Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: bdcirck on October 24, 2008, 02:47:00 PM

Title: Quasar open public project
Post by: bdcirck on October 24, 2008, 02:47:00 PM
Name: Quasar, protector of the universe

The Quantum bands are the source of Quasars power and there power is almost unlimited. For the character I want the Quantum bands to be powered by the power bar, meaning that every time he uses his bands to attack he loses power. Since the Quantum bands power can run out (see comic annihilation Conquest Book1) I want his quantum abilities to be disabled if he hasn’t enough power to perform them.

Below a list of ideas based on his abilities:
1.   I want to give quasar the ability to gain 1 power every tick meaning 60 power a second and while flying -1 power every tick meaning -60 power a second.
2.   Every Hard attack (HP/HK/CHP/CHK/AHK/AHP/FMHP/FMHK), Special and Hyper uses the quantum band and thus cost energy to perform.

Rules (If these rules are not enough to control this open/ public project then I am allowed will add additional rules):
1.   Sprites created for this project can only be used in this project.
2.   Respect the work of the contributors. In other works don’t insult people, ask permission before you edit someone else’s work and everything else that disrespects someone’s work.
3.   If multiple people contributed an animation for the same animation (for example 2 people made a stance animation), then we are going to vote witch one we are going to use.
4.   Use the following template if you want to add an idea:
Name of attack:   
Description:      
Type of attack:      
Poweradd:      
Damage:      
Additional effects:   
Comic reverence:   
5.   Use the Pallet of the character. If you want to add colors please let me know so that the pallet can be updated.
6.   NO spamming or bumping in the threads. Please only post if you want to contribute or have a question about the project. If there is no new post then there is no update.

List of contributors:
1.   Bdcirck note: all sprites contributed by me are open to be edited for this project.
2.   Acey
3.   Z666
4.   Darktalbain
5.   Komm Süsser Tod/Dante909

Darktalbain's VID:
[youtube=425,350]
<object width="425" height="344"><param name="movie" value="
&color1=0xb1b1b1&color2=0xcfcfcf&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="
&color1=0xb1b1b1&color2=0xcfcfcf&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
[/youtube]


Sprite sheet(due to the size of the images i made it into a link):
no longer available

Quasar info:
http://img158.imageshack.us/img158/2927/infoew8.gif (http://img158.imageshack.us/img158/2927/infoew8.gif)
http://www.projectfanboy.com/wikifans/index.php?title=Respect:_Quasar#Strength (http://www.projectfanboy.com/wikifans/index.php?title=Respect:_Quasar#Strength)

ALPHA VERSIONs:
no longer available
Title: Re: Quasar open public project
Post by: bdcirck on October 24, 2008, 02:48:14 PM
My ideas so far:
Name of attack:   Light Beam.
Description:   Shoots a Light beam to Blinds the opponent for 2 seconds.
Type of attack:   Special.
Poweradd:   -100
Damage:      55
Additional effects:   Quasar is invisible for 2 seconds or stuns opponent for 2 sec.
Comic reverence:   Thor  437.

Name of attack:   Energy Beam
Description:   Shoot beams in different directions.
Type of attack:   Special.
Poweradd:   -100
Damage:      100
Additional effects:   -
Comic reverence:   all Quasar comics

Name of attack:   Quantum Jump.
Description:   teleportation
Type of attack:   Special.
Poweradd:   -50
Damage:      -
Additional effects:   teleportation
Comic reverence:   all quasar comics

Name of attack:   Trap Bubble
Description:   Traps opponent in a quantum bubble
Type of attack:   Special.
Poweradd:   -100
Damage:      -
Additional effects:   Target can’t move for 4 sec
Comic reverence:   Operation Galactic Storm (TPB)

Name of attack:   Force field Recovery
Description:   Uses a force field to protect himself and to recover
Type of attack:   Special.
Poweradd:   -500
Lifeadd:      500
Damage:      -
Additional effects:   Player can’t move while in force field. Usable once per round.
Comic reverence:   -

Name of attack:    Nunchakus
Description:   Attacks opponent with a Nunchaku.
Poweradd:   -60
Type of attack:   Hard Normal
Damage:      90
Additional effects:   -
Comic reverence:   Thor  437.

Name of attack:    Sword attack
Description:   Attacks opponent with a Sword.
Poweradd:   -60
Type of attack:   Hard Normal
Damage:      90
Additional effects:   -
Comic reverence:   Quasar 49.
Title: Re: Quasar open public project
Post by: Weapon x program on October 24, 2008, 02:55:16 PM
you have done a good job on the cape congrats  :thumbsup:
Title: Re: Quasar open public project
Post by: -ViTóRiA- on October 24, 2008, 03:08:20 PM
Looks very good!!! :)
Title: Re: Quasar open public project
Post by: Acey on October 24, 2008, 11:48:25 PM
You have done a very complete sprite sheet. I hope that some people jump on board to work on this with you. I would love to help except at this time I'm working crunch time on the MvC project for December.

There's alot of completed work here. With a little more effort we could see Quasar comming our way soon.
Title: Re: Quasar open public project
Post by: bdcirck on October 25, 2008, 01:57:45 AM
I have the same problem with time thats why i made this project open/ public.

I have searched for websites that could give more information and images for inspiration for quasar and found the following website: http://www.projectfanboy.com/wikifans/index.php?title=Respect:_Quasar#Strength (http://www.projectfanboy.com/wikifans/index.php?title=Respect:_Quasar#Strength)
The website has most things you need to know about Quasar.

