 2018, 03:28:11 AM
(https://i.imgur.com/aBIdSZj.gif)

Just some testing for one of my character's super moves.
Explods can be placed randomly at any angle but still not sure how the helper should be handled to do the same at random angles too (with the red clsns I mean), I have a slight idea, but I've never tried it, having the strings chosen from a series of angles arranged since beginning may work too.

(https://i.imgur.com/PZGm3av.gif)
(https://i.imgur.com/jjTn9Bz.gif)(https://i.imgur.com/8moZCrL.gif)
Quote
-Trip Wires-
A series of strings are scattered across the stage for a certain amount of time that hurt the enemy if touched and produce a small stun, damage is very minimal (1HP), but restricts P2's movements & P1 can move during this. If the strings connect (or are hit by other projectiles) they become disabled for a few seconds, then they're able to hurt the enemy again, this repeats until the super move time limit ends. (Requires 2000 of power)
Title: Re: Sprites / Animations
Post by: O Ilusionista on April 13, 2018, 07:20:01 AM
No, clsn aren't affected by rotation. The best idea would be to make the helper to shoot an invisible projectile, using the helper rotation value as a guide for the x and y velocity.
Title: Re: Sprites / Animations
Post by: Arias on June 13, 2018, 02:27:25 AM
(click to show/hide)

Regarding this post ^ I suggest the videos of this guy too, for some guidance v




Anyway.
More Background stuff.
Truthfully just I wanted to make a video with this music and post it somewhere because I love this BGM.

Someone asked me if they could use the huge background animation I created to code their own stage, and I acceded, so there's a similar stage out there, but this is the real deal :­P

I'm not done with it yet, it lacks several things, may draw some stone pillars & altars to complete, and make more animations.... but i'm kinda having a design block with this one.
Title: Re: Sprites / Animations
Post by: O Ilusionista on June 13, 2018, 02:32:18 AM
Amazing work
Title: Re: Sprites / Animations
Post by: NX-MEN on June 13, 2018, 11:11:06 AM
Indeed as always!!  :thumbsup:
Title: Re: Sprites / Animations
Post by: Arias on August 07, 2018, 05:29:57 PM
Sketch, not completely convinced yet, might go with a ruins vibe instead.
(click to show/hide)
(https://i.imgur.com/9mXBSZI.png)
(https://i.imgur.com/BRzkq5y.gif)
Title: Re: Sprites / Animations
Post by: O Ilusionista on August 07, 2018, 05:40:48 PM
Very nice.
Title: Re: Sprites / Animations
Post by: NX-MEN on August 08, 2018, 05:20:23 PM
Indeed its really good!!  :thumbsup:
Title: Re: Sprites / Animations
Post by: Arias on August 16, 2018, 02:18:42 PM
More hi-res FX stuff (a projectile design), maybe a bit overdetailed, at times less is better for animation purposes (especially when the animation is supposed to be manual :­P)
(https://i.imgur.com/N5YFdA1.png)
(https://i.imgur.com/cQL9c73.png)
Title: Re: Sprites / Animations
Post by: NX-MEN on August 16, 2018, 05:52:57 PM
Its really good!  :thumbsup:
Title: Re: Sprites / Animations
Post by: mulambo on August 17, 2018, 02:52:50 AM
More hi-res FX stuff (a projectile design), maybe a bit overdetailed, at times less is better for animation purposes (especially when the animation is supposed to be manual :­P)
Well, at first glance I thought that those circles around that "snow skull" projectile could be avoided, honestly. I mean, if you use Particle Illusion or similar, you can separate the circles, the skull and other elements (sparks, etc.) as individual parts then animate them all at once (example, circles expanding from the projectile, skull changing in size, other extra sparks going out of it at random velocity, etc....). It looses that hard sense of manuality but it's less stressing.  :P
Title: Re: Sprites / Animations
Post by: Arias on September 15, 2018, 12:15:48 PM
I always animate in layers, whether using FX programs or manually made, I tend to combine both methods.
My problem with emitters is that you don't have the whole control over the animation, only some physics.

