Very nice so far :) My only suggestion would be to try and give everyone a CPS2 inspired palette (it's not needed, though), it would be a nice detail to have in mind.
Very nice so far :) My only suggestion would be to try and give everyone a CPS2 inspired palette (it's not needed, though), it would be a nice detail to have in mind.
I dunno i think i'll leave em the way they are cause they just look so good.Alright, in the end it's just a detail, so it doesn't affect gameplay at all. It's up to you man, either way, the chars look good so far :).
Very nice so far :) My only suggestion would be to try and give everyone a CPS2 inspired palette (it's not needed, though), it would be a nice detail to have in mind.All I know is that Clone45 can do SF3 palettes but he doesn't do SF3 spriting.
I just wanted to let everyone know that Sean Altly has given me permission to use his very well done Haggar in my game.
I am asking Sky79 at mugen evolution for permission to use his original street clothes Cody sprites that he made, in exchange for coding or other compensation. I'm currently waiting for a response. I hope that it will be good news.
I would very much like to have the original 3 final fight heroes in the game.
Cody has joined the game....and from the look on that screenshot, so did Guy...
(http://img443.imageshack.us/img443/666/mugen060.png)
Julia....Julia....*tries to think of a Capcom character named as such and cannot* Who is this Julia!? @_@
if its the one I'm thinking, she's from power stone
Huh....well now that's an interesting choice. I didn't even remember her at all from that game and I loved that game o_o
Huh....well now that's an interesting choice. I didn't even remember her at all from that game and I loved that game o_o
I'll be disappointed if Li_kun doesn't add in her strike from Marvel vs. Capcom.
I don't think MVC3 XFields, but Simply MVC1 C: she was a striker in that game, u know when fighting with the monsters lol ... but well Thor and Arthur was turned into fully playable chars (stating that as they 2 also where assist chars in same game as well) and now we see another striker becomme fully playable! I love it!
: 3
Devilot looks real nice. It's great to see another MVC1 striker become a full character.
Yes, Thor, Arthur, and don't forget Lou. ;D
And US Agent.
Will she have a move with Super 8?
Hey! There is also Michelle Heart in the works.
For a long time now this project has been called Capcom Fighting Revolution. When i started out, most of the characters were from fighting games already so it was okay. But now there are so many characters planned that are not from fighting games and go from Street fighter 4 all the way back to before the CPS1 arcade system.
So I'm renaming the game to Capcom Universe: Nexus of Heroes
For a long time now this project has been called Capcom Fighting Revolution. When i started out, most of the characters were from fighting games already so it was okay. But now there are so many characters planned that are not from fighting games and go from Street fighter 4 all the way back to before the CPS1 arcade system.I think that's an excellent name!
So I'm renaming the game to Capcom Universe: Nexus of Heroes
For a long time now this project has been called Capcom Fighting Revolution. When i started out, most of the characters were from fighting games already so it was okay. But now there are so many characters planned that are not from fighting games and go from Street fighter 4 all the way back to before the CPS1 arcade system.WHAT?! /:O
So I'm renaming the game to Capcom Universe: Nexus of Heroes
For a long time now this project has been called Capcom Fighting Revolution. When i started out, most of the characters were from fighting games already so it was okay. But now there are so many characters planned that are not from fighting games and go from Street fighter 4 all the way back to before the CPS1 arcade system.
So I'm renaming the game to Capcom Universe: Nexus of Heroes
For a long time now this project has been called Capcom Fighting Revolution. When i started out, most of the characters were from fighting games already so it was okay. But now there are so many characters planned that are not from fighting games and go from Street fighter 4 all the way back to before the CPS1 arcade system.
So I'm renaming the game to Capcom Universe: Nexus of Heroes
I have more bad news for you
Dan is in the game.
I gotta ask, is Dan going to have his raging demon (with the reversed commands) that uses all his life like in MSH vs SF?
I have more bad news for you
Dan is in the game.
*Iceman ThumbsDown!* Dan is one of the most ridiculous chars from Capcom, he will just be another Street Fighter char, I expected you to add other chars, like Dante (DMC), Trish (DMC), Sieg (Chaos Legion), Hsien-Ko (Darkstalkers), Juri (SSF4), any char from Sengoku Basara, Samanosuke (Onimusha), any from Cadillacs and Dinossaurs, Jotaro (JJBA), Dio (JJBA)
1.Jotaro and dio aren't capcom, If they get in he migt as well put in wolverine.
2. Besides Hsien-ko, who's gonna drawal those sprites?
I have almost made to leon and tofu :Wink
(http://img818.imageshack.us/img818/9931/33352628.png)
(http://profile.imageshack.us/user/kenzero)
if interested I have the download link
http://www.4shared.com/rar/FxVIy1A-/Leonbor2__version_beta_.html (http://www.4shared.com/rar/FxVIy1A-/Leonbor2__version_beta_.html)
good luck
*Iceman ThumbsDown!* Dan is one of the most ridiculous chars from Capcom, he will just be another Street Fighter char, I expected you to add other chars, like Dante (DMC), Trish (DMC), Sieg (Chaos Legion), Hsien-Ko (Darkstalkers), Juri (SSF4), any char from Sengoku Basara, Samanosuke (Onimusha), any from Cadillacs and Dinossaurs, Jotaro (JJBA), Dio (JJBA)
JoJo's Bizarre Adventure has been developed by Capcom, what do you mean by "Jotaro and dio aren't capcom"?
X-men children ofthe atom wasmade by capcom.But X-Men in general was made by Marvel, therefore Wolverine will not be in the project.
I want wolverine.
But X-Men in general was made by Marvel, therefore Wolverine will not be in the project.
EXACTLY.OH! My bad, I thought you was the other guy. Man, I feel stupid.
Sarcasim must be lost completly over the net or something..
for many months link = http://sinhra.com/forum/ (http://sinhra.com/forum/) |
Well it seems that the capture device i bought was a complete success giving me the quality of images i was looking for.
(http://img542.imageshack.us/img542/8342/dantej.jpg)
(http://img853.imageshack.us/img853/236/amaterasu.jpg)
(http://img843.imageshack.us/img843/4508/spencere.jpg)
(http://img690.imageshack.us/img690/8021/chrispa.jpg)
Or we could do a kick starter...For the new computer or for the fan-game? If it's for the game, it can't happen.
http://www.kickstarter.com/ (http://www.kickstarter.com/)
I think a "buy Beximus the best Alienware computer ever" would be a hot kickstarter....Can Shadaloo steal this idea? lol
after saving for a couple of months i got a new computer and i can work on my project again unhindered.Hey Beximus, I suggest you getting Bandicam. It gets the job done much better for mugen 1.0 since fraps isn't compatible with it for some reason.
I can't get Fraps to work yet on it for some reason im gonna have to look into it. If i can't figure it out i'll use the lower quality Snagit to make a video showing the various stages of progress on different characters.
I've been jumping around a lot of different characters and characters that i didn't intend to include in the game before but found they would add some variety to the roster or flesh out some of the franchises. Like final fight.
I'll be making a video showing the progress so far on about 20 characters. at this point i feel like im getting a lot closer to getting all the characters with pre existing sprites to a point where they can operate without bugs or crashes.
Im sorry i haven't had anything to update for a while but if i don't really have anything new to report there isn't a lot i can say. I prefer to make big updates rather than incremental ones.
I hope nobody thinks im giving up on the project. I'd like to assure everyone that I feel i've come so far already that i'd be crazy to give up on it.
o:.
I'm most excited to see Devilot.
Devilot is coming along pretty well, I'd say she's at around 40 percent. right now im working on drawing the of her mech. It's supposed to be very big like jin's blodia.You'll use resized Cyberbots' sprites of her mech or you'll draw them from scratch? I remember that you said to be little inclined to the spriting.
Good to hear that, how are Tessa, C. Viper, Poison, Michelle and Erida?
I'm going to be changing the shading on Super8 first then blowing it up to a much larger size using the alienskin filter for photoshop.
This weekend i ended up having less time than i expected to work on the video but i got bandicam. the first video i made was 3.3 gigabytes which was just way too big.
Does anyone have a suggestion for something other than windows movie maker for putting videos together? WMM won't let me save any projects as a video file.
For me, a beta tester is more than make videos.
Beximus, if you need some beta tester, drops me a line.
If he wants you to do any testing, he would say so. Let's not get ahead of ourselves. Stick to the current thread flow and stop begging.
I think he was talking more about Macaulyn, that was definitely begging.
I'll definitely be seeking beta testers eventually though. I just don't need any right now.
Hold your horses, Macaulyn!
