Infinity MUGEN Team

IMT Projects => Super Marvel vs. Capcom: Eternity of Heroes => Topic started by: Acey on December 31, 2008, 02:27:52 PM

Title: SMvC: EoH Bug Report
Post by: Acey on December 31, 2008, 02:27:52 PM
Just like last year, please report all Super Marvel vs. Capcom: Eternity of Heroes bugs in a constructive, helpful manor. Please be specific when necessary, name the opponent, show screen shots, explain what you were doing when the bug happened, things like that. Most of all, thank you for helping us to improve the game.
Title: Re: SMvC: EoH Bug Report
Post by: jlg6184 on December 31, 2008, 03:42:02 PM
Hey, I found an error when trying to select Blackcat:
Error Message:
Error in cns\Settings.cns
Error loading chars/Blackcat/Blackcat.def
Error loading p2

Title: Re: SMvC: EoH Bug Report
Post by: Spidercide on December 31, 2008, 03:49:02 PM
Found this bug when selecting Sakura on the character select screen.

(http://thumbnails13.imagebam.com/2237/6aa07322363847.gif) (http://www.imagebam.com/image/6aa07322363847) 
Free Image Hosting by ImageBam.com (http://www.imagebam.com)
Title: Re: SMvC: EoH Bug Report
Post by: O Ilusionista on December 31, 2008, 03:52:34 PM
So, the BlackCat used isn't the final version...
Title: Re: SMvC: EoH Bug Report
Post by: Gaijin on December 31, 2008, 03:54:28 PM
i say jus go around selecting all characters and then make a lists of the chars who get that error then post. please do tat before i get finished downloading the game lol so ill know who to skip over until it gets fixed

Title: Re: SMvC: EoH Bug Report
Post by: Acey on December 31, 2008, 04:11:33 PM
That error tends to happen in Molebox if a file is left out, which most commonly happens when a character has multiple folders inside their main folder. I'll upload an update for those two right away. (which takes about 3 hours)
Title: Re: SMvC: EoH Bug Report
Post by: Gaijin on December 31, 2008, 04:15:44 PM
yeah i figured it would take about that long. that sux acey. i say do it while ur sleeping that way u have it done when u wake up without much hassle. so is it only those two???
Title: Re: SMvC: EoH Bug Report
Post by: ExShadow on December 31, 2008, 04:38:57 PM
the super bg on some of the characters is missing frames
Title: Re: SMvC: EoH Bug Report
Post by: Weapon x program on December 31, 2008, 04:42:19 PM
HAS A VID HAS BEEN MADE??
Title: Re: SMvC: EoH Bug Report
Post by: Random Regular on December 31, 2008, 04:48:22 PM
the super bg on some of the characters is missing frames

Be more specific Shadow, On which characters?
Title: Re: SMvC: EoH Bug Report
Post by: ExShadow on December 31, 2008, 04:51:06 PM
Be more specific Shadow, On which characters?
on kongs characters also redhots gambit is missing his super bg
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on December 31, 2008, 05:10:35 PM
Here's what I found after going through & messing with all the characters a little .

Sakura & Black Cat do not work . These are the only 2 characters that crashes EOH . I tried every character .

When fighting Crashman all he did was move from the stand to crouch position & once in awhile he just ran

When fighting Punisher He just kept doing the Symbiote Hyper over & over

I think It's Captain America's stage . It came up when I was fighting him . A stage with old trees , there was a flag hanging off a branch . Like a field & maybe a barn . If you go to the far right of it , you can see a pink background  . It might have possibly happened when I got hit with Cap's hyper .

When I was using metalman & fighting Ms Marvel . Every time she hit him I would get a clone . There was 2 to 4 clones on the screen .

One time I chose Gouki in arcade mode & he played himself . I don't know what happened there ?  :-??

Unmasked Wolverine has masked sprites when he is hit in the air & blocking, plus others .

When Elecman blocks he disappears .

Dan seemed to get stuck in block mode for me after getting hit with Jill's missle launcher hyper . When he finally stopped blocking  , he was stuck in hit mode after being hit.  I was playing as Dan  . At that point I became frustrated & exited .

When you pick Morrigan using Hard Kick her palette is trashed .

That's it for now  .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

Title: Re: SMvC: EoH Bug Report
Post by: Nilakantha on December 31, 2008, 05:13:53 PM
I noticed that the World War II stage and the Under Construction stage has no music.
Title: Re: SMvC: EoH Bug Report
Post by: Nilakantha on December 31, 2008, 05:31:39 PM
I don't mean to double post, but I also noticed that Elecman becomes invisible when blocking sometimes.
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on December 31, 2008, 05:35:36 PM
I don't mean to double post, but I also noticed that Elecman becomes invisible when blocking sometimes.

Read my bug report , I already mentioned that .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: SMvC: EoH Bug Report
Post by: Weapon x program on December 31, 2008, 05:37:36 PM
i noticed it s long to download  ~:> (this joke is nominated to the imt awards in the worst joke ever of this day )  =P~
Title: Re: SMvC: EoH Bug Report
Post by: Gaijin on December 31, 2008, 06:03:27 PM
i put gouki vs gill and gill was freezing the screen on some parts towards the end as if e was trying to activate ressurection wen he reached danger. try it acey and see what im talking about. thats all so far.

EDIT: wen Haggar faces hulk when he sometimes cant grab hulk. thats only when he does his run and grab the opponent thing. more as i play.

EDIT2: When juggernauts original hyper(i dont know its name right now) is blocked he goes right through the opponent.
EDIT3: The ones that have super armor only have it sometimes (if i hit juggy with a projectile he has super armor but if i wait awhile without attacking or just do it again he gets hit. the projectile has some lag to it also. this goes for all chars that are supposed to have super armor
Title: Re: SMvC: EoH Bug Report
Post by: Gaijin on December 31, 2008, 06:25:37 PM
Sorry double post but firebrand has standing lp infinite and still magic dark fire infinite.
Title: Re: SMvC: EoH Bug Report
Post by: Lord_Waffles on December 31, 2008, 06:45:06 PM
Noticed while playing Haggar against Sentry. While Sentry was dizzy Haggar low punch attack kept going through him.
I have the pics but, I'm not on that computer
Title: Re: SMvC: EoH Bug Report
Post by: Epic Win Man on December 31, 2008, 07:01:41 PM
mr fantastic has a crouching kick launcher infinite
ultimate and wwII captain america become regular ol' cap when they move (probably not a bug, but worth mentioning)
Title: Re: SMvC: EoH Bug Report
Post by: Gaijin on December 31, 2008, 07:16:53 PM
Jus noticed that ibuki sometimes gets frozen in air.
Title: Re: SMvC: EoH Bug Report
Post by: C.R.O.M. - 有且只有一個 on December 31, 2008, 07:30:00 PM
First attack somestimes does this"

First Attaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa First Attaaaaaaaaaaaaaaaaaaaaaaaa.



Its nothing major I can deal with it just thought it should be mentioned
Title: Re: SMvC: EoH Bug Report
Post by: CAPTAIN OBVIOUS!! LVL 16!! on December 31, 2008, 07:51:41 PM
When I Finally got it after several mins. later I get this message from WinRar!!!!    ~X(

Quote
!   C:\Users\jesus\Desktop\Mugen\SMvC EoH.zip: The archive is either in unknown format or damaged
!   C:\Users\jesus\Desktop\Mugen\SMvC EoH.zip: Unexpected end of archive

BTW this is from the new DL Link provided at 3:05 pm!

Possibly divided the DL in two parts?  ;D
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on December 31, 2008, 08:29:07 PM
When I Finally got it after several mins. later I get this message from WinRar!!!!    ~X(

BTW this is from the new DL Link provided at 3:05 pm!

Possibly divided the DL in two parts?  ;D

LOL, even Jesus played M.U.G.E.N.

j/k, no the link is good, I used it to update and it works fine for me.

Elecman Special Report:

1) Blocking Sprites: Ok, yeah, apparently he either has no blocking sprites, or something has obviously gone wrong.
2) OCF+K attacks: I don't suppose that move is suppose to create clones, but it does and the clones act like an attack, with also does no damage.
3) Air OCF+2K: This will cause Elecman to reset as if he's standing, basically walking in the air. This can be done over and over so he can leave the screen from the top.
4) Medium Kick: I love the fact that it's a lounge attack, but preforming this specifice combo with the right timing - (MK, FK, LP, LK, MP, repeat) will result in an easy kill combo for most standard height characters. It's not quite an infinite, but I've gotten 14 hits out of it resulting in massive damage. Also, preforming this combo to often during a match has caused my game to freeze.
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on December 31, 2008, 08:38:57 PM

2) OCF+K attacks: I don't suppose that move is suppose to create clones, but it does and the clones act like an attack, with also does no damage.

You found elecman's secret move . He can clone himself up to 15 times & then attack with all of them  ;*))

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: SMvC: EoH Bug Report
Post by: novasod on December 31, 2008, 09:46:43 PM
Better then before, but there's still bugs (as to be expected.)

1.Some of the effects still don't match-up, such as Zangief's and Magneto's super-jumps.

2.Mega-man no longer his his cheap infinite with his ground projectile anymore, considering he no longer has it due to another overhaul. Sagat, on the other hand, still has his.

3.Metalman is not nearly as cheap as before. Crashman, on the other hand, can abuse his his D,F+P attack and get a cheap infinite. Also, his D,F+K attack does hardly any damage.

There may be more to come.
Title: Re: SMvC: EoH Bug Report
Post by: novasod on December 31, 2008, 09:58:28 PM
Sorry for the double post.

1.If Sentry's 'Scream Explosion' doesn't hit somebody, it repeats until Sentry gets hit.

2.Miss Marvel's Shooting Star does too much damage.

3.Not all characters have throws.

4.Not all characters that do have throws have the same command for throws.

