Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: O Ilusionista on December 31, 2008, 11:30:36 PM

Title: Elecman EOH released (FIX)
Post by: O Ilusionista on December 31, 2008, 11:30:36 PM
Hello guys,

As I've promissed, here is my Elecman for EOH, as a stand alone char too. This version is a updated one, I hope that there aren't bugs.

(http://img214.imageshack.us/img214/2950/mugen11hw4.jpg)
(http://img210.imageshack.us/img210/3568/mugen12es6.jpg)

DOWNLOAD: UPDATED VERSION http://bmt.mgbr.net (http://bmt.mgbr.net)
Enjoy!

 ^^(PM)^
Title: Re: Elecman EOH released
Post by: Kage_Okami on December 31, 2008, 11:45:22 PM
Yes, actually, the DEF file isn't in that RAR... Strange.... Thank you for the present, however!  ;D
Title: Re: Elecman EOH released
Post by: mastamasta on December 31, 2008, 11:54:31 PM
 :'( no def file
Title: Re: Elecman EOH released
Post by: SolidZone 26 on January 01, 2009, 12:01:27 AM
They're right, there are no DEF and AIR files, weird ???. How can a character be played without those files?
Title: Re: Elecman EOH released
Post by: JDubbs on January 01, 2009, 12:05:22 AM
i was just about to say that too
Title: Re: Elecman EOH released
Post by: Spidercide on January 01, 2009, 12:10:32 AM
That is one hell of a release Ilusionista! Infinity is kicking butt and taking names now that's what I'm talkin' about! This is living.

HAPPY NEW YEAR! WHEW!!

EDIT: No DEF or AIR file. :'( :( <_<|...|
Title: Re: Elecman EOH released
Post by: GTAguy on January 01, 2009, 04:36:55 AM
No DEF or AIR file  /:O
That's odd. Anyway happy new year O Ilusionista
Plus what about Anita??
Title: Re: Elecman EOH released
Post by: Random Regular on January 01, 2009, 04:44:15 AM
Ok, Ok, no DEF and AIR file now we know it...
Just wait till O ilu gets back, and then the problem will be resolved.. 
Title: Re: Elecman EOH released
Post by: O Ilusionista on January 01, 2009, 09:06:48 AM
Thats happens when you do the things on a rush...

LINK UPDATED. or grab the addional files http://bmt.mgbr.net/files/!elecman-o-fix.rar (http://bmt.mgbr.net/files/!elecman-o-fix.rar)

And happy new year!
Title: Re: Elecman EOH released (FIX)
Post by: Random Regular on January 01, 2009, 09:12:33 AM
Happy New Year O ilu  :)
I fixed the link for you.
(Right Click-Save As)
Cant wait to try him out :thumbsup:


EDIT: I just noticed something, the sff file contains Anita's portrait (and Elecman's portrait) And contains Anita's Hyper portrait but not that from Elecman..(maybe I just looked wrong through the sff file)
Title: Re: Elecman EOH released (FIX)
Post by: random on January 01, 2009, 09:49:20 AM
cant wait to try him out ;D

thanx for the awesome char :)
Title: Re: Elecman EOH released (FIX)
Post by: O Ilusionista on January 01, 2009, 12:25:01 PM
Happy New Year O ilu  :)
I fixed the link for you.
(Right Click-Save As)
Cant wait to try him out :thumbsup:


EDIT: I just noticed something, the sff file contains Anita's portrait (and Elecman's portrait) And contains Anita's Hyper portrait but not that from Elecman..(maybe I just looked wrong through the sff file)

Because Anita was used as a base to do this char. but the sprites won't appear on screen :)

Now, the QCF+K is working :)

Anita was used as a base to do this char. But the Anitas'
Title: Re: Elecman EOH released (FIX)
Post by: .:K.I.N.G:. on January 01, 2009, 01:35:04 PM
couple of bugs
1- he can cancel his mid kick into the qcf+2 kicks hyper which makes him stand in the air after the hyper is done.
2-sometime when the enemy is cornered and elecman is attempting normal combos elecman goes offset deeper into the stage floor...it happened twice but i'm not sure when
Title: Re: Elecman EOH released (FIX)
Post by: O Ilusionista on January 01, 2009, 01:56:49 PM
Fixed version http://bmt.mgbr.net (http://bmt.mgbr.net)

(that second bug, someone already told to me, but I've never saw this)
Title: Re: Elecman EOH released (FIX)
Post by: .:K.I.N.G:. on January 01, 2009, 02:04:20 PM
Fixed version http://bmt.mgbr.net/files/ (http://bmt.mgbr.net/files/)!elecman-o.rar

(that second bug, someone already told to me, but I've never saw this)
i guess it's a random bug..it happened when using normal combo attacks when he enemy is cornered twice tho
Title: Re: Elecman EOH released (FIX)
Post by: Astaroth on January 01, 2009, 03:20:53 PM
For some reason, I can't unzip the .sff file.  It says that it is corrupt.  Could someone send it to me?
Title: Re: Elecman EOH released (FIX)
Post by: O Ilusionista on January 01, 2009, 03:21:36 PM
Fixed version http://bmt.mgbr.net (http://bmt.mgbr.net)