I'm a fan of hers, and I cannot play a MvC style of her (I got a PS3, but still don't have UMvC3), I expect something from MUGEN you know.Don't ask for anything to be released, when it's ready, I'm sure they'll put it out there. Shouldn't EXPECT anything from anyone.
Don't ask for anything to be released, when it's ready, I'm sure they'll put it out there. Shouldn't EXPECT anything from anyone.
Maucalyn, please stop to be so annoying.
Let the troubled ones withdrawI don't even know, what you mean. Which troubled ones?
I don't even know, what you mean. Which troubled ones?
Great vid, Bex. Eagle is looking a bit slender compared to Rose, though. Not sure if it's just the pair up of them two but kinda stands out, IMO. Might need to be widened but the height is fine.
youI'll be very blunt in saying this, STOP harassing people about releasing things. If you don't you'll find yourself being muted.
I'm not a troubled one.
Okay, we derailed too much already, so we have to stop now.
I'll be very blunt in saying this, STOP harassing people about releasing things. If you don't you'll find yourself being muted.
(http://img33.imageshack.us/img33/3470/capcomuniverselogo5copy.png)Okay, now THAT is awesome! I need to get back into making box-art.
Why cant you use DCL'sBecause the sprite style clashes IMO. Plus, DCL's don't really fit with Beximus's coding.
Well i dunno about that i still consult the docs from time to time. I'm experienced though cause i kept experimenting with ideas and did a lot of trial and error.Hey, I hear ya. When I started MUGEN all I know was how to make stages. Sometimes those things can get you pretty good distance. The fact that I still kow how to make stages help me with my pixel animations.
I couldn't even code a super jump when i first started. Took me forever to figure out what variables really were and how they worked.
Coding and animating is all im good at.
Stages are very important to me. They're almost like characters themselves. In capcom universe they help to convey the story. I'm inspired by stages like the kind found in Xmen COTA and Marvel super heroes. Those stages were elaborate and excellent at setting a mood. So i wanted to make sure that each stage i made had something going on in it. So every stage either moves, or has animations and layers to it.
oh man,please don´t forget these chars
unknown soldier
ton pooh
pure & fure
jubilee
mummy commando
ninja commando
this project is amazing,congrats por all your progress,i love so much these chars because them are nonexistent in mugen.
thanks...
Are both of them ranged only, or do they have any melee to help her out? Or perhaps any traps to lay about for a brief time? I'd assume Stein could do something like that if you haven't done so.
hey bex, if u need a starting point for zero or even just sprites to rip from a character i got u covered. :Terry
I'm liking the progress! Especially how you'reworking with Devilot.
hey bex, if u need a starting point for zero or even just sprites to rip from a character i got u covered. :Terry
A lot of things have changed in the game and i think it's time for a second Demo. I'll be working on finishing updates on the old stages and will be including 8 new characters that are finished for a total of 20.Sounds cool, good luck making the updates mayne
the new characters in the Demo are: Guy, Urien, Hugo, Tabasa, Phobos, Jill, Ken, Jin
I'll be working very hard on this and hope to have the Demo out soon.
A demo of the game only, or you'll release the chars also?With this being a full game, I assume the characters won't work outside of it.
yes that's true the characters don't work in open mugen. They're specifically coded to depend on each other's variables. Lot's of custom states and commands that overwrite the opponent's values. All the generalized special effects come from the common fight.sff and air files. It would be garbage if i released it outside of the game.Once the game is completed, there is always the possibility of converting the characters for normal mugen, but it is a very complex process: you should put the fx in every characters' SFF, you should delete various variables from their CNS files, etc.
Changing the subject, I noticed something in your roster: there are Rockman... and Megaman. But they are the same character, how it's possible? :/
In that case, will Megaman be... Boxart Megaman?
Hey Beximus, how is progress coming along? İ also want to ask if you will also modify the screenpack for Demo 2?
I've uploaded a video showcasing the new artificial intelligence I've been working on for the demo.Very impressive I might say! I already made a comment on YT.
A.I. Exhibition (http://www.youtube.com/watch?v=AOZFIyRu9uo#)
Things you might notice:
Karin has a new anti air attack
K.O.'s create a marvel vs capcom style flash and screen follow.
The metro dream stage is being updated and no longer has non capcom character appearances.
I've uploaded a video showcasing the new artificial intelligence I've been working on for the demo.
A.I. Exhibition (http://www.youtube.com/watch?v=AOZFIyRu9uo#)
Things you might notice:
Karin has a new anti air attack
K.O.'s create a marvel vs capcom style flash and screen follow.
The metro dream stage is being updated and no longer has non capcom character appearances.
How come Metro Dream take you from the city to a base?
Awesome work, Bex!
I hope to see new characters gameplay with this A.I. :)
Beximus, there something odd on this picThat's.... actually true. There is a way to do that because Zvitor did it in his updated Mystique stage. Didn't it involve with an alpha code?
(http://imageshack.us/a/img689/6597/mugen047.png)
If the elevator gets darker, the characters should gets darker too.
Actually the video ends before the elevator reaches the top. the story behind it is that it's not a base, it's a floor that can only be accessed with a card key. the elevator actually goes past it and continues to the top of the building where it powers down and you get a view of the city.I can not wait to see Devilot in action!
(http://imageshack.us/a/img689/6597/mugen047.png)
Absolutely. I'll be systematically putting A.I. into each character starting with the characters that will be in the Demo.
Its just a black layer overlay with some alpha. you can use a mask so it won't affect the windows.
you can check in some of my stages:
(http://brazilmugenteam.com/wp-content/uploads/2012/09/Bpark-600x360.jpg)
http://brazilmugenteam.com/stages/stages-ilusionista/blood-pond-park/ (http://brazilmugenteam.com/stages/stages-ilusionista/blood-pond-park/)
(http://brazilmugenteam.com/wp-content/uploads/2012/09/Ub1ag-600x450.jpg)
http://brazilmugenteam.com/stages/stages-ilusionista/the-dark-gathering/ (http://brazilmugenteam.com/stages/stages-ilusionista/the-dark-gathering/)
Using an alpha layer wouldn't just make the characters darker it would make everything darker.No, you can use layerno=2 and they will be fine.
Along with the many bug fixes that have been performed on the demo i'm also enhancing the games core mechanics.These changes can actually help the whole system in general. Also, are you still working on the variable crosses?
downward air attacks can now OTG
all ground basic attacks can be super jump canceled upon confirmed hit.
Air basic attacks can be air dash canceled.
Characters no longer have a delayed fall after a fly screen is enabled.
Air HP can be canceled into Air HK (with the exception of Hugo)
With these changes i hope to improve combo ability to give the game a more MVC2 feeling.
Character specific changes:
Chun li has a full magic series combo on the ground.
Rose and Phobos will have 8 way dash
Roll can double jump
new air throw for tabasa and phobos.
I'll post the news of the Demo's re-release as soon as its ready.
Yes i think i've found a solution for the S Variable CombinationsThat would be cool, but if that's the case are you going to make the maximum to 5 or leave it at 3?
the command would be D,DB,B HP+HK. I'm thinking about making it cost 3 bars.
I wonder what you'll come up with next, Beximus!
That is very nice, Beximus. Well played.
I like your game a lot, it has a very retro feeling. The only thing I don't like are the lifebars, they take too much space on the screen.
Hey Will devilot be avalible for dl seprately?
i will cry if not~ :'(
Finally adding air teching huh? Cool that'll prevent easy loops. Btw bex who's gonna be in the new update? I want to make a combo vid for the new comers
I'm very curious about Jedah and Ibuki :D
The helper solution was a thought i had also. However I have characters in the game that can do reversals. which will place the helper in the custom state listed in the reversaldef. This will cause the helper to turn into a clone.
If i were to set the hitdefattr of the helper to a projectile type, characters with projectile reversals like Lei-Lei, and Rose will cause it to clone also.
Also the assist needs to be vulnerable to combo attacks and custom states
For my game using a helper as an assist is plausible but very impractical.
Right now as i try to find that solution, I'm also working to eliminate juggling after a fall = 1 attack. Characters are supposed to recover in the air after being hit out of a fall state in marvel games. Unfortunately it's not as simple as adding fall = 0 to a hitdef. I'll keep everyone posted
Yes it's really something i should have done a long time ago. I had intended to release the update quickly but there aren't any new characters ready yet. I've been concentrating on core mechanics again.
