Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: A New Challenger on January 26, 2009, 03:54:57 AM

Title: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on January 26, 2009, 03:54:57 AM
15 days. 15 presents of stages, videos and characters released for all. For our supporters - here's a 15 day thank you... and to our detractors, to those who say we haven't done anything all year... - here's the first 15 days of proving you wrong. Enjoy them.

Day 1 - The League of Assassins HQ (DC, Stage)
(http://unlimited.pyche.net/images/theleaguefront.png)
http://unlimited.pyche.net (http://unlimited.pyche.net)

GONG XI FA CAI from The Unlimited!
Title: Re: The 15 Days of Chinese New Year
Post by: Kojunho on January 26, 2009, 07:43:36 AM
I'm in support :thumbsup:
Title: Re: The 15 Days of Chinese New Year
Post by: deanjo2000 on January 26, 2009, 09:33:14 AM
...... :-??


lets see how far this gets
Umm 15 days ;)
Title: Re: The 15 Days of Chinese New Year
Post by: Jelux Da Casual on January 26, 2009, 09:35:02 AM
Make it rain.  ::salute::
Title: Re: The 15 Days of Chinese New Year
Post by: aa250 on January 26, 2009, 10:02:32 AM
This should be good. %%-
Title: Re: The 15 Days of Chinese New Year
Post by: Bowasiel on January 26, 2009, 10:25:22 AM
SWEEET! :thumbsup:
Title: Re: The 15 Days of Chinese New Year
Post by: ZVitor on January 26, 2009, 11:08:33 AM
thanks, great stage....
Plz, release a least one chars or somes betas and this should be a wonderfull event !!!!
But i tink u already know that.....

btw,
we have some released char to combine with this stage?
im not a big DC fan, maybe Azrael?
Title: Re: The 15 Days of Chinese New Year
Post by: eduardoregis on January 26, 2009, 11:31:02 AM
Great Stage!

Zvitor,

i´m guessing Rasl Al´Ghul should be the one appropriate to go with this stage...pitty that we dont have a Ras toon.


Temos que esperar um Ras aparecer!

Cheers
 :)
Title: Re: The 15 Days of Chinese New Year
Post by: Weapon x program on January 26, 2009, 02:03:41 PM
good luck  ::salute::. I didn t try the stage, i hope to see some characters from your sigs. But please don t post vids if you don' t release the character, that s stupid.    >o:-(
Nonetheless i m glad you are working on so many bat characters, if you need something just ask.   ;)
Title: Re: The 15 Days of Chinese New Year
Post by: Danoartist on January 26, 2009, 03:16:30 PM
Wow, this looks like fun for all and if that is an update to the unlimited website it looks great. Thanks.
Title: Re: The 15 Days of Chinese New Year
Post by: Acey on January 26, 2009, 04:18:09 PM
Nice release to follow up the Christmas stage releases. This should be a fun event. Is it ment to be for any specific character or just as a general stage?
Title: Re: The 15 Days of Chinese New Year
Post by: volzzilla on January 26, 2009, 04:27:36 PM
Disclaimer: I have zero knowledge of Unlimited's plans for this event and I do not claim all of these characters will be released. I was simply excited enough to do some research into some member sigs, some WIP threads some members have wherever, and their forum to come up with a candidate list of characters who may be released.

Batman
Robin
Red Hood
Nightwing
Deathstroke
Superboy Prime
Quicksilver
Flash
Joker
Astonishing Cyclops
Doomsday
Carnage
GL Kyle Rayner
Rogue
Martian Manhunter
Vision
Human Torch
Spiderman
Black Canary
Updated Invisible Woman

Disclaimer 2.0: Again, not claiming any inside information, just guesstimating from various sources on who could be character candidates for release.


Title: Re: The 15 Days of Chinese New Year
Post by: Shingokusatsu on January 26, 2009, 04:41:47 PM
Wonderful stage (as usual)

15 DAYS of these wonders   =P~ =P~
Title: Re: The 15 Days of Chinese New Year
Post by: DARKTALBAIN on January 26, 2009, 05:15:46 PM
I would like to see at least 3 characters out of the 15 releases .

Hopefully one is Doomsday .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif) 
Title: Re: The 15 Days of Chinese New Year
Post by: .Batzarro. on January 26, 2009, 05:35:49 PM
Really hope to see Doomsday come out of this, and hopefully Deathstroke too to counter Deadpool. %%-
Title: Re: The 15 Days of Chinese New Year
Post by: volzzilla on January 26, 2009, 05:49:26 PM
During said research, there were a few I saw in play test screens that were made into pics.

Batman
Robin
Red Hood
Nightwing
Deathstroke
Flash
Joker
Rogue
Vision
Human Torch
Spiderman
Black Canary

Disclaimer 2.0: Again, not claiming any inside information, just guesstimating from various sources on who could be character candidates for release.
Title: Re: The 15 Days of Chinese New Year
Post by: Superjoker on January 26, 2009, 07:13:10 PM

cool man!
 :)
15 days of goodness comin up.

ur stages r fresh
Title: Re: The 15 Days of Chinese New Year
Post by: mastamasta on January 26, 2009, 11:38:18 PM
indeed. awesome stage. defiently one of the best ive seen in a while.  :)
Title: Re: The 15 Days of Chinese New Year
Post by: DrZaius on January 26, 2009, 11:40:49 PM
I spotted a few problems with this stage.

First, the value of boundleft is not the negative equivalent of the value of boundright.  This means player 2 is at a disadvantage because he's easier to corner.  I would add 20 to both values and make 'em:

boundleft = -390
boundright = 390

Then just add 20 to the X value in all start values in all BG objects.

Also, in the top left of the stage, you can see the seam in the background sky where the image repeats.

Aside from the above mentioned, it's a decent stage.
Title: Re: The 15 Days of Chinese New Year
Post by: A New Challenger on January 27, 2009, 12:53:34 AM
Thanks for the feedback on the stage. I code almost all of our stages myself so I'll fix that up for the full game.

Day 2 has dropped:
(http://unlimited.pyche.net/images/gothambayfront.png)

Enjoy!
Title: Re: The 15 Days of Chinese New Year
Post by: pyche on January 27, 2009, 02:47:48 AM
Cool beans. Good reactions.

We try... but like any and everyone we have down times and get distracted. We're only human. I'm not sure we can accomadate everyone's desires here, but good things do come to those who wait.

A big thing I found is that there are many characters, and those characters do need stages. ... or at least to me they do.  XD

So, who could the stage belong to? anyone. If we made someone and assigned it to them, that'd work too, but that doesn't mean you can't use it for someone else. Also... we can't directly assume that each stage will accompany some one that we'll be making. I mean, that's not a wrong or inaccurate assumption by any means, but just imagine it as a piece to a puzzle that can be complete in more ways than one.

Happy New Years! (hope i get lots of little red packets X3 )

@ volzzilla : Can't believe you researched us! I'm feel like a specimen.... but, you're still missing some from the list. Not sure if everyone updated the sigs or not. Gotta catch 'em all!

@ SUP3R_JOK3R : That's a kickass Daken. Did you make it?
Title: Re: The 15 Days of Chinese New Year
Post by: Kojunho on January 27, 2009, 10:45:20 AM
 >:-(-|
Yep, Daken is made by my homeboy Jok3r.