5.Anita can get a cheap infinite by abusing her CAPCOM striker.
Title: Re: SMvC: EoH Bug Report
Post by: Kid Chyllen™♪ on December 31, 2008, 10:00:41 PM
The characters sounds are too low...
Title: Re: SMvC: EoH Bug Report
Post by: novasod on December 31, 2008, 10:03:16 PM
The characters sounds are too low...

Then turn up the volume.
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on December 31, 2008, 10:18:23 PM
I used Ibuki's OCB+2P hyper on Punisher at close range. When she popped him in the gut, he flew straight up and never came back down.
Title: Re: SMvC: EoH Bug Report
Post by: O Ilusionista on December 31, 2008, 10:20:11 PM
LOL, even Jesus played M.U.G.E.N.

j/k, no the link is good, I used it to update and it works fine for me.

Elecman Special Report:

1) Blocking Sprites: Ok, yeah, apparently he either has no blocking sprites, or something has obviously gone wrong.
2) OCF+K attacks: I don't suppose that move is suppose to create clones, but it does and the clones act like an attack, with also does no damage.
3) Air OCF+2K: This will cause Elecman to reset as if he's standing, basically walking in the air. This can be done over and over so he can leave the screen from the top.
4) Medium Kick: I love the fact that it's a lounge attack, but preforming this specifice combo with the right timing - (MK, FK, LP, LK, MP, repeat) will result in an easy kill combo for most standard height characters. It's not quite an infinite, but I've gotten 14 hits out of it resulting in massive damage. Also, preforming this combo to often during a match has caused my game to freeze.

Oh My God....Acey have put the OLD VERSION!

Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on December 31, 2008, 10:44:58 PM
Sentry has a timing issue with the OCF+2P hyper. If you try to use in in a combo, but active it during a clsn connection, like right at the exact moment when you've already landed an attack, the super will become infinite. Sentry will get stuck in the begining animation (elbow dash), the attack will hit over and over, and the Super BG will keep resetting. I tried this on several characters and let one run to over 250 hits.

Speaking of Sentry, the explosion super looks like you should be able to do it in the air, so how about making it so in a future release?

But again, the floortension and vertical follow are not nominalized on the stages, Some stages don't even have any floor tension. For MvC I'd recommend a vertfollow = 1, floortension = 75 or 80, keeps the action where it needs to be without needlessly shaking the screen everytime someone so much as jumps.

Speaking of stages, WHERE'S PUNISHER'S STAGE?!?! OMG IT GOT LEFT OUT!!!
Title: Re: SMvC: EoH Bug Report
Post by: O Ilusionista on December 31, 2008, 11:31:02 PM
Elecman stand alone release here: http://www.infinitymugenteam.com/Forum_345/index.php?topic=19654.new#new (http://www.infinitymugenteam.com/Forum_345/index.php?topic=19654.new#new)
Title: Re: SMvC: EoH Bug Report
Post by: greatmuta2 on December 31, 2008, 11:46:55 PM
ok found one with wolvenom and balrog if he does a maximum claw (spider) balrog gets stuck on the ground on the animation when you hit the ground
EDIT:onslaught now spams the hell out of that sentinal hand bomb drop thing which also causes a massive amount of guard damage which is not very good at all and when hes not doing that he does the hyper where a bunch of symbiote chars come out so hes annoyingly hard and i dont know how to beat him also no matter what it seems like you get hit with the hand bomb thing which seems pretty cheap can someone tell me if its possible to avoide this attack?
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on January 01, 2009, 12:50:03 AM
Dr. Doom's stage was removed, but it's apparently still listed under his character entry in the select.def because loading doom crashed in arcade mode with the error "Can't load stages/drdoombg.def"

Metal Man has a dissappearing problem that I believe is stage related.

If you block his Metal hand Melee Hyper (OCB+2P), he will turn into Crashman, sink through the floor, and never come back.
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on January 01, 2009, 01:50:11 AM
Haggar seems to have alot of issues . He'll goto grab me & miss & my character will just stay in dizzy animation , whoever I am using against him . Then there is other things with him . Now I don't know if this is a Haggar issue , or not . But it did happen the 2 times I faced off against him in arcade mode . 

I keep getting this error & can not make it to Symbiote Onslaught because the game is frozen & I can still hear the music playing when this error comes up .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/EOH_error.png)

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

 
Title: Re: SMvC: EoH Bug Report
Post by: greatmuta2 on January 01, 2009, 02:12:36 AM
(http://i378.photobucket.com/albums/oo228/greatmuta2/lunapic-123078958841748.jpg) heres what happenened with balrog he just gets stuck like this
Title: Re: SMvC: EoH Bug Report
Post by: greatmuta2 on January 01, 2009, 04:44:51 AM
sorry to double post but found abother bug when i was doing a lk mk hk combo i super jumped to air combo him but if your on the right side of the screen he super jumps to the righ and you cant make him go forward during the jump this is the megaman in the hidden area btw

if you put iron man and ryu against eachother a little bit into the fight the game gets stuck
Title: Re: SMvC: EoH Bug Report
Post by: O Ilusionista on January 01, 2009, 12:11:33 PM
found another bug with wolvenom this time if hes defeated in the air when he falls hes stays in a rolling animation lol looks funny

That is not a Wolvenom bug, its a EOH Template bug.
Title: Re: SMvC: EoH Bug Report
Post by: greatmuta2 on January 01, 2009, 12:12:35 PM
That is not a Wolvenom bug, its a EOH Template bug.
ahh i see thanks for clearing that up ill delete that post
Title: Re: SMvC: EoH Bug Report
Post by: Acey on January 01, 2009, 12:15:34 PM
Oh My God....Acey have put the OLD VERSION!



Actually, It was the one you sent me along with Blackcat and Anita. But despite this issue, we'll have the currently released version in there soon enough.  :thumbsup:
Title: Re: SMvC: EoH Bug Report
Post by: random on January 01, 2009, 12:27:22 PM
sorry this may/may not be off topic. I couldn't find any bugs because i COULDN'T EVEN START THE GAME!! :'(. I tried to start it and then it says "BOXFILE CORRUPTED"( :-??what the heck that means!!) any help??
Title: Re: SMvC: EoH Bug Report
Post by: I_Burner on January 01, 2009, 12:40:44 PM
sorry this may/may not be off topic. I couldn't find any bugs because i COULDN'T EVEN START THE GAME!! :'(. I tried to start it and then it says "BOXFILE CORRUPTED"( :-??what the heck that means!!) any help??

Unfortunately, it means your download was corrupted. You'll have to try DL'ing the game again....
Title: Re: SMvC: EoH Bug Report
Post by: O Ilusionista on January 01, 2009, 12:41:57 PM
This happens because the .exe had corrupted when extracting. Happens everytime to me.
Title: Re: SMvC: EoH Bug Report
Post by: random on January 01, 2009, 12:57:56 PM
Unfortunately, it means your download was corrupted. You'll have to try DL'ing the game again....
DOWNLOAD AG... >:(.. thanx for the help though :thumbsup:
Title: Re: SMvC: EoH Bug Report
Post by: Useless on January 01, 2009, 02:13:05 PM
I got a bug when using Annakaris' attack that is supposed to make the oponent tiny and defenseless. The bug is that the character gets paralized, but if hit this produces one or many clones. Other than that great game, the graphic qualty is outstanding
Title: Re: SMvC: EoH Bug Report
Post by: laspacho on January 01, 2009, 02:21:55 PM
Metalman still makes clines of him self sometime when he gets hit.
Title: Re: SMvC: EoH Bug Report
Post by: Yung Kratos on January 01, 2009, 02:41:42 PM
the only gripes i have besides the ones mentioned is sentry's standing lp cant hit blanka or megaman chars (idk if thats intentional or not), forte's launcher only launches halfway, and ms marvel has this thing were wen u do an air combo were u can just hold HK and itll hit all the way down for about 7-8 hits
Title: Re: SMvC: EoH Bug Report
Post by: The Anvil on January 01, 2009, 03:11:39 PM
I dont know if any of this has been mentioned.

(http://i364.photobucket.com/albums/oo83/TheAnvilHarts/ISSUES.png)

1) The Baby Commando defeated sprite isnt that one i sent you where he's hanging out of the machine.
2) Elecman calls in elecman broshes instead of proper helpers
3) Arthurs Pallette issue (you know)
4) Sometimes when Unmasked wolverine gets hit his mask will be on, its a prime example when he is defeated.
5) Megaman has a younger, smaller brother.
6) Instead of guard elecman just dissapears.
Title: Re: SMvC: EoH Bug Report
Post by: O Ilusionista on January 01, 2009, 03:14:32 PM
Quote
2) Elecman calls in elecman broshes instead of proper helpers
6) Instead of guard elecman just dissapears

As I've told before, this is because the old version was put on the game

Get the fixed version her: http://bmt.mgbr.net (http://bmt.mgbr.net)
Title: Re: SMvC: EoH Bug Report
Post by: moonmaster1 on January 01, 2009, 03:29:49 PM
I have a few bugs I ran into.

1.gill should have a limit on how many times resurrection can be used, I couldn't beat my friend cause he just kept getting up.

2.use the HP+HK attack with punisher on a girl and prepare to laugh

3. sentinel's super armor is kinda broken as it is active all the time and not just for first hit. *i could be wrong* 

4.sometimes when you end a match with hulk's gamma crush he stays up there and doesn't come back down.

thats all for now, I'll be sure to look for more and report back shortly.  :)

EDIT: forgot about one, cap's pallets are a bit buggy, least the ultimate and WWI pallets as they switch back to classic cap from time to time.

also mutant hunting doesn't have music playing as well. *maybe we can get a rendition of the xmen cartoon theme as well.  ;D*

Under construction has no stage music.

Not so much a bug but both iceman stages *night and day* have the same song, I think the same goes for both Manhattan bridge stages. 

akuma/ darkstalker hybrid stage with the clocktower in the backround has no music.

strider's stage music sounds a bit too...quiet. not sure if that should count as a bug though.
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on January 01, 2009, 03:31:38 PM
I reported some bugs yesterday . I don't have snag it at work so I couldn't show pics . Here's some of the things I reported .