Next week i will focuss on making some standard heads based on Acey's contribute (http://img88.imageshack.us/img88/5099/quazarha1.png).

edit: I Asked Acey's permission for this.
Title: Re: Quasar open public project
Post by: Weapon x program on October 25, 2008, 02:25:05 AM
good luck, i know how hard it is to restart a wip  :thumbsup:
Title: Re: Quasar open public project
Post by: bdcirck on October 25, 2008, 04:11:18 PM
well i am not restarting it's just updating it. Adding new heads went even faster then i thought. I have update the spritesheet and made some basic heads (faster then I expected). Please check the first post for the update.
Title: Re: Quasar open public project
Post by: Uche_of_IMT on October 25, 2008, 11:23:17 PM
well i am not restarting it's just updating it. Adding new heads went even faster then i thought. I have update the spritesheet and made some basic heads (faster then I expected). Please check the first post for the update.
I did. Amazing work, but Quasar is still to muscular and his sprites look like Cable's. I have read some comics with Quasar and he was slim.
Title: Re: Quasar open public project
Post by: Z999 on October 26, 2008, 01:27:20 AM
I don't know... Wasn't he quite the muscular guy in the star masters ?

By the way i hope it is okay with acey and you but i tried something a little different on the haircut and palette (based on my memories of star masters):

(http://img509.imageshack.us/img509/7745/mugen6hr5.png)
Title: Re: Quasar open public project
Post by: Weapon x program on October 26, 2008, 02:33:14 AM
Z666, my friend i loev your style  :w00t:
Title: Re: Quasar open public project
Post by: Sub-Zero on October 26, 2008, 02:37:28 AM
make the energy attacks a diff colour sumthing and make the 2nd armor atk a diff sprite cuz the leo wit a head blanked out isnt working


BUT GOOOOOOOOD WORK
Title: Re: Quasar open public project
Post by: bdcirck on October 26, 2008, 03:24:15 AM
Good job  :w00t: on the pallet and the haircut Z666. if you post your adjusted heads we can apply rule nr 3
Quote
3.   If multiple people contributed an animation for the same animation (for example 2 people made a stance animation), then we are going to vote witch one we are going to use.
, because in my opion they both look good enough for quasar(his hair has been drawn many diffrent ways over time) and the best way to chose is with a poll.

As for the pallet we can use it as Pal2. The default pal i am using is based on the suit that he wore before he died (even though it seems he will be returning in Nova in a few months).
(http://img384.imageshack.us/img384/5258/84371256uc7.gif)


about him being too muscular this is something that depends on the comic artist. In some comics he has the some build as thor only a few inches smaller and in other comics he the same size as captain america/ cyclops. So basicly i took Cyclops size as standaard for this character, and used cable and cap sprites(resized them both) too. I agree that the sprites based on cable/ Cap are a little bit too wide and need to get smaller.
Title: Re: Quasar open public project
Post by: Z999 on October 26, 2008, 04:06:13 AM
Yeah i was sure i recalled him being petty big. I'll post a spritesheet with the new heads later (i need to finish two positions and give a little more movement for the hairs) so that you can see better. I also tried to improve a little the second armor, if you like it i'll do a complete set of it when i have the time :

(http://img529.imageshack.us/img529/627/61878352qt2.png)

(it's not really anything like finished but you get the idea)

(quasar died ? i really lack knowledge of post 90's marvel, next i will probably learn mar-vell resurected three times already ^^)
Title: Re: Quasar open public project
Post by: bdcirck on October 26, 2008, 04:55:38 AM
Yeah i was sure i recalled him being petty big. I'll post a spritesheet with the new heads later (i need to finish two positions and give a little more movement for the hairs) so that you can see better. I also tried to improve a little the second armor, if you like it i'll do a complete set of it when i have the time :

(http://img529.imageshack.us/img529/627/61878352qt2.png)

(it's not really anything like finished but you get the idea)

(quasar died ? i really lack knowledge of post 90's marvel, next i will probably learn mar-vell resurected three times already ^^)
I like it  :thumbsup:. Please improve it.

Well like most characters they all died at some point and where returned back to life. But he was killed not long ago during the Annihalation wave by Annihilus (http://img523.imageshack.us/img523/1732/deadquasarep4.th.gif) (http://img523.imageshack.us/my.php?image=deadquasarep4.gif) and THe daughter of Mar-vell(Phyla) is now the new Quasar. And yes mar-vell was back also but he turned out to be a skrull and not the real deal.
Title: Re: Quasar open public project
Post by: JeagerEX on October 26, 2008, 06:31:07 AM
 >:-(-|
What he come from?

Marvel or DC??
Title: Re: Quasar open public project
Post by: bdcirck on October 26, 2008, 07:26:57 AM
He is a Marvel character.

I am going to sprite the following idea:
Name of attack:   Energy Beam
Description:   Shoot beams in different directions.
Type of attack:   Special.
Poweradd:   -100
Damage:      100
Additional effects:   -
Comic reverence:   all Quasar comics

(http://img368.imageshack.us/img368/3370/directionalbeampa3.gif)
Title: Re: Quasar open public project
Post by: Z999 on October 26, 2008, 08:15:32 AM
Don't have the time to finish the head angles right now so i'll just post what i have (the rest will wait tomorrow) :

(http://img128.imageshack.us/img128/8305/jkhkhkzm6.png)

A test sprite using your new move :

(http://img162.imageshack.us/img162/1069/sanstitre1fe4.png)

Hope you like these...

Title: Re: Quasar open public project
Post by: Alexziq on October 26, 2008, 11:34:45 AM
Maybe its just me but the palette seems a little dull. Not boring, but the colors seem kinda washed.
Title: Re: Quasar open public project
Post by: Random Regular on October 26, 2008, 11:43:42 AM
Maybe its just me but the palette seems a little dull. Not boring, but the colors seem kinda washed.

