Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: WizzyWhipitWonderful on January 16, 2017, 07:40:02 PM
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I'm trying to code 2 new hypers for Pyron
One where he does a multi-hit air fireballs like cyber akuma, and another where he summons bison to crush them between the enemy.
Any tips on how to start my process?
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Look at how something else did it, find the simplest one, copy paste the states in, then try and make it work for you. The important bits are making sure you don't reuse states, variables, or animations that are already in use in your character.
You should be able to create the animations easily enough with fighter factory. Mugen is mostly plugging in values, very little real smarts are required for 95% of it. After you copy in the states from the other character, read through them, and make sure you have everything that is required by that state.
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Good luck on it Wizzy!! :thumbsup:
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Mugen is mostly plugging in values, very little real smarts are required for 95% of it.
This.
One where he does a multi-hit air fireballs like cyber akuma,
Depends oh how you make it. If its a PROJECTILE, you just set PROJHITS to be multiple hits. Then you set PROJMISSTIME to control the delay between the hits.
projhits = num_hits (int)
Specifies the number of hits that the projectile can impart on an opponent before it is removed. Defaults to 1.
projmisstime = miss_time (int)
If the projectile is configured for multiple hits, miss_time specifies the number of ticks after each hit before the projectile can hit again. Defaults to 0.
Read more here: http://www.elecbyte.com/mugendocs/sctrls.html#projectile
and another where he summons bison to crush them between the enemy.
You can use a HELPER for that http://www.elecbyte.com/mugendocs/sctrls.html#helper
Good to see you are learning how to code. My best advice is: READ THE MANUAL. There are a lot of info there.
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Look at how something else did it, find the simplest one, copy paste the states in, then try and make it work for you. The important bits are making sure you don't reuse states, variables, or animations that are already in use in your character.
You should be able to create the animations easily enough with fighter factory. Mugen is mostly plugging in values, very little real smarts are required for 95% of it. After you copy in the states from the other character, read through them, and make sure you have everything that is required by that state.
Cyanide, thank you for your expertise. I will surely try this.
This.
Depends oh how you make it. If its a PROJECTILE, you just set PROJHITS to be multiple hits. Then you set PROJMISSTIME to control the delay between the hits.
Read more here: http://www.elecbyte.com/mugendocs/sctrls.html#projectile
You can use a HELPER for that http://www.elecbyte.com/mugendocs/sctrls.html#helper
Good to see you are learning how to code. My best advice is: READ THE MANUAL. There are a lot of info there.
Oh, I've been reading and some of it is a little complicated.
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Oh, I've been reading and some of it is a little complicated.
Its easier than it looks, I promise you :)
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These are a little outdated now in that they're for 1.0 and winmugen but if you go to my site the Narutorials have been surprisingly well received by many people. There is SFF, some AIR, coding punches and a projectile/helper projectile tutorial there.
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These are a little outdated now in that they're for 1.0 and winmugen
Projhit and projmiss are outdated? And if a code works for 1.0, its not outdated, since 1.0 its the official stable build.
And you mean these ones? http://network.mugenguild.com/cyanide/
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Well, i wrote them, so yes, they are outdated. Mostly from the point of view that i am using FFC which isn't as good as FF3 and looks different and 1.1 and 1.0 both make use of SFFv2 which none of them touch on at all.
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Well, i wrote them, so yes, they are outdated. Mostly from the point of view that i am using FFC which isn't as good as FF3 and looks different and 1.1 and 1.0 both make use of SFFv2 which none of them touch on at all.
I'm going to try them out, Cyanide.