Morrigan if selected with Hard Kick , her palette is whack ,

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Morriganhkick.png)

I also happen to get the stage I was talking about . When I am at the far right , in the corner of the stage & thrown , I get the pink background as part of the stage . I am Morrigan , but I couldn't cap the pic exactly when it happened . I was in the corner at the time & Omega Red threw me to cause the glitch

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/stage_glitch.png)

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: SMvC: EoH Bug Report
Post by: Sub-Zero on January 01, 2009, 03:42:11 PM
this is a minor problem but
i was fight metalman in one stage and he just fell off ..... :-"

idc cuz i just pressed f1 lol

P.s ive never in my life gotten my butt handed that bad by the hulk in any game
Title: Re: SMvC: EoH Bug Report
Post by: KPT25 on January 01, 2009, 05:37:18 PM
*Dan's launcher cannot hit spiderman no matter what you do  :-??
I think that balrog has infinte priority on most of his moves,he gave me more trouble than Hulk.Also,there was one time in which his headbutt attack scored 8 hits on me

*S.Onslaught remains with the problem of his head dissapearing in his second form,and he spams the Sentinel bomber attack too much

*As someone mentioned earlier today,Cap America changes to his default sprites when walking,jumping and in Final Justice to name a few examples

*Strider Hiryu:EDIT:That infinite only works with S.O,so abuse it!
On the other hand,i can't seem to pull off Ouroboros and he pretty much teleports from wall to wall while wall-jumping
All of the sudden,i think that when i a jump move,he went to the top of the stage and never came back to the floor...

*Is Protoman the latest version by ChAoTiC?
Because his megaman has special intro with him,but Protoman doesn't react at all to the intro.Speaking of which,Bass is named Forte(his japanese name),but if that was the case Protoman should have been named as Blues,which is a contradiction

*Morrigan doesn't have a small lifebar portrait,besides what DT mentioned about that one palette

*Punisher desperately needs at least Hitsounds:his missile shower hyper doesn't have any sound at all  :-"

On a side note,i noticed that unless you run the game in Full screen,you cannot read everything is on the credits(when more than one creator is involved or in stages)
and i checked the readme...The Magneto in the game is not Kong's,is Noboyuki's(he has the XMVSF super jump effects)
(click to show/hide)

In the Marvel Museum stage,when Ms.Marvel does her flying uphigh win pose,you can see pink BG after the end of the stage
(http://i39.tinypic.com/8wz286.png)

*Speaking of Ms.Marvel,she's a little overpowered(damage scaling would be needed)
Title: Re: SMvC: EoH Bug Report
Post by: moonmaster1 on January 01, 2009, 05:47:31 PM
I am one of those who mentioned about the cap problem, it almost works unless you block or walk backwards as far as I know.

green goblin's multi-goblin super only hits half of the hits on spiderman, as the hit detection when aunt may comes in doesn't connect like it should.

Edit: heres a giant bug, sentry's dash combo super can break through other's blocks.  :|
Title: Re: SMvC: EoH Bug Report
Post by: REDHOT on January 01, 2009, 10:29:55 PM
Here´s my feedback of the game.

First, there are chars in his old versions, or some people here puts some bugs that probably I´ll can report, but this only will be the bugs that I can see in the game, if I repeat some bugs of other people, sorry then.
Well...

1) In the select screen, if the anims will see more fast, believe me, COULD LOOK GREAT!. (The same in the VS screen)

2) The lifebars in my opinion, are very transapent

3) KEN: have slow anims.
It´s a little overpowered.
when it´s hit with a special, needs a recovery.
Some movements are incorrects in the Hitdef.

4) Ryu: have slow anims.
It´s a little overpowered.
when it´s hit with a special, needs a recovery.
Some movements are incorrects in the Hitdef.


well, I need a break, I´m tired, soon more feedback of more characters and the entire game.

CHEERS!

Title: Re: SMvC: EoH Bug Report
Post by: Error Macro on January 01, 2009, 10:51:04 PM
Morrigan if selected with Hard Kick , her palette is whack ,

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Morriganhkick.png)
Damn, I forgot to remove that palette. (I also just realized it's in the version I released as well X_x)
Title: Re: SMvC: EoH Bug Report
Post by: novasod on January 01, 2009, 11:00:26 PM
Silver Surfer can get a cheap infinite with his projectile.
Title: Re: SMvC: EoH Bug Report
Post by: I_Burner on January 01, 2009, 11:31:12 PM
Ran into a bug after using Morrigan's throw (where she flies up into the air with the opponent, and then comes crashing down) on Psylocke. Instead of bouncing off the ground after the hit, Psylocke just flew off the top of the screen and never came back.
Title: Re: SMvC: EoH Bug Report
Post by: Acey on January 01, 2009, 11:32:20 PM
Kong's Magneto is going to be used in the game because Noboyuki's just won't stop jumping and flying. (Still a wonderful Magento even with that tatical AI.) I just havn't had time to turn make Kong's Magneto less boss like yet.

Everyone is doing great with the bug reports, keep it comming.
Title: Re: SMvC: EoH Bug Report
Post by: Jedah12 on January 02, 2009, 01:21:48 AM
Dr. Doom's stage was removed, but it's apparently still listed under his character entry in the select.def because loading doom crashed in arcade mode with the error "Can't load stages/drdoombg.def"

Metal Man has a dissappearing problem that I believe is stage related.

If you block his Metal hand Melee Hyper (OCB+2P), he will turn into Crashman, sink through the floor, and never come back.

This I happened to me too
Title: Re: SMvC: EoH Bug Report
Post by: KPT25 on January 02, 2009, 08:05:10 AM
i just remembered something:Crashman's missile hyper does a lot of damage,even more than his other hypers
Title: Re: SMvC: EoH Bug Report
Post by: REDHOT on January 02, 2009, 11:13:56 AM
1) Symbiote Onslaught it´s a bit impossible to defeat, have much defense.

2) ALL the chars should have the same effects.

3) Some chars don´t have throw, (kong chars).

4) Kong´s Magneto it´s fine, but I prefer Nobuyuki´s Magneto.., I don´t care his A.I, that Magneto it´s really sweet...

5) Some stages don´t have music.

6) All the stages have differents movements of camera.. and I think that ALL the stages should have the same movements, or focus.

7) There are 3 wolverines in the game, and for me it´s an exeses.. Also, the 3 wolverines, have other codes, others Hitdefs, I think that the three should have the same codes.

8) There are MAAANY megaman characters in the game, I don´t want to mean that this it´s bad, but could go CAPCOM chars of other games there.

9) I believe that ALL the chars should have the same codes.. because it´s like that are a BIG separation of..
Scar´s chars, Acey´s chars, Redhot´s chars, Kong´s chars...... like that.
I mean, that all the chars are differents, some chars have pausetimes in his hitdefs.. other chars not, and I think that is disporcionated.
Title: Re: SMvC: EoH Bug Report
Post by: b.easy on January 02, 2009, 12:19:16 PM
2) ALL the chars should have the same effects.

9) I believe that ALL the chars should have the same codes.. because it´s like that are a BIG separation of..
Scar´s chars, Acey´s chars, Redhot´s chars, Kong´s chars...... like that.
I mean, that all the chars are differents, some chars have pausetimes in his hitdefs.. other chars not, and I think that is disporcionated.

Haven't tried the most recent build, but i agree with these points 100%, mostly because characters by guys like vyn and kong tended to stick out like a sore thumb in the last version, while acey and scar also have their own distinct style.

As far as too many megaman chars, nah..that's like saying MVC2 had way too many SF chars. I could understand if they all played the same, like shotoclones. I think the most the game should have is 8 Megaman edits (how many are there now, 6?) , because in the games there were always 8 bosses.  :w00t:
Title: Re: SMvC: EoH Bug Report
Post by: ZVitor on January 02, 2009, 01:56:05 PM
t. hawk taunt in air
Title: Re: SMvC: EoH Bug Report
Post by: Weapon x program on January 02, 2009, 02:10:50 PM
(http://i378.photobucket.com/albums/oo228/greatmuta2/lunapic-123078958841748.jpg) heres what happenened with balrog he just gets stuck like this
i like to face balrog in this position  :-$
Title: Re: SMvC: EoH Bug Report
Post by: skulldragger on January 02, 2009, 05:51:55 PM
i went to the read me file and there is shows angel but i cant find him in the game plus i cant find the other galactus the apocalypse edit are they in there or will be released latter?
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on January 02, 2009, 06:05:51 PM
i went to the read me file and there is shows angel but i cant find him in the game plus i cant find the other galactus the apocalypse edit are they in there or will be released latter?

Yeah, they're weren't available for getting coded in time and the readme was not adjusted to relflect the changes. Just like how a few characters are missing their move list. These will be corrected as well.
Title: Re: SMvC: EoH Bug Report
Post by: Kojunho on January 02, 2009, 06:09:55 PM
Part 1 of the multiple part download is not working right:
I always download 0 bytes.
Title: Re: SMvC: EoH Bug Report
Post by: DizzyTheConquer on January 02, 2009, 07:39:13 PM
Ok, played it and I think it's good but...

1) whenever I do a launcher to unmasked wolverine, he only goes half-way.

2) Ryu Lifebar portrait is unfinished

3) Punisher has no sounds

4) Megaman(kong's) can wall jump even when he's not on the wall.

5) Sonson's Blowing Monkeys attack is to fast

and... that's it for now. I still think its a great game.
Title: Re: SMvC: EoH Bug Report
Post by: I_Burner on January 02, 2009, 09:10:36 PM
1) Symbiote Onslaught it´s a bit impossible to defeat, have much defense.

