First of all very nice screen pack :o
However I've found a problem with the blue pack with 1344 character slots. When I put characters in by row whatever row that is last is the the only row that will show up on the screen, and the only row that appears is the first row. All the other characters are there but you cannot see them on the screen. How do you fix this?
cell.size = 13.5,13.5 ;x,y size of each cell (in pixels)
cell.spacing = 0 ;space between each cell
cell.bg.spr = 150,0 ;Note: Don't use animation for cells
cell.size = 13,13 ;x,y size of each cell (in pixels)
cell.spacing = 0 ;space between each cell
cell.bg.spr = -1,-1 ;Note: Don't use animation for cells
I have winrar and it won't open it.
gets an error.
! C:\Users\Bwyan\Downloads\IMT(Red).ace: Cannot create plugins
! C:\Users\Bwyan\Downloads\IMT(Red).ace: Error - operation failed
error in the file maybe. everyone else seems to be getting blue.
Edit: ya blue works red gets the bug
Im having trouble changing my def. Trying to use the 336 select. I copied the def's outta IMT3 to the data folder but when I get to the screen it shows the menu and I cant move the cursor or select anything :-?? IMT BLUE.
Wow, this is awesome indeed. :) I just have one question. Is there a way to remove the categories and simply get the character slot screen?
Edit: Oh, I see. I can view the character slot select screen using the 300+ and 1000+ motif, but not the 8000+ one. Well, that stinks. :( Is there any way to view the select screen using 8000+ characters the way you would the 1000 & 300 one?
Honestly, are you sure you really want to? It's not like you will actually be able to see the small portraits at that size. They'd just be a bunch of little dots....Eh, thinking about it again, I'd just use both colored SP's instead of going for 8K. :P
Honestly, are you sure you really want to? It's not like you will actually be able to see the small portraits at that size. They'd just be a bunch of little dots....
Actually, all stages, low-res and high-res work just fine in this screen pack. Most of the stages I have are low res as well.
Glad you like the look of the screen pack too. ;D
Yeah, to window it go into the mugen.cfg file and set teh dxmode to windowed
looks good but deffo needs a huge intro and more special effects on the menu and select screens
Yeah, to window it go into the mugen.cfg file and set teh dxmode to windowed
I'm complete new to the forums here, but not to the site itself. I saw that there is a new screen pack, so i grabbed it. Im having trouble adding characters and such on it, anybody wanna help? :)
how do you change the names of the character categories and how do you take out some of the the character Categories ? For example I want to take out the street fighter alpha , 1, 2, 3 and just have Street Fighter. Also is it possible to change the names of the categories?
Open the system.sff in fighter factory and edit sprite # 115,0. :thumbsup:
Post Merge: November 08, 2009, 11:13:40 PM
Acey, how do you open it in fighter factory? I download fighter factory ultimate but I can't seem to open your file.
In FFU,
* select Sprites from the top menu
* select Open
* find the file system.sff in the data folder
I also noticed that you can't access the sprite menu until you've already opened a normal mugen character in Fighter Factory Ultimate.
[Round]
match.wins=1
;---------------------------------------------------------------------
[Characters]
;Row1
Blank
Blank
Blank
Blank
Blank
Blank
Batman;[001]
JTalibainEOH;[002]
Ken_MvC;[003]
Lobo;[004]
MissMarvel;[005]
;[006]
venom;[007]
MvC2_Gill;[008]
SilverSurfer_MvC;[009]
Punisher;[010]
ssjVegeta;[011]
ironman;[012]
Blank
Blank
Blank
Blank
Blank
Blank
;Row2
Blank
Blank
Blank
Blank
Blank
Gigi;[007]
aquaman;[008]
greenarrow;[009]
doomsday;[010]
Cyberbots_Swordsman;[011]
cable;[012]
humantorch;[013]
greengoblin;[014]
sentry;[015]
silversamurai;[016]
Snakeeyes;[017]
DrDoom;[018]
Blank
Blank
Blank
Blank
Blank
Blank
;Row3
Blank
Blank
Blank
Blank
Blank
Blank
Cyberbots_Blodia;[007]
Cyberbots_Gaits;[008]
Cyberbots_guldin;[009]
Cyberbots_jackal;[010]
Cyberbots_killerbee;[011]
Cyberbots_lightning;[012]
Cyberbots_riot;[013]
Cyberbots_super-8;[014]
Cyberbots_tarantula;[015]
Cyberbots_Vise;[016]
Cyberbots_Warlock;[017]
Cyberbots_swordsman;[018]
Blank
Blank
Blank
Blank
Blank
;Row4
Blank
Blank
Blank
Blank
Blank
Blank
CharaName[007]
CharaName[008]
CharaName[009]
CharaName[010]
CharaName[011]
CharaName[012]
CharaName[013]
CharaName[014]
CharaName[015]
CharaName[016]
CharaName[017]
CharaName[018]
Blank
Blank
Blank
Blank
Blank
Blank
;-----------------------
[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".