On topic. Lovin the stages guys. Keep up the good work!
Title: Re: The 15 Days of Chinese New Year
Post by: mastamasta on January 27, 2009, 11:22:27 AM
DAY 2 was just as good as DAY 1...excellent stage.  ^^(PM)^   :w00t:
Title: Re: The 15 Days of Chinese New Year
Post by: M.Chidori on January 27, 2009, 12:19:54 PM
volzilla you forgot deadpool (New Stance)
Title: Re: The 15 Days of Chinese New Year
Post by: DARKTALBAIN on January 27, 2009, 12:22:32 PM
This Gotham bay stage just reminds me of the Batman the animated series . They were always fighting by the docks . If this stage tests out without any flaws , I will assign this stage to Infinity's Batman & Team Spoiler's Robin .  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: The 15 Days of Chinese New Year
Post by: A New Challenger on January 28, 2009, 01:06:45 AM
Another day, another gift, another stage:
(http://unlimited.pyche.net/images/crimealleyfront.png)

Alot of the early gifts will be thing like stages and videos, but there'll be a surprise or two at the end. Thanks for supporting our event, and stay tuned.
Title: Re: The 15 Days of Chinese New Year
Post by: laspacho on January 28, 2009, 01:16:41 AM
Cool stages, I am enjoying myself so far.   ;D
Title: Re: The 15 Days of Chinese New Year
Post by: mastamasta on January 28, 2009, 09:20:51 AM
quailty is always best.  :thumbsup:
Title: Re: The 15 Days of Chinese New Year
Post by: MOTVN on January 28, 2009, 09:35:36 AM
You need to step your coding game.


other than that, your composition is nice
Title: Re: The 15 Days of Chinese New Year
Post by: DrZaius on January 28, 2009, 12:52:58 PM
Gotham Bay looks really nice but if it were up to me, I'd use the type of fog that slowly moves to the right in the background, not the type that has 8 frames of animation playing over and over very quickly.  Also, the bounds (and consequently, the starting X values in each BG object) are off but I'm sure you're aware of that already.

For Crime Alley, it looks nice but it seems to be suffering from some quality loss.  Also, at the top of the center portion of the stage, above the alley, it seems like the bluish part is being stretched.  After looking in the sff file, that's just how the image happens to look.  I also noticed two pink dots on the right side of the ground image.  Finally, of course, the bound are off.

Keep up the good work.
Title: Re: The 15 Days of Chinese New Year
Post by: A New Challenger on January 28, 2009, 03:19:12 PM
MOTVN: I'm actually a spriter, not a coder... so I'm not shocked I mussed something up in these. Thanks for being honest. Now I'm aware of the issue with the vertical follow, but I'd appreciate a few clarifications:

- On bounds, is that what Zaius mentioned about the other one, where they don't start in the exact center of the stage?
- What are improper about the tension and floor tension? I honestly don't know what they affect, or what should be tweaked on those numbers to 'fix' them.

Zaius: Thanks again for the crit. The fog was a time saving choice, as L@nce Uppercut assembled the parts for this one, and he only managed to find me a rip of the BG and fog as a single layer. I'd prefer a transparent fog with a vel myself, so that's a fair call. As far as quality loss, that's somewhat harder to grasp. None of the elements save for the metal staircase were resized... we did do some coloration tweaking, but otherwise they're just as they came from their respective games. Am I misunderstanding what you meant by that, or?

Thanks much for the feedback. We don't believe in re-issuing things unless we've changed them significantly, so while the fixes have been noted and will be made, they won't be up for re-release until we get our project together in the future.

In the meantime, I hope what little deficiencies they have aren't too jarring. Thanks!
Title: Re: The 15 Days of Chinese New Year
Post by: Jelux Da Casual on January 28, 2009, 03:32:48 PM
Tension effects when the screen will start scrolling left or right as a character approachs the edges.

mental example: if player 1 backs away and player 2 approachs, once player 1 reaches a certain distance from the edge of ths screen, the stage will start scrolling to the left, and vice versa to the right for P1 heading to player 2.  The tension effects that certain distance. Most creators set Tension = 50 or 60.

Floortension effects when the screen will scroll upwards to follow a character in the air. Floortension is active on the character who is highest on the screen. most creators forget to add floortension, so when a player jumps, the screen automaticlly follow that person, causing massive shaky cam action. Typically, I've seen most creators set their floortension to 30 and the vertfollow to .6, but I prefer a floortension of 70 and a vertfollow of 1, that tends to keep the action focused.
Title: Re: The 15 Days of Chinese New Year
Post by: A New Challenger on January 28, 2009, 03:38:48 PM
Tension effects when the screen will start scrolling left or right as a character approachs the edges.

mental example: if player 1 backs away and player 2 approachs, once player 1 reaches a certain distance from the edge of ths screen, the stage will start scrolling to the left, and vice versa to the right for P1 heading to player 2.  The tension effects that certain distance. Most creators set Tension = 50 or 60.

Floortension effects when the screen will scroll upwards to follow a character in the air. Floortension is active on the character who is highest on the screen. most creators forget to add floortension, so when a player jumps, the screen automaticlly follow that person, causing massive shaky cam action. Typically, I've seen most creators set their floortension to 30 and the vertfollow to .6, but I prefer a floortension of 70 and a vertfollow of 1, that tends to keep the action focused.

Thanks man. I'd been adjusting vertical follow in my stages but I hadn't realized that I ought to be adjusting floortension with it. The left and right tensions I thought I had set  ok, so I'll have to take a more careful look at those.
Title: Re: The 15 Days of Chinese New Year
Post by: b.easy on January 28, 2009, 04:47:40 PM
No prob, ANC.

Checking out the stages soon. Lovin' the Batman style in the first couple.
Title: Re: The 15 Days of Chinese New Year
Post by: DARKTALBAIN on January 28, 2009, 04:49:31 PM
Now that everyone's up to speed, and if you guys are fine with it, I wouldn't mind for a moderator to clear the posts about the shenanigans at SD. Seems the trolls over there have agreed to recede. 

I'd like for this topic to remain for promoting our event, and for feedback about our releases. We do have something lined up for each of the 15 days, and so I'd like to be able to continue updating it daily without any dark clouds looming overhead.

I'm fine with a mod clearing the thread . I've said what I had to & I'm glad you guys weren't foolish enough to fall for that veil of deception .

Good Luck to you all . Seems you have some things to sort out & take care of .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: The 15 Days of Chinese New Year
Post by: Alexziq on January 28, 2009, 05:27:22 PM
As a DC Comics Fan, and Promoter for Hero Initiative I appreciate your WIPs being current characters in the limelight like Booster Gold, Kyle Rayner, SB Prime, and the current looks of Batman and Robin. A lot of DC stuff is a tad dated, and its nice to see some other people who are fans who care enough to appreciate the here, and now.
Title: Re: The 15 Days of Chinese New Year
Post by: Weapon x program on January 29, 2009, 12:56:56 AM
that s what i was gonna wrote  :'(
you stole my ideas alexziq  >:(
you should be banned   >:D
Title: Re: The 15 Days of Chinese New Year
Post by: Excursion on January 29, 2009, 02:42:08 AM
Pinned for 2 weeks until all releases have been made.
Title: Re: The 15 Days of Chinese New Year
Post by: Intermission on January 29, 2009, 05:21:49 AM
Pinned for 2 weeks until all releases have been made.