Unless you're playing as Sentinel.... While I'll admit it's fun to thrash Symbiote Onslaught with this guy, I don't think it should be possible to f*** up the last boss so easily.
Title: Re: SMvC: EoH Bug Report
Post by: Sub-Zero on January 02, 2009, 09:33:27 PM
quick question

i noticed wolvenom violent ken and some other characters are in the movelist but not in the game


cuz ive beat it twice sooooo....yeaa :|
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on January 02, 2009, 10:15:12 PM
quick question

i noticed wolvenom violent ken and some other characters are in the movelist but not in the game


cuz ive beat it twice sooooo....yeaa :|

Oh, they're there, they are secret characters. Not really hard to find either.
Title: Re: SMvC: EoH Bug Report
Post by: CAPTAIN OBVIOUS!! LVL 16!! on January 02, 2009, 10:17:09 PM
quick question

i noticed wolvenom violent ken and some other characters are in the movelist but not in the game


cuz ive beat it twice sooooo....yeaa :|
Oh, they're there, they are secret characters. Not really hard to find either.

Feel around in the Randomselect icon...  ;)
Title: Re: SMvC: EoH Bug Report
Post by: DizzyTheConquer on January 02, 2009, 11:09:19 PM
More Bugs

1)Sword's gone from Anita and now she can't do basic attacks.
(http://i289.photobucket.com/albums/ll233/Dne909/mugen1-6.png)

2) Whacked out Shield.(Happens when getting attacked while doing hyper star)
(http://i289.photobucket.com/albums/ll233/Dne909/mugen0-7.png)
Title: Re: SMvC: EoH Bug Report
Post by: KPT25 on January 02, 2009, 11:13:37 PM
just a quick hint for symbiote onslaught:Hiryu can score infinite with his jab and short kick  :)
Title: Re: SMvC: EoH Bug Report
Post by: Sub-Zero on January 02, 2009, 11:39:30 PM
wow so i have to press random buttons 500 times just to try violent ken

really :(|)
Title: Re: SMvC: EoH Bug Report
Post by: I_Burner on January 03, 2009, 12:28:23 AM
wow so i have to press random buttons 500 times just to try violent ken

really :(|)

No, no, no.... Start from one of the randomselect spaces, and try moving the cursor off of the select grid.... You CAN pick any of the hidden chars.

Sorry for the  >:-(-|

On topic:

1) Wolvenom's web ball can't hit Sentinel (passes right through him).

2) Check the sprpriority on Sentinel's intros. You can see parts of him during Galactus's intro....

3) The bug I reported earlier about Morrigan's throw.... Same thing happened against Shuma Gorath, so there are probably other characters that it causes to fly off the screen.

4) Dr. Wily froze up while fighting him using Wolvenom. He stopped moving, and could not be hit. Unfortunately, I really have no idea what triggered it.
Title: Re: SMvC: EoH Bug Report
Post by: KingLS on January 03, 2009, 05:59:41 AM
Quite a few characters create clones. Most have been mentioned except The Thing.
Title: Re: SMvC: EoH Bug Report
Post by: greatmuta2 on January 03, 2009, 06:04:18 AM
wow so i have to press random buttons 500 times just to try violent ken

really :(|)
ok for vilent ken go to the random select on the capcom side now press down then left and boom yougot the secret chars now on the marvel side go to random press down then right and boom you got the marvel hidden chars
Title: Re: SMvC: EoH Bug Report
Post by: Gaijin on January 03, 2009, 09:52:35 AM
for all creators i say play eoh......take one character (the character you created) and put that character against every single character (put life up to 200 please as to not make the match end easily no matter how boring it may be) in the whole game in watch mode ONLY...sit back and watch how your character relates to all the other characters on the game....get the bug fixes from that and tune in here for any new bugs you dont know about and that will make your bug search alot easier and that would help get these characters fixed. Do not play with your character until after you have gotten all the data from your character on ALL other oh characters plz. then after that work on tweaking gameplay while playing as you character. though i know the tone of what im saying may sound like im telling you what to do but tis' not the case. these are my suggestions on making this game get better than its current state. you seek perfect right??? if so i say take into consideration the things im saying and try it out.......that way when you release the next eoh those really nasty infinites lp,lp,lp.......and all those spammable projectiles will be none existent and all those  crzy bugs where gill flies away or whoever else does that will be fixed accordingly. basically concentrate on one character at a time and you will reap benefits. arent all creators on one accord with this project or do you guys just throw in your characters your way and not think about the game as a whole??? just saying im not at all trying disrespect anyone or their work. i just want to see this game get better. one last thing though few of the characters in this game dont need any fixing at all so far cuz they work against all characters. ill make a list of them later in pm or should i post them here. im no coding expert by any means but i do know when somethings are wrong or not meant to be. with that said great game EVERYONE!!! ::salute::
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on January 03, 2009, 10:26:02 AM
not sure if this has been posted but a error came up and closed out mugen.. it was drdooms BG i believe ... take a look at the stage def im gonna say and make sure (/) r not facing (\)  or they may just be a mistype there... only bug found played the game and i love it Good Job infinity ... wolvenom for the win    :o   


edit: hate being the bad news guy :(  found anther bug the error message is still up imma copy paste (Assert failure in spr-lib.c line 560) just to give more of a idea what was going on i was "Wolvenom" fighting against "Jill" on jills resident evil stage if it helps at all.. completely closed out mugen...

. I had the same thing happen when fighting Hagar with Wolvenom . I thought it was Haggar or the stage . Is the stage I capped for that pic Jill's stage ? If not I think my Wolvenom has issues .

Here's my post ....

Haggar seems to have alot of issues . He'll goto grab me & miss & my character will just stay in dizzy animation , whoever I am using against him . Then there is other things with him . Now I don't know if this is a Haggar issue , or not . But it did happen the 2 times I faced off against him in arcade mode . 

I keep getting this error & can not make it to Symbiote Onslaught because the game is frozen & I can still hear the music playing when this error comes up .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/EOH_error.png)
 


(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/EOH_error.png)

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: SMvC: EoH Bug Report
Post by: O Ilusionista on January 03, 2009, 10:57:18 AM
More Bugs

1)Sword's gone from Anita and now she can't do basic attacks.
(http://i289.photobucket.com/albums/ll233/Dne909/mugen1-6.png)

2) Whacked out Shield.(Happens when getting attacked while doing hyper star)
(http://i289.photobucket.com/albums/ll233/Dne909/mugen0-7.png)

Please, turn on the Debug (CTRL+D) and inform me what is the state error. This happens when the sword goes to a inexistent state

edit: now I see...they had changed Anita portrait on that image...why?
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on January 03, 2009, 11:02:06 AM
Please, turn on the Debug (CTRL+D) and inform me what is the state error. This happens when the sword goes to a inexistent state

edit: now I see...they had changed Anita portrait on that image...why?

Everyone's ports had to be changed to suit the screenpack better . That is not the my Wolvenom portrait I used either . But I knew they had to change them .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: SMvC: EoH Bug Report
Post by: ZVitor on January 03, 2009, 11:02:21 AM
humm....
i cant recreat this wolvenoms bugs....
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on January 03, 2009, 11:10:42 AM
More Bugs

1)Sword's gone from Anita and now she can't do basic attacks.
(http://i289.photobucket.com/albums/ll233/Dne909/mugen1-6.png)

2) Whacked out Shield.(Happens when getting attacked while doing hyper star)
(http://i289.photobucket.com/albums/ll233/Dne909/mugen0-7.png)

Wolvenom ate Anita's sword . She can't do any attacks because she is scared to death of him  :-SS  :DxDie :DxDie :DxDie

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: SMvC: EoH Bug Report
Post by: ace_tales on January 03, 2009, 02:51:09 PM
Okay first of all awesome game! (except for a few characters) its much better than the last installment u guys worked so hard to finish this and i cant belive how fast it was released! truly amazing, especially anita,anakasris,ibuki and wolvenom  :w00t:

now for the bug report (sorry in advance if i repeat any anyone else has already said)

1. not really a bugs but blanka constantly spams his electric attack which isnt too bad if you can use projectiles but if you are using somone cant (ex.cammy, jon talban) it can be really annoying. also ken spams his hurricane kick and wolverine just spams everything
2.when doing a forward flip wth ibuki, if you press firece punch she usually gets frozen in the air until somone hits her.
3.in the stage with grave stones to the right and towels on the tree on the end of the right side you somtimes can see the pink bg behind it.
4.in binary mode miss marvel will somtimes not turn around when you go to the other side of the opponent and attacks backwards.
5.ok really strange one this time: i was fighting wolverine on the level with the eight armed statue with anita and first i got stuck in the air but i could move then i jumped so i would go back on the stage floor but instead i fell right through the floor and dissapeared and the my shadow was on the ceiling. then after a while i came back.  8-}
edit: when changing strikers for anita in the air she gets stuck in a air walking state till she either gets hit whith a heavy attack or jumps down herself.
Title: Re: SMvC: EoH Bug Report
Post by: DrHellSpawn on January 03, 2009, 07:10:19 PM
when certain characters like colossus or sentinel do high kick against galactus, he flies up in the air, and you can see he has no legs
Title: Re: SMvC: EoH Bug Report
Post by: DizzyTheConquer on January 03, 2009, 10:55:45 PM
Please, turn on the Debug (CTRL+D) and inform me what is the state error. This happens when the sword goes to a inexistent state

edit: now I see...they had changed Anita portrait on that image...why?
change invalid state 20321(from state 20000)

Faster than you can say"Psyche Origami"more bugs pop up...

1) For some reason, whenever I try to fight sakura or play with her, the game lags

2)Two Captain Americas(and this isn't simutaneously mode it's 1on1 arcade)
(http://i289.photobucket.com/albums/ll233/Dne909/mugen3-4.png)

3)Nick Fury in the Galactus intro
(http://i289.photobucket.com/albums/ll233/Dne909/mugen5-1.png)

4)Psylocke combo font's like Yes, good, great, ect comes out halfway
(http://i289.photobucket.com/albums/ll233/Dne909/mugen8.png)
Title: Re: SMvC: EoH Bug Report
Post by: ZVitor on January 04, 2009, 09:21:55 AM
(http://img149.imageshack.us/img149/2040/sagatyr9.png)
sagat small problem?
Title: Re: SMvC: EoH Bug Report
Post by: REDHOT on January 04, 2009, 12:46:24 PM
1) The kong chars have other codes in his Hyper Portaits and Hyper BG.
2) Also, Kong´s chars and my chars have differents Hyper Portaits.
3) Acey´s chars have problems in the Super Jump (anims and code).
4) Haggar only have 1 voice (in his taunt), also the Crouch strong punch anim, it´s very bad if he does a launcher  /:O
5) Two megamans in the game??
6) Punisher it´s the same to Cable, only that have a skull and other colour of hair (I mean that he have the same sprites, the same muscles, the same estature, the same scale, the same face, all).
I understand that situation, because REALLY punisher it´s the same to cable  :D (like for example in the magazines)
He lacks many sounds.

