Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: 2dgameplay on September 30, 2007, 11:12:33 AM
-
[StateDef 2001]
type = S
movetype= A
physics = S
juggle = 10
velset = 0,-15
ctrl = 0
anim = 2100
poweradd = -1000
sprpriority = 2
[State 2101, SuperPause]
type = SuperPause
trigger1 = AnimElem = 1
time = 40
pos = 0
darken = 1
unhittable = 1
[State 2101, LifeAdd]
type = LifeAdd
trigger1 = AnimElem = 2
trigger2 = AnimElem = 3
trigger3 = AnimElem = 4
trigger4 = AnimElem = 5
trigger5 = AnimElem = 6
trigger6 = AnimElem = 7
value = 20
kill = 1
absolute = 20
[State 2100, Helper]
type = Helper
trigger1 = AnimElem = 2
helpertype = normal ;player
name = "darkhole"
ID =2101
stateno = 2101
pos = -20,-40
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
[State 2100, 1]
type = HitDef
trigger1 = AnimElem = 2
trigger1 = AnimElem = 3
trigger1 = AnimElem = 4
trigger1 = AnimElem = 5
trigger1 = AnimElem = 6
trigger1 = AnimElem = 7
attr = S, NA
damage = 50
animtype = Heavy
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
[State 2100, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
[Statedef 2100]
type = S
ctrl = 0
anim = 2001
velset = -4,0
[State 2100, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
-
2dgameplay, I dont know what do you want the helper to do but I think one thing that is wrong is that the helper (statedef 2100), doesnt have a destoyself like these
[State 0, DestroySelf]
type = DestroySelf
trigger1 = animtime = 0
these will make that the helper dissapears
-
i want the helper to hit like evil soul move
the vortex one
-
dont you have to use the attack code on it
-
2dgameplay, I dont know how is the attack but I think you need to use a hitdef or a projectil.
I really need more info
-
its da vortex move Psycho Weapon
has