Great THANXS  :thumbsup:
Title: Re: The 15 Days of Chinese New Year
Post by: MOTVN on January 29, 2009, 09:49:34 AM
MOTVN: I'd appreciate a few clarifications

example
Code: [Select]
boundleft = -220
boundright = 220
verticalfollow =.75
floortension=60
tension = 50

bound left and right should always be equal as not to give either player an advantage

floortension I like 60 but cybaster likes 80

tension should always be 50 unless adjusting for parallax

I stick to this standard and teros and exshadow have implemented this as well

why?

because for overall usage it works perfectly fine and allows small chars not be left behind when another does a super jump
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on January 29, 2009, 12:49:53 PM
Thanks, all. Day 4 is up:

(http://unlimited.pyche.net/images/suicideslumfront.png)

Enjoy.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DrZaius on January 29, 2009, 01:54:56 PM
Raise the boundhigh value for Suicide Slum because as it is, if you perform a high enough super jump, you can see the moon being cut off and you can see where the top of the stage ends.  Using -200 works.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on January 31, 2009, 03:53:44 AM
Sorry about the delay, folks. On the up side, Wing hooked us up with our own on-site hosting so no worries about anything going down anytime soon. As for today, it's a two-for one to cover days 5 and 6:

(http://unlimited.pyche.net/images/stamfordfront.png)
(http://unlimited.pyche.net/images/fairgroundfront.png)

Enjoy!
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: chegun on January 31, 2009, 04:28:53 AM
I can`t download stages. Why? :-??
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: tunglashor on January 31, 2009, 07:54:52 AM
On the up side, Wing hooked us up with our own on-site hosting so no worries about anything going down anytime soon.
I think they have to go up before they can go down  :D

Great to see the fariground stage on the way, I remember thinking it looked fantastic in that screenshot  :thumbsup:
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on January 31, 2009, 07:59:39 AM
Lovely. Well, they were up earlier. Sorry about that. I'll talk to Wing about it, and hopefully they'll be working in a hot minute.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DARKTALBAIN on January 31, 2009, 09:31:11 AM
Stamford at Dawn & Night at the Fairgrounds

FILE NOT FOUND

 :-??

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: laspacho on January 31, 2009, 01:53:12 PM
The Fairgrounds just downloaded for me, but Stamford at Dawn & Night did not work.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Shingokusatsu on January 31, 2009, 01:59:51 PM
The fairground download is very tricky and you should verify that you have 4,4 mo, because I've tried with google chrome and then with explorer (right click + save as) = 615 Ko for the file, then you retry 854 ko etc etc (I noticed that I didn't need to download to the end, but only to trigger the download, wait a little, cancel and then try again), since he download more and more, at the last attempt you'll have 4,4 mo
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: pyche on January 31, 2009, 03:12:39 PM
The stages for the last couple days should be up now. Stamford and Fairgrounds. The rest will make their way up in a few minutes.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: laspacho on January 31, 2009, 04:30:28 PM
They worked for me now.  Thanks
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Serious Cat on January 31, 2009, 04:53:16 PM
Actions are speaking louder than words, I'm enjoying these releases.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: ZVitor on January 31, 2009, 05:29:04 PM
incressing the lvl of releases at each release...
thanks....
i cant wait for day 15
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DrZaius on January 31, 2009, 06:04:02 PM
Heh, these stages are nice.  But in the stamford one, the background really doesn't fit with the rest of the stage.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DARKTALBAIN on January 31, 2009, 07:21:51 PM
They worked now  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Shingokusatsu on February 01, 2009, 03:48:40 AM
15 days of these it's not enough  ^:)^ ^:)^ ^:)^ =D>
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on February 02, 2009, 08:13:07 AM
A hoy hoy! Yesterday's stage, Rio Retreat has been up since, well... yesterday.

(http://unlimited.pyche.net/images/riofront.png)

As for later today, another of our more character-specific locales is being uploaded - hopefully going up as I write this. I'll update a little later with the reveal image for that one, so stay tuned!
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: chegun on February 02, 2009, 10:21:02 AM
When do you release your chars?
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Alexziq on February 02, 2009, 10:52:05 AM
When do you release your chars?

Patience young Skywalker.

All good things come to those who wait.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on February 02, 2009, 11:29:33 AM
Quote
When do you release your chars?
The day after you release yours. No, seriously.

(http://unlimited.pyche.net/images/soldierfront.png)

Get it while it's hot. I'm proud of this one.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: MOTVN on February 02, 2009, 12:43:12 PM
everyone jocking his stages obviously has not played them

from suicide slum

boundleft = -410
boundright = 90

all bad

how can you give player 1 a 320 pixel advantage over player 2

that is one entire screen

don't even let me get started on the follow and tension settings

seriously

why ask for clarification and feedback if you are not going to use it?

I see a very niche hobby that used to be based on creating content worthy of the fighting games we love, and I see it polluted by people who have no idea what they're f**k*** doing, and destroyed further by others applauding them. No matter who you are, or what team you're on - doing it wrong is doing it wrong.

I don't care if you think I'm an elitist, a villain, a jerk, a detractor, or what. We're working on things at the Unlimited that are years ahead of you, and the best part is we're not doing it for recognition. I'd best let our work speak for us, though.

So, I touched a nerve. That's wonderful. If the people who pioneered doing it wrong think that I'm their opposite number, well then that seems to make me right, doesn't it?

Have fun, guys. I know I do.

"Y'all n*ggas try to be the king... but the Ace is back."

you're eating your own words right about now
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DARKTALBAIN on February 02, 2009, 12:45:57 PM
The day after you release yours. No, seriously.

(http://unlimited.pyche.net/images/soldierfront.png)

Get it while it's hot. I'm proud of this one.

Who is this stage for ?

When do you release your chars?

Doomsday comes out the 15th day  ;*))

Not really sure if he is going to be a release . But it makes sense . Deanjo has been working on him for a long time . He is in the header at the unlimited site & he's been a Smallville for a few weeks now . Seems like 3 good reasons why Doomsday could be involved in all this .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/pitt1.gif)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: pyche on February 02, 2009, 10:40:56 PM
everyone jocking his stages obviously has not played them

...

seriously

why ask for clarification and feedback if you are not going to use it?

you're eating your own words right about now

Very mature. You posted your explanation about 2 hours before the posting of Suicide Slum. This is also not stating that the stage took two hours from that point before being posted, but may be whenever I had the time to upload it on the website. So, case in point, if that stage was finished an hour before you posted your explanation, and it took me 2 hours time between receiving the file and uploading it, and another hour for ANC to notice the upload and post it here, there would be no time to "use the proper feedback".
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Acey on February 02, 2009, 11:07:24 PM
Let's not go down this road. Seriously, let's just not.

 ::fight::

Please stay on topic.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: .Batzarro. on February 03, 2009, 12:04:25 AM
Who is this stage for ?
Looks like Jason Todd's stage to me. Liking it. :)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Alexziq on February 03, 2009, 12:37:03 AM
Looks like Jason Todd's stage to me. Liking it. :)

Jason looks to be in the stage, but then again that could be Clayface, or it could be a potential stage for Batman.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: MOTVN on February 03, 2009, 12:44:39 AM
Very mature. You posted your explanation about 2 hours before the posting of Suicide Slum. This is also not stating that the stage took two hours from that point before being posted, but may be whenever I had the time to upload it on the website. So, case in point, if that stage was finished an hour before you posted your explanation, and it took me 2 hours time between receiving the file and uploading it, and another hour for ANC to notice the upload and post it here, there would be no time to "use the proper feedback".

really now

I posted my feedback 5 DAYS AGO
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DrZaius on February 03, 2009, 12:50:20 AM
Heh, the Good Soldier stage really needs some work, boundleft and boundright aside.

The delta values for the floor are off.  The characters shouldn't be sliding around.  Whenever lightning strikes, there are these red little spots that show up in the background.  Oh, and speaking of lightning, the Alpha Counter lightning (or whatever it is) just doesn't do it for me.  :|

Oh, and this may also just be personal preference but the rain seems a little heavy.  It's hard to see the background.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on February 03, 2009, 01:20:20 AM
everyone jocking his stages obviously has not played them

from suicide slum

boundleft = -410
boundright = 90

all bad

how can you give player 1 a 320 pixel advantage over player 2

that is one entire screen

don't even let me get started on the follow and tension settings

seriously

why ask for clarification and feedback if you are not going to use it?

you're eating your own words right about now

These stages were made, in most cases, months ago. We're talking 6+, if anyone remembers old screen shots with some of them? I don't have time to run back in and tweak this or that, when 2 people are telling me "THIS NEEDS TO BE FIXED NAO" and dozens of others are going "Good job, nice work."