I can release an update with DHC, Air recovery, and reversed command fixes quicker. Or i can hold off on updates until i have at least 4 new characters to add. They would be Devilotte, Ibuki, Michelle, and Cody for certain. I'm not sure what people would prefer. I just know that there are definite problems with the latest demo that need to be adressed. For instance Bison canceling his double knee press into an empty state. Sakura's lp air fireball being an easy infinite.
Well Jedah will lose a lot of unblockables. otherwise you couldn't really combo into anything. There will be creative liberties taken with him, but i will do my best to retain his characteristics.
Ibuki is more or less a straight-forward conversion from SF3rdS to MVC with a double jump and standard MVC style enhancements.
(http://imageshack.com/a/img197/1253/vv4q.png)
(this is a weak whiffed version of yoroitoshi)
NICE!!
Now, I want to see how Prova-DI-Servo and Finale-Rosso will be made XD
You will change some things in this super? Like the number of "Hell Fists" appear in "Blood Ocean" or The size of Blood Hand, etc?
What you think about making a pool to see who will be one of the four characters will appear in this game?
Will be fun to see a desperate pool XD
I already suggested some things at Beximus for his Jedah ;)some good suggestions too.
Jedah best be having his Sangue=Passare move and animations for it >:3
Oh, you speak of the project I run then lol. It doesn't necessarily focus on one thing or another. Just does whatever the spriters decide to do. You can put in a request there and I'll push it through to one of the spriters and see what can be done (Pharaoh's Curse stuff, probably won't happen there though. Sangue=Passare and Midnight Blisses? Very doable. Shocks too...Burn? Kindaish).
Though I am quite curious as to what each part will be inflated. If you have a list anyways, might help out~ Could possibly even push it through to my spriter and let him do some of those on characters that's out there already or something.
(Wonders if anyone in particular will have the Lilith and Lord Raptor/Zabel Treatment done~)
Before i move on to Demo 3 i've decided to release a Demo 2.5Sounds good
Since releasing demo 2 i've made quite a few changes to the game. As well as remove more glitches.
I've remade the damage scaling system after studying the damage behavior of MVC2 more closely.
Added Air recovery from getting knocked out of a fall.
Delayed Hyper Combo System
Currently working on a Variable Aerial Rave
Adjusting get-hit velocities and falling speed for authenticity.
I'll have more news soon.
Awwww~ Don't wanna give a list? Mmkay. :<
Before i move on to Demo 3 i've decided to release a Demo 2.5
Since releasing demo 2 i've made quite a few changes to the game. As well as remove more glitches.
I've remade the damage scaling system after studying the damage behavior of MVC2 more closely.
Added Air recovery from getting knocked out of a fall.
Delayed Hyper Combo System
Currently working on a Variable Aerial Rave
Adjusting get-hit velocities and falling speed for authenticity.
I'll have more news soon.
The finalized Roster includes:
StreetFighters:
Cammy
Ryu
R.mika
Ken
Gouki
Nash
Vega (Bison)
Dhalsim
Sakura
Rose
Karin
Zangief
Yang
Eagle
Chun-li
C. Viper
Juri
Q
Necro
Urien
Dan
Ibuki
5th*
Final Fight:
Guy
Cody
Haggar
Maki
Sodom
Poison *
Hugo
Rolento
Vampire/Darkstalkers:
Morrigan & Lilith
Anakaris
Buletta
Lei-Lei
Felicia
Jedah
Phobos
Q-bee
Warzard:
Leo
Mukuro
Tabasa
Tao
Capcom Stars:
Captain Commando
Rockman
Roll
Jill
Chris*
Devilotte
Jin
Hayato
June *
Rubyheart
Son Son
Tron
Ingrid
Batsu
Shoma *
Tiffany
Amingo
Strider
Michelle Heart
Pure*
Fokker*
Rouge
Saki *
Zero
Fiona
Megaman *
Amaterasu
Bionic Commando *
Lou
Viewtiful Joe *
Arthur *
Gene *
Nina *
Daigo *
Kaijin no soki *
*These characters can only be included if someone were to draw them
We'll find out this weekend
5th? The new girl from USF4?
That's a LOT OF characters for this game. Best of luck on completing the roster! I'd like to see some other Capcom characters in the spotlight. June and Bionic Commando are a couple of characters I really look forward to seeing in action.
no
noHey Beximus, have you went to the guild lately? You should check out MvC Debuts. The guy who made some characters like that has a lot of good ideas.
Lord M, why did you post that here? This is for News & Updates concerning Capcom Universe: Nexus of Heroes.Scroll back some posts and you will understand.
Hey Beximus, have you went to the guild lately? You should check out MvC Debuts. The guy who made some characters like that has a lot of good ideas.
Hey Beximus, have you went to the guild lately? You should check out MvC Debuts. The guy who made some characters like that has a lot of good ideas.
Sorry for the Off-Topic, but I'm creator of this project XD [I released a tech demo of Sagat, today]
I, Whiplash and Gnux9 are working slowy in some rejected Capcom characters.
And MUGEN Decapre are one of then.
On topic:
Any news about your Demo 2.5, Bex?
Lord M, why did you post that here? This is for News & Updates concerning Capcom Universe: Nexus of Heroes.Because there was a place in the roster called 5th, which people thought to be for the 5th char for USF4. Since Decapre has been confirmed, it wouldn't be so off-topic.
Sinto muito, Decapre e as outras Dolls só vão fazer aparições curtas durante a S Variable Combination de Cammy.You're brazilian too? :o
[Quote author = ligação Senhor M = data topic = 37759.msg510238 # msg510238 = 1395072941] Ultra Street Fighter IV Decapre Trailer Agora, Beximus, vai Decapre estar? [/ quote]
Wooo, =D> Espero Que da invistam NAS OUTRAS Dolls, ELAS also merecem, inclusive, um Enero, Jianyu e Aprile, Opaco São como Minhas prediletas ... :-[
Existe sândalo Projeto Aqui das Bonecas da Shadaloo? Eu como amooooo :o !
Sinto muito, Decapre e as outras Dolls só vão fazer aparições curtas durante a S Variable Combination de Cammy.
I don't know if this was said earlier, but Hugo seems a bit too good compared to the other characters of the cast, I can easily win with him on max difficulty just by spamming his grabs. His super armor and toughness makes him very, very hard to kill with some characters (e.g Strider Hiryu).You know, I feel like his size could be reduced just a little, and maybe weaken his super armor as well.
A short video showing the Variable Air Raid system that i'll be using for Capcom Universe. Youtube ruins the quality of the video for some reason.It feels like Marvel vs. Capcom 3 (only a bit better).
Variable Air Raid (http://www.youtube.com/watch?v=VDocpf9lTGM#ws)
The focus effect is temporary. It's left over from the aerial snap backs that are no longer going to be part of the game. Like tatsunoko vs capcom it costs 1 meter to use and is a safe way to tag in your partner.
Wow looks great Beximus, really looking forward to the next release?
I don't know if this was said earlier, but Hugo seems a bit too good compared to the other characters of the cast, I can easily win with him on max difficulty just by spamming his grabs. His super armor and toughness makes him very, very hard to kill with some characters (e.g Strider Hiryu).
You know, I feel like his size could be reduced just a little, and maybe weaken his super armor as well.
That is pretty cool.
It feels like Marvel vs. Capcom 3 (only a bit better).
Awesome Var. Air Raid!
And your Ibuki looks gorgeous XD
Can you show a new video[Or screenshots] of certain characters like Gouki[Who don't appeared in "Capcom Universe - Character Progress" video]?
And a little and actual preview progress of Cody, Devilotte, Michelle Heart[NAH, we actually know about her xD] and Zero?
Will you add other directions too or will it just be horizontal. Either way this is pretty cool can't wait to try it out
Just to let everyone know Demo 2.5 should be ready within the week and it will feel very different from the previous release.
I'm assuming no bug testing?
Congrats on making progress Bex, you've been working on this pretty hard
Thanks Coop. The new demo is pretty different. I hope you'll still like it.
speaking of. I've started a new thread for Demo 2.5 with a download link
Also. Anybody who wants a copy of the training stage can get it here.