You are not the only one...
Maybe the colours should be a little more lighter?  :-??
the char looks nice though :)
Title: Re: Quasar open public project
Post by: bdcirck on October 26, 2008, 12:18:19 PM
well feel free to contribute some new palletes to make the character more collorfull. THis is for everyone that want to contribute it is a open and public WIP, if you have a nice idea or if you want to help with creating sprites please do.

He looks indeed a little bit gray  8=|, i will look if i can make it a little less gray.

Z666 nice job on the head i really like it.

I added the energy beam to the sprite sheet.
Title: Re: Quasar open public project
Post by: DARKTALBAIN on October 26, 2008, 02:52:01 PM
Maybe its just me but the palette seems a little dull. Not boring, but the colors seem kinda washed.

You are not the only one...
Maybe the colours should be a little more lighter?  :-??
the char looks nice though :)

What's weird is if I just post sprites of Wolvenom he looks almost all black . But when I actually run him in mugen , you can see more of the the shading & highlighting . He's real vibrant . Try running Quasar in mugen , he may look better on screen before you try changing the palette . Even if it doesn't it's just a palette change & isn't going to be very hard . Carry on bdcirck , you have alot done already .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: Quasar open public project
Post by: bdcirck on October 27, 2008, 02:31:59 PM
I was checking the previews of this marvel comics that are released this week and saw Quasar turn into the hulk "Nova 18"( http://marvel.com/news/comicstories.5644.Preview~colon~_Nova_%2318 (http://marvel.com/news/comicstories.5644.Preview~colon~_Nova_%2318)). I liked it so I added Quasar SMASH as the 3rd armor attack see first post.I also split up the sprite sheet in part1 and 2 it was getting to big for imageshack.
Title: Re: Quasar open public project
Post by: ItalianStallion on October 27, 2008, 07:51:53 PM
I don't know much about this character, but I do agree with some of the comments said above about Quasar's colors being dull. Most Marvel vs Capcom characters are bright colored so I did a palette to show you:

(http://img162.imageshack.us/img162/1069/sanstitre1fe4.png) (http://i33.tinypic.com/18c9yq.gif)

Before -----> After
Title: Re: Quasar open public project
Post by: yosifun on October 28, 2008, 03:22:09 AM
Very nice WIP, looking forward to see how it comes out :)

I would take the dark blue from the original palette and the red from ItalianStallion's palette, this way it's the closest to the picture posted last page.
Title: Re: Quasar open public project
Post by: bdcirck on October 28, 2008, 02:01:45 PM
OK I have created some pallets THe first one is the pallet as it was the second on is the improvement of the first one. The rest are extra pallet collors.

(http://img146.imageshack.us/img146/2684/newpalletpp8.gif)

Now i am going to focus on the Jumps and the Fly mode sprites for quasar.
Title: Re: Quasar open public project
Post by: ItalianStallion on October 28, 2008, 03:13:20 PM
OK I have created some pallets THe first one is the pallet as it was the second on is the improvement of the first one. The rest are extra pallet collors.

(http://img146.imageshack.us/img146/2684/newpalletpp8.gif)

Now i am going to focus on the Jumps and the Fly mode sprites for quasar.

The first and second one look exactly the same. the third one looks just like mine lol. fourth one I dont like and the fifth one I really like.
Title: Re: Quasar open public project
Post by: Z999 on October 28, 2008, 03:24:00 PM
The second, third and fifth looks okay to me (the third also looks the one i use ^^).
Mixing orange with light blue, i agree with italianstallion, this really don't work...
Title: Re: Quasar open public project
Post by: bdcirck on October 28, 2008, 03:25:36 PM
the red in the second is more red. the 3rd is more in the color of his 90s custom so it should look alike(I asume you 2 based it on the 90's Custome). The 4th one i will reject he looks like crap just did the whole sprite sheet with that pallet and i also didn't like it.
Title: Re: Quasar open public project
Post by: ItalianStallion on October 28, 2008, 03:31:43 PM
the red in the second is more red. the 3rd is more in the color of his 90s custom so it should look alike(I asume you 2 based it on the 90's Custome). The 4th one i will reject he looks like crap just did the whole sprite sheet with that pallet and i also didn't like it.

Yeah those colors don't match at all. Try making known palettes like Superman, Wolverine, etc. Ill make more when i get back later today
Title: Re: Quasar open public project
Post by: bdcirck on October 28, 2008, 04:43:42 PM
Quote
Yeah those colors don't match at all. Try making known palettes like Superman, Wolverine, etc. Ill make more when i get back later today
Please let me know If you want the pallets for editing.


Here are the jump and fly Sprites:
(http://img379.imageshack.us/img379/3651/jumpflyyd2.gif)
Title: Re: Quasar open public project
Post by: DARKTALBAIN on October 29, 2008, 12:01:35 AM
This rocks man , you Almost have him done  =D>

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

Title: Re: Quasar open public project
Post by: bdcirck on October 29, 2008, 03:49:15 AM
Well there are still alot of sprites left to do see below:

Character:
CHP (attack using the bands)
JLP
JMP
JHP (attack using the bands)
JLK
JMK
JHK (attack using the bands)
Fly mode(FM)LP
FMMP
FMHP (attack using the bands)
FMLK
FMMK
FMHK (attack using the bands)
Trap Bubble special
2 more force field based Special
1 more new Special
1 or 2 Hyper(S)
2 more FLY mode special(s)
2 FLY mode Hyper(s)
And maybe 3 helper attacks(1 avenger, 1 star masters and 1 random hero he worked with)
all Intro(s)
all Win(s)
Time over!
Mandotory Hit Sprites (including burn electrocuted and frozen)
Recovery
Dizzy
And everything else i forgot