Could animate the ellipses, add a few particles and add a bit of distortion to the skull using them, but still have to make some manual animation (to more or less degree), so that it ends like I want.

That said, I don't know how much particle illusion improved since I stopped using it when I changed to Ae years ago ¯\_(ツ)_/¯


Here's a projectile rough I made before, the animation is manually made, just fancied a bit with filters.
(https://i.imgur.com/WwEzu2w.gif)
Just updating the arrow projectile, the char's animation was finished long ago.
Title: Re: Sprites / Animations
Post by: NX-MEN on September 15, 2018, 07:06:28 PM
Its really good!  :thumbsup:
Title: Re: Sprites / Animations
Post by: Arias on November 19, 2018, 01:21:09 PM
Still lacks lots of details (floor still is not finished either) but hope to finish it before the end of the year, generally juggle projects so they take more than should (also because I tend to do these stuff only during weekends :­P), but will try to focus on this one, I've postponed it for too much time.

(https://i.imgur.com/xyS6sSC.png)

The sketch again for better visualization.
(https://i.imgur.com/YtfWGcT.gif)
Title: Re: Sprites / Animations
Post by: NX-MEN on November 19, 2018, 02:18:47 PM
Nice concept!!  :thumbsup:
Title: Re: Sprites / Animations
Post by: Arias on November 22, 2018, 01:08:56 AM
For that same BG. ^
(https://i.imgur.com/lnVp9EX.gif)
Animated a magic eye-energy thingy.
Title: Re: Sprites / Animations
Post by: O Ilusionista on November 22, 2018, 10:55:08 AM
Very nice work.
Title: Re: Sprites / Animations
Post by: NX-MEN on November 22, 2018, 01:40:41 PM
Its really good!!  :thumbsup:
Title: Re: Sprites / Animations
Post by: Arias on February 02, 2019, 01:27:13 AM
Haven't posted in this topic in a while, so here's a sprite.
(https://i.imgur.com/TsxrAsL.png)

(https://media.discordapp.net/attachments/276910897568546820/646888693159821312/ALICEM2.gif)

(https://i.imgur.com/34g91WZ.png)
(https://i.imgur.com/Y3EaOIQ.png)
Title: Re: Sprites / Animations
Post by: Arias on March 10, 2019, 07:28:41 PM
A couple of sketch ideas I gave to Verz afterwards for Dr. Octopus special attacks (& a bit of how they work), only ideas, doesn't necessarily will be included.

(https://i.imgur.com/3ONZinu.gif)(https://i.imgur.com/Z07Js7Z.gif)

(https://i.imgur.com/Al6zZnF.gif)

(https://i.imgur.com/Q0iqxXF.gif)

(https://i.imgur.com/r1qSPES.gif)

(https://i.imgur.com/cmpJmnE.gif)

& more background stuff.
(https://i.imgur.com/gt7qq0S.png)(https://i.imgur.com/1wOG2Ss.gif)(https://i.imgur.com/a6CIDgQ.gif)

Title: Re: Sprites / Animations
Post by: sensei_yoda on March 10, 2019, 07:53:31 PM
(click to show/hide)


Wow very nice sprites/ideas the ones you have there!
Title: Re: Sprites / Animations
Post by: ELECTRO on March 10, 2019, 10:42:23 PM
Nice work on those animations. I'm going to go ahead a code a few of these inside Doc to see what they look like in game.
Title: Re: Sprites / Animations
Post by: C.R.O.M. Zaxis on March 11, 2019, 02:57:40 AM
A couple of sketch ideas I gave to Verz afterwards for Dr. Octopus special attacks (& a bit of how they work), only ideas, doesn't necessarily will be included.