I f**k*** LOVE YOU, BEXIMUS AHUEAHHAUEHA XD
I LOVE THIS STAGE *--*
http://www.mediafire.com/download/wt0n6lhnxrxl17v/trainingroom2.zip (http://www.mediafire.com/download/wt0n6lhnxrxl17v/trainingroom2.zip)
Heres a new video showing the custom life bars i recently coded. They're not finished yet but they are functional. Also now that i have red life, i added the Baroque feature from tatsunoko vs capcom.Nice job on those bars, I'm liking the new design
https://www.youtube.com/watch?v=SIGqxiJzcqU&feature=youtu.be (https://www.youtube.com/watch?v=SIGqxiJzcqU&feature=youtu.be)
Thanks,
There hasn't been much news because im still working out the right formula for red life. The life recovery works fine but getting the red bar to be the right size at all times after tagging in through VAR, DHC, or Counter can be a little innacurate.
aside from that i've been also working on a new interactive vs screen, nearly finished cody, added a new air move for rolento, added urien's head butt, baroque effects, somewhat removed intro skipping.
theres a lot more i need to do but i hope to have something showing the vs screen in action soon.
aside from that i've been also working on a new interactive vs screen, nearly finished codyThat is pretty cool idea.
Wow, so, you will make a VS Screen in-fight for "Assist Select/Mode Select"? That's nice!
Why do you don't put the music you used on DEMO trailer in one of game stages? [Also, what the name of that music?]
are you talking about "pixelated dream"?
Felt like this was appropriate for this thread...
http://www.youtube.com/watch?v=l39aR9-uGCc# (http://www.youtube.com/watch?v=l39aR9-uGCc#)
Here is a look at the new Versus screen.
Assist (http://www.youtube.com/watch?v=eNSL7Qtx7dM#)
You'll be able to select your assist type and for characters like sakura and morrigan, which mode you'll want to play in.
Update on Devilot.Am I the only one thinking that CFR is the only one with a decent Devilot, while all we got in MUGEN is Mazemerald's crappy one. :(
Thanks to Li-kun's talented spriting abilities, Devilot is progressing very nicely. The dashes are ready
(http://img441.imageshack.us/img441/7883/mugen057.png)
(http://img266.imageshack.us/img266/3082/mugen058.png)
Her get hit's are done also.
(http://img18.imageshack.us/img18/7055/mugen063.png)
(http://img88.imageshack.us/img88/6840/mugen000m.png)
(http://img593.imageshack.us/img593/9094/mugen075.png)
including the spinning animation that MVC games usually have
(http://img196.imageshack.us/img196/6373/mugen078d.png)
Mobility is complete. She has both walking animations
(http://img196.imageshack.us/img196/1021/mugen065.png)
(http://img85.imageshack.us/img85/4966/mugen066.png)
and jumping animations
(http://img854.imageshack.us/img854/1609/mugen069.png)
A special ability for Devilot is a float down. when you hold up you can slow your descent and move left or right. It works like Storm's slow fall.
(http://img825.imageshack.us/img825/2650/mugen001g.png)
Here is a look at the new Versus screen.
Assist (http://www.youtube.com/watch?v=eNSL7Qtx7dM#)
You'll be able to select your assist type and for characters like sakura and morrigan, which mode you'll want to play in.
Am I the only one thinking that CFR is the only one with a decent Devilot, while all we got in MUGEN is Mazemerald's crappy one. :(
What a nice idea.
In case you didn't know, C.Viper's sprites were released a little while ago: http://mugenguild.com/forum/topics/c-viper-sheet-162603.0.html (http://mugenguild.com/forum/topics/c-viper-sheet-162603.0.html)
Thank's to Li-kun's tireless efforts we can now show the finalized design of Nemesis.
(http://oi57.tinypic.com/rvlkx4.jpg)
Nemesis was considered to be the first successful product of Project Prometheus. Using the data aquired by experimenting on Medusa, the researchers of GAIA were able to create a stable link between her nervous system and cybernetics implanted throughout her body. Her Memories were wiped away and her emotions were inhibited. However the process was not completely successful. Her fragmented consciousness slowly reformed. She awakened but kept it secret. Silently she began to restore the inert minds of the other soldiers. Together they took over the orbital research facility "Satellite Olympus". Reflecting upon her existence and the history of civilization, She passes judgement on the human race. Using the advanced technology obtained by GAIA, she will deliver the final war on mankind.
Nemesis is a calm and calculative fighter, She has plenty of ranged attacks and can distance herself easily from enemies. Her cybernetic links interact with her combat suit which has the ability to create powerful magnetic fields that allow her to control the direction and flow of plasma emitted from various points on the suit. The suit uses plasma for attacks as well as propulsion which gives her the ability to fly.
The Sattelite Olympus stage where you fight Nemesis is a fusion of ancient greek and cyberpunk. It's a large garden that was used as a therapeutic environment for more stable enhanced humans. Protected from space, it has a view of the earth and will be one of the wider variety of stages in the game.
Thank's to Li-kun's tireless efforts we can now show the finalized design of Nemesis.
(http://oi57.tinypic.com/rvlkx4.jpg)
Nemesis was considered to be the first successful product of Project Prometheus. Using the data aquired by experimenting on Medusa, the researchers of GAIA were able to create a stable link between her nervous system and cybernetics implanted throughout her body. Her Memories were wiped away and her emotions were inhibited. However the process was not completely successful. Her fragmented consciousness slowly reformed. She awakened but kept it secret. Silently she began to restore the inert minds of the other soldiers. Together they took over the orbital research facility "Satellite Olympus". Reflecting upon her existence and the history of civilization, She passes judgement on the human race. Using the advanced technology obtained by GAIA, she will deliver the final war on mankind.
Nemesis is a calm and calculative fighter, She has plenty of ranged attacks and can distance herself easily from enemies. Her cybernetic links interact with her combat suit which has the ability to create powerful magnetic fields that allow her to control the direction and flow of plasma emitted from various points on the suit. The suit uses plasma for attacks as well as propulsion which gives her the ability to fly.
The Sattelite Olympus stage where you fight Nemesis is a fusion of ancient greek and cyberpunk. It's a large garden that was used as a therapeutic environment for more stable enhanced humans. Protected from space, it has a view of the earth and will be one of the wider variety of stages in the game.
Hi im glad that you all like my sprites! devilot was so fun to edit! and i really try my best on nemesis and medusa! so hope we could show you more of them in the future!!
Her design looks great! I really like her look but I have two questions.
1. Will her and Medusa become playable characters?
2. Will Nemesis have a second form? (like Abyss and Onslaught)
Here's Nemesis Artwork :D
Nemesis will have a 2nd form when she's a boss. she goes into desperation mode putting her plasma core into overdrive. It slowly kills her but, she becomes extremely dangerous as a trade off.
Yes both Medusa and Nemesis will have boss versions and playable versions.
Nemesis will have a 2nd form when she's a boss. she goes into desperation mode putting her plasma core into overdrive. It slowly kills her but, she becomes extremely dangerous as a trade off.
very cool, thanks for making it imperador.
wait wait, is it going to be 2-on-1 for the boss fights? how does that work if you play it on simul?
In arcade mode you can set characters to appear at different ranks, Im going to give Medusa and Nemesis ranks of 9 and 10 so that they would be the only character to appear on their respective stage. they would both be the same character but the anchor would detect itself as being secondary and stay off screen the entire match with no life, essentially being dead from the beginning. It would give the illusion of a 2 on 1 fight.ahhhh that makes sense now, also, how much did you pay li kun for all his commisions anyway?
I'm not at liberty to say but, it was substantial and well worth it.Liberty? Whats Liberty? True Americans dont have liberty :D anywho, he really payed off! its nice how ur spending so much money for a fan-game, you sir have great motivation. may i ask, what gave this motivation to start this project in the first place?
Liberty? Whats Liberty? True Americans dont have liberty :D anywho, he really payed off! its nice how ur spending so much money for a fan-game, you sir have great motivation. may i ask, what gave this motivation to start this project in the first place?
Liberty? Whats Liberty? True Americans dont have liberty :D anywho, he really payed off! its nice how ur spending so much money for a fan-game, you sir have great motivation. may i ask, what gave this motivation to start this project in the first place?
Making a fan game is not always easy, you know.thats what I meant by Beximus being awesome for having the motivation to start a hard project as big as this. Not to mention he's paying for alot and working alot just to release the game to US for free. I can't wait to see the credits list when it's released to see all the hard work people do just to make the fans happy.
This project was hard from the start. He even has helpers for the sprites makers.
Making a fan game is not always easy, you know.thats what I meant by Beximus and the team being awesome for having the motivation to start a hard project as big as this. Not to mention he's paying for alot and working alot just to release the game to US for free. I can't wait to see the credits list when it's released to see all the hard work people do just to make the fans happy.
This project was hard from the start. He even has helpers for the sprites makers.
Liberty? Whats Liberty? True Americans dont have liberty :D anywho, he really payed off! its nice how ur spending so much money for a fan-game, you sir have great motivation. may i ask, what gave this motivation to start this project in the first place?
Princess Devilotte has reached a point where i can show off her abilities.