Story mode (if someone is intressted to add this):
Intro
Ending

So if you want to contribute sprites or idea's, then there is still alot open for anyone to pick up. After the sheet is filled up we can look at improving the existing sprites by making some sprites slim, add better shades and maybe a haircut by Z666. When i get home i will update the first post with the updated spritesheet and the improved red.
Title: Re: Quasar open public project
Post by: Uche_of_IMT on October 29, 2008, 03:25:56 PM
Well there are still alot of sprites left to do see below:

Character:
CHP (attack using the bands)
JLP
JMP
JHP (attack using the bands)
JLK
JMK
JHK (attack using the bands)
Fly mode(FM)LP
FMMP
FMHP (attack using the bands)
FMLK
FMMK
FMHK (attack using the bands)
Trap Bubble special
2 more force field based Special
1 more new Special
1 or 2 Hyper(S)
2 more FLY mode special(s)
2 FLY mode Hyper(s)
And maybe 3 helper attacks(1 avenger, 1 star masters and 1 random hero he worked with)
all Intro(s)
all Win(s)
Time over!
Mandotory Hit Sprites (including burn electrocuted and frozen)
Recovery
Dizzy
And everything else i forgot

Story mode (if someone is intressted to add this):
Intro
Ending

So if you want to contribute sprites or idea's, then there is still alot open for anyone to pick up. After the sheet is filled up we can look at improving the existing sprites by making some sprites slim, add better shades and maybe a haircut by Z666. When i get home i will update the first post with the updated spritesheet and the improved red.
:o :o :o :o :o
Title: Re: Quasar open public project
Post by: bdcirck on November 01, 2008, 05:20:10 AM
I am working on an intro where Quasar punches down a watcher. Is there someone who can help me with spriting an watcher that is hit in his face and falls down?

(http://img148.imageshack.us/img148/6014/watcherzp2.png)

Title: Re: Quasar open public project
Post by: bdcirck on November 08, 2008, 02:08:02 PM
First post updated.
Title: Re: Quasar open public project
Post by: Weapon x program on November 08, 2008, 03:27:14 PM
WOW   :othis sersi and beta ray are perfect, congratulations, i was thinking to do a sersi one day, too.
This char will be great i m sure.
Title: Re: Quasar open public project
Post by: ItalianStallion on November 08, 2008, 07:50:36 PM
Wow man this is looking amazing. You do so many sprites in so little time its crazy. Keep up the good work! ::salute::
Title: Re: Quasar open public project
Post by: Z999 on November 08, 2008, 08:26:52 PM
Good job bdcirck, you're progressing incredibly fast on this one; and sorry i was a little busy the last days.
But i'll try to have some good things done for you in the middle of the week.

Anyway like Jason said, Beta is perfect  ^:)^
Title: Re: Quasar open public project
Post by: ItalianStallion on November 08, 2008, 09:46:22 PM
Good job bdcirck, you're progressing incredibly fast on this one; and sorry i was a little busy the last days.
But i'll try to have some good things done for you in the middle of the week.

Anyway like Jason said, Beta is perfect  ^:)^

Yeah I agree, deff one of the best betas I have tested out ;D
Title: Re: Quasar open public project
Post by: DARKTALBAIN on November 09, 2008, 02:12:43 AM
Yeah I agree, deff one of the best betas I have tested out ;D

Am I missing something here ?

Was the beta released ?

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: Quasar open public project
Post by: bdcirck on November 09, 2008, 02:20:48 AM
The beta is not yet released. The current version is more a alpha version then a beta(still miss some of the important sprites). I looked at the people that contributed or said that they were going to contribute and sended the version to play test (to fine tune for the beta release). Once I feel like it is beta worthy then I am going to release it public as a beta.
Title: Re: Quasar open public project
Post by: laspacho on November 10, 2008, 09:25:26 AM
Wow this character has progressed very fast.  Cool sprite work, I can't wait to check him out when he is beta ready and released.   :thumbsup:
Title: Re: Quasar open public project
Post by: DARKTALBAIN on November 14, 2008, 05:54:35 AM
I'm always beating up other WIP's in my vids , so I guess it was time Wolvenom got a taste of his own medicine . Don't mind his get hit sprites , they aren't nearly done yet .   

[youtube=425,350]AIGo_viU7A0[/youtube]

Quasar is pretty cool . Needs more animation for certain moves . I showed you part of his moves , but he has more . Some should be surprises  :thumbsup:

Thanx  ;D to  bdcirck for letting me use his WIP to beat up mine  /:O

Wait a minute why I am thanking him ?  :DxDie 

Seriously , Thanx for letting me check him out . I would help you improve the animations on some of the moves . But I really have to get my WIP done

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: Quasar open public project
Post by: Weapon x program on November 14, 2008, 06:38:50 AM
 :) cool vid
Title: Re: Quasar open public project
Post by: yosifun on November 14, 2008, 08:57:20 AM
Looks very promising. Add a couple of hypers, smooth the animations a bit and of course add some sounds and it should be a winner. :thumbsup:

I actually liked the palette on the previous posts better than the one in this vid, but that's just my taste. :-??
Title: Re: Quasar open public project
Post by: bdcirck on November 14, 2008, 11:59:11 AM
Thanx  ;D to  bdcirck for letting me use his WIP to beat up mine  /:O

Wait a minute why I am thanking him ?  :DxDie 
Your welcome  :DxDie. Thank you for making the vid, it looks great  :). I will add it to the first post.