I do appreciate the feedback. I asked for it, didn't I? Your advice will be taken into consideration when we're getting our game together, and it is appreciated towards that end. At that point, balancing the starting points will be necessary, for game balance. Worrying about one red pixel in the lefthand corner will be necessary, for polish. For now?

They're for people's random, personal mugens. If you've got Don from TMNT fighting SSJ3 Broly, nobody should care if the CPU has halfscreen advantage - if I've disrupted your AI speedruns or whatever so badly, then don't play the stage.

Also my little rant from a few days ago notwithstanding, I didn't say anything about stages. In fact I've said more than once across the event that I didn't agonize over them - I'm not a coder, and they're not supposed to be the main release of our event.

Now. They're free, they're extraneous, and they represent much needed DC locales as opposed to "Here's another stage of a wall with anime girls on it." For those who don't mind my horrible lack of stage coding experience, the event goes on.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: MOTVN on February 03, 2009, 01:46:56 AM
I don't have time to run back in and tweak this or that, when 2 people are telling me "THIS NEEDS TO BE FIXED NAO" and dozens of others are going "Good job, nice work."

Like I said in the past "nice composition" but the coding is majorly flawed

They represent much needed DC locales as opposed to "Here's another stage of a wall with anime girls on it."

As was Dragon Gate for Dragon Claw as opposed to a fun stage I made in my leisure time that I decided to share
FYI that new "stage of a wall with anime girls on it." has more downloads than all the stages in this thread already

bottom line is you ran your mouth and I just happened to stumble across that post earlier which made think..
"jeez who does this guy think he is.. every single stage of his is poorly coded"

you want to be your best? then go for it. but you aren't going to get there by circulating broken work.
you're early in the game. why not easily fix them and share properly coded stages? is that too much work?

fact: Dragon Gate was created and coded in 2.5 days
so don't tell me it's too much work to fix your stages which will take 10 mins max per stage
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: pyche on February 03, 2009, 02:01:08 AM
Well... could YOU help us out? Clearly you know what's wrong, how to fix it and have the files already.

It shouldn't be too much work to put it all together if it's just tweeking the code. And for sure it'd be much appreciated as well i'm sure everyone would only win from it. I can even make an update of all the stages in a single download for fixes and then credit your handy work in it.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: R.I.C.O - Teros on February 03, 2009, 02:09:59 AM
Well... could YOU help us out? Clearly you know what's wrong, how to fix it and have the files already.

It shouldn't be too much work to put it all together if it's just tweeking the code. And for sure it'd be much appreciated as well i'm sure everyone would only win from it. I can even make an update of all the stages in a single download for fixes and then credit your handy work in it.

You all need to learn to fix things yourselves. It's not going to benefit you if someone else is doing the work.

Take a look at other stages and see what you did wrong.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: MOTVN on February 03, 2009, 02:22:19 AM
Well... could YOU help us out?

Honestly

I would have if it wasn't for the fact that A New Challenger tried to diss Shadow Bind

All I did here was give helpful feedback and point out facts

All the info needed to fix all the stages is in my 2nd post to him already

example
Code: [Select]
boundleft = -220
boundright = 220
verticalfollow =.75
floortension=60
tension = 50

bound left and right should always be equal as not to give either player an advantage

floortension I like 60 but cybaster likes 80

tension should always be 50 unless adjusting for parallax

I stick to this standard and teros and exshadow have implemented this as well

why?

because for overall usage it works perfectly fine and allows small chars not be left behind when another does a super jump
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Weapon x program on February 03, 2009, 03:37:27 AM
Well... could YOU help us out? Clearly you know what's wrong, how to fix it and have the files already.

It shouldn't be too much work to put it all together if it's just tweeking the code. And for sure it'd be much appreciated as well i'm sure everyone would only win from it. I can even make an update of all the stages in a single download for fixes and then credit your handy work in it.
yes, i think that s a smart idea  ^-^

Honestly

I would have if it wasn't for the fact that A New Challenger tried to diss Shadow Bind

All I did here was give helpful feedback and point out facts

All the info needed to fix all the stages is in my 2nd post to him already

i think i missed something  :(
someone must have deleted some posts again.  :-"
@ANC : stop to be hard on other people's work or they are gonna think you are a new magus, and we both know, he is the worst in this community.
WE all have bad days (yes i refer to "the killing joke"  :P AND YOUR COMMENTS IN WOLVENOM THREAD) so we should all help each other and be friendly on these boards, and yes i m talking to the two teams.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on February 03, 2009, 04:05:12 AM
I don't know what "Shadow Bind" is so I don't see how I was trying to 'diss' anyone this time.

EDIT: I just realized that Shadow Bind are what I called your "anime girl wall" stages. For reference, I stuck that there as a roundabout "I'm not trying to piss on your parade, don't piss on mine." Also, nobody brought up the Dragon Claw stage, which I actually thought was a cool idea and a fitting tribute. But you're right - this is all dealing with concept, so this kind of back and forth doesn't have a place. I apologize, providing you'll watch your tone as well.

The stages aren't broken to the point of being unplayable, and they were never a huge priority to me regardless - I don't have time to fix them now. I'm busy sitting around my living room watching Season 4 of Weeds. I'm sorry if that's not good enough for you, and I was unaware that Club SyN was running The Unlimited's release schedule. Didn't get that memo, apparently.

The fact of the matter is, if they only need 10 minutes worth of fixes each that one had to open the .def to really notice, then they're probably not broken enough to be an immediate concern anyway.

Now, nobody refuted that your feedback was helpful. I'll say it again - I wasn't being sarcastic when I asked you to elaborate. When you're talking about settings in the .def that I don't even pay mind to, I'd like to be educated on the matter.

But you don't have any right to make demands of me that I go and implement it now. The tone of your original post was contrary to that, man.

Now, as far as people retorting "Why don't you fix them, MOTVN?" that's a demand that I've never found logically sound. These aren't his stages, and it's not his job to pick up my broken sh*t. It's not fair for anyone to pin that on him. Moreover, though he could've simply told me through PM, he's right in the issues he's pointing out. The stages aren't of pearl quality.

All the same, I'll fix them when I feel like it. If you're really passionate that the public NEEDS fixes now, then yes - post the code corrections here yourself.

I'll go one step further and say they're open source now. Go to town. Credit yourself, change whatever you want. Credit isn't what I'm about.

Today's stage released. Enjoy, if you can:
(http://unlimited.pyche.net/images/terrorfront.png)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Weapon x program on February 03, 2009, 04:40:49 AM


I'll go one step further and say they're open source now. Go to town. Credit yourself, change whatever you want. Credit isn't what I'm about.

Today's stage released. Enjoy, if you can:
(http://unlimited.pyche.net/images/terrorfront.png)
that s the right spirit, or the right mood. hints on the characers that will be released?
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: MOTVN on February 03, 2009, 04:53:03 AM
The stages aren't broken to the point of being unplayable, and they were never a huge priority to me regardless - I don't have time to fix them now.
The fact of the matter is, if they only need 10 minutes worth of fixes each that one had to open the .def to really notice, then they're probably not broken enough to be an immediate concern anyway.

I disagree

you don't have to open the def to feel the stage is out of balance

1 entire screen advantage for one player is a HUGE disadvantage to the other

but people who only use mugen for watch mode wouldn't know that now would they?

next

why do they only need 10 minutes to fix?

open the def (10 secs)

because all you would need to do is the math on the bounds (30 secs)

input the new bound values (10 secs)

input the values for the tension, floor tension and vertical follow that I gave you (10 secs)

open fighter factory and move all the sprites whatever the difference was in the bounds (3 mins)

save and then load mugen to play test (3 mins)

archive to zip (1 min)

upload (2 mins)

done

you don't really expect every single person that wants a stage as nice looking as the ones you make to have to fix it themselves do you?

