Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: 2dgameplay on September 14, 2007, 08:25:25 PM
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how to make a beam like cyc
[StateDef 1000]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 1000
poweradd = 20
[State 100, 1]
type = PlaySnd
trigger1 = AnimElem =1
value = 180,0
[State 1000, 1]
type = Projectile
trigger1 = AnimElem = 3
projanim = 1001
projhitanim = 1002
projpriority = 3
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 75,21
velocity = 3
attr = S, SP
damage = 50
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0
[State 1000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
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how to make a beam like cyc
[StateDef 1000]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 1000
poweradd = 20
[State 100, 1]
type = PlaySnd
trigger1 = AnimElem =1
value = 180,0
[State 1000, 1]
type = Projectile
trigger1 = AnimElem = 3
projanim = 1001
projhitanim = 1002
projpriority = 3
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 75,21
velocity = 3
attr = S, SP
damage = 50
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0
[State 1000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
yo I know a little on how to change this is how I do it
[StateDef 1000]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 1000
poweradd = 20
[State 100, 1]
type = PlaySnd
trigger1 = AnimElem =1
value = 180,0
[State 1000, 1]
type = Projectile
trigger1 = AnimElem = 3
projanim = 1001
projhitanim = 1002
projpriority = 3
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projscale = 1,1add this here and play with it and the velocity
projshadow = -1
offset = 75,21
velocity = 3
attr = S, SP
damage = 50
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0
[State 1000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
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THIS DIDNT DO A BEAM TYPE PROJECT
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Dude, don't get all pissed off because you didn't get what you wanted.
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what are u talk bout who is pissed im just letin him know
but any way i mean like mangneot
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what are u talk bout who is pissed im just letin him know
but any way i mean like mangneot
TYpe like you have some sense then.
Saying
"OMG THATS NOT WAHT I WANED"
In caps sounds angry to me. :P
Besides a beam should be coded as a helper in case you get hit it will go away.
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what are u talk bout who is pissed im just letin him know
but any way i mean like mangneot
TYpe like you have some sense then.
Saying
"OMG THATS NOT WAHT I WANED"
In caps sounds angry to me. :P
Besides a beam should be coded as a helper in case you get hit it will go away.
XD
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K
I JUST CANT CODE HELPER
IM STILL A NOOB
EVER THO ITS JUST LIKE A
PUCNK or a kick