Sure? I was uploading it...try again
Title: Re: Elecman EOH released (FIX)
Post by: Astaroth on January 01, 2009, 03:26:40 PM
Yep, still can't unzip the .sff file...

all the other files are fine, though.  Maybe my trial-period for WinRAR is running out or something.
Title: Re: Elecman EOH released (FIX)
Post by: DizzyTheConquer on January 01, 2009, 03:45:49 PM
Yep, still can't unzip the .sff file...

all the other files are fine, though.  Maybe my trial-period for WinRAR is running out or something.
you can still run winrar in your trial version, unless you talking about winzip... I can't help you.

ontopic: This elecman is so fun! I can easily conduct the mid-air combo when I do the kick combo!
Title: Re: Elecman EOH released (FIX)
Post by: Spidercide on January 01, 2009, 04:23:53 PM
O_______________________O

This char is the GREATEST Elecman to ever be made for Mugen.

Just one thing, I don't think there is a need for Magnetman helper and I'd say the same thing to whoever created Magnetman because he uses Elecman as an assist. If removing it throws his balance off you can always implement another move? The only reason why I don't prefer him as a helper is because I like putting Magnetman against Electman all the time in group battles and in 1-on-1 combat and it feels weird to see them as helpers on either side even though they are fighting eachother. XD

But anyway listen, great character, I'd go so far as to say he's flawless in terms of being playable for SmvC: EoH and...well yeah this character is just amazingly fun, I really can't thank you enough. Keep rockin' baby!

P.S. As I was installing his folder I noticed this "!" at the beginning of the file name...when I refreshed the folder it came up at the top right next to Bob Wilson EX. O_o Then I looked in the folder name and remembered that you made him also. He's my fave Bob Wilson in Mugen because he's got good hitsparks and he's MvC style. Your good man, I'm watching you. Also for the next release I think you should give Electman his tri thunder from the first Mega Man game. :)
Title: Re: Elecman EOH released (FIX)
Post by: Z4kaR1 on January 01, 2009, 07:36:42 PM
Thank you for the character! :)
Title: Re: Elecman EOH released (FIX)
Post by: zxzero on January 01, 2009, 10:48:26 PM
Damn this char is sweet, and what? No !so_elec? :o
Title: Re: Elecman EOH released (FIX)
Post by: O Ilusionista on January 01, 2009, 11:19:37 PM
O_______________________O

This char is the GREATEST Elecman to ever be made for Mugen.

Just one thing, I don't think there is a need for Magnetman helper and I'd say the same thing to whoever created Magnetman because he uses Elecman as an assist. If removing it throws his balance off you can always implement another move? The only reason why I don't prefer him as a helper is because I like putting Magnetman against Electman all the time in group battles and in 1-on-1 combat and it feels weird to see them as helpers on either side even though they are fighting eachother. XD

But anyway listen, great character, I'd go so far as to say he's flawless in terms of being playable for SmvC: EoH and...well yeah this character is just amazingly fun, I really can't thank you enough. Keep rockin' baby!

P.S. As I was installing his folder I noticed this "!" at the beginning of the file name...when I refreshed the folder it came up at the top right next to Bob Wilson EX. O_o Then I looked in the folder name and remembered that you made him also. He's my fave Bob Wilson in Mugen because he's got good hitsparks and he's MvC style. Your good man, I'm watching you. Also for the next release I think you should give Electman his tri thunder from the first Mega Man game. :)

To put ! on the beginning of the name its my trademark...and this makes the files be on top :) I can't use "!so_" because SO means Special Operations. And take a look at his name: Its Elecman-o. All my chars will havge the sufix "-o", that means...O Ilusionista :)

Some other people told to use that 3 beam super, but I dunno if I will use. about the strikers, just Dynamoman is final. The others is beta and could be exchanged later (I do prefer other strikers, like Plugman)
Title: Re: Elecman EOH released (FIX)
Post by: Spidercide on January 01, 2009, 11:35:00 PM
To put ! on the beginning of the name its my trademark...and this makes the files be on top :) I can't use "!so_" because SO means Special Operations. And take a look at his name: Its Elecman-o. All my chars will havge the sufix "-o", that means...O Ilusionista :)

Some other people told to use that 3 beam super, but I dunno if I will use. about the strikers, just Dynamoman is final. The others is beta and could be exchanged later (I do prefer other strikers, like Plugman)

Cool. Plugman sounds like a great idea glad to see you agree with me. Also that's a neat tradmark thing you got going there.