But you don't have any right to make demands of me that I go and implement it now. The tone of your original post was contrary to that, man.

I never demanded you fix anything

You just interpreted my original post that way

Me saying you all you need to do is step up your coding game is a compliment saying that's all that needs to be done for these stages to be perfect



as far as the whole piss on your parade thing goes, the garbage you spit in DT's thread doesn't actually go away until you or a mod deletes it

so me quoting it is valid

you don't like that being brought up?

then delete it

problem solved



once again, to not leave things on a sour note

"All you need to do is step up your coding game for these stages to be perfect."
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: ClubSyN-X-TReME on February 03, 2009, 05:13:21 AM
I'm sorry if that's not good enough for you, and I was unaware that Club SyN was running The Unlimited's release schedule. Didn't get that memo, apparently.

Club SyN has NOTHING to do with poorly created material with major flaws that were pointed out in order to help you improve on your own as a stage contributor.

Like Motvn said, Step your game up and correct those very noticeable flaws besides spitting out releases with no serious bug testing then getting mad at those who see a huge flaw, points them out, and tries to help you.

Crybaby.

Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: b.easy on February 03, 2009, 07:57:31 AM
All you guys chill.

Teros, Syn, I'm sure MOTVN doesn't need you guys' backup..

It was just feedback. If I was up to speed and downloading all his stuff I'd have posted the same. It's all how you say, it, though.

"Blah blah blah on his jock" isn't a very nice way.

Keep on topic here, I don't wanna see any more crap throwing in this thread. Feedback is fine, let's keep it civil though.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: ZVitor on February 03, 2009, 08:02:49 AM
lol ANC you are not a easy person,
i like this stages, any sugestion to char (released) for the last two stages?
(good soldier and terror at 30k ft)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on February 03, 2009, 08:15:23 AM
Me? Difficult? And here I think of myself as everyone's peach. Apparently not.

I appreciate both the compliments and the criticism I've received here so far. Unfortunately, it seems that having things to do that take priority over doing mugen math means that I'm a crybaby. You learn something new every day, you really do.

I'm the only person on my team who both knows how to code stages and who had the time to take away from personal WIPs to handle them for our event. All the same, I'm not a coder. I know what little I do only because Kitsune Sniper taught me how like... 7 years ago. Now stages aren't much work, no. I'm not going "boo-hoo, I had to make a dozen of these!" But, and listen carefully here:

I don't like coding. I don't know much about coding, and it brings me no joy to sit down and be meticulous about coding. I still have more things to code and release. I'm not looking forward to coding those, either.

Maybe when we're all done, I'll sit down, really give your advice a good look and release some patches. Right now? I don't care to. Being uppity in this thread? Not swaying me from apathy, guys.

By the by, all of these were play tested. Nobody said anything was wrong with them. In a way, it's awesome that you guys did catch it, because we wouldn't have. So I appreciate that, much. That said, we're fine with them for now. Sorry that you aren't. You've made your thoughts known on the matter. Hang it up.

Now that that's over with, the last two stages have specific characters that we intended them for - neither is released, neither will be released in this event, both are being worked on.

Shouldn't take much work to guess which two. The title of the graveyard is a big hint, as is my blurb on our homepage for the plane.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: R.I.C.O - Teros on February 03, 2009, 12:20:21 PM
Teros, Syn, I'm sure MOTVN doesn't need you guys' backup..

I'm not backing anyone up. Just cause we're a team doesn't mean anything. I would of said the same for anyone else. Please, don't categorize me like that.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DARKTALBAIN on February 03, 2009, 01:27:11 PM
@ ANC

I just don't get you ?

You complained that everyone at infinity just states , " Nice release " , " +1 " , or something similar .

Now you have what you asked for . Possibly from the masters of this & it doesn't make you happy .

It's not like MOTVN just said  " your stage sucks , bye "

He actually pointed out valid issues & even mentioned how to fix them all . Heed their advice , the Club Syndicate guys are incredible with this engine & have forgotten more about it than you'll ever know . Everything they do is innovative & always fresh . I personally believe you should be grateful that someone like this took the time to help you improve . Maybe instead of giving them an attitude here , you should use that time to make the quick fixes needed .

For you to release something & expect everyone that downloads it to fix it themself , is absurd . Some mugen players have no clue even how to open a def file .

On a positive note , it was commendable of you to make these stages open source . 

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/pitt1.gif)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Acey on February 03, 2009, 01:44:18 PM
Seriously, you guys are just starting to gang up on A New Challenger and if I see one more comment on past fights I will mute that person until the next Scruffy Dragon 12 days of Christmas. Since my comment last night I felt it was fair to let A New Challenger and MOTVN to finish their conversation but I don't want anyone else adding to the fire.

The past is gone, the future is unknown and today is a gift, that's why they call it the present. (I love Kung Fu Panda.)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: dragonesku on February 03, 2009, 07:25:14 PM
Quote
On a positive note , it was commendable of you to make these stages open source . 

I don't think he meant it exactly like that... or did you, A New Challenger?  :-"
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: ClubSyN-X-TReME on February 03, 2009, 07:37:06 PM
Seriously, you guys are just starting to gang up on A New Challenger and if I see one more comment on past fights I will mute that person until the next Scruffy Dragon 12 days of Christmas. Since my comment last night I felt it was fair to let A New Challenger and MOTVN to finish their conversation but I don't want anyone else adding to the fire.

The past is gone, the future is unknown and today is a gift, that's why they call it the present. (I love Kung Fu Panda.)

No one is ganging up on anyone, My site was called out for unneeded reasons this guy because flaws were pointed out by one of my site staff ppls who happens to be an expert in stage creating/coding who offered to help with a comment he made.

Next you see ANC get butthurt because or posts didn't contain +1 nice car or crap like that and assume we are bad mouthing his stages.

don't get it twisted, We pointed out what needs to be corrected, ANC goes I don't care so what, BLAH BLAH BLAH.

My reason for posting because My site was mentioned and if anything related to my site was said by anyone, you are talking about me so I have that right by default.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DrZaius on February 03, 2009, 08:27:16 PM
...The Infinity Administrator has spoken.

Hey, look!  Feedback!

Well, first, I'd like to provide feedback on the thread.  Could you post a link to your site with each update?  Whenever I read up on the latest update, I have to go back to the first page.

As for Terror at 30,000 ft., again, boundleft isn't the negative equivalent of boundright.  I would put

boundleft = -383
boundright = 383

It's all a fairly simple process.  Not sure if I've covered this already or if someone else already covered this (and I'm too lazy to check).  You take the values you have now for boundleft and boundright (dropping the negative sign for boundleft's value), add them up, and divide by two, rounding down to the nearest whole number.

(569 + 198)/2 = 383.5

383

Comparing the new values to their original values, you'll see that 186 was added to the boundleft value and 185 was added to the boundright value.  When editing stages, I tend to use the smaller of the two values (if they're different) for editing the start values of the BG objects in order to get everything aligned properly.  So take, for example, BG Dark Skies.  Its start value is 0,-150 (x,y).  Well, since the new bound values pushed the camera to the right, you'll have to move this BG object to the right as well.  So add 185 to the x value (0) and you'll get a new start value of 185,-150.

I don't like editing sff files so I just make all the changes in the def file.  Hi-res stages require slightly different changes, I should note.

I also noticed in this stage that there's something scrolling by in the background that looks like space and makes the background animations look weird.  Work on that.

To me, this is the most interesting stage released yet.  Nice work.   :thumbsup:
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: xPreatorianx on February 03, 2009, 08:35:44 PM
 ^^(PM)^ Havent downloaded any of the stages but nice feedback from everyone :)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: x_mad80 on February 04, 2009, 12:37:22 AM
i don't know what all the fuss is about.  :-??  
but i like these stages!   :O*D  good job!  :thumbsup:
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on February 04, 2009, 12:50:43 AM
@ ANC
I just don't get you ?