Quote
I actually liked the palette on the previous posts better than the one in this vid, but that's just my taste
Don't worry that is still the default pallet :D in the vid you see the second pallet.
Title: Re: Quasar open public project
Post by: DARKTALBAIN on November 14, 2008, 04:10:46 PM
OOps , I did use the wrong palette for the vid .  :-[ Sorry , it's the way my controller is set up .

At least I got the right WIP you wanted to beat up  ;*))

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: Quasar open public project
Post by: aPoCaLyPsE on November 14, 2008, 04:34:16 PM
A video already? That was fast. Great progress guys!  :thumbsup:

-"aPoC."
Title: Re: Quasar open public project
Post by: warecus on November 14, 2008, 08:54:09 PM
I can't see any of the images right now and I can't remember if he does but did you give him the quantum bands with the 3 little cirlces around it?

also I would like to take a crack at his head
Title: Re: Quasar open public project
Post by: bdcirck on November 15, 2008, 02:30:12 AM
OOps , I did use the wrong palette for the vid .  :-[ Sorry , it's the way my controller is set up .
No problem.
I can't see any of the images right now and I can't remember if he does but did you give him the quantum bands with the 3 little cirlces around it?

also I would like to take a crack at his head
I didn't add any details to the bands, I already had too mutch trouble with the logo on his chest :D . Let me know if you still have problems with seeing the images.
Title: Re: Quasar open public project
Post by: DARKTALBAIN on November 15, 2008, 07:23:03 AM
I really like that move with the egg .

His teleport is pretty cool too .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: Quasar open public project
Post by: warecus on November 15, 2008, 08:23:58 PM
it's not your fault i was on my gov computer
Title: Re: Quasar open public project
Post by: bdcirck on November 18, 2008, 11:55:24 AM
I really like that move with the egg .
But that was no egg it was a force field  :'(.

I have added the alpha version to the first post, initially I wanted to wait till I had a good beta but that took too long :D. Feel free too download it and criticize it. There are still some important things missing such as:
Intro's
ending's
throw's
Taunt

ps. I am already known with the bad grafics, please try took look beyond it.
Title: Re: Quasar open public project
Post by: Megabyte on November 18, 2008, 01:34:56 PM
OK, first a couple of questions...

So, Quasar is like Marvel's Green Lantern? Go figure...didn't know that.

I thought that Captain Marvel was the one using the Bands? Hmmm...I'm getting confused. Then again I'm not all that familiar with these parts of Marvel anyway...I stick more to the resident Marvel chars/fams.

Now, a few suggestions. The cape needs some shading. With the flat coloring it just looks weird. But, I take it you guys already know this, so meh. I know that you want to use the powerbar for the bands usage which is a good idea, but I think that in that case you need to have NON-power usage versions of the moves. Kinda like how Cap still has his Charging Star and Stars & Stripes moves even if he hasn't recovered his shield after a Shield Slice attack in the VS games.

Other than that, keep it up guys. You are doing GREAT work.
Title: Re: Quasar open public project
Post by: bdcirck on November 18, 2008, 02:14:05 PM
Quote
So, Quasar is like Marvel's Green Lantern? Go figure...didn't know that.

I thought that Captain Marvel was the one using the Bands? Hmmm...I'm getting confused. Then again I'm not all that familiar with these parts of Marvel anyway...I stick more to the resident Marvel chars/fams.
check the first post there are some links with information about quasar. His power is indeed like the green lanterns of DC. Captain marvel got Nega-Bands and quasar got quantum bands, so they are both bands but they are different.

Quote
Now, a few suggestions. The cape needs some shading. With the flat coloring it just looks weird. But, I take it you guys already know this, so meh. I know that you want to use the powerbar for the bands usage which is a good idea, but I think that in that case you need to have NON-power usage versions of the moves. Kinda like how Cap still has his Charging Star and Stars & Stripes moves even if he hasn't recovered his shield after a Shield Slice attack in the VS games.
Well I am aware that the sprites still need a lot of improving.

about the non-power usages of the moves, I was thinking to only add non-power moves to the basic attack (all the hard attacks) and leave the specials like they are. This is also do to that i couldn't think of any non-power specials for him.
Title: Re: Quasar open public project
Post by: daredeviant on November 18, 2008, 03:13:02 PM
That's a cool WIP. Great to see that kind of character (Marvel's B-list) to mugen !

My feedback : the hyper are too fast (usually, there's a bigger pause before the hit)
Well, it might be obvious and planned to be fixed later but as you were asking for feedbacks...
Title: Re: Quasar open public project
Post by: DARKTALBAIN on November 18, 2008, 03:16:01 PM
But that was no egg it was a force field  :'(.

I know it's a force field , but it looks like an egg . Looks great , though . Don't change it

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: Quasar open public project
Post by: Weapon x program on November 18, 2008, 03:20:33 PM
WOW you really improved your sprites  :)
congratulations, i like him a lot. he needs a big select portrait.
Title: Re: Quasar open public project
Post by: ZVitor on November 18, 2008, 11:00:06 PM
good release, thanks for share
but
he have a problem (in my opinion)
overpower moves with weak AI, same problem from super skrull...
...
i know,
its just the first release, alpha or beta (i dont know the difference)
Title: Re: Quasar open public project
Post by: bdcirck on November 19, 2008, 02:47:10 AM
alpha release is a release for testing purposes usually only internally for internal project members, but I needed more feedback so I just enlarged the scale of people to test play.
Beta is a release for preview and/or review purposes witch means he is ready to use but there could still be bugs in it that need to be fixed (alpha version is just a version that is not yet finished) and ofcourse some fine tuning.