Character Exposition: Princess Devilotte (http://www.youtube.com/watch?v=ZSe_sL0vPEs#ws)
Princess Devilotte is meant to be a zoning character. almost all of her special attacks rely on Jigoku Taishi and Dr. Stein. She doesn't do very well up close and is definitely not a rush down character. She can summon both Jigoku and Stein at the same time but can not summon stein again until the mini super 8 is gone. If stein or jigoku get injured you won't be able to summon them again for a short period of time.
Devilotte took a long time to create because of all the custom special effects needed for her as well as figuring out exactly how she would play. I hope that in the end Li-kun and I have created a fun character that people will enjoy using.
Youtube kinda destroys the quality of the video and reduces the frame rates. If you want to see the full quality original video it can be seen here.
http://www.mediafire.com/watch/lj5jaq8bk38rfdq/Devilotte.mp4 (http://www.mediafire.com/watch/lj5jaq8bk38rfdq/Devilotte.mp4)
For her Hyper Portrait I recommend this:
And again, great work you and Li-Kun. You guys did a very great job! :)
I wanted to pay homage to her puzzle fighter stance. So i asked Li-kun draw her that way.
(http://www.fightersgeneration.com/characters/dev-puzzle-stand2.gif)
Awesome! :)
I know it's a bit rude from my part for asking this[I hope not, If I did, sorry D: ]but... Devilotte will be released separately AFTER game is complete or during the completion of fullgame[Like Pure/Fur and Michelle Heart] or she will be exclusive to only the fullgame?
If she is released, I hope you don't mind If I make a special intro dialogue between her and two specific characters[One is Metal Sonic, who I'm converting to VS Style and other is secret for now]
Ah, well that's nothing bad then. Can easily mold that into something if he really wants to (which I hope he does~).
Sadly he will not allow this. Devilotte will only exists on Capcom Universe fullgame[I confirmed with him]. The only way to play with Devilotte is or in fullgame or with Mazemerald one for open mugen. [Or someone sprites her also but with different style]
Yes this is true, as i said when you asked me for her sprites. I have spent a lot of my own money and will be spending a lot more to make this game happen, so you'll have to forgive me if i feel some desire to keep her exclusive to my game.
Sharing her sprites would defeat the purpose of her being exclusive to his game, so I would assume he wouldn't be sharing those sprites.
Allright, since i read your project about this full game, consider me that i'll definitely support your project from this point on. Keep doing what you're doing, Beximus, but don't give up on that project. I've always dreamed of what it should've been done when Capcom didn't even think about that. Years could take much longer, but i won't be giving up on that project.
Thank you, Beximus.
Man what a story. So Mrs. Devil will be in the full game only. I truly understand your feeling and Li kun's work. But i do think this is for the best, if i may say this. Too bad for the fans on this. But as i always say this, crap happens.
Princess Devilotte has reached a point where i can show off her abilities.
Character Exposition: Princess Devilotte (http://www.youtube.com/watch?v=ZSe_sL0vPEs#ws)
Princess Devilotte is meant to be a zoning character. almost all of her special attacks rely on Jigoku Taishi and Dr. Stein. She doesn't do very well up close and is definitely not a rush down character. She can summon both Jigoku and Stein at the same time but can not summon stein again until the mini super 8 is gone. If stein or jigoku get injured you won't be able to summon them again for a short period of time.
Devilotte took a long time to create because of all the custom special effects needed for her as well as figuring out exactly how she would play. I hope that in the end Li-kun and I have created a fun character that people will enjoy using.
Youtube kinda destroys the quality of the video and reduces the frame rates. If you want to see the full quality original video it can be seen here.
http://www.mediafire.com/watch/lj5jaq8bk38rfdq/Devilotte.mp4 (http://www.mediafire.com/watch/lj5jaq8bk38rfdq/Devilotte.mp4)
Can you do that in M.U.G.E.N.?
Nice training stage, its pretty cool.i agree, it seems abrupt.
About Tiffany, She is very nice, but that air move where appears many green effects is so weird. She ignores the gravity and the move is too abrupt.
Nice training stage, its pretty cool.
About Tiffany, She is very nice, but that air move where appears many green effects is so weird. She ignores the gravity and the move is too abrupt.
i just showed the video to my classmates, they had no idea who the heck they saw, but they were hyped. all they were saying were things like "ITS A CHEERLEADER WITH BOXING GLOVES YO! I WANNA BEAT THE CRAP OUT OF EVERYBODY WITH HER NOW!" :D
can't wait to see who you'll reveal next.
Also, nice new stage! looks fresh and new, i dig it.
I also dig the new lifebars you've implemented.
(also THANK YOU for fixing that annoying bug. I thought it was just me who got it, so I never reported it heh, sorry about that.)
yeah a bug report thread would be very useful.
quick question, who exactly is in the roster that were sprited for comissions?
like tiffany for example, she was a commission, are there anyone else that were commissions?
i have a feeling li_kun has alot of work to do :cool
speaking of li_kun, will you update morrigan to use her new sprites by li_kun?
Tiffany's star ball fx can be recoloured and used for Pure's Mystic Revolution.
I've noticed some things that shouldn'tve occurred:
When fighting against some certain characters like Urien (i'm talking about using Rolento), if his projectile hitted with Rolento's grenades (or grenade hyper), the flame ignites on Urien, which you may think that he's hitted, but it does not, because it's not covered with the red flame or whatever it is. You need to adjust/fix it.
It's all i can say it for now. If i am not clear, i will make a video of it. Thank you, Beximus.
so far Devilotte has been the first completed commission, Tiffany was a personal project li-kun was working on for himself and he allowed me to add her to the game.Holy vanilla-sagat that is ALOT of comissions. since i know how much a full character li_kun charges for, holy crap im very impressed at how much you've invested in this Bex, mad respect bro.
the other characters i'll be paying for commission will be: Medusa(top priority), Nemesis(top priority),Shoma,Poison and June, Amaterasu, and im splitting the cost for another character so that i can include him in the game.
This will be rather expensive lol.
other characters that will appear in the game, i'm being given permission to include. like sean alty's haggar. sky79's cody, gladiacloud's michelle heart and pure&fur. laspacho's lou. ramzaneko's zero. Felo_Llop's C.viper. Fiona by Li-kun.
I'm very grateful to everyone of them.
As for Morrigan's sprites. I'm using the CPS2 version that i modified so that it will match Lilith's sprites. Lilith is an alternate mode morrigan has, it costs 1 super bar to switch and play as lilith. It won't be a color swap like in MVC1. It will actually be lilith with her own set of moves.
I have permission to use the the CVS style morrigan sprites that li-kun made for my next project after Capcom Universe.
Damn thats awesome. thanks for doing that. Maybe you should avoid mentioning that it's mugen. A lot of people won't even touch anything that has to do with mugen as they're predisposed to believe anything made on it is going to be broken and mismatched. just a thought since someone left the comment on my page of "Still mugen still a unbalanced piece of crap".
Some people might not be willing to give it a chance.
Anyway im subscribed to your channel so i'll be watching. Thanks again
ahh hes doing the same thing im doing! thats awesome! Bex's game is finally getting some attention.
somebody contact maximillion dood and tell him to play it ;*))
I was going to direct them here if they had any issues with bugs or if they had any suggestions. I told a few of the people I showed that it was mugen but it was built from the ground up so it's way different than what you see. They still liked it anyways
Don't make fun of the Dreamcast. It never had a chance to show us what it was made of, and it is because of Playstation.cheezus crust calm down buddy lol it was just a joke cx
Don't make fun of the Dreamcast. It never had a chance to show us what it was made of, and it is because of Playstation.I rather play Neogeo
no i need to be more diligent, If i want people to take this project seriously. At this point i shouldn't have clones appearing anymore.Don't go that hard in yourself. That bug is stupid but is very easy to be forgotten. It happens to me everytime :)
I guess I'll start a W.I.P topic for my sprite progress then.
(http://i.imgur.com/RmGvb30.png?1)
Resident Evil 1 Chris will be joining the roster....sometime in the future. I literally just started spriting his stance and crouching anims, like right now. He most likely will not be part of the launch roster and will be probably added in a future update to the game. He will play differently than UMVC3 Chris
Yes they'll be glowing, I had to disable the glowing because animated parallax didn't show up in the mode i was running in. but the release version will have that effect....and thus the transaction from M.U.G.E.N. 1.0 to M.U.G.E.N. 1.1.
infact animated parallax is going to be showing up a lot in future stages. It's an effect ive been wanting to see for a long time.