stages/Siberia.def
stages/searchforwanda.def
stages/Stamford.def
stages/Symbiote Apocalypse.def
stages/MuseumMarvel.def
stages/Sentry.def
stages/Under-Construction.def
stages/Shadowloo_base.def
stages/Infinitymoon.def
stages/factory.def
stages/metroid.def
stages/no-where.def
;---------------------------------------------------------------------
[Options]
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3.
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,1,1,0,0,0,0,0,0,0
If anyone could help, this would be awesome!is that fire part of the red one??Yes.
Hi, I am having a little trouble with the screenpack. Here is a screenshot of the glitch:If anyone could help, this would be awesome!(click to show/hide)
Hi, I am having a little trouble with the screenpack. Here is a screenshot of the glitch:
I am using the red one, the only thing I have edited is the select DEF file.
Here is my code, but I took out a bunch of stuff that hasn't been edited, to make it smaller:
...If anyone could help, this would be awesome!
;[006]
Yo Acey I tried to Window my MUGEN Via DXMode = windowed but an Error box pops up and Says
"Library (Built in) message: Can't change video mode.
Error message: Error: Can't change video mode to 640x480x32bits"
Yea so /:O I don't know what to do...
to everyone else go ahead and call me a N00B :-"
Step 2) Fix this problem by using only one screen pack and open mugen the old fashioned way by double clicking your Winmugen icon. ;D
Step 1) Read the readme file that explains the IMT Screen Pack selector will only work in Full Screen mode. ;)
Step 2) Fix this problem by using only one screen pack and open mugen the old fashioned way by double clicking your Winmugen icon. ;D
Hey Acey (or anyone else), I've been having some problems getting the arcade match order to actually behave how I tell it to...I'v never had this problem with any other screenpack so I was wondering if maybe it's something to do with the SP itself? I'm doing it the same way i always have but it seems to be completely ignoring my order numbers and just spitting out random characters.Yeah, I had this same problem, but I just spent an hour editing the select.def file, it works for me now, I don't know what to tell ya, maybe Acey knows.
Yeah, I've only used one of the select.defs, so it's not that. Is it perhaps that you have to have a stage assigned to a char in order for the 'order' command to work? I don't normally assign stages to characters, the only thing I put after their names in select.def is their order number.
here's an example of how I have it:
hauzer, order=1
I have used many other SP's with this same way of coding the select.def and the order always worked...which is why I'm so stumped by this.
Step 1) The readme file explains that the IMT Screen Pack selector will only work in Full Screen mode. ;)
Step 2) Fix this problem by using only one screen pack and open mugen the old fashioned way by double clicking your Winmugen icon rather than the chess piece. ;D
This is a little >:-(-|, but I think I can help:
Some versions of MUGEN seem to need a stage set for every char for "order" to work. Try assigning a stage or adding "randomselect" for each char in your select.def (i.e. hauzer, randomselect, order=1). This is how I have mine set up in the IMT screen pack, and the "order" command works just fine.
Haven't been here in awhile. Sorry guys & gals.The SPs are awesome. I will try to use both of them on a new computer I am building. Specs will be released at a later date. ;D
Acey I have a qustion ... How can I change the 24 select slots on the 1,344 screen to be 26 with one more slot on each side ? Can it be done ? :-SS
PS: On the blue screen pack :P
lol i love the red screen pack (havent used the blue one yet) but i had a problem with IMT1 i forgot what it was lol but... whats the song used in the main menu i love the BGM :)
how to set the timer to work properly.. the "99 secs Timer" feels like "9 milisecs"
and i tried using ZIP files for characters. but I get an error then drop to windows
is ZIP files possible
forgive my stupidity :'(
So NOW is it 1.0 compatible? LOL :-j
-massive snip