I continue love the hard work that put the team, and the users for found the bugs and colaborating to us.
Many proyects are been canceled (or something like that), but this proyect always still alive thanks for the team that I´m in, we are a great team.
Title: Re: SMvC: EoH Bug Report
Post by: R.I.C.O - Teros on January 04, 2009, 01:05:57 PM
Same problems I mentioned with the stages in the last bug report thread. I'm not going to repost them though. All I know is my stage (and a few others) doesn't have music :P

All the bugs about the chars that I have found have been mentioned already. I'll post again if I find anymore.
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on January 04, 2009, 01:37:23 PM
Same problems I mentioned with the stages in the last bug report thread. I'm not going to repost them though.

We appricate it of you did, or link us to your post in the old thread. It was save some time instead of having to search through that old monster.
Title: Re: SMvC: EoH Bug Report
Post by: ace_tales on January 04, 2009, 02:22:13 PM
ok i was on the bridge stage and i was gulie vs venom on 4 team mode and i dont no why but after i use gulies mega sonic boom attack venom couldnt hurt me so i just left it there for a while and the venom did this special and his palette turned red and he could hit me again 
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on January 04, 2009, 03:21:16 PM
ok i was on the bridge stage and i was gulie vs venom on 4 team mode and i dont no why but after i use gulies mega sonic boom attack venom couldnt hurt me so i just left it there for a while and the venom did this special and his palette turned red and he could hit me again 

Was this just a one time occurance , or does it happen alot ?

I tried to recreate this glitch because it kind of sounded cool . But I couldn't

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: SMvC: EoH Bug Report
Post by: ace_tales on January 04, 2009, 03:44:31 PM
Was this just a one time occurance , or does it happen alot ?

I tried to recreate this glitch because it kind of sounded cool . But I couldn't


it only happened once but i will try to re-create it too. also venom guarded the sonic boom and it was stopped halfway through (probaly should have mentioned that before)
Title: Re: SMvC: EoH Bug Report
Post by: ace_tales on January 04, 2009, 04:18:02 PM
new glitch: i was on gulies stages i was gulie vs baby commando and he used his ice cloud  attack and i guarded it in the air and got frozen in a guarded state until i was hit my another special
Title: Re: SMvC: EoH Bug Report
Post by: moonmaster1 on January 04, 2009, 04:35:28 PM
5) Two megamans in the game??
6) Punisher it´s the same to Cable.

5. one is the EOH megaman and the other is the mvc2 incarnation so both parties are happy.
6.I wanna say I have read some cable comics and that punisher is nothing like cable, cable should have had a different move set. but with the changes made to punisher, he is a fun addition that doesn't gun spam in the same fashion as cable. *just my two cents again*

regarding ms marvel being overpowered, that dashing punch of hers can take 1/4 health away. I don't care if she is left as is but that move is seriously garbage at its damage rate.
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on January 04, 2009, 04:43:59 PM
I do think that is one thing everyone involved has to work on . Getting some kind of standard damage ratio for all characters  . Some characters do take off more damage than they should with certain moves .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: SMvC: EoH Bug Report
Post by: O Ilusionista on January 04, 2009, 05:57:15 PM
Quote
when changing strikers for anita in the air she gets stuck in a air walking state till she either gets hit whith a heavy attack or jumps down herself.

that is strange...I don't remember to let her change the strikers on the air...checking right now.
Title: Re: SMvC: EoH Bug Report
Post by: O Ilusionista on January 04, 2009, 06:03:11 PM
change invalid state 20321(from state 20000)

Faster than you can say"Psyche Origami"more bugs pop up...

1) For some reason, whenever I try to fight sakura or play with her, the game lags

2)Two Captain Americas(and this isn't simutaneously mode it's 1on1 arcade)
(http://i289.photobucket.com/albums/ll233/Dne909/mugen3-4.png)

3)Nick Fury in the Galactus intro
(http://i289.photobucket.com/albums/ll233/Dne909/mugen5-1.png)

4)Psylocke combo font's like Yes, good, great, ect comes out halfway
(http://i289.photobucket.com/albums/ll233/Dne909/mugen8.png)

That is even more strange...because her sword goes to whenever state that Anita is PLUS 20000:

value = 20000+root,stateno

But Anita DOES NOT HAVE a state 321....:(
Title: Re: SMvC: EoH Bug Report
Post by: ZVitor on January 04, 2009, 06:35:27 PM
regarding ms marvel being overpowered, that dashing punch of hers can take 1/4 health away. I don't care if she is left as is but that move is seriously garbage at its damage rate.
got it, decress damage....
Title: Re: SMvC: EoH Bug Report
Post by: moonmaster1 on January 04, 2009, 07:03:47 PM
your the man zvitor!  :thumbsup:
Title: Re: SMvC: EoH Bug Report
Post by: I_Burner on January 05, 2009, 01:15:46 AM
"State Machine stuck in loop (stopped after 2500): 7271 for Jin."
Got this after using Anakaris's launcher on Jin during Training mode.

Title: Re: SMvC: EoH Bug Report
Post by: R.I.C.O - Teros on January 05, 2009, 03:38:11 AM
We appricate it of you did, or link us to your post in the old thread. It was save some time instead of having to search through that old monster.

Yeah, if it's not ignored for the 3rd time...

On Top of the World: Look all the way to the left of the ship and you'll see that the stage is off by one or two pixels. This is also one of the stages that I was saying that needs more "life" to it. Maybe some flying ships in the BG?

Some new ones as well...

Iceman stage Night and Day: Just get rid of the shadows, it looks awkward with the reflection. Also, the floor delta isn't 1,1; I can tell.

Wily Stage: Characters are half way off the platform. Self explanitory on what should be fixed.

Sagat's Tiger stage: Blackjack trick on trees.

That one Street Fighter 3 edited stage on the roof with rain: Wrong deltas, just wrong. It's easily spotted.

The Jungle stage: Foreground bushes have the wrong delta. They shouldn't be following the camera.

Brooklyn Bridge: Water needs to be animated. Looks too static.

Might be more, but I don't feel like looking at the rest right now, it's 3am.

Lastly; some stages are barely even super jump compatible. This is a MVC gameafter all. Make them higher.
Title: Re: SMvC: EoH Bug Report
Post by: Gaijin on January 05, 2009, 11:16:10 AM
im going to make a seriously long log of everything in the eoh game that i noticed even stuff said. ill start with one character and go down the line. and ill also list (like i said earlier) the characters that i cant find anything wrong with. id rather pm it when im finished with it through mediafire cuz id rather not post all that in one page cuz it would be way too long. to get back on topic, i did more research on gill and he activates resurrection automatically in practice (not really a bug when you think about it) and in other modes he activates it when he reaches danger status once or when he dies and he doesnt have a full bar.
Title: Re: SMvC: EoH Bug Report
Post by: O Ilusionista on January 05, 2009, 02:41:43 PM
I've posted the EOH beta on MugenGuild http://mugenguild.com/forumx/index.php?topic=92046.0 (http://mugenguild.com/forumx/index.php?topic=92046.0) and they will post their feedbacks too. I know that, on the past, some members from there act very stupid (as some members here too), but I think that we need to hear their feedbacks too.

Like I`ve said there:

There is two kind of feedback that won't help at all:

IMT Style - OMFG!!!!! IT RULEZ!!!!!
Old MFG Style - This character is crap! Crappy! You should die!

I, personally, never had the chance to download the whole beta, its corrupts everytime. I`m redownloading at my job now. When I could put my hands on it, I will post all the thoughts and feedback about it.

People who knows me already know that I' wont smash a creator, but I won't post things like "oh, its rulez" just to be on good terms with anyone. We all know that there is a LOT of errors in MANY chars on EOH, many of they are really broken, but people here (not all) loves to to write "OMFG ITS RULEZ!!!!!".

Title: Re: SMvC: EoH Bug Report
Post by: O Ilusionista on January 05, 2009, 03:05:32 PM
Some reports:

Quote
-Balrog has connectivity issues with his Uppercut Mayhem hyper. For example if he is not close to the character the first punch will connect but the rest of the uppercuts will not connect and will not hit the opponent. He keeps doing the uppercuts even though they're not hitting anything but air.
-Sagat is missing the sound of the tiger roaring in all of his moves. It's the sound that's been with him since SF2.
-This isn't just for Sagat but a lot of the characters have an annoying type of hyper where the hyper HAS to connect on the first hit or else the character won't do the rest of the hyper. Like all of Sagat's hypers besides his Tiger Shot hyper. He won't do the whole Tiger Genocide for example unless the first hit connects. 3 of Dee Jay's hypers too besides his Slash Hyper. And this isn't just for Sagat or Dee Jay this is for a lot of characters. Wtf is up with that? Just let them do the whole hyper even if the first hit doesn't connect. That's how they do it in the regular games. You don't see Akuma in MvC2 stopping in the middle of his Shoryureppa hyper just because the first uppercut didn't connect.
-Just animation issues in general. A lot of the animations don't look fluid at all. Look at rolento for instance and compare him with Tenshin's Rolento. There are missing sprites that stop the animation from looking fluid, when there shouldn't be since you guys have all of the sprite rips.
-Why are some characters using CvS sounds like Balrog and Sagat when this is MvC2 style?
-Sentry's scream explosion for some reason sometimes keeps repeats itself over and over agian forever and there's no way to stop it.
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on January 05, 2009, 06:46:04 PM
Yeah, if it's not ignored for the 3rd time...