(https://i.imgur.com/3ONZinu.gif)(https://i.imgur.com/42Mt6LN.gif)

(https://i.imgur.com/Al6zZnF.gif)

(https://i.imgur.com/Q0iqxXF.gif)

(https://i.imgur.com/r1qSPES.gif)

(https://i.imgur.com/cmpJmnE.gif)

& more background stuff.
(https://i.imgur.com/gt7qq0S.png)

(https://i.imgur.com/a6CIDgQ.gif)
Not done animating the No-face(s) yet, but here's a ghostly fire.
Great looking stuff!
Title: Re: Sprites / Animations
Post by: verz36 on May 13, 2019, 05:10:03 PM
wow, those look awesome. your work is always inspiring. :cool
Title: Re: Sprites / Animations
Post by: O Ilusionista on May 15, 2019, 06:05:48 AM
Yeah, pretty solid work.
Title: Re: Sprites / Animations
Post by: Arias on July 10, 2019, 12:15:23 AM
This was how initially thought these tentacle motions to work btw, of course gameplay is entirely up to whoever codes it but still like to write this kind of stuff for myself too.

(click to show/hide)


(http://i.imgur.com/sbkS6Pl.gif)


Vampire Claw for Arc (only FX test):
(https://i.imgur.com/CX7qpxR.png?1)
(click to show/hide)


Animated previews (big gifs ahead):
(https://i.imgur.com/CsTW9xc.gif)

(https://i.imgur.com/MQhcE4O.gif)

(https://cdn.discordapp.com/attachments/466142859335172107/562834820074569738/31530821_10213644718063752_24153130841145344_n.png)

(https://i.imgur.com/wpTeP6X.gif)

Still need to draw & animate different phantoms/ghosts for each shoji room, but so far I'm liking the reflection effect in them.
Second is a collaboration with GDM, we talked about collaborating several times in the past, though I couldn't because one reason or another but at long last here's one.
Title: Re: Sprites / Animations
Post by: Rage on July 10, 2019, 12:50:54 AM
IDK if i ever said it but i love your work. I been watching you for a long time.  :thumbsup:
Title: Re: Sprites / Animations
Post by: verz36 on September 24, 2019, 06:32:58 PM
amazing!!!! always refreshing to see your work :)
Title: Re: Sprites / Animations
Post by: O Ilusionista on October 08, 2019, 01:34:04 PM
Awesome work, as usual.
Title: Re: Sprites / Animations
Post by: Arias on October 15, 2019, 03:02:01 AM
Initial sketch of a finishing move.
Was drawing a moveset for this giant puppet, undecided about using this one because I've actually done more (is supposed to be a lvl 3 puppet helper), and isn't like I'll use all of them for the main character (depending of my final decision for gameplay).
(https://i.imgur.com/eda0oUX.gif)
it's this, although I haven't decided 100% for the final design.
(https://i.imgur.com/C7gSj1B.gif)

(https://cdn.discordapp.com/attachments/277120815026405386/633557195744739367/GoliatPunch2.gif)

(https://cdn.discordapp.com/attachments/277120815026405386/633469664151732236/Lets_Dance2GoliathB.gif)

(https://i.imgur.com/GHtIPDq.png)

A couple of keyframes for a special, first frame is an anticipation frame so is not as fast as it looks, chained to slam, trying ideas on how to incorporate the giant doll effectively, it is supposed to work as a puppet helper too but only for a limited amount of time (costs a full power bar).

Title: Re: Sprites / Animations
Post by: O Ilusionista on October 15, 2019, 10:01:23 AM
Very nice work!
Title: Re: Sprites / Animations
Post by: sensei_yoda on November 09, 2019, 10:16:59 AM
So Sweet sprites man!

My only concern is that the amount of sprites/animation involved affects the weight (MB) and speed of execution of the stages.