...and thus the transaction from M.U.G.E.N. 1.0 to M.U.G.E.N. 1.1.Animated parallax was possible way before both of those Uche, just saying
i uploaded a bunch of bug fixes to the game.is the human shield sakura bug fixed in this release?
http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip (http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip)
Hope this does anything more of it.
Any luck for Hayato that i PM'ed you about? I forgot to mention that the background color may look the same, but it's not, because you need to readjust it somehow to not make it look bad.
Suggestion for Gameplay technics.
"Mega Crash", like on Tatsunoko VS Capcom [I don't know if you see this feature before, bur if not... It's a another type of Counter, not a Variable Counter, but a single counter, who take more life and takes the player hp a little, and also, launches the enemy to wall. If you combine those two factors[Mega Crash and Baroque] you can make a lot of nice Combos. Can be a nice way to avoid grab moves and start combos with baroque red life earned with the Mega Crash attack]
Since the command on TvsC are different you can adapt the Mega Crash command to "->, MP+HK" or something similar.
Alright Bex the event went really really great. Although 3 people tried it out it seem like everyone really liked how fast the pace was for each match. I have like 3 hours of footage to go through so I'll upload to yt when I get a chance(most likely later on today but only 2 parts). Anyways the most important part of this is the feedback/bugs so here it goes:
-If you're in the air and you press back(while an attack is out, doesn't need to hit) you'll block and stay in the animation for a while. This leads to very easy and cheesy unblockable setups.
-Some characters push block(strider's) do not push the opponent away
-When a Assist is out, the camera shouldn't center itself(It's a pretty big issue cause sometimes it messes up your combo)
-DHC shouldn't auto correct to the right side(Another big issue)
-Buffering frames are WAY too long(pretty much every move in the game has an insanely long buffering frame)[ANother big issue
-Sakura/Dark Sakura have the standing jab infinite
Those are most of the issues we found tonight. I might go to the same venue friday to show it off some more. Now that I have an HDMI cable,it's much easier to show it off. I told everyone that demo 3 should be out in the summer so most are looking forwarded to that. I'll create a playlist for the offline play sessions on yt. Bex if there's anyway to add demo 3 stuff to 2.5 (or at least the build I bring to the venue) It'll make everything that much more hype. thanks again for updating the game man!
I just tried it out, gameplay feels a bit smoother. I noticed Sakura has a standing jab infinite though.
also i don't like how the AI just stands there in singleplayer. I get why you put it like that, but still. it happens a lot more often than you think, and it interrupts the flow of the match in Arcade mode.
Edit: Traweezie just posted at the same time and pointed out most of the bugs i was gonna report :thumbsup:
The first part is done: http://youtu.be/y40wtIaRNvE (http://youtu.be/y40wtIaRNvE)
When blocking in the air, what kind of unblockable setups are happening? I'm going to see what i can do to override the built in guard mechanics.
thought i fixed strider, i'll see what the problem with him is.
i think some characters are missing the screenbound function that prevents the camera from tracking them. This should be easy to fix.
The buffering frame you are referring to is it the amount of time you have to do a command? like say you slowly press d df f x and the window from start to finish of that command is too big? Or do you mean that the window of time between doing the command in a combo and the action coming out is too big.
lol i can't believe sakura still has a jab infinite. i'll get rid of it.
If i focus on the current build i have i can give you something soon that might not have any new characters or stages but will have the, red life, baroque, and assist selects. The new characters ive been working on still need a lot of work done to them so that they integrate correctly with the rest of the established cast.
I'm going to upload a fix to that soon. it really was a bad side effect.
I'm glad to see there wasn't anything too terrible popping up in this video. but my god. i didn't realize that dictator did so much damage on weaker characters, the psycho crusher seems like it's way too strong.
its called looking through the movelist. no need for PM.
Wow! I keep getting more and more excited about this project!
(Side question: What is that lava stage?)
Part 3 is finally done! http://youtu.be/PV06Z6ef_0o (http://youtu.be/PV06Z6ef_0o)
Noticed a little issue...
.. Where is the "Fight" animation? :P
Akuma is ready^This! Since Sodom won't be in 3.0, i will replace my fav Sodom to Q at this point. I had a feeling that would happen. XD
Q is ready.
I am currently working on Fiona Belli and Batsu as the next new comers.^This! At this rate, Batsu should provide challengeable than in 2.5 demo, so that i can know how to beat him.
All characters have had improved mechanics to assisting partners that no longer cause any turn around. All characters now have 3 assist types each one having a different attack. Currently variable combinations are standard but will later change depending on the assist type.Excellent. I have been expecting that to happen. Since i'm not used to those 3 assist types, i will try them when it comes out.
As for me, all my sprites for Chris have been erased due to a computer-format (its a long story) but have no fear, I didn't have much finished anyway. They should be easy to replicate, since I also vastly improved my CvS spriting skills, they're gonna look MUCH better. I've been M.I.A from the whole fullgame projects thing due to both the formatting and my health, but I plan on restoring all my lost progress sooner or later.
What do you mean by shoulder-length ken? are replacing the SFA Ken in your game with his design from every other game?
I believe he are talking about the short-haired Ken.
I believe he are talking about the short-haired Ken.
im giving alpha ken a haircut. Modifying sprites. Kinda like how puzzle fighter ken had long hair but pocket fighter ken had shorter hair.
Good to see that you're still at it. Was going to message you soon to see how things were going with ya and all that but then you popped up here ha!
Alright. Cool.
So Ryu will Have his MVC1 look then? with the red Headband?
hayatos sprites havent been changed yet, it's a low priority but im changing the sword effects aswell as fixing the dots.
I have traweezie helping me spot bugs and giving me input so i think part 1 of demo 3 will be a lot more solid than demo 2.5
I'll be submitting it for bug testing first sometime next week.
I'm Currently workin on a 2 on 1 training mode. The regular training mode doesn't work anymore. i see it as an opportunity to code a new one so you can practice with 2 characters instead of 1.
I'm exploring my options in turning coop modes into training modes.
Man.... Lilith should need her OWN hyper portrait.. Seriously XD
(http://1.bp.blogspot.com/-h-U2K6a933g/T87qT475JiI/AAAAAAAAcSM/Y_TTFV8AKc0/s1600/win_lilith.gif)
I've noticed in the video, between in 9:36 and 9:37, there's a unknown sprite that i don't know which purpose is supposed to be serving. Either could be a throw slip or something else, i don't know, or perhaps it could a new sprite that i'm unsure what it is during the Lilith's form gameplay (which obviously wouldn'tve be Morrigan's gameplay during Lilith's form gameplay). I've also noticed her sprite animation throwing in 9:39, which it should've been Lilith's sprite instead of Morrigan's, but i guess it could be changed if you find the workaround on how to get to that. Hit sprites have to be changed for Lilith's form each time i see her getting hit, so it won't be too much of a issue. I'm fairly certain that it will turn out good after that. Keep doing what you're doing as of now for the bug testing, Traweezie. ;)
Man.... Lilith should need her OWN hyper portrait.. Seriously XD
(http://1.bp.blogspot.com/-h-U2K6a933g/T87qT475JiI/AAAAAAAAcSM/Y_TTFV8AKc0/s1600/win_lilith.gif)
2v2 training mode is now working but has to be accessed through versus mode. the training room in normal combat has fire colored lights in the walls, in training mode it will have water colored lights. In stage select you will be able to choose between "TRAINING ROOM" for 2 player combat, or "TRAINING MODE" for practice.
Just now, I noticed this is a bug-testing, so soon Lilith will gain her sounds and portraits sorry for the mistake XD
And one suggestion about FX on baroque, the glass shatter is a bit 'big' on character. I suggest to you scale down a bit.
Please Traweezie, do a video with Q, I'm curious to see how he will works :D
Example... "Ciano Dock". You can put the Capcom Universe EXE game on this "customized menu", alongside with the new options[The Capcom Universe logotype will fit very well with the bg menu:
http://www.baixaki.com.br/download/ciano-dock.htm (http://www.baixaki.com.br/download/ciano-dock.htm)
Since this type of "menu" is a low priority on moment, I recommend to you keep this program, will be very useful in this and possible next projects.
Oh crap, I forget to ask also...
.. Will the Training Mode gain the options of "VS. CPU/Human, Difficult LVL, Gauge ON/OFF and the HP "Red" portion lenght"? [Reminding, that are only examples of a Training Menu]
Traweezie and i are working on a Challenge Mode.
Since i was able to create a training mode. I figured why not go a step further and create a Challenge mode as well. As you can see in the above videos Traweezie has amazing combo skills. He'll be designing the challenges. With as many characters as there are i plan to have this mode release with the second half of Demo 3.