Lastly; some stages are barely even super jump compatible. This is a MVC gameafter all. Make them higher.

Sigh,  they are all superjump compatible, just some of them didn't have their vertfollow set right. That has definiitely already been taking care of.
Title: Re: SMvC: EoH Bug Report
Post by: R.I.C.O - Teros on January 05, 2009, 07:27:17 PM
Sigh,  they are all superjump compatible, just some of them didn't have their vertfollow set right. That has definiitely already been taking care of.

No need to sigh when that's an issue I can't personally look at my self and can tell if the problem is verticlefollow or what I said. You make it seem like I said something negative.
Title: Re: SMvC: EoH Bug Report
Post by: Rage on January 05, 2009, 07:35:11 PM
Cammy isnt Cammy.  Cammy is one of my favorite MvC2 Characters but she dosent play like MvC2. Were her Run? Cammy cant Run.  <_<|...|
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on January 05, 2009, 07:56:20 PM
No need to sigh when that's an issue I can't personally look at my self and can tell if the problem is verticlefollow or what I said. You make it seem like I said something negative.

No, I'm sighing because I can't believe the stages were packed like that in the first place.
Title: Re: SMvC: EoH Bug Report
Post by: Gaijin on January 05, 2009, 08:17:36 PM
i have decided that once i finish the log i will post a link to it so u guys can see kind of like a FAQ but not in formal style like one.
Title: Re: SMvC: EoH Bug Report
Post by: R.I.C.O - Teros on January 05, 2009, 10:28:40 PM
No, I'm sighing because I can't believe the stages were packed like that in the first place.

Oh, my bad bro. lol
Title: Re: SMvC: EoH Bug Report
Post by: mastamasta on January 06, 2009, 10:39:46 AM
i found a few new bugs.. (sorry for double posting)

when punisher changes into the symbiote suit, his knockdown sprite changes back to the punisher without the suit

also punisher's stage isnt in the game

whenever i use wolvenom on the SF3 Stage it seems human torch likes to make a cameo

nick fury appears in galactus' intro

everytime i grab hulk 2099 he freezes in place

sakura vs blanka < - i cant seem to get this battle going in versus' mode...it shuts the mugen down on my i dont know why... it happened twice, it seems to be ok now but, it still happened.

sagat likes to disappear off the screen when i knock him up sometimes


thats its for now
Title: Super Marvel vs. Capcom - EoH V4.0 ERROR
Post by: dsw on January 06, 2009, 02:21:19 PM
   
Sorry, I post it here,

but I do not really found the right place.

I found an error in the project Super Marvel vs. Capcom - EoH V4.0.

Attached image of the error.

(http://lh4.ggpht.com/_UEAzuiKUcys/SWOupY_DvvI/AAAAAAAAFHk/BPc2CVc-hgY/s144/erro.jpg)

* error message: can't open stage: stages/drdoombg.def
Library error message: Died parsing Animelem
Title: Re: Super Marvel vs. Capcom - EoH V4.0 ERROR
Post by: C.R.O.M. - 有且只有一個 on January 06, 2009, 02:52:09 PM
http://www.infinitymugenteam.com/Forum_345/index.php?topic=19642.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=19642.0)
Title: Re: Super Marvel vs. Capcom - EoH V4.0 ERROR
Post by: Jelux Da Casual on January 06, 2009, 07:33:14 PM
http://www.infinitymugenteam.com/Forum_345/index.php?topic=19642.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=19642.0)

...so why did you post a link to the first page again?
Title: Re: Super Marvel vs. Capcom - EoH V4.0 ERROR
Post by: .:K.I.N.G:. on January 06, 2009, 08:03:21 PM
...so why did you post a link to the first page again?
lol it was a separate thread and i merged it with this one.
Title: Re: SMvC: EoH Bug Report
Post by: Candora Authes on January 06, 2009, 11:38:04 PM
Maskless Wolverine Launcher isn't really...good when you jump up with the opponent and try to do an arieal rave
Title: Re: SMvC: EoH Bug Report
Post by: Master Bison on January 06, 2009, 11:55:30 PM
What do some hypers like for Sagat for example only work if they make first contact? Like he doesn't do the whole Tiger Rage unless the first part of it hits.  :-?? But in SFA 3 I believe he did the whole thing even if the first part of it didn't hit. This problem is in a few characters.

Also the sounds in a lot of characters needs touch up.
Title: Re: SMvC: EoH Bug Report
Post by: Yung Kratos on January 07, 2009, 01:53:53 AM
Also the sounds in a lot of characters needs touch up.
agreed
and ive noticed more short launchers charlie's is short and guiles launches all the way but he pursues awkward like it either delays or speeds up so you jump up too high
Title: Re: SMvC: EoH Bug Report
Post by: Excursion on January 07, 2009, 04:09:18 PM
i found a few new bugs.. (sorry for double posting)

when punisher changes into the symbiote suit, his knockdown sprite changes back to the punisher without the suit

also punisher's stage isnt in the game

Thanks. I noticed that the Sym Pun knockdown sprites were not updated in the version I sent Acey. They are corrected in the most recent version I have  :thumbsup: The stage not making it... maybe was a slip up..  :-??
Title: Re: SMvC: EoH Bug Report
Post by: Serious Cat on January 07, 2009, 04:43:07 PM
I don't know if anyon'es come across this, but in my playings through, I have had a character freeze and not be able to get hit twice.

The first time it was Metalman, I hit him with Wolvenom while he tried to attack and he started flashing and he froze. I couldn't hit him, but I could still move. He couldn't move.

I was playing as Servbot against Captain America and he hit me while I tried to do Lunch Rush and it froze Servbot. I couldn't do anything, but I couldn't get hit, either. Servbot just kept flashing between his mid gethit state and what I think was a grapple helper. Not too sure.

I tried to get videos of these, but I can't recreate the scenarios either. just throwing that out there incase anyone else has come across these.
Title: Re: SMvC: EoH Bug Report
Post by: J.C.McMinis on January 07, 2009, 07:39:17 PM
Got an error when it tried to load Dr. Dooms stage
Title: Re: SMvC: EoH Bug Report
Post by: I_Burner on January 08, 2009, 12:06:47 AM
(http://i193.photobucket.com/albums/z320/I_Burner/anakarisclones.png)
Anakaris's aerial D,F,K projectile move makes multiple clones of the opponent. This happens to every character I tested it against.

(http://i193.photobucket.com/albums/z320/I_Burner/sentry.png)
Sentry's Thunder Clap hyper doesn't seem to use any power if the first hit is blocked or triggers superarmor. It also can cancel into itself when this happens, and since it stuns the opponent it can result in a potential infinite against some characters (like Amingo here, or Sym. Onslaught's 1st form).

(http://i193.photobucket.com/albums/z320/I_Burner/survivalres.png)
Survival results screen.... Someone mind telling me how many rounds Blackheart's stage is worth?  :D
Title: Re: SMvC: EoH Bug Report
Post by: laspacho on January 08, 2009, 12:12:33 AM
Everyone is doing a great job finding bugs.   =D>
Title: Re: SMvC: EoH Bug Report
Post by: Gaijin on January 08, 2009, 11:27:28 AM
yeah to be honest im glad. i had found that one just last night b4 bedtime
Title: Re: SMvC: EoH Bug Report
Post by: Rage on January 08, 2009, 11:42:28 AM
Cammy isnt Cammy.  Cammy is one of my favorite MvC2 Characters but she dosent play like MvC2. Were her Run? Cammy cant Run.  <_<|...|
Title: Re: SMvC: EoH Bug Report
Post by: Serious Cat on January 09, 2009, 06:21:07 AM
In the ending credits, there's a section syaing Thank You that thanks Capcom, Marvel, Elecbyte and "You"

During this, the bottom and top screen borders are not the full width of the screen, where as in every other portion of the credits it is.

EDIT:
I don't know if this has already been mentioned or not, but I'm assuming this is part of the fact that this is still a beta, as well.

Rogue doesn't have a hyper and doesn't identify which ability she gains when she kisses, again, I think is part of the whole fact that EoH is still in Beta phase.

Is War Machine the MvC 1 version? In MvC2 he launches rockets from his Photon Cannon Super. Just trying to figure out if the giant beam supposed to happen...

EDIT2:

Is Iron Man not supposed to fly anymore?

Just checking these for accuracy to the MvC series is all, if these things were removed for a reason, I'll back off.

Lou and Angel are both in the credits for this game but I can't find either one and I've checked all of the hidden character slots. Maybe they're meant to be CPU Only, I have no idea, but I was curious never the less.
Title: Re: SMvC: EoH Bug Report
Post by: KenFan9276 - Member of CROM on January 10, 2009, 06:47:22 PM
When I open the file,it's empty.
Title: Re: SMvC: EoH Bug Report
Post by: DizzyTheConquer on January 10, 2009, 06:58:18 PM
Thanks. I noticed that the Sym Pun knockdown sprites were not updated in the version I sent Acey. They are corrected in the most recent version I have  :thumbsup: The stage not making it... maybe was a slip up..  :-??
I have a feeling the stages will be in it the next update.
Title: Re: SMvC: EoH Bug Report
Post by: Serious Cat on January 11, 2009, 01:00:18 PM
Even more reports from me:

Again, don't know i these have been mentioned.

Sentinel has the same problem as Rogue, he has no supers or hypers. Also can't fly. (Due to the Beta phase?)

Ice Man's (Marvel) ice beam hs the LP and MP bema sconfused, MP sends it to the ground, LP sends it across the stage.

Hayato's QCF+KK Super used to send the oher character all the way for an entire screen and Hayato would jump back into the screen. This isn't vitally important, but for those who are picky.