I've made it known that I appreciate their advice. I'm aware that they know much more about coding than I do, and I'm thankful for the time they took to give me feedback. I thanked them for that, and I'll implement it later in a fix pack.

Past that, they've been posting along the lines of "Why aren't they fixed yet?!?" I don't have time. No, not even ten minutes. The stages were prepared before the event. I have made the same mistakes across them, because I didn't know these things when I was making them. Yesterday's stage had similar errors, tomorrow's will too. I apologize for that, but right now? Out of my hands. What little time I do have for mugen these days is being spent on something else.

"Your bounds are wrong - this is how to do it right." was great feedback.
"It's two days later and your bounds are still wrong, what the hell?" isn't.

I get it. I'll get on that when I have some time. Now is not then.

This is all I'm going to say on this. I've burned enough bridges by going off the handle over trivial things here at Infinity; we respect Club SyN's body of work. I'd like it if this could refrain from turning childish.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: ClubSyN-X-TReME on February 04, 2009, 05:08:48 AM
I've made it known that I appreciate their advice. I'm aware that they know much more about coding than I do, and I'm thankful for the time they took to give me feedback. I thanked them for that, and I'll implement it later in a fix pack.

Past that, they've been posting along the lines of "Why aren't they fixed yet?!?" I don't have time. No, not even ten minutes. The stages were prepared before the event. I have made the same mistakes across them, because I didn't know these things when I was making them. Yesterday's stage had similar errors, tomorrow's will too. I apologize for that, but right now? Out of my hands. What little time I do have for mugen these days is being spent on something else.

"Your bounds are wrong - this is how to do it right." was great feedback.
"It's two days later and your bounds are still wrong, what the hell?" isn't.

I get it. I'll get on that when I have some time. Now is not then.

This is all I'm going to say on this. I've burned enough bridges by going off the handle over trivial things here at Infinity; we respect Club SyN's body of work. I'd like it if this could refrain from turning childish.

Ok, just to clear something up, the flaws we pointed out, We are not Demanding you to fix immediately, we were just pointing them out so when you get the chance, you know where to start the corrections at. On your own time.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on February 04, 2009, 11:09:53 AM
Today's release up:

(http://unlimited.pyche.net/images/atopgcpdfront.png)
http://unlimited.pyche.net (http://unlimited.pyche.net)

Do I really have to say which character this belongs to? Hit the link and check it out.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DARKTALBAIN on February 04, 2009, 12:32:23 PM
I've made it known that I appreciate their advice. I'm aware that they know much more about coding than I do, and I'm thankful for the time they took to give me feedback. I thanked them for that, and I'll implement it later in a fix pack.

Past that, they've been posting along the lines of "Why aren't they fixed yet?!?" I don't have time. No, not even ten minutes. The stages were prepared before the event. I have made the same mistakes across them, because I didn't know these things when I was making them. Yesterday's stage had similar errors, tomorrow's will too. I apologize for that, but right now? Out of my hands. What little time I do have for mugen these days is being spent on something else.

"Your bounds are wrong - this is how to do it right." was great feedback.
"It's two days later and your bounds are still wrong, what the hell?" isn't.

I get it. I'll get on that when I have some time. Now is not then.

This is all I'm going to say on this. I've burned enough bridges by going off the handle over trivial things here at Infinity; we respect Club SyN's body of work. I'd like it if this could refrain from turning childish.

Very well then . Nuff said !

BTW that new stage GCPD ? That " G " has to stand for " gamma " correct .

So this is a stage for The Hulk ?  :DxDie :DxDie :DxDie :DxDie

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/pitt1.gif)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DrZaius on February 04, 2009, 01:32:14 PM
Gotham City Police Depar... nah, that can't be it.

Feedback later...
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on February 07, 2009, 07:41:56 AM
There have been two more stages released, over two more days of our event.

(http://unlimited.pyche.net/images/hydrofront.png)
(http://unlimited.pyche.net/images/wandafront.png)
http://unlimited.pyche.net (http://unlimited.pyche.net)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: That Mugen Guy on February 07, 2009, 10:26:55 AM
Man i'm loving these stages all of them got places in my mugen =D>
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Acey on February 07, 2009, 09:50:48 PM
Looks like Psyche says things aren't going exactly to plan but I think you guy are still doing a great job bringing out some new stuff. I especially like GCPD.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Beto on February 08, 2009, 09:51:44 AM
Okay and for chars? so far not seen any :-??
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DARKTALBAIN on February 08, 2009, 02:14:33 PM
Is this 15 days up yet ? I thought there was still a couple of days left ?

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Kojunho on February 08, 2009, 02:31:12 PM
http://unlimited.pyche.net/ (http://unlimited.pyche.net/)
Go here.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DARKTALBAIN on February 08, 2009, 03:21:05 PM
If that portrait making vid was considered day 14 release ( I don't know they didn't list it as anything ) Then we have one day . If not then there are still 2 days left .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: JackDodger on February 08, 2009, 04:54:35 PM
I think the portrait tutorial was 13th day, leaving today for a 14th, and tomorrow for the 15th.

While I think all the stages released were great, I don't think anyone should get their hopes up.  No expectations, no disappointments.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: x_mad80 on February 08, 2009, 07:35:19 PM
still would be cool if the released a char though. but if they dont i'm fine with that to.  :thumbsup:
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Excursion on February 08, 2009, 07:44:53 PM
The way I see it, The Unlimited is contributing. It is wasn't for individuals like them that band together to do/create things to keep this MUGEN engine going with new content then we would be in a far off worse situation with no fan fare at all.

The Unlimited: I am linking your site to the top of our forum... right next to Club Syn  :thumbsup:
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Bud the C.H.U.D. on February 09, 2009, 12:10:44 AM
Yes, there are two more days to go.

Remember difference in timezones, so what may be tomorrow for you might still be today for them. If you catch my drift.

Anyways, its been a cool treat to the community. And there's still some more to go.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Weapon x program on February 09, 2009, 01:26:22 AM
wow, the release was how to make portraits? this one sucks, everyday someone shows how to do something like this in the mugen tutorials sections.
I have been really happy when thiS thread started out, but we only got stages so far, and not "wucash" stages  :-?? , so now i m very disappointed. I hope to see two characters in the final, and two finished . Because 15 days without chars is just a normal week on infinity forum. Maybe you should have called this thread the unlimited release stages party.   /:O
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: warecus on February 09, 2009, 01:55:07 AM
excuse me as I get my chuckle on.  ha ha ha

speak on brother todd
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: warecus on February 09, 2009, 02:05:59 AM
Greetings, all. Glad you're enjoying our event so far. Now, some of you might be groaning at the idea of getting another stage today - but this one, at least, obviously belongs to a certain character. Enjoy it now and stick around for the rest of the event - if you think that we're all talk and stages... then the joke's on you!
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DARKTALBAIN on February 09, 2009, 03:20:40 AM
Greetings, all. Glad you're enjoying our event so far. Now, some of you might be groaning at the idea of getting another stage today - but this one, at least, obviously belongs to a certain character. Enjoy it now and stick around for the rest of the event - if you think that we're all talk and stages... then the joke's on you!


So the Joker is the last release then .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Laxxe23 on February 09, 2009, 04:48:57 AM
So the Joker is the last release then .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
shhh dont ruin it for the others lol
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on February 09, 2009, 05:02:49 AM
Goody, the jeering has already started. Here's the deal:

Originally, we wanted to release both a beta of one character, and a full on 1.0 of another. The beta was a Marvel character, the 1.0 a very-much anticipated DC. I won't be saying any more on the matter of who was which. One of them will be featured prominently in the video, albeit in one of his earlier builds.