Good characters. Can't wait to see my heroine Anita get released.
Title: Re: Elecman EOH released (FIX)
Post by: Z4kaR1 on January 01, 2009, 11:46:20 PM
To put ! on the beginning of the name its my trademark...and this makes the files be on top :) I can't use "!so_" because SO means Special Operations. And take a look at his name: Its Elecman-o. All my chars will havge the sufix "-o", that means...O Ilusionista :)

Some other people told to use that 3 beam super, but I dunno if I will use. about the strikers, just Dynamoman is final. The others is beta and could be exchanged later (I do prefer other strikers, like Plugman)
Plugman?
You read my mind.
Title: Re: Elecman EOH released (FIX)
Post by: O Ilusionista on January 02, 2009, 12:00:46 AM
Yeah, and I would ask to you to edit it, hehee
Title: Re: Elecman EOH released (FIX)
Post by: Jedah12 on January 02, 2009, 01:36:50 AM
I tested in the game O Ilusionista, its very cool  =D>
I'm gonna downloading dfrom the Normal Mugen  :thumbsup:
Thanks!!
Title: Re: Elecman EOH released (FIX)
Post by: Blacksaiyen on January 02, 2009, 12:23:09 PM
Mr.47 said : 2-sometime when the enemy is cornered and elecman is attempting normal combos elecman goes offset deeper into the stage floor...it happened twice but i'm not sure when

It happened to me too, but I didn't manage to find why when I tried to do it on purpose... I'll tell ya if I find the reason why it happens. Excet that prob, I didn't notice anything wrong atm.

I couldn't agree more with Spidercide, from everything which has been released during these last 2 weeks (except Magus' Iron-M.), O', you've made the coolest character, so that you imagine, I'v never been a Megaman games fan, but I've been playng with that char for 1 hour, he's now one of my fav.
Can you please confirm that the "Elec your body" hyper (QCB+PP) must be used to combo such as a donkey ? lol Love it.

Thank you very much, looking forward to playing the updatd vers.
Title: Re: Elecman EOH released (FIX)
Post by: Ref Cortez on January 02, 2009, 12:35:38 PM
i can't get him to work. :-?? where is his def file?
Title: Re: Elecman EOH released (FIX)
Post by: Magma MK-II on January 02, 2009, 02:22:55 PM
Amazing char, I must say.

It has no taunt, why?
Title: Re: Elecman EOH released (FIX)
Post by: zxzero on January 02, 2009, 09:21:47 PM
 o.O#oh yeah, that does make about the so_ at the beginning, just used to your chars having that i guess :-[
Title: Re: Elecman EOH released (FIX)
Post by: iDramaboy on January 02, 2009, 11:10:20 PM
man you did a good job on him, cant wait to see more of your work.
Title: Re: Elecman EOH released (FIX)
Post by: O Ilusionista on January 03, 2009, 11:18:12 PM
thanx man :) I will stop my other works for a moment, to focus me on the Pocket project
Title: Re: Elecman EOH released (FIX)
Post by: UltraRoboninja on January 05, 2009, 04:10:18 AM
Great character, he's tons of fun to play and he has tons of personality (love his voice). I found an infinite combo though, if you just keep alternating LP and LP you can combo forever.
Title: Re: Elecman EOH released (FIX)
Post by: senorfro on January 12, 2009, 01:06:45 AM
- He needs a damage damper on his combos bad.  Try this:  LP, MP, HK(launch), LP, LK, MP, MK, HP repeatedly (until 5 Elec fire bolts hit the opponent), Thunder Beam, Energized.  It does past 90% damage.  WOW!

- Also, sometimes when he does his dive kick,  he'll land in mid air.

- Why can Elec man only fire one elec fire bolt on a normal jump, but fire unlimited when on a super jump?

Otherwise, great character
Title: Re: Elecman EOH released (FIX)
Post by: O Ilusionista on January 12, 2009, 01:36:11 AM
thanx for your report. I will check it
Title: Re: Elecman EOH released (FIX)
Post by: thrasherpunk on January 18, 2009, 09:12:33 AM
why is it that i can't access the site? is it down?

and when i tried to dl elecman here http://bmtbr.wordpress.com/2009/01/01/elecman-projeto-eoh/ (http://bmtbr.wordpress.com/2009/01/01/elecman-projeto-eoh/)
also doesn't work.. sigh :(
Title: Re: Elecman EOH released (FIX)
Post by: JeagerEX on January 20, 2009, 04:42:56 AM
Go to infinitymugenteam.com, the main site then go to characters in the download section. When you are in the character download section go to the Megaman section.
Title: Re: Elecman EOH released (FIX)
Post by: thrasherpunk on January 20, 2009, 08:24:49 AM
only problem is the uploaded elecman on infinity is not the fixed one. it doesnt have the def and air files
Title: Re: Elecman EOH released (FIX)
Post by: Remy_LeBeau on January 21, 2009, 05:00:54 PM
great release. keep up the good work!
Title: Re: Elecman EOH released (FIX)
Post by: O Ilusionista on January 21, 2009, 05:07:06 PM
Get it at my website, its working perfectly
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