;---------------------------------------------------------------------------
; power meter
[statedef 9901]
type = a
movetype = i
physics = n
anim = 9999
[state 8200, Explod1]
type = explod
trigger1 = !numexplod(138)
anim = F9900
id = 138
postype = Back
pos = 150,199
scale = .6275, .6275
sprpriority = 5
bindtime = -1
ignorehitpause = 1
pausemovetime = -1
supermovetime = -1
facing = -1
;blue=====================================================
[state 8200, Explod1]
type = Explod
trigger1 = parent, power = [000,999]
trigger1 = !numexplod(140)
anim = F9901
id = 140
postype = Back
pos = 150,199
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = 6
pausemovetime = -1
supermovetime = -1
facing = -1
;solidfull-----------------------
[state 8200, Explod1]
type = explod
trigger1 = !numexplod(141)
trigger1 = parent, power >= 1000
anim = F9901
id = 141
postype = Back
pos = 150,199
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = 6
pausemovetime = -1
supermovetime = -1
removetime = -1
facing = -1
;Green=====================================================
[state 8200, Explod1]
type = Explod
trigger1 = parent, power = [1000,1999]
trigger1 = !numexplod(142)
anim = F9902
id = 142
postype = Back
pos = 150,199
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = 7
pausemovetime = -1
supermovetime = -1
facing = -1
;solidfull-----------------------
[state 8200, Explod1]
type = explod
trigger1 = !numexplod(143)
trigger1 = parent, power >= 2000
anim = F9902
id = 143
postype = Back
pos = 150,199
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = 7
pausemovetime = -1
supermovetime = -1
removetime = -1
facing = -1
;Yellow=====================================================
[state 8200, Explod1]
type = Explod
trigger1 = parent, power = [2000,2999]
trigger1 = !numexplod(144)
anim = F9903
id = 144
postype = Back
pos = 150,199
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = 8
pausemovetime = -1
supermovetime = -1
facing = -1
;solidfull-----------------------
[state 8200, Rainbow]
type = Explod
trigger1 = !NumExplod(145)
trigger1 = Parent,Power>=3000
anim = F9903
id = 145
postype = Back
pos = 150,199
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = 8
pausemovetime = -1
supermovetime = -1
removetime = -1
facing = -1
;orange=====================================================
[state 8200, Explod1]
type = Explod
trigger1 = parent, power = [3000,3999]
trigger1 = !numexplod(146)
anim = F9904
id = 146
postype = Back
pos = 150,199
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = 9
pausemovetime = -1
supermovetime = -1
facing = -1
;solidfull-----------------------
[state 8200, Rainbow]
type = Explod
trigger1 = !NumExplod(147)
trigger1 = Parent,Power>=4000
anim = F9904
id = 147
postype = Back
pos = 150,199
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = 9
pausemovetime = -1
supermovetime = -1
removetime = -1
facing = -1
;Red=====================================================
[state 8200, Explod1]
type = Explod
trigger1 = parent, power = [4000,4999]
trigger1 = !numexplod(148)
anim = F9905
id = 148
postype = Back
pos = 150,199
ownpal = 1
bindtime = -1
ignorehitpause = 1
ontop = 1
pausemovetime = -1
supermovetime = -1
facing = -1
;solidfull-----------------------
[state 8200, Rainbow]
type = Explod
trigger1 = !NumExplod(149)
trigger1 = Parent,Power>=5000
anim = F9905
id = 149
postype = Back
pos = 150,199
ownpal = 1
bindtime = -1
ignorehitpause = 1
ontop = 1
pausemovetime = -1
supermovetime = -1
removetime = -1
facing = -1
;modifying============================================================
[state 8200, ModifyExplod1]
type = ModifyExplod
trigger1 = NumExplod(140) && (Parent,Power=[0,999])
Id = 140
scale = (Parent,Power)/1000,1
ignorehitpause = 1
[state 8200, ModifyExplodgreen]
type = ModifyExplod
trigger1 = NumExplod(142) && (Parent,Power=[1000,1999])
Id = 142
scale = (((Parent,Power)-1000)/1000.0),1
ignorehitpause = 1
[state 8200, ModifyExplod1]
type = ModifyExplod
trigger1 = NumExplod(144) && (Parent,Power=[2000,2999])
Id = 144
scale = (((Parent,Power)-2000)/1000.0),1
ignorehitpause = 1
[state 8200, ModifyExplod1]
type = ModifyExplod
trigger1 = NumExplod(146) && (Parent,Power=[3000,3999])
Id = 146
scale = (((Parent,Power)-3000)/1000.0),1
ignorehitpause = 1
[state 8200, ModifyExplod1]
type = ModifyExplod
trigger1 = NumExplod(148) && (Parent,Power=[4000,4999])
Id = 148
scale = (((Parent,Power)-4000)/1000.0),1
ignorehitpause = 1
;removing----------------------------------------------------------------
[state 8200,]
type = removeexplod
trigger1 = NumExplod(140)
trigger1 = Parent,Power != [000,999]
ID = 140
[state 8200,]
type = removeexplod
trigger1 = NumExplod(141)
trigger1 = Parent,Power != [1000,1999]
ID = 141
[state 8200,]
type = removeexplod
trigger1 = NumExplod(142)
trigger1 = Parent,Power != [1000,1999]
ID = 142
[state 8200,]
type = removeexplod
trigger1 = NumExplod(143)
trigger1 = Parent,Power != [2000,2999]
ID = 143
[state 8200,]
type = removeexplod
trigger1 = NumExplod(144)
trigger1 = Parent,Power != [2000,2999]
ID = 144
[state 8200,]
type = removeexplod
trigger1 = NumExplod(145)
trigger1 = Parent,Power != [3000,3999]
ID = 145
[state 8200,]
type = removeexplod
trigger1 = NumExplod(146)
trigger1 = Parent,Power != [3000,3999]
ID = 146
[state 8200,]
type = removeexplod
trigger1 = NumExplod(147)
trigger1 = Parent,Power != [4000,4999]
ID = 147
[state 8200, ]
type = removeexplod
trigger1 = NumExplod(148)
trigger1 = Parent,Power != [4000,4999]
ID = 148
[state 8200,]
type = removeexplod
trigger1 = NumExplod(149)
trigger1 = Parent,Power != [5000,5999]
ID = 149