There was originally a very different plan. It called for 12 stages, 2 characters and a video, all of which were on track. This was before losing a few team members to real life concerns - some as innocuous as ill-timed vacations or personal projects... others as serious as finding long-lost parents, and hospitalization. One way or another, every time we gained momentum life took us two steps back. We've not had an easy time of making even so little as we did, these past few months. The reason I was so on edge about making stages last week? I didn't expect to have to.

The most recent incident, one of said hospitalizations, came when one of our team members attempted to stay awake to crunch out some sprites and wound up in the ER after an anxiety attack. That was game over.

We hope you enjoy the stages, and that what little we've offered here has put us on the radar for 2009. I'm sorry if you're disappointed - but at this point, we don't care what you call us; what our reputation ends up being. We've been through a lot lately, and as a team we'll come out of it stronger.

As for the stages not being "Wucash level" there's a very simple explanation - we're not as good as Wucash. We're a team of sprite editors and character creators. Wucash, unlike myself, is a Jack of All trades skillwise. Much of what I do know about stages comes from my working relationship with him. Unfortunately, he was unavailable to help with these stages outside of providing me with the searchlight effects and base code for GCPD Rooftop. All the same, when the time comes to present them in a polished format (RE: a full game) he will be helping us spruce things up here and there.

Frankly, I'm proud of what we managed to do in things like plausibly extended Jojo bases to allow for superjump, and creating comic-accurate atmospheres throughout. Likewise, we also recognize that there will always be room for improvement. An example is our screenpack, which suggested by some as a potential release - after some of the amazing things being done in high-res, stuff like CvSW? I'll be ground-upping ours again. The one in the old screenshots will never be seeing the light of day.

In a few days, we'll be releasing a trailer of a few of the characters that we were working on that didn't quite make deadline. This includes a number of personal projects, in addition to a few things that have gone unannounced entirely or have received face lifts in secret. Hopefully, all will see release over 2009. The trailer will be featuring... off the top of my head I want to say... 8 or so characters currently in various stages of completion.

To those of you bitching about what you didn't get, think about how it feels for us to have not met our personal goals. We're not making things for you; we're just as upset that we didn't get them either.

To those who did, especially the moderation team here at Infinity, thanks for supporting the event. We really appreciate it.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Superjoker on February 09, 2009, 07:45:20 AM

and thank you for sharin

 :thumbsup:

u dont gotta give nobody no xplanations mate

cant wait 2 c ur wips in action

 %%-
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Alexziq on February 09, 2009, 09:46:29 AM
We'll Im looking forward to the video just to see some of the characters in action.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Kojunho on February 09, 2009, 10:21:45 AM
Go Superboy Prime!
Go Jason Todd!
Go Tim Drake!
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Beto on February 09, 2009, 11:02:02 AM
I found at least 1 would be launched, it is a shame ... :'(
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Acey on February 09, 2009, 11:46:25 AM
one of our team members attempted to stay awake to crunch out some sprites and wound up in the ER after an anxiety attack. That was game over.

My condolences, this is when Mugen goes wrong. I sincerly hope he's doing much better now.

but at this point, we don't care what you call us; what our reputation ends up being. We've been through a lot lately, and as a team we'll come out of it stronger...

...Frankly, I'm proud of what we managed to do in things like plausibly extended Jojo bases to allow for superjump, and creating comic-accurate atmospheres throughout. Likewise, we also recognize that there will always be room for improvement.

That's just really cool and it's why in my book you are all a success. The Unlimited will be with us for a long time to come.

As for the stages not being "Wucash level" there's a very simple explanation - we're not as good as Wucash.

Who is? No one has made capcom style stages like Wucash until Wucash came long and made them. I'm proud of the stages I made too but they are not even close to Wucash level.

And to those complaining about not getting any Unlimited characters yet... I understand your disapointemnt becasue we all want to play some great new Unlimited characters, but let's show some tact and let the Unlimited do their thing. At least the shared this much with us all so far.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DARKTALBAIN on February 09, 2009, 01:45:59 PM
The most recent incident, one of said hospitalizations, came when one of our team members attempted to stay awake to crunch out some sprites and wound up in the ER after an anxiety attack. That was game over.

If this is a true story , that's insane . Seems like you guys are taking mugen way too seriously that one of you put yourself in the hospital . I realize you have no appreciation for my work , but I did the same thing with my first character . I stayed up 2 days straight to finish him . I was so run down , I got sick . I didn't have to be hospitalized or anything . But I know the feeling . So I hope the guy/girl gets well .     

As for the stages not being "Wucash level" there's a very simple explanation - we're not as good as Wucash. We're a team of sprite editors and character creators. Wucash, unlike myself, is a Jack of All trades skillwise. Much of what I do know about stages comes from my working relationship with him. Unfortunately, he was unavailable to help with these stages outside of providing me with the searchlight effects and base code for GCPD Rooftop. All the same, when the time comes to present them in a polished format (RE: a full game) he will be helping us spruce things up here and there.

Wucash is amazing he is on a level by himself just like Loganir . Wucash coding made Deadpool good . So I agree with you on all this . We can't all be Wucash .

I'm sorry if you're disappointed - but at this point, we don't care what you call us; what our reputation ends up being. We've been through a lot lately, and as a team we'll come out of it stronger.

I will say one thing about this since you did such a good job at running your mouth a month ago . At least you made an effort to put something out . Though it may not have been on the level that you claim your team is on , it was an effort none the less . Just think about this the next time you want to shoot your mouth off about how terrible you think Wolvenom is , or how bad you think the infinity screenpack is , etc ..... Hopefully you learned something from all this . Even a teacher can learn a lesson sometimes . 

To those of you bitching about what you didn't get, think about how it feels for us to have not met our personal goals. We're not making things for you; we're just as upset that we didn't get them either.

To those who did, especially the moderation team here at Infinity, thanks for supporting the event. We really appreciate it.


OK so I have a question ? The way this reads is that this event is concluded at 13 days , correct ? I'm not going to bite your head off if it is because " you said it would be 15 " blah , blah , blah  .

I just want to know , so I quit looking for the new releases everyday .

To conclude my statement .

Good luck to you guys in the future . I feel bad for you that all of this happened . People got themselves sick , Wucash didn't have time to help you , & you've all failed your personal goals . This all seemed like a very traumatic experience . 

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)   
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Weapon x program on February 09, 2009, 02:09:42 PM
at least, they didn t show videos from characters that three years after we still don t have "cough" ultron "cough".  ;*))
My main problem is that i thought we were gonna have a lot of characters and not stages, this should have been written first  :-??.
And yes, i was sure that the words used in the wolvenom thread would come back. But let s forgive this part, we all are on the same side, we all want to create the missing marvel and dc characters we both love. Don t forget i can help you if you need help on any bat character. And i would be proud A new challenger and bis team members accept to be betatesters on batman beyond and wonderman before they are released.  ^^(PM)^
(if we don t forgive each other we could all come to the dark side and become: magus, the worst in the mugen universe  >:D .)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: mecha-gino on February 09, 2009, 02:35:12 PM
 /:O I had no idea you guys were behind schedule because of personal problems.

I'm sorry too hear that.
I do look foward too the future releases and the video.

I just Hope Superboy prime is in the video.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: x_mad80 on February 09, 2009, 04:12:31 PM
i'm sorry that stuff hapend, i'm still happy with the releases you've given us so far.  :thumbsup:
i can't wait to see the vid.  and as for the chars, release them when ur ready.  :)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on February 09, 2009, 10:48:19 PM
I wouldn't call the experience 'traumatic' - but then I wouldn't agree with most of the backhanded snark in that post, DT. Regardless, what I wrote was true. Not my business to say who - wasn't me, but he is a friend. Discretion is a valuable commodity.