I'll keep messing around with it...
Title: Re: SMvC: EoH Bug Report
Post by: MZG on January 11, 2009, 03:45:10 PM
Sorry, but what version of the beta game is this.
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on January 11, 2009, 04:42:26 PM
K, there's alot of things that happen behind the scenes that you guys aren't aware of, so I'll fill in what I know is being addressed.

1) drdoombg.def issue:
This stage was causing the game to crash so it was removed, however the string code on the Dr. Doom character still had the stage listed. The stage isn't there at all.

2) rouge/sentinel/etc missing hypers:
Most of Kong's characters (rouge, sentinal, roll, mvc megaman, omega red, etc.) are being retrofitted to adhere to the EoH standard, however doing so requires quite a bit of work due to his "Unique" coding style. Missing hypers are an unforseen side effect of said conversion.

3) Missing characters credited in readme and credits:
Several characters unfortunately were not coded in time for this beta release (Lou, Angel, Airman, Morph, etc), but wil be in the final release. The move list and readme were not corrected to reflect the last minute lineup.

4) Mising Stages/SuperJump
Well, some stages were just forgotten to be added, or the creator did not turn the stage before the compliling. Also, several of the stages vertfollows, floortensions, and tenions were not set for MvC Play. I am personally working on gathering all missing stages that should be accounted for and fixing the stage definitions for MvC Play.

5) Beta numbering:
This is beta 4.
Title: Re: SMvC: EoH Bug Report
Post by: Serious Cat on January 11, 2009, 05:18:01 PM
Wall 'o' Text that I actually read.

Cool, thanks for the upate!  :thumbsup:

Sorry if I seem a bit zealous about these things, but I'm a Marvel/Capcom VS fan to the end. Srsly.

I kinda figured on them not being included becaue of deadlines. The final project is looking mega-awesome, tho.

EDIT:

Just remembered:

Jin Saotome doesn't have hs Armor explosion special implimented (Hold down 3 sec then Up+HP) and Symbiote Oslaught has a minor palette issue on his hand during the (Magnetic?) Web Tempest.
Title: Re: SMvC: EoH Bug Report
Post by: mastamasta on January 11, 2009, 05:26:43 PM
i know this is quite soon, and may come off as a stupid question, but when do you guys plan on releasing the final version of the game?
Title: Re: SMvC: EoH Bug Report
Post by: xPreatorianx on January 11, 2009, 06:27:41 PM
When they get everything completed. Rule of thumb never ask a creator(s) when their creation(s) are going to be completely finished. It will be announced when it is to be announced till then just wait patiently.
Title: Re: SMvC: EoH Bug Report
Post by: Acey on January 11, 2009, 09:31:03 PM
The final version will be released some time in 2009, it depends on how much feadback we get from but testing (whic hwill help speed up the release process) as well as other factors. The roster is pretty much locked and everyone is working hard to make this game as complete as it should be.  :thumbsup:
Title: Re: SMvC: EoH Bug Report
Post by: novasod on January 11, 2009, 11:15:35 PM
I just felt like I should ask this. Is making every character have the same gameplay system and graphical effects one of the main goals of the creators? I'm not trying to be rude, but let's just do a comparison for a bit. In KOF Zillion, which is the SNK equivalent of what the EOH team is doing, there is more then one creator of the characters, and the cast currently consists of 65 characters, which isn't as large as EOH's 90+ roster, (80+ if you don't count the straight-out clones) though there are more then twenty EX characters. Here's where I'm going with this. Everyone in that game has the same gameplay system and the same graphical effects, despite not all of them having the same creator. I'm not trying to be rude, but why couldn't EOH's characters have the same graphical effects and gameplay system also? I'm not the only one who noticed the graphical and systematical mismatch. (Still a good game though.)
Title: Re: SMvC: EoH Bug Report
Post by: Gaijin on January 12, 2009, 12:52:48 AM
yeah i also saw what u are talking bout but i remembered a while back saying i think they should get the characters in there first then do the bug fixing so i think that maybe whats going on. U have to get the characters first then lock the roster then deal with issues.....basic plan right?
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on January 12, 2009, 05:11:54 AM
Sentry's cape seems to disappear for certain sprites when I use him in Super EOH . This was after a jumping hard punch

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Sentry2.png)

Also if I do this hyper in training mode he just gets stuck & keep repeating it over & over . The black outline probably shouldn't be on the effect either , huh ?

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Sentry_hyper.png)

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: SMvC: EoH Bug Report
Post by: Theendgamelv3 on January 13, 2009, 01:23:23 AM
Why does Captain Marvell have two different hair styles? He looks like Guile on the top pic lol (well kinda has his hair anyways.).
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on January 13, 2009, 11:49:28 AM
Why does Captain Marvell have two different hair styles? He looks like Guile on the top pic lol (well kinda has his hair anyways.).

They're two different Caps. One is Mar-Vell pictured above (the original Captain Marvel), the other (the blue one) is Genis-Vell (a genetic son of the deceased Mar-Vell).

Although for my taste, they play too much like the same person. Sure, Mar-Vell can do energy blasts in the air and his tackle super is slightly different, but I hope they are more changes to be made to either character to make them more unique.
Title: Re: SMvC: EoH Bug Report
Post by: greatmuta2 on January 13, 2009, 11:59:56 AM
They're two different Caps. One is Mar-Vell pictured above (the original Captain Marvel), the other (the blue one) is Genis-Vell (a genetic son of the deceased Mar-Vell).

Although for my taste, they play too much like the same person. Sure, Mar-Vell can do energy blasts in the air and his tackle super is slightly different, but I hope they are more changes to be made to either character to make them more unique.
no he meant the pics lol one pic he has like a pointed hair style the next its flattened lo also thanks for explaining that ive been wondering why they look diffrent lol also idk if the tackle should be there it REALLY gives away who was used as the base
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on January 13, 2009, 12:46:37 PM
no he meant the pics lol one pic he has like a pointed hair style the next its flattened lo also thanks for explaining that ive been wondering why they look diffrent lol also idk if the tackle should be there it REALLY gives away who was used as the base

Oh, right. The hair moves in his stand animation since he bobs up and down slightly.

about the tackle, well crap man. Didn't you know Urien is the new Cyclops? lol
Title: Re: SMvC: EoH Bug Report
Post by: .:K.I.N.G:. on January 13, 2009, 01:29:00 PM
They're two different Caps. One is Mar-Vell pictured above (the original Captain Marvel), the other (the blue one) is Genis-Vell (a genetic son of the deceased Mar-Vell).

Although for my taste, they play too much like the same person. Sure, Mar-Vell can do energy blasts in the air and his tackle super is slightly different, but I hope they are more changes to be made to either character to make them more unique.
they both have similar moves looking at it but the game play is different.
Genis-Vell was the base for Mar-Vell so they were identical at first.
i gave Mar-Vell some different moves in addition to the renewed game play...everything that hits the enemy or have any effect on the enemy is different in terms of game play..
here are the differences..
1-you can use the 3 beams specials in the air...you can spam em up to 4 or 5 times if you are fast enough
2-you can use the energy explode hyper in the air while being able to control it using the directional keys.
3-you can use the beam hyper in the air as well
4-different combo system
5-different speeds in general
6-new variations in gameplay for normal attacks
7-different tackle hyper as you said
8-different vels, usage of effects, timings..etc

basically everything is redone in way.
Title: Re: SMvC: EoH Bug Report
Post by: mastamasta on January 16, 2009, 10:50:37 AM
now i dont know if you guys had chosen to make it like this....but the button configuration when using a controller to play oppose to the keyboard, isnt the right way (ex. mugen, SF, MVC) you have the triggers of the controllers as fierce punch and kick and it should be the bumpers. not too mention medium punch, high punch, low punch , are all mixxed up, (same as all the kicks). id figured i pointed it out, itds kind of awkard planning with it like that.. maybe somebody cou.ld shed some .light on this
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on January 16, 2009, 11:00:43 AM
Um,that's just the default seting and is fully capable of being changed yourself, so that's not really a bug.
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on January 16, 2009, 11:08:43 AM
now i dont know if you guys had chosen to make it like this....but the button configuration when using a controller to play oppose to the keyboard, isnt the right way (ex. mugen, SF, MVC) you have the triggers of the controllers as fierce punch and kick and it should be the bumpers. not too mention medium punch, high punch, low punch , are all mixxed up, (same as all the kicks). id figured i pointed it out, itds kind of awkard planning with it like that.. maybe somebody cou.ld shed some .light on this

I think it varies by controller . Mine is set up fine .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: SMvC: EoH Bug Report
Post by: Serious Cat on January 16, 2009, 02:01:32 PM
now i dont know if you guys had chosen to make it like this....but the button configuration when using a controller to play oppose to the keyboard, isnt the right way (ex. mugen, SF, MVC) you have the triggers of the controllers as fierce punch and kick and it should be the bumpers. not too mention medium punch, high punch, low punch , are all mixxed up, (same as all the kicks). id figured i pointed it out, itds kind of awkard planning with it like that.. maybe somebody cou.ld shed some .light on this

You should go into the options and switch it up, mine was set up for a while, but since my controller doesn't have six buttons on the surface, I gave up. You should be able to set your buttons as anything you want.
Title: Re: SMvC: EoH Bug Report
Post by: Acey on January 16, 2009, 02:33:01 PM
Even more reports from me:

Again, don't know i these have been mentioned.

Sentinel has the same problem as Rogue, he has no supers or hypers. Also can't fly. (Due to the Beta phase?)

Ice Man's (Marvel) ice beam hs the LP and MP bema sconfused, MP sends it to the ground, LP sends it across the stage.

Hayato's QCF+KK Super used to send the oher character all the way for an entire screen and Hayato would jump back into the screen. This isn't vitally important, but for those who are picky.

I'll keep messing around with it...

I know this comment was from a while ago but you new Mario sig is just so eye catching that I had to reply.

