Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: 2dgameplay on September 24, 2007, 09:30:21 PM
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[StateDef 2000]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 2000
poweradd = -1000
sprpriority = 2
[State 100, 1]
type = PlaySnd
trigger1 = AnimElem = 1
value = 8000,0
[State 100, 2]
type = PlaySnd
trigger1 = AnimElem = 1
value = 180,0
[State 2000, SuperPause]
type = SuperPause
trigger1 = AnimElem = 1
time = 40
pos = 0
darken = 1
p2defmul = 0
poweradd = 100
unhittable = 1
[State 2000, 1]
type = HitDef
trigger1 = AnimElem = 3
trigger2 = AnimElem = 4
trigger3 = AnimElem = 5
trigger4 = AnimElem = 6
trigger5 = AnimElem = 7
trigger7 = AnimElem = 8
trigger9 = AnimElem = 9
attr = S, NA
damage = 50
animtype = Heavy
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = H
air.velocity = -1.4,-3
air.hittime = 12
[State 2000, 5]
type = Explod
trigger1 = AnimElem = 3
anim = 2001
postype = p1
pos = -30,-32
ownpal = 1
ignorehitpause = 1
sprpriority = 4
bindtime = -1
[State 2000, 5]
type = Explod
trigger1 = AnimElem = 3
anim = 2002
postype = p1
pos = 84,-19
ownpal = 1
ignorehitpause = 1
sprpriority = 4
bindtime = -1
[State 2000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
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2dgameplay, to kae it dash you need to put a velset, and maybe some veladds
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thx it works