Example... "Ciano Dock". You can put the Capcom Universe EXE game on this "customized menu", alongside with the new options[The Capcom Universe logotype will fit very well with the bg menu:There's also MMF2 for menus as well.
http://www.baixaki.com.br/download/ciano-dock.htm (http://www.baixaki.com.br/download/ciano-dock.htm)
Since this type of "menu" is a low priority on moment, I recommend to you keep this program, will be very useful in this and possible next projects.
About a month in a half since I asked this question, How goes your progress?
Actually I have given it to a team of bug testers. After having seen their videos and interacted with them i trust them to be familiar with how marvel vs capcom games work. and how characters should work. It will take some time to stamp out the bugs. It takes longer than i'd like it to for me to have things ready but i want to avoid burning out on the project.
It will take time for the bug testing to be completed.
To answer your question though, Yeah i need some more time.
I don't suppose there is any chance you would be willing to release your Tessa for regular Mugen, is there? We really need a decent Capcom style Tessa...please?
I don't suppose there is any chance you would be willing to release your Tessa for regular Mugen, is there? We really need a decent Capcom style Tessa...please?for now, no. maybe in the future.
Yes im sorry for the delay but there are things in my life that must take precedence. I'm taking classes this summer and it requires a lot of my time. im still working on it when i can though but at a much slower pace.
I don't suppose there is any chance you would be willing to release your Tessa for regular Mugen, is there? We really need a decent Capcom style Tessa...please?
Hmmmmmmm... I kind of wondered what happened to this project, because quite frankly at this point, it's gonna get delayed again either in August or possibly around Fall 2015, assuming it would be in October, that is to be released, unless i'm proven wrong otherwise. However you may be doing this project going in slow pace, i can understand how the situation goes, Beximus. Just better hope it's not gonna be delayed once again, else i would probably kinda get disappointed, but understand at the same time. I have faith in you. ;)
Are you a teacher or a student?
Now wait a minute: Before i even think if 3 of them are playable (since i know that Guy, Rolento & Hugo are playable indeed), can you confirm that to me, even Sodom that is playable?
Anyways, more likely that i will end up playing Q anyway if Sodom doesn't show up in 3.0. XP
Your process is going well man. I seen in the questions and answers thread, you are about 70% in this project. Slowly and surely the game is getting done. How goes the process on nemesis and other chars?
is 2.5 the latest version available for download?
is 2.5 the latest version available for download?
Still be needing custom states for this game do you? Of course referring to Midnight Blisses, Shocks, and San Passares~
I forget to ask...
.. The assist selection will affects the Variable Combination? Like, if I choose Bison's psycho shot, my variable combination for him will be Psycho Crusher?
My friend BrawlTheMan wanted to ask some questions as to why are there two parts of 3.0, since i know that 2nd part will include Ryu, Ken & someone else that i don't wanna know yet, and could you have an option to turn off the shortcuts to the dash/super jump? He also asked what is S-Variable Combination (changed to Finest Combination). Is it similar to Crossover Combination, but different?
Still, the exact release date is not yet known, but it's on the horizon either by the end of September or at October, but i'll still say it'd be in October until it ends up being delayed again.
i'll work on completing the rest of demo 3 which includes: 4 new stages, updating the older stages, finishing Fiona, Pure, C.Viper, Ryu,Zero, Updating hayato's sprites, editing Ken's sprites, and creating a new select screen.
*Pokes*
Never answered me question earlier. Want or no? Or...did I already give them to you some time ago and I've just forgotten? @_@;
Update from me, I will no longer sprite Poison. It just became boring to me when I did draw her, so sorry about that!You get bored too easily.
on the plus side, I will no longer sprite RE1 Chris using the screencaps Bex gave me. I'll probably go for a bunch of original, custom stuff, just tracing over stuff became...idk...stale? I have the sprites he has from PxZ, so I'll use those for reference for some new moves, anyway, I know I haven't shown off ANY spriting at all, and thats mainly due to me not being comfortable with the quality my revisions usually have, but I think im finally getting the hang of animation so Ill update you guys soon, I promise.
just to clarify: i am NOT quitting Chris. Im simply changing my plans for him. My plan was to originally base him off the screencaps Beximus sent me, but I dont really like tracing over them anymore, it became really boring and I'd rather do stuff my way and make some original stuff rather than just trace over everything.
Cheers!
You get bores too easily.
With the community being the way it is now, it's very easy for most people to get bores.
Update from me, I will no longer sprite Poison. It just became boring to me when I did draw her, so sorry about that!
on the plus side, I will no longer sprite RE1 Chris using the screencaps Bex gave me. I'll probably go for a bunch of original, custom stuff, just tracing over stuff became...idk...stale? I have the sprites he has from PxZ, so I'll use those for reference for some new moves, anyway, I know I haven't shown off ANY spriting at all, and thats mainly due to me not being comfortable with the quality my revisions usually have, but I think im finally getting the hang of animation so Ill update you guys soon, I promise.
just to clarify: i am NOT quitting Chris. Im simply changing my plans for him. My plan was to originally base him off the screencaps Beximus sent me, but I dont really like tracing over them anymore, it became really boring and I'd rather do stuff my way and make some original stuff rather than just trace over everything.
Cheers!
If you do not like, you can go back through the same door you came here.
You get bored too easily.uh, no, theres a good reason i get bored of tracing, as a pixel artist and artist in general, tracing does NOTHING for my originality and get's in the way of me learning my own way.
uh, no, theres a good reason i get bored of tracing, as a pixel artist and artist in general, tracing does NOTHING for my originality and get's in the way of me learning my own way.
neither making edits of other peoples work will help you with your originality or learning your own way.
i got a good idea of why you get bored so easy. its difficult to make your own characters and time consuming so its easy just to grab somebody else work and do what you like while using the poor excuse of no permission needed just credit and its fine, this is not 1996.
as for calling yourself a sprite artist and artist in general, a few edits dont make you a sprite artist or artist for that matter. as a sprite artist and artist myself, ill be ashamed if i have to take from creators in this community when if you are a sprite artist for real, you can make your own. maybe this is the reason why you bored so easy because you try but lack the skills to make your own things.
i seen many thru the years that pop up from nowhere promising many characters and that they are working on this many characters when they never done one so imagine multiples. stop misguiding people, you and i both know that none of your so characters will ever be made. as a matter of fact i can bet real money that you will never produce any original character. on the other hand, yes i see you making many edits from other creators because this is the only way you can feel special and that you are part of something.
I was using OBS
doesn't work, even with aero on it shows me all windows instead of just one so I gave up.
Hmm, one question... I've see on Whiplash's streaming the function of Training Mode works on every stage instead of using the Training Stage itself.Yes
It's the debug keys thing?
And another suggestion, [Probably It's too late to suggest this but anyway] it's about the hyper portraits....
Instead of using that Portrait on Sodom:(click to show/hide)
You should use that:(click to show/hide)
Whooh...
I am anxiously waiting to see the 1st part of 3.0 to be released since early October is there, yet it's not happening. Maybe it got delayed because it needs some further bug-testing before this gets released? Which, i can totally understand why it is needed, but if it wasn't because of time constraint, then i might get severely disappointed. Not mad at all, Beximus. You feelin' me?
wow you've been busy with those two. I remember you saying how much you liked them in a previous video of yours. I never through Ingrid and Strider could be such a compatible team. Awesome song by the way.
You will not make streams anymore, Traweezie?
[Sorry if this question sounds rude]
Nice stream and nice improvements you did, Beximus! :)
I'm not ever tought of you was going to put even the "Assist OK" text and the block drawing on the lifebars during snapback LOL. That's a unexpected surprise!
The Hyakishuu on Gouki in your version is pretty decent and creative. Congratulations again!Yeah i accidentally left him off the select.def file
The grid on character select has expanded? Looks nice! [But Batsu aren't there O_O]
The only thing I think is a bit odd is because you changed the shutters D:
The old ones fit more with the style proposal of Select Screen and VS Screen. [Unless you have plans to use these in other moment of the game]
Sorry for talking a lot, but I'm really excited to see that part 1 of demo 3 ready soon. Definitively the best Mugen fullgame I've see. It's very inspirating to see how you evolved your fullgame again man!
Overall, great visual evolution again on your fullgame man! ^o^
Nice stream. Everything is shaping up nicely!!
Bex, you should create more fail safe/redirect states, especially in the statedef -2. Seeing you're using the helper method for assist we discussed, and the general buggy nature of simul mode, it's needed. I had to do a ton of them for Duo. It's tedious, but helps with bugs.