But what the hell, looks amazing!  :Terry
Title: Re: Sprites / Animations
Post by: Rage on November 09, 2019, 11:07:44 AM
 :O*D
Title: Re: Sprites / Animations
Post by: Arias on November 11, 2019, 05:53:48 PM
My only concern is that the amount of sprites/animation involved affects the weight (MB) and speed of execution of the stages.
The only big one is the Space Station, the Library is normal sized though they're for 1.1 32 bit mode, performance-wise shouldn't have any problem with either.

This is part of a cinematic move for my char, including the background (basically any stage will shift to this), what I want to do here is a zoom-out before she blasts the whole foreground to pieces with the beams, most is animated already(sun, clouds, particles,beams), and drew the elements separatedly too for the depth effect (crystal staircase, floor).
(https://i.imgur.com/W1htKNj.png)
(click to show/hide)
Sorta like this, perspective-wise the camera is going to be lower, but that can be done though coding.
(https://i.imgur.com/TLJQvpF.gif)

(https://i.imgur.com/gWu4028.gif)

(https://i.imgur.com/YtjgD0u.png)
Blast needs tweaks.
Title: Re: Sprites / Animations
Post by: Bizarro_Toro on November 29, 2019, 09:29:41 AM
Wow!! Very cool, original Stage...!! :Terry
Title: Re: Sprites / Animations
Post by: Arias on February 18, 2020, 12:31:27 AM
:Terry
Library of the Seers
Collab with GDM.
(https://media.discordapp.net/attachments/276910897568546820/629205128821342208/windy6.gif)
(https://cdn.discordapp.com/attachments/276910897568546820/692847659031068752/process.png)
(https://i.imgur.com/f94vHfn.gif)

Another original, haven't detailed the upper part, nor finished detailing the floor.

Sol et Luna Space Station

(http://orig07.deviantart.net/e5ac/f/2017/174/a/4/spacewip15__by_murdertroyd-dbdtgg0.gif)

(https://cdn.discordapp.com/attachments/276910897568546820/627684083945701396/Sol_et_Luna_SpaceStation_2.png)

Made the planet with an Ae combo with Blender, though heavy coloring & detailing is done through shop, the problem will be figuring the coloring layers when programming since the planet is animated, so it has to be done separatedly.
Title: Re: Sprites / Animations
Post by: Mistah Jorge on February 18, 2020, 05:14:19 AM
Nice, really nice, especially the blue variation (uh... night version)
I guess the particles are supposed to move around the stage, no?
Title: Re: Sprites / Animations
Post by: verz36 on March 21, 2020, 07:16:08 AM
oh wow alice, your work always look so professionally done. loving it so far. keep up the good work
Title: Re: Sprites / Animations
Post by: Arias on June 01, 2020, 06:37:14 PM
Finished design, might change the dress at some point & go for something more simple, but later. (Dress was supposed to give the impression of a monster head & eye)
(click to show/hide)
Title: Re: Sprites / Animations
Post by: Arias on June 11, 2020, 12:04:40 AM
Forest Cabin
(https://cdn.discordapp.com/attachments/562980655320006696/711377071301066812/Training_grounds.png)
More collab with GDM.
(https://cdn.discordapp.com/attachments/276910897568546820/719261053950885938/RainyBird2a.png)
(https://cdn.discordapp.com/attachments/276910897568546820/720471609697107988/Rain4b.gif)(https://cdn.discordapp.com/attachments/276910897568546820/721612677054464000/stone2.gif)
Title: Re: Sprites / Animations
Post by: Rage on June 13, 2020, 12:03:32 PM
 :O*D
Title: Re: Sprites / Animations
Post by: Arias on June 26, 2020, 12:02:55 AM
(https://cdn.discordapp.com/attachments/276910897568546820/725877996669501471/ForestCalm.png)
2 versions, calm & rainy (this is calm), Maybe draw a couple more rocks & reeds here.
Title: Re: Sprites / Animations
Post by: verz36 on June 26, 2020, 09:58:21 PM
alice, amazing work as usual... keep up the good work :)
Title: Re: Sprites / Animations
Post by: Xfields on July 01, 2020, 08:43:21 PM
good lord
i wonder how long it takes...
impressive stuff
Title: Re: Sprites / Animations
Post by: Arias on July 04, 2020, 12:11:34 AM