All the same, while the current mugen climate demands that a team release 2 characters, 3 betas and a dozen "What's the point of releasing this character with like 5 animations" alphas each year to be recognized, it wasn't always that way.

I think we're mugen's dinosaurs, in the way that I remember MvDC's first years, many many years ago - back when all they had where a few concept sprites, Erradicator's MSH characters and then later, Hannibal's Superman and Magus' Batman. Nothing to rave about - and yet they kept at it, and they amassed support. They grew, and continue to grow. DCvM wasn't built in a year.

We're building. And we'll get there yet.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DARKTALBAIN on February 09, 2009, 11:34:41 PM
I was actually being sincere about everything I said . I didn't sugarcoat about the stupidity you pulled a month ago , but I was trying to be understanding about what your team went through .

Can't even be nice to this guy  :-??

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

 
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Superjoker on February 10, 2009, 12:34:14 AM

@ DT- a great man once said

"the past, the past, your living in the past man, quit living in the past"

@ ANC -

do ur chars have a project they fit in?
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Acey on February 10, 2009, 01:54:07 AM
I was actually being sincere about everything I said . I didn't sugarcoat about the stupidity you pulled a month ago , but I was trying to be understanding about what your team went through .

Can't even be nice to this guy  :-??

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

 

Actually you post did sound "backhanded", so much that I actually almost removed it from the thread until I decided that Jason Todds comments were a good counter balance to it.  :-??

A little more off topic: Regarding Mugen as a whole, there is the SD team, the Unlimited, the IMT, and a few others who are worth mentioning too, each create at their own pace and I have respect for anyone who gives their time to attempting Mugen creating (more so for those who succeede.) With that said, the SD team started off 6 years ago (2003) with less resources than we have now-a-days (technology, quantity of quality spriters and programmers) and they were the pioneers that really made mass customization of mugen characters something we all decided to strive for. They have an excuse for a slow start since they were building the ground we stand on today. Years later (late 2006) when Infinity started we hit the ground running and were able to draw on all the experience of the past to achieve swift results with great sprites and programming. Despite whatever propoganda one may follow in this day and age, what Infinity has accomplished is nothing short of spectacular. More recently the Unlimited was formed (late 2007) out of many of the community's well known spriters and creators, again built upon the experience of the past and only an idiot would doubt what this team is capable of. As for today, I don't think it's about who has the best Batman, it should be about a real community of the best custom spriters in Mugen, coexisting and encouraging each other to achieve something that no single one of us would be able to achieve alone.

Yeah, there are people out there releasing very inadequate creations, there will probably never be an end to those, but look at it this way, just because someone can't draw as well as I can doesn't mean they shouldn't be allowed to draw, it's the only way one would improve.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Kojunho on February 10, 2009, 07:32:45 AM
O_O
I think I love you Acey  :P lol
But in all seriousness  =D> on that well-versed speech. Bravo.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Alexziq on February 10, 2009, 12:12:21 PM
Quote
Yeah, there are people out there releasing very inadequate creations, there will probably never be an end to those, but look at it this way, just because someone can't draw as well as I can doesn't mean they shouldn't be allowed to draw, it's the only way one would improve.


Well said indeed, and I hope these words in particular are taken as a key point as much as any other. They should echo, and and continue to ripple into the present as time moves forward.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: SPOOKY77 on February 10, 2009, 12:31:53 PM
First off perfect words Acey :)

Second these stages look great!  :thumbsup:
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DARKTALBAIN on February 11, 2009, 02:14:53 AM
@ ANC

You know what .

I was serious about feeling bad about your team mate actually being hospitalized over mugen  .

I was serious about the things I feel your team went through .

I do wish you guys Good luck in the future .

I think those statements really came off wrong because I mixed my statement about that , with the grudge I still had about the things you said in my Wolvenom thread . It's not like that happened 2 years ago . It was only about a month ago & it was still fresh in my head .

Well I'm posting this so we can get this over with now . Lets bury that hatchet & move on from it .

I respect you guys as creators , just show me the same treatment .

Let me know if you agree with this ?

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
 

 

Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: A New Challenger on February 11, 2009, 03:07:31 AM
@ Acey - very, very well said. In a recent conversation, a friend and I discussed the fact that if there's anything that Infinity has built irrefutably, it's a hell of a sense of community. With your leadership, it's not hard to see how.

@ DT - Personal grudges not being buried as soon as they should've are the reason Magus reacts as he does to me, and it's a shame because that has impeded our team's ability to really work hand-in-hand with Scruffy on a common goal.

You'd think I'd have learned from the behaviors enacted upon me, but instead I've passed them on, emulating the poor choices of others in my own way. I'll take the opportunity I'm being given to apologize for my remarks in poor taste, and agree that what went down is better off buried. Good luck with your future work.

In fact, it's been discussed amongst my team and I that I'm somewhat volatile in PR. I have my own weaknesses to work on insofar as being an ambassador for what we stand for, and I'll being going off the radar for awhile after we release our trailer for 2009 - most if not all of us will.

I'll be doing an interview with MCelhaney's mugen blog soon... and after that the next time you hear from me will be when The Unlimited has some actions that will speak louder than words.

Something to consider - a lot of people have asked us if we're doing a game project or what... in a way, if we can make 2009 what we want to make it, we're doing [everyone's] project.

Hopefully, more on that next New Year. Thanks for all your time.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: DARKTALBAIN on February 11, 2009, 04:52:36 AM
@ DT - Personal grudges not being buried as soon as they should've are the reason Magus reacts as he does to me, and it's a shame because that has impeded our team's ability to really work hand-in-hand with Scruffy on a common goal.


Believe me , I know exactly where you are coming from on this . Although I was never working with magus . But due to my affiliations with team spoiler in the past , magus can't stand me either . I tried to Pm him about it once & he banned me lol

You'd think I'd have learned from the behaviors enacted upon me, but instead I've passed them on, emulating the poor choices of others in my own way. I'll take the opportunity I'm being given to apologize for my remarks in poor taste, and agree that what went down is better off buried. Good luck with your future work.

You are not the only one who has things to learn . Although I have calmed down a lot . When I'm pushed enough , I usually react to negative things with more negativity . You did manage to accomplish something no one has been able to do in awhile . You pushed me to that edge lol . I do think you are sincere in what you are saying here & I apologize for interrupting this thread by dredging up things . I really just wanted to post about how I felt bad for your team mate & everything . The chip on my shoulder just took over & all those other words came out with it .

I'm glad you agree to leave all this behind us & this will be over :thumbsup:

& your apology is accepted .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Scar on February 11, 2009, 08:21:14 AM
LOL, Magus doesnt even work with himself.. *Iceman ThumbsDown!*

Anyways, good to hear all this drama is over..

Lets move on and I wish the best to the Unlimited team..

Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: Acey on February 12, 2009, 12:41:35 AM
This definately fall into the "history that can be forgotten" category. This doesn't need to turn into a bash Magus session either. It's not like any of us are uncertain as to how he treats people.

So, final word perhaps, get the stages while their hot.
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: O Ilusionista on February 12, 2009, 01:13:51 AM
Yeah, move on...

I have a rule that I follow everytime:

If people likes me, good. If they don't like, good too. I even prefer that people DON'T LIKES me (they need to like my WORKS, not me), because people that doesn't likes me seams to be more trustfull that the so-called "friends".
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: moonmaster1 on February 12, 2009, 02:28:30 AM
keep your friends close, keep your enemies closer. I do like the humble approach Ilu.

ANC : regardless of any programming error there may be, your stages are the pinnacle of 2d pixel art. I shall be collecting them all very shortly.  :)
Title: Re: The 15 Days of Chinese New Year - (The Unlimited)
Post by: mecha-gino on February 16, 2009, 11:35:53 PM
So is it done the 15 days or are there still some kinks your working out for future releases?

I hope Deathstroke is one of the releases. :D
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