Both of Q three hyper combos looks nice, but only Total Destruction feels more a "MvC" version [I mean, that hyper looks both different and have the style from his SF3 incarnation]
But Critical Attack and Deadly Combination looks very simple [Don't take this a offense, I hope I don't sounds rude XD] and looks alike the SF3 version.
What I want to suggest is... Well, look on the gifs:
http://imgur.com/a/KNKPS (http://imgur.com/a/KNKPS)
[That's my updated versions of Vs Style Q]
Critical Combo Attack can have a bit more hits if press Punch [for standing blow] and Kick [For low blow]
Deadly Combination can have at least more punch attacks before the final blow.
I'm suggesting this because considering Baroque and his Rapid Sweeps special moves can be a good combo or even a good Variable Delayed attack [Especially if you use Sodom as his partner. It's a idea I have after I see one of the recent Traweezie streams]
The input:
Combo of three hits + Rapid sweeps + Baroque + mpunch + Critical Combo Attack with more hits + Sodom Delayed hyper sword attack and finishing with Q's Deadly Combination.
Nice combo, Traweezie!
And hey are you interested in streaming another mugen games too?
sorry I got to your question so late but yes I stream other mugen related stuffCool, if are looking for some more stuff to stream, take a look
Cool, if are looking for some more stuff to stream, take a look
http://brazilmugenteam.com/games/ (http://brazilmugenteam.com/games/)
I only stream CU and some of the Ikemen games that were made. But seeing makes me wonder what happened to pdc? did the bor version ever get updated?
Hey! Let's put our question and suggestions at the appropriate topic (http://www.infinitymugenteam.com/Forum_345/index.php?topic=37760.0), alright?
So, these two things are the last moves before the release? Great! :D
A little question..
Considering the part 1 of demo 3 is, like you said some times ago, harder to do because of the core engine you think the part 2 will be more easier because the engine is already finished and the only things to add is the new characters & stages or maybe more harder to do than the part 1?
@Beximus
Right. And that's what i expected that may happen.
Also, have you read my PM yet? Something about missing whoosh attack sounds to some characters that they're missing?
also one more question before the release?
Will there be more stages with some cameo characters. a good example of Nemesis along some other chars trapped in their tupe or cages like in the x-men vs street fighter's final boss stage.
Hey! Let's put our question and suggestions at the appropriate topic (http://www.infinitymugenteam.com/Forum_345/index.php?topic=37760.0), alright?
I have a feeling this would be the perfect fullgame.
I'm ready once it's released.
well I'm start it up again pretty soon
edit up: http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
In your stream Traweezie, you mentioned Frank West a lot. Is he going to make it into this game or is he for another project?
In your stream Traweezie, you mentioned Frank West a lot. Is he going to make it into this game or is he for another project?
Double post but I'm streaming CU again: http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
So as you said, it's has a chance of we seeing more characters than the newcomers who we already know from the pool[Pure & Fur, Zero, C.Viper, Ryu, Short Haired Ken and maybe one of the main bosses]?
Oh, we finally will see a online mode for C.Universe... Will be nice! I'm curious to see the progress! But this means you will need to change the screenpack of the fullgame O_O
I am watching this right now. I hope Beximus is as well.
Joe...?
Sorry for my overreaction but....
HOLY, F*CKING YES!!!!!
Okay, backing there..
My happiness can go further if you consider putting GOUKEN with the new spritesheet [I've already also put some ideas on him who can be a nice touch for him on a VS game]
http://mugenguild.com/forum/topics/c-v-s-abstract-gouken-redone-169436.0.html (http://mugenguild.com/forum/topics/c-v-s-abstract-gouken-redone-169436.0.html)
But since there will be no Street Fighter anymore after these... It's ok.
thanks to these videos I was able to create a defect list. I'll make sure everything seen there gets fixed before the Demo is out.
np just incase you didn't catch it on the stream playback but ibuki intro plays the sfx kinda late(I.e the hit sound effect on the sandbag intro). If you're having trouble playing the twitch version then I can upload it to yt for you
@Traweezie In reference to a previous stream, Skullo is a Capcom character. He appears in a comic series Street Fighter Legends by Udon although briefly. He drives around in a minivan and fights crime.
Took it upon myself to make a chatroom for everything CU related: https://discord.gg/0ns3MyQBXQWPetnm
Of course this will have a room where you can set up matches once online becomes available but for now we can just discuss the game, Characters and other stuff
Took it upon myself to make a chatroom for everything CU related: https://discord.gg/0ns3MyQBXQWPetnm
Of course this will have a room where you can set up matches once online becomes available but for now we can just discuss the game, Characters and other stuff
those are just randomselect squares to even out the bottom row.
So far, it seems there are no critical defects. I'll give it some more time while i work on the minor issues that appeared in the streams.
I've a suggestion about your Street Fighter's roster: why not replace Eagle with Birdie? Birdie comes from Street Fighter 1 too, and I see him a lot more appealing than Eagle. I say this because, in my opinion, Eagle seems too refined for this game.
The Planned Roster includes:
StreetFighters:
Cammy
Ryu
R.mika
Ken
Gouki
Nash
Vega (Bison)
Dhalsim
Sakura
Rose
Karin
Zangief
Yang
Eagle
Chun-li
C. Viper
Juri
Q
Necro
Urien
Dan
Ibuki
Joe
Alex
Final Fight:
Guy
Cody
Haggar
Maki
Sodom
Poison *
Hugo
Rolento
Vampire/Darkstalkers:
Morrigan & Lilith
Anakaris
Buletta
Lei-Lei
Felicia
Jedah
Phobos
Q-bee
Warzard:
Leo
Mukuro
Tabasa
Tao
Capcom Stars:
Captain Commando
Rockman
Roll
Jill
Chris*
Frank West
Devilotte
Jin
Hayato
June *
Rubyheart
Son Son
Tron
Ingrid
Batsu
Shoma *
Tiffany
Amingo
Strider
Michelle Heart
Pure
Fokker*
Rouge
Saki
Zero
Fiona
Megaman *
Amaterasu *
Bionic Commando *
Lou
Viewtiful Joe *
Arthur *
Gene *
Nina *
Daigo *
Kaijin no soki *
Original Bosses:
Medusa
Nemesis
Game Mechanics:
The only playable Mode of play will be 2 on 2. Do not select the option of 1 vs 1, KOF style team vs team, or a mix of the above, the game will not work .
Assist type select. After you select your characters you can choose your assist types at the versus screen using the animated Assist selection windows.
(http://oi63.tinypic.com/seshzk.jpg)
Character mode select. some characters in the game will have a mode select so that it won't be necessary to use a super to change modes if you would rather play with the alternate mode instead. the mode can be selected at the assist type select screen.
Delayed Hyper Combos implemented in the game allowing you to cancel one super with your partner's super and then canceling it again to go back to the first partner much like Tatsunoko vs Capcom.
Variable Air Raids for extending air combos and safely tagging in a partner. The command is D,DF,F+s(assist button). it can only be done in the air. On the ground that command will do a snapback.
Baroque can be done by using the command of y+b during any normal attack or special attack you will be able to cancel that move to start new combos or set ups.
Finest Combination: Every character Will have at least one dedicated partner that will activate a secret team super that i'm calling Finest Combination that requires 3 Levels and will be activated by the command of D,DB,B z+c. This feature will be implemented in the final game.
Arcade mode will be 10 stages: Metro Dream, Paradise Dome, Valley of Bliss, Exodus Train, Forgotten Sanctuary, Lethean Stream, Dimension Tide, Final War, Erebos Shuttle, Sattelite Olympus.
Adittionally at least 8 other stages not related to the game's story will be included as alternates.
Official Capcom Universe team:
Character Design, 2D modeling and animation:
Li-Kun
GladiaCloud
Quality Assurance:
Traweezie
Shadow Fox
Swagga Kings
Interface Design,Stage Design, scripting,visual effects:
Beximus
#LuciaMorganByNinjaBRinCapcomUniverse
*These characters can only be included if someone were to draw them
#LuciaMorganByNinjaBRinCapcomUniverse
I was about to play along, but then i realized you might be serious.
It's the same time that I spent for Jubilee's sprites.
Hmmm, doesn't look hard.
Guile's Legs/Chest + Charlie's Arms + Ryu's head, Marrow's hair.
6 month sprite process :Terry
The Planned Roster includes:
StreetFighters:
Cammy
Ryu
R.mika
Ken
Gouki
Nash
Vega (Bison)
Dhalsim
Sakura
Rose