Sentinel and Rouge both have perfectly normal hypers with perfectly normal hyper commands. Also, Sentinel flies with the SMvC EoH standard D,B, LK, ...     Rogue flies with D,D, LK (that will be corrected in future versions.) If you are having trouble performing these moves (and you've already configured the options of the game to match the controlls you feel most comfortable with) then I would guess you either need to practice your fireball throwing skills or it might be a wireless UBS divice (joystick, keyboard) that causes an unfortunate lag in the controlls that often prevents hypers for being performed.

Ice man is intentional (because, who uses any projectile besides LP and HP anyways  :thumbsup: )

I really appreciate the feedback too, I just wanted to touch on those points.
Title: Re: SMvC: EoH Bug Report
Post by: mastamasta on January 16, 2009, 04:00:00 PM
Um,that's just the default seting and is fully capable of being changed yourself, so that's not really a bug.


if i had known that, do you think i would have asked?

i kind have figured it would have had standard controls already set.
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on January 16, 2009, 04:28:19 PM
if i had known that, do you think i would have asked?

i kind have figured it would have had standard controls already set.

To be fair, not everyone has the same controller. Hell, I don't even use one.

So "standard" controls don't really necessarily exist. Besides, it only takes like a minute to set them.
Title: Re: SMvC: EoH Bug Report
Post by: laspacho on January 16, 2009, 05:46:49 PM
Yea every controller see's the button mappings differently.  I use my favorite controller of course, a Sega Saturn controller with a usb adapter I picked off ebay.   ;D
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on January 16, 2009, 07:56:51 PM
Yea every controller see's the button mappings differently.  I use my favorite controller of course, a Sega Saturn controller with a usb adapter I picked off ebay.   ;D

Bro , you have a Saturn controller with a USB adaptor hooked to your comp ?

That's awesome .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: SMvC: EoH Bug Report
Post by: laspacho on January 17, 2009, 03:27:40 PM
Yea, I picked two of them up off ebay a couple years back. 
I got so used to the Saturn controller playing the Saturn imports of Xmen Vs Street fighter, Marvel Vs Street fighter, Dark Stalkers 3, and Gem fighters back in the day.

This is what it looks like.  No windows drivers even needed, just plug in.   :thumbsup:
(http://i381.photobucket.com/albums/oo257/laspacho1/3in1pcjoybox.jpg)

 >:-(-| 
Title: Re: SMvC: EoH Bug Report
Post by: Rage on January 17, 2009, 03:36:41 PM
Will most of the characters b able 2 run/ dash
Title: Re: SMvC: EoH Bug Report
Post by: DARKTALBAIN on January 17, 2009, 03:37:11 PM
Yea, I picked two of them up off ebay a couple years back. 
I got so used to the Saturn controller playing the Saturn imports of Xmen Vs Street fighter, Marvel Vs Street fighter, Dark Stalkers 3, and Gem fighters back in the day.

This is what it looks like.  No windows drivers even needed, just plug in.   :thumbsup:
(http://i381.photobucket.com/albums/oo257/laspacho1/3in1pcjoybox.jpg)

That is incredible & it supports PS2 , & Dreamcast with no drivers required . i must find one .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: SMvC: EoH Bug Report
Post by: adamken on January 20, 2009, 12:51:07 AM
i keep getimg "can't open stages/drdoom.def" can u help
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on January 20, 2009, 01:34:45 AM
i keep getimg "can't open stages/drdoom.def" can u help

I suggest actually taking the time to read through this thread before you post bugs. You'll find many things have been addressed, like drdoombg.def

To answer you question, it's not there. The stage was removed but the definition on Dr Doom's select in the internal def file has it written.
Title: Re: SMvC: EoH Bug Report
Post by: Gaijin on January 22, 2009, 01:00:37 PM
wow you have the same controller I have laspacho lol!! I also had the other one that supports both ps2, psx, xbox, and gamecude. i know this is off topic but dont you ave to order those online now??

On topic:  Im about 1/3 of the way finished with bug testing the eoh characters and so far I found about a good 100+ bugs so far...some are quite interesting though but you will read that in the bug list record ill post when im done with every single character in the eoh with testing.
Title: Re: SMvC: EoH Bug Report
Post by: LIVESux on January 23, 2009, 07:50:31 PM
I cannot be bothered to read all of these pages, so forgive me if this has been mentioned.  The game crashed when the short Dhalsim looking guy did one of his special moves on me.

And when I was fighting Dr. guy, his character froze more than half way through the match, and the only way to beat him (or lose) was to let the time run-out.
Title: Re: SMvC: EoH Bug Report
Post by: sabes on January 25, 2009, 06:30:20 AM
I got the same bug... And my game continues crashing after I play a bit(with the keyboard, I don't have a joystick). Then I'm forced to turn it of with the ''close'' button, cuz all the other keys are blocked...  !!!HELP!!! :o
Title: Re: SMvC: EoH Bug Report
Post by: disisserr on January 28, 2009, 08:36:23 AM
i dont know if it has been mentioned but..venom has the same problem he has in his standalone version (i assume that the venom in eoh is by sludge)..when in team arcade mode he does no damage when he is not the first char you pick.. ex.. i use wolverine, venom, akuma..when wolverine is defeated.. i attack with venom and p2 recieves no damage
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on January 28, 2009, 09:45:05 AM
I cannot be bothered to read don't feel like reading all of these pages, so forgive me if this has been mentioned.  The game crashed when the short Dhalsim looking guy did one of his special moves on me.

And when I was fighting Dr. guy, his character froze more than half way through the match, and the only way to beat him (or lose) was to let the time run-out.

Fixed.
Title: Re: SMvC: EoH Bug Report
Post by: Astaroth on January 30, 2009, 06:45:24 PM
Colossus's dash attack (QCF Kick) is WAYYYYYYYYYY too easy to spam.  This should be fixed.
Title: Re: SMvC: EoH Bug Report
Post by: Acey on February 03, 2009, 07:34:02 PM
i dont know if it has been mentioned but..venom has the same problem he has in his standalone version (i assume that the venom in eoh is by sludge)..when in team arcade mode he does no damage when he is not the first char you pick.. ex.. i use wolverine, venom, akuma..when wolverine is defeated.. i attack with venom and p2 recieves no damage

This one is just so wrong that I'm going to fix it this very second, (if I can.)
Title: Re: SMvC: EoH Bug Report
Post by: maximoff on February 07, 2009, 10:31:33 PM
There is an error in Dr. Doom background...
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on February 08, 2009, 03:03:54 PM
There is an error in Dr. Doom background...

Stage does't exist.

Please take time to read this thread, that has been pointed out and addressed at least 6 times already.
Title: Re: SMvC: EoH Bug Report
Post by: Tenspeed on February 15, 2009, 07:58:50 PM
maybe all of the stuff that's been pointed out should be edited into the first post so people can read that, and know. it would also be more helpful for creators to not have to wade throug h12 pages to get all the bugs.

Post Merge: February 15, 2009, 07:59:23 PM
This one is just so wrong that I'm going to fix it this very second, (if I can.)

what causes this? I've never heard of it happening before.
Title: Re: SMvC: EoH Bug Report
Post by: Rage on February 15, 2009, 08:17:49 PM
Sorryto be a parrot but will runs be enable for the charcters. Ex. cammy, sakura.
Title: Re: SMvC: EoH Bug Report
Post by: Acey on February 16, 2009, 12:21:34 PM
Sorryto be a parrot but will runs be enable for the charcters. Ex. cammy, sakura.

Each character either Dashes or runs but never both. It depends on the character.
Title: Re: SMvC: EoH Bug Report
Post by: Rage on February 17, 2009, 12:32:55 AM
Each character either Dashes or runs but never both. It depends on the character.

I no in MvC Cammy has a run and Sakura a dash i believe. Well i hop in the nex release or so we'll be running and dash all over da place  cuz as of now i cant play wit cammy cuz it dont feel right :'(   . . . . . . .  Um sorry let me compose myself. Love the game and i  ::salute:: er1 who participated in this project.

@ Acey ur my fav creator Miss :)
Title: Re: SMvC: EoH Bug Report
Post by: skaterkid158 on February 19, 2009, 06:52:41 PM
I just downloaded the game and when i used winrar to extract, it gave me an error message that one of the files was corrup and now i can't run the game. What might have caused this
Title: Re: SMvC: EoH Bug Report
Post by: Acey on February 19, 2009, 08:05:52 PM
I just downloaded the game and when i used winrar to extract, it gave me an error message that one of the files was corrup and now i can't run the game. What might have caused this

1) Maybe the file you downloaded got corrupted while downloading.
2) Maybe the file didn't download all the way beofre you tried to open it.
3) Maybe your version of Winrar isn't working, you can try WinAce or 7Zip as well to extract the file.

If none of these options work you're left with trying to download it again.
Title: Re: SMvC: EoH Bug Report
Post by: volzzilla on March 01, 2009, 01:44:59 PM
Sludge's Venom when fighting himself has one of them get to a point where he can get hit, but does not register damage, making him basically indestructible.
Title: Re: SMvC: EoH Bug Report
Post by: moonmaster1 on March 03, 2009, 09:30:03 AM
First bug, when facing charlie in arcade mode, hitting F1 messes up the sounds. hit f4 after that and the game crashes.
Title: Re: SMvC: EoH Bug Report
Post by: laspacho on March 03, 2009, 12:53:40 PM
Lou's Air Hard Punch does not hit anyone.

Edit:
Fixed in latest beta.
Title: Re: SMvC: EoH Bug Report
Post by: Acey on March 03, 2009, 12:58:38 PM
First bug, when facing charlie in arcade mode, hitting F1 messes up the sounds. hit f4 after that and the game crashes.

So the fix to this is to... remove the debug keys  :thumbsup:
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on March 04, 2009, 12:16:53 AM
So the fix to this is to... remove the debug keys  :thumbsup:

^^(PM)^ QFT!

Hitting F1, for shame.

Acey, I think we ought to create a new bug repory for 4.5.
Title: Re: SMvC: EoH Bug Report
Post by: laspacho on March 07, 2009, 12:02:12 PM
Bug Reports from prior version.  Split into a new topic for the newest version of SEOH.
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