(https://i.imgur.com/Luuv0Qd.png)

(https://cdn.discordapp.com/attachments/781909187155853362/804885010825347132/Concept2a.gif)


(click to show/hide)
Title: Re: Sprites / Animations
Post by: Xfields on July 22, 2020, 02:56:23 PM
Looks sick
Damn nice artwork
Title: Re: Sprites / Animations
Post by: Bizarro_Toro on August 25, 2020, 04:09:37 PM
 :Terry :Terry :Terry :Terry
Title: Re: Sprites / Animations
Post by: Rage on October 03, 2020, 07:37:44 PM
intriguing
Title: Re: Sprites / Animations
Post by: Arias on November 04, 2020, 12:53:58 AM
Title screen, it's an initial design so it isn't programmed. Most likely will draw more of them and choose one to animate.
-Colors used are from the palette of one of my main characters.
-Ink, pen & font reference her job as a writer/novelist.
-Vines and roses reference the shape that her power usually manifests as.
-Backdrop of dark green hues reference the forest she lives in.




(https://cdn.discordapp.com/attachments/896922192854540338/922382278921977866/Arya.png)

Stage collab with GDM.
(https://i.imgur.com/oubZebH.png)(https://i.imgur.com/l6Vrmur.png)
Title: Re: Sprites / Animations
Post by: Arias on November 15, 2020, 04:37:47 AM
Another location of my world (original concept & graphics).
Belus:
(https://i.imgur.com/ChM0xKL.png)

(https://cdn.discordapp.com/attachments/716116404872675329/779234637418856478/neith2.png)

Eldritch rose.

(click to show/hide)



Quote
(https://i.imgur.com/xp9Ztgw.gif)

(https://i.imgur.com/kKBXQ7Z.gif)
Finished stage.


PhantomD version of Belus.
Quote
Title: Re: Sprites / Animations
Post by: Bizarro_Toro on November 15, 2020, 08:10:26 AM
 :o :o Wow!!! toooo good!! nice job i loved it!! ^:)^ ^:)^
Title: Re: Sprites / Animations
Post by: Rage on November 15, 2020, 03:37:39 PM
Dude, good stuff =D>
Title: Re: Sprites / Animations
Post by: Mistah Jorge on December 25, 2020, 11:10:36 AM
Honestly pretty great, but i do have the opinion to tone down a bit the bloom effect, or err... i just think it's too bright for me to see the colors of the characters, would be hard at times to tell the difference in a mirror match, you know?
Title: Re: Sprites / Animations
Post by: Arias on December 25, 2020, 01:07:35 PM
Yeah I know, the color thing is PhantomD's doing, it's a filter and doesn't come with the stage.
My initial version is the one available for download.
Title: Re: Sprites / Animations
Post by: Mistah Jorge on December 25, 2020, 01:48:29 PM
Oh... sorry then mate, my mistake
Title: [Commissions open]
Post by: Arias on January 22, 2021, 09:51:31 AM
Understandable mistake  :Terry

Lately I've had more free time so I've been taking commissions for Backgrounds, FX & single sprites.
I won't take char animations because it feels like I'd burnout pretty quickly making characters that aren't mine. Also, I don't truly follow character styles, other than a sort of own custom style, so if you want a character sprite, refer to previous posts to find more or less the style you will be getting.

Price depends of complexity and level of detail you want, estimated range goes from $50 USD to $500 USD max. Need to talk with me before I can truly set a price.

Have in mind that I'm talking about designing, detailing and animating the whole thing from scratch, NOT using any sort of ripped assets from any game or third party content. In other words, you can sell it if it is not meant for mugen. If someone wants a lower price then I can use ripped assets/bases, that probably would reduce price to half or even less, but maybe they shouldn't sell it.

