Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: Acey on October 08, 2011, 12:22:51 PM
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(http://www.infinitymugenteam.com/images/Spiderman.png)
Spiderman has gone through a world of updates, besides fixing minor graphic issues on his intro his game play has been heavily adjusted (within the realm of MvC2) to allow more chains. My favorite addition are the updated to air dashes (diagonal up, forward and diagonal down) which include custom sprites, matching a similar ability found in MvC3.
Green Goblin, with his permanent flight abililty he had previously sacrificed his abilty to follow properly after a launch, not he has the best of both worlds. So Greeny got all of those neat combo updates as well as a few new sprites here and there to match his additional movements.
Download Spiderman (http://www.infinitymugenteam.com/Uploads/ACEY/AmazingSpiderman.zip)
Download Green Goblin (http://www.infinitymugenteam.com/Uploads/ACEY/GreenGoblin.zip)
Download Brooklyn Bridge (Night) (http://www.infinitymugenteam.com/Uploads/ACEY/BrooklynBridgeNight.zip)
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The link for spiderman dosent work
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Norman's standing HK doesn't hit
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Norman's standing HK doesn't hit
Doesn't hit who? it's working just fine over here versus a variety of opponents.
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Doesn't hit who? it's working just fine over here versus a variety of opponents.
Maybe. I tried it on ZV's Spidey.
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Maybe. I tried it on ZV's Spidey.
Btw, it's more of an anti air device like Ryu's old school SFII HK rather than a combo finisher.
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it finally works thank you
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Brooklyn Bridge stage - Floortension is mispelled in def.
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Fixed!
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What exactly is the point of the Iron Spider move? The costume change seems to serve no purpose other then being purely cosmetic. Also, the Venom hyper seems to take away a lot of health (almost 50% when positioned on the end of a stage) for a 1 bar hyper.
And what is the laser coming out of Golbin's finger? Seems a little out of place to me...
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What exactly is the point of the Iron Spider move? The costume change seems to serve no purpose other then being purely cosmetic. Also, the Venom hyper seems to take away a lot of health (almost 50% when positioned on the end of a stage) for a 1 bar hyper.
And what is the laser coming out of Golbin's finger? Seems a little out of place to me...
so do we have kind of a troll convention this month?
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Oh sorry, what I meant was
OMG KOOL CHAR PLUS +1!!!! :w00t: :o :)
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so do we have kind of a troll convention this month?
For the most part I'd agree, but in this case that comment was okay. THat was valid criticism.
The finger laser is a move he has in the comics, it fits perfectly.
I didn't DL Spidey so I can't respond to the other ones.
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What exactly is the point of the Iron Spider move? The costume change seems to serve no purpose other then being purely cosmetic. Also, the Venom hyper seems to take away a lot of health (almost 50% when positioned on the end of a stage) for a 1 bar hyper.
And what is the laser coming out of Golbin's finger? Seems a little out of place to me...
Don't take it personally, you were just on the heals of some real trolling so some people are on edge.
1) Iron Spider is purely cosmetic
2) Venom hyper can be very strong
3) The lazer is canonicle, and lazer fingers look silly no matter what. :-??
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Any plans for improving the Iron Spidey move in the next update? Like maybe incorporate elements of the robotic arms, like a fast flurry of hits from his robotic arms/real limbs?
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I don't see anything wrong with how it is now. Granted it'd be cool to have the arms but it's not a MAJOR loss
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It's not major. It'd just be something that would make the Iron Spidey move feel more unique. Any Spidey has the whole catch you in a web move, so if there's going to be an Iron Spider move why not make it use something only found in the Iron Spider costume (IE the robot arms).
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It's not major. It'd just be something that would make the Iron Spidey move feel more unique. Any Spidey has the whole catch you in a web move, so if there's going to be an Iron Spider move why not make it use something only found in the Iron Spider costume (IE the robot arms).
The answer is simple, one day the forum member named JasonTodd came to me and said here are some sprites you can use on Spiderman, and what is there now is all that he made, so I made the best use of them I could. I agree, it could be cooler but I am satisifed with the addition of one more unnecessary hyper move. You could say the cloaking ability in the hyper is indicative of the Iron Spider abilities but really that was also a necessity because the sprites I was provided were not animations, just single shot sprites. :-??