Quote
overpower moves with weak AI, same problem from super skrull...
I need to see if I can improve the AI for both the characters. I haven't done alot with the AI yet just made a small adjustment on it for both characters (so it is basicly the standard IMT template AI with a few adjustments). But any suggestions or help on this is always usefull.

As for the overpowered moves I basicly took the average damage of the marvel characters in my Roster. But if you could send me an indication of how much damage you think he should do, by either PM or just in this topic.

Quote
I know it's a force field , but it looks like an egg . Looks great , though . Don't change it
I knew you knew it ;), but i am going to change it anyway he now gains 600 life at the cost of 600 power(only doable once per round) and it need to be reduced to 200 or even less.
Title: Re: Quasar open public project
Post by: DARKTALBAIN on November 19, 2008, 11:54:26 PM
You do realize my next Wolvenom vid , Wolvie will have to get revenge on Quasar for roughing him up . Look out !  >:D

I hope you don't mind , I posted your release link on youtube with the vid today  . This way no one will have to trade for Quasar . They can just enjoy him . If you are bothered by this let me know & I will take the link down .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: Quasar open public project
Post by: bdcirck on November 20, 2008, 02:53:23 AM
You do realize my next Wolvenom vid , Wolvie will have to get revenge on Quasar for roughing him up . Look out !  >:D
:-SS

I hope you don't mind , I posted your release link on youtube with the vid today  . This way no one will have to trade for Quasar . They can just enjoy him . If you are bothered by this let me know & I will take the link down .
I never used Youtube so I already assumed it was Public :D.

Quote
he have a problem (in my opinion)
overpower moves with weak AI, same problem from super skrull...
...
I have played some normal vs. games (not mugen) en I think you are right if with overpower moves you mean the long range attacks do to mutch damage. I will devide the power of the beams with 2 for all the beams.

PS for everyone that want to criticize, please add some suggestion how to do it better, what you would do to make it better or reffrences to things I could use as an example. I could use this to improve the character. Since i still consider myself unexperienced(started to create characters and sprites 5 months ago) I could use all the feedback you can give me.

examples of good criticizism received thru PM:
Quote
just tried him a little. So far i like it, only a few things are bothering me. His medium punch is very hard to connect (it aims too high)

Quote
I see what you were going for with the beams and I think it works well. Only problem I saw (and I'm sure you're aware of it by now) is that when he's flying, his punch button do kick attacks and vice versa.

Quote
i'm writing to u about that quasar wip you're doing,
to make him less cable and more orginal u could use this sprite:
it's a mix of cable and magneto, it's a base i did for practising. it can be easily animated.
Title: Re: Quasar open public project
Post by: emceeGRENDEL on November 20, 2008, 04:22:29 AM
played with Quasar for a bit... pretty solid i must say. Special moves fit very well and are really creative. Just a tad choppy (i understand) but i can't wait for the release though!

Use the long hair, it's how i'm accustomed seeing him in the comics  ;)
Title: Re: Quasar open public project
Post by: ZVitor on November 20, 2008, 01:37:50 PM
ill try make a AI for super skrull and send to u test, and maybe i can help with quasar AI too

ps: i agree with emceegrendel , i preffer long hair, how i'm accustomed seeing him in the comics   too...
Title: Re: Quasar open public project
Post by: Acey on November 20, 2008, 11:49:27 PM
I hope everyone remembers, you are fairly new at this too. You are making some great strides as a new spriter and coder. I hope you continue to improve and that users will offer constructive critism.

Title: Re: Quasar open public project
Post by: DARKTALBAIN on November 21, 2008, 12:03:46 AM
I hope everyone remembers, you are fairly new at this too. You are making some great strides as a new spriter and coder. I hope you continue to improve and that users will offer constructive critism.



The quality of his work improved so fast , I think everyone forgets how new bdcirck actually is to the creation process .

I just think he needs more frames of animation for certain moves . Especially that weak low kick . You should also give the glowing Green Lantern type moves transparency . I think they will look better . 

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: Quasar open public project
Post by: deanjo2000 on November 21, 2008, 10:43:18 AM
Some good stuff  :thumbsup:
I did this surfer edit a while back which your welcome to use if you want.
(http://img.photobucket.com/albums/v243/deanjo2000/surferdean.gif)
Title: Re: Quasar open public project
Post by: Weapon x program on November 21, 2008, 11:10:11 AM
i remember deanjo is working on a quazar too, you could help each other, don t you think??
Title: Re: Quasar open public project
Post by: deanjo2000 on November 21, 2008, 11:12:55 AM
I am but they are totally different, so thanks but im good as is ;)
Title: Re: Quasar open public project
Post by: bdcirck on November 23, 2008, 01:29:43 AM
Updates see first post:
The alpha version has been updated. Now when he is out of power he can do Hard attacks without using his bands. Increased the cost of the hard attacks by 50. Updated his hyperportrait and update the portrait to a  big select portrait
I also have Uploaded the sprite updated sheet, added 2 hyperportaits and update the portrait to a  big select portrait.

ill try make a AI for super skrull and send to u test, and maybe i can help with quasar AI too
Thanks that would be great.

Some good stuff&nbsp; :thumbsup:
I did this surfer edit a while back which your welcome to use if you want.
(http://img.photobucket.com/albums/v243/deanjo2000/surferdean.gif)
Thanks I really like the work you did on the board it looks cool. But I am thinking of removing the strikers. The only characters I use the strikers against is the version of iron man and warmachine that keeps on flying. I want to know everyones think about the strikers and I want to know if you would like me to keep them or remove them. If most people want to keep them I will more then happy to use your version of the silver surfer to update mine.
Title: Re: Quasar open public project
Post by: DARKTALBAIN on November 23, 2008, 01:34:33 AM
I never like when a character has a bunch of strikers . Just the way I feel about them .