The delivering time would be from 2 to 8 weeks, depending of the complexity.
-If it's $75-$250 USD, then first half to start and second half once it's finished. 2-4 weeks to deliver.
-If it's more than $250 USD, then payments would be of $100 USD per update. 4-8 weeks to deliver (if there aren't delays with payments)
-Less than $50 USD the whole payment is upfront. 2-4 weeks to deliver.

For BGS:
-You will get updates so you can tell me if you want to change something in time.
-If I can't start during the first 2 weeks after you give me the first payment or can't give you an advance of the job for whatever reason then you get a refund.
-This only includes the art, not code, but if someone wants I can extend the commission and code it as well.
-I won't publish the work unless you tell me if it's ok to do so.



(https://cdn.discordapp.com/attachments/767647140608081930/889202925296054282/Union3.png)

Commission BG for The Union Game (https://mugenguild.com/forum/topics/the-union-beatem-fighter-191271.0.html)
Title: Re: [Commissions open]
Post by: O Ilusionista on February 14, 2021, 12:54:17 PM
Awesome!
Title: Re: [Commissions open]
Post by: Arias on March 12, 2021, 12:27:28 AM
Effect commission for MotorRoach & Hotctime
(click to show/hide)
(https://cdn.discordapp.com/attachments/781909187155853362/821803504086941756/Blast3c.gif)
(https://cdn.discordapp.com/attachments/781909187155853362/821802027629281310/Blast3b.gif)
Title: Re: My Sprites/Animations & Commissions[CLOSED]
Post by: Arias on July 10, 2021, 04:46:26 AM
BG WIP for upcoming beat 'em up game, Deadly Metropolis.
(https://cdn.discordapp.com/attachments/723035001628917771/862452536471978014/alley1i.png)
Characters by Din & Yota.
(https://cdn.discordapp.com/attachments/723035001628917771/861735741503045672/stance.gif)
For more info:
http://www.deadlymetropolis.com/
Title: Re: My Sprites/Animations & Commissions[CLOSED]
Post by: C.R.O.M.-Mugen-Ninja on July 10, 2021, 05:40:12 PM
Epic work, both the background and the sprites are looking smooth and awesome!
Title: Re: My Sprites/Animations & Commissions[CLOSED]
Post by: Arias on July 25, 2021, 07:22:50 PM
thx thx

A couple portraits for my characters.
(https://cdn.discordapp.com/attachments/871550454839009280/871550568181690398/ports2d.png)
(click to show/hide)
Also more collabo with GDM:
https://twitter.com/Arias67987030/status/1416889385572872198
Title: Re: My Sprites/Animations & Commissions[CLOSED]
Post by: Arias on December 25, 2021, 11:59:21 AM
Time flies.
Update for Lotus Garden.
It's meant to become a proof of concept game, only a single character though.
Worked the roundstart animation design.
-Lifebars art by GDM.
-Chars art by me.
-Background art by me & GDM.

(https://cdn.discordapp.com/attachments/896922192854540338/923071303894859816/LIFEBAR-ATT4a.png)
(https://cdn.discordapp.com/attachments/896922192854540338/922359443457462312/ROUNDSTARTDESIGN.png)
Title: Re: My Sprites/Animations & Commissions[CLOSED]
Post by: O Ilusionista on December 28, 2021, 02:21:42 PM
oh nice work
Title: Re: My Sprites/Animations & Commissions[CLOSED]
Post by: LightFlare on December 29, 2021, 09:59:45 AM
Without fail, "The Puppet of Magus" delivers the most extraordinary creations. And his work with GDM is some of my favorite in all of mugen. Props to GDM/Anti for cool concepts and artwork. You are indeed an inspiration.
SimplePortal 2.3.5 © 2008-2012, SimplePortal