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Maybe one day then...
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Hey Ace, I'm not sure if you remember me mentioning this but some of Goblin's voice clips sounds weird
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Hey Ace, I'm not sure if you remember me mentioning this but some of Goblin's voice clips sounds weird
Same ones as before so what do you mean by wierd, like "messed up" or like "I'd prefer a different voice alltogether"?
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Only thing I noticed about Goblin's voice that kinda bothered me is how quite they are, it's a tiny thing but they can be barely heard at times....
Now if someone wanted to do something really cool and make a sound patch using Goblin speech from Marvel Ultimate Alliance 2... that would be awesome. Not that it's a request... just sayin'
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I agree, I'd be cool with that.
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Same ones as before so what do you mean by wierd, like "messed up" or like "I'd prefer a different voice alltogether"?
More like some of the clips sound muffled. Like "it's coming from the Wiimote speaker" kind of muffled
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Acey, is there anyway to change Spidey's combo counter so that if you web someone during a combo, it doesn't stop?
See, I just did the wicked awesome combo that starts on a ground dash to ground into air. Then instead of a ground smash, I web the guy and then web swing and do another combo, then webbed him again, web swung again, and did another combo with a ground slam finish. That would have been something like 21 hits but the pause between the web grab and web swing reset the combo counter.
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Yeah, I bet I can fix that with a hitcountpersist properly placed. I'll dig into it after my homework tonight.
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Yeah, I bet I can fix that with a hitcountpersist properly placed. I'll dig into it after my homework tonight.
There's something else. If you web someone in the air and then try to use maximum spider, the web breaks immediately, intentional?
Also, Spidey can web swing infinitely in the air, should be limited to only two, or at least let him turn around if he passes opponent.
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There's something else. If you web someone in the air and then try to use maximum spider, the web breaks immediately, intentional?
Also, Spidey can web swing infinitely in the air, should be limited to only two, or at least let him turn around if he passes opponent.
I noticed that maximum spider last night, on the ground it seems to work but it you're in the top corner the angle he takes off on the maximum spider in the air takes him too long to get to the far wall. I'll be playing with that tonight in class.
His web dash has a counter to limit it's use, I'll go make sure it's on the web swing as well, as well as a turn when he finishes.
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I noticed that maximum spider last night, on the ground it seems to work but it you're in the top corner the angle he takes off on the maximum spider in the air takes him too long to get to the far wall.
I mean web shot breaks as soon as you activate Maximum Spider, before he even starts flipping to the wall.
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I mean web shot breaks as soon as you activate Maximum Spider, before he even starts flipping to the wall.
What ever the details, it needs to be fixed. Right? Right!
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Wow, I finished a fight with the Iron Spider hyper, and then Spidey just started walking, and kept walking. I At first I thought it was a win animation, but the "Amazing Spiderman Wins" had already come up, but Spidey never stopped and the next match didn't come till I pressed a button. I wish I knew what triggered it so I could recreated it. Like he was all, screw this I'm leaving.
Was fighting against Green Goblin on Brooklyn Bridge Night, second round win.
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I know what must have happened, he was doing one win poses and he never hit his mark to stop him on top of Goblin, let me see if I'm right.
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I know what must have happened, he was doing one win poses and he never hit his mark to stop him on top of Goblin, let me see if I'm right.
Oh, the one with the picture take right?!
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Oh, the one with the picture take right?!
That's what I'm thinking, solved web ball into maximum spider.
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wow great character... sometimes spidey gets stuck in that windup animation for the maximum spider hyper though. he'll kinda do flips until he gets hit
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wow great character... sometimes spidey gets stuck in that windup animation for the maximum spider hyper though. he'll kinda do flips until he gets hit
OK, I'll have to recreate the error to fix it, I'll check it out.
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wow great character... sometimes spidey gets stuck in that windup animation for the maximum spider hyper though. he'll kinda do flips until he gets hit
That happened to me just last night too. Everytime I would hit him and he'd try to do the hyper again and get stuck spinning.