Although , Deanjo's Surfer does look really cool  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: Quasar open public project
Post by: Tenspeed on November 23, 2008, 01:28:50 PM
bah. strikers area cheap attempt at fleshing out a move set when the creator can't think of much better to do with their character.

most of the official characters lack strikers unless it's more for a cameo appearance because the character isn't in the game (like captain commando's strikers.)
Title: Re: Quasar open public project
Post by: bdcirck on November 24, 2008, 01:37:50 PM
Ok since nobody disagree with you I will put the helpers in comment.
Title: Re: Quasar open public project
Post by: Tenspeed on November 25, 2008, 04:31:15 AM
it just seems kinda counter productive to have random people jumping out to help quasar out, considering he's so powerful in his own right, and considering you've already sprited so many unique moves for him.
Title: Re: Quasar open public project
Post by: C.R.O.M. - 有且只有一個 on November 25, 2008, 02:28:14 PM
I agree helpers would be too much...
Title: Re: Quasar open public project
Post by: spiderclone on November 26, 2008, 08:10:42 AM
THANKS I DIDN T KNOW HE WAS RELEASED? BUT HIS YELLOW ATTACKS NEED MORE SHADING AND HE IS A LITTLE BIG? NO,, MAYBE that s because i have seen a lot of deanjo designs lately.
Title: Re: Quasar open public project
Post by: DizzyTheConquer on November 26, 2008, 06:51:54 PM
I resized the portrait but I put it in rar form

http://www.sendspace.com/file/wk4cvq (http://www.sendspace.com/file/wk4cvq)
Title: Re: Quasar open public project
Post by: bdcirck on November 27, 2008, 03:06:30 AM
THANKS I DIDN T KNOW HE WAS RELEASED? BUT HIS YELLOW ATTACKS NEED MORE SHADING AND HE IS A LITTLE BIG? NO,, MAYBE that s because i have seen a lot of deanjo designs lately.
Well I acctually compared his sprites in his sig with the sprites I made (just a few min ago) and i can tell you that they are the same size (both width and height). The only diffrence in the sprites is that he is better in editing then that I am :D (but seeing his edits in his sig look like he used the same bases as I did for some if his edits). Anyways Quasar isn't as slim as everyone thinks he is, he is just a little smaller then the average.

I resized the portrait but I put it in rar form

http://www.sendspace.com/file/wk4cvq (http://www.sendspace.com/file/wk4cvq)
Thanks I will check it as soon as I get home.

Edit: I will add the smaller portrait to the project.

also I editing the character one sprite at the time to match this outfit of this quasar.
(http://img509.imageshack.us/img509/1830/quasarvf1.png) (http://imageshack.us) (still working at it).


Title: Re: Quasar open public project
Post by: Weapon x program on November 27, 2008, 03:24:00 PM
quazar 's size is all in the artist interpretation: check this cover he looks big on this one:
 (http://www.geocities.com/marvel_villain/deathurge/quasar002.jpg)
(http://www.projectfanboy.com/wikifans/images/thumb/9/99/Quasar.jpg/180px-Quasar.jpg) he isn t skinny on this one too.
and remember it s just a beta done fast.
I love this character so far, good job bdcirck.  :thumbsup:
Title: Re: Quasar open public project
Post by: deanjo2000 on November 28, 2008, 07:14:27 AM
Exactly.
I see him more cyclops size where as you see him more cable ;)
Both are accurate,mine is based really a lot on how perez drew him.
Title: Re: Quasar open public project
Post by: bdcirck on November 28, 2008, 08:04:41 AM
to quote myself (first page with posts).
Quote
So basicly i took Cyclops size as standaard for this character, and used cable and cap sprites(resized them both) too.
the only reason that he looks like cable is because his stand animation is based on cable, but cable i only used for CHP CLK CMK, armor Hyper attack and the stance the rest are either cyclops, cap,  a combination of sabretooth and iron man and the sword of that capcom guy with a sword :P (forgot his name).
Title: Re: Quasar open public project
Post by: DARKTALBAIN on November 28, 2008, 10:39:52 AM
Exactly.
I see him more cyclops size where as you see him more cable ;)
Both are accurate,mine is based really a lot on how perez drew him.

George Perez , Awesome artist  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: Quasar open public project
Post by: daraku on November 28, 2008, 11:26:48 AM
to quote myself (first page with posts).  the only reason that he looks like cable is because his stand animation is based on cable.

This is char is cool. I tried the beta and is pretty cool, i could make an original stance if you want, and would say if the sprite are open source or not. Thx
Title: Re: Quasar open public project
Post by: bdcirck on November 28, 2008, 11:55:35 AM
that would be cool daraku :thumbsup:.
Title: Re: Quasar open public project
Post by: warecus on November 28, 2008, 04:56:00 PM
I kept wondering what was off about this quasar but it was my fault entirely i thougt he looked a little big too, but I was just remembering his first apearance with the sleeveless uniform in that style he does look slimmer but with this comstume he looks good big.  I don't think he would look right small in his newer uniform deanjo doing his older uniform http://images.google.com/imgres?imgurl=http://www.adherents.com/lit/comics/img/q/Quasar.jpg&imgrefurl=http://www.adherents.com/lit/comics/Quasar.html&usg=__m25kG7ZqR28NKVcub2WOHghlI3o=&h=404&w=250&sz=48&hl=en&start=1&tbnid=uw7mwvHzzBlhJM:&tbnh=124&tbnw=77&prev=/images%3Fq%3Dquasar%2Bcomics%26gbv%3D2%26hl%3Den%26sa%3DG (http://images.google.com/imgres?imgurl=http://www.adherents.com/lit/comics/img/q/Quasar.jpg&imgrefurl=http://www.adherents.com/lit/comics/Quasar.html&usg=__m25kG7ZqR28NKVcub2WOHghlI3o=&h=404&w=250&sz=48&hl=en&start=1&tbnid=uw7mwvHzzBlhJM:&tbnh=124&tbnw=77&prev=/images%3Fq%3Dquasar%2Bcomics%26gbv%3D2%26hl%3Den%26sa%3DG)
Title: Re: Quasar open public project
Post by: deanjo2000 on November 29, 2008, 06:00:37 AM
to quote myself (first page with posts).  the only reason that he looks like cable is because his stand animation is based on cable, but cable i only used for CHP CLK CMK, armor Hyper attack and the stance the rest are either cyclops, cap,  a combination of sabretooth and iron man and the sword of that capcom guy with a sword :P (forgot his name).
Either way you've done a good job :thumbsup:
Title: Re: Quasar open public project
Post by: geo-blood on November 29, 2008, 07:30:17 PM
how did you get rid of the knee pads and make it look like he has knees? I have been working on that and can not get it to come out right.. ^:)^
Title: Re: Quasar open public project
Post by: bdcirck on November 30, 2008, 02:51:04 AM
Quote
how did you get rid of the knee pads and make it look like he has knees? I have been working on that and can not get it to come out right..

I use photoshop. first I select the polyganol lasso and cut the pads to match a knee. then I use the pencil tool(with shift click), with this I try to extent the shadings of the upper leg to the boots. 
(http://img361.imageshack.us/img361/6937/examplenj9.png)
but i still have to improve the knee of this character.
Title: Re: Quasar open public project
Post by: warecus on November 30, 2008, 10:54:37 PM
how about a sleeveless pallete
Title: Re: Quasar open public project
Post by: bdcirck on December 01, 2008, 02:25:19 AM
That would be cool warecus, but the only problem is that with the current pallets it wouldn't be possible. I could turn the red in skin colors but then he would be barefeet and sleeveless :P.
Title: Re: Quasar open public project
Post by: warecus on December 01, 2008, 09:54:53 AM
if he flys that wouldn't be a problem ;D
Title: Re: Quasar open public project
Post by: ZVitor on December 01, 2008, 11:37:09 AM
 >:-(-|
Man, its only me, or some1 else cant defeat SuperSkrull?
i try make last Miss Marvel video against him, and i only win after 14 attemps.
(and with a little F1 help at end)
....
its not AI problem, his basic moves are so fast with hitdef in first anim element and make high damage, and somes hypers u cant defend.
(Will make some mods and send to u, and u tell what u tink)
Title: Re: Quasar open public project
Post by: bdcirck on December 03, 2008, 10:22:28 AM
I have some good news wich is bad news for you. I finailly got my finance straight for the house that i am going to buy  :), this means that I am going to be very busy the next few months once I get the keys(this will be either 12 dec or 22 dec). I will make sure I will release the last versions of both Kl'rt(no sprite updates only code updates) and Quasar before I get the keys. I will still update the characters if I have time for it, but this will be mainly code updates.
Title: Re: Quasar open public project
Post by: DARKTALBAIN on December 03, 2008, 10:30:52 AM
I have some good news wich is bad news for you. I finailly got my finance straight for the house that i am going to buy  :), this means that I am going to be very busy the next few months once I get the keys(this will be either 12 dec or 22 dec). I will make sure I will release the last versions of both Kl'rt(no sprite updates only code updates) and Quasar before I get the keys. I will still update the characters if I have time for it, but this will be mainly code updates.

Good Luck with your new house , bro .

I'm sure you will be back to mugen later on , whenever you get everything situated

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: Quasar open public project
Post by: ZVitor on December 03, 2008, 12:04:05 PM
Good luck...
u release good chars here...
Title: Re: Quasar open public project
Post by: Weapon x program on December 03, 2008, 03:30:16 PM
good news for you.  :)
hope to see you back soon.  ;)
Title: Re: Quasar open public project
Post by: bdcirck on December 04, 2008, 08:55:44 AM
Thanks all. It is official now 12 Dec (a day after my birthday) I will receive the keys to my new house  :). This means that i will post the last version of both Kl'rt and Quasar this weekend. I will also post the Kl'rt Spritesheets for anyone to use and the first Kl'rt sprite sheet try.
Title: Re: Quasar open public project
Post by: bdcirck on December 05, 2008, 03:48:44 PM
Here it is the latest versions. I made 2 versions:
http://rapidshare.com/files/170606883/Quasar.zip (http://rapidshare.com/files/170606883/Quasar.zip)
http://www.MegaShare.com/542900 (http://www.MegaShare.com/542900)

http://rapidshare.com/files/170606533/MVCQuasar.zip (http://rapidshare.com/files/170606533/MVCQuasar.zip)
http://www.MegaShare.com/542899 (http://www.MegaShare.com/542899)
Title: Re: Quasar open public project
Post by: DARKTALBAIN on December 05, 2008, 05:37:21 PM
Thanx for the latest update , again good luck with the new house .

Lokks like Wolvenom has a new victim for the next vid  >:D Quasar & everyone else in the mugen universe will face his wrath .  :-SS

Yes that's how bad @$$ he will be . Even Rare Akuma will not stand a chance against him   [-X

(click to show/hide)

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: Quasar open public project
Post by: bdcirck on December 06, 2008, 01:32:14 AM
BTW I forgot to mention that there are 2 diffrent extra modes in both quasar versions palate nr 7 and 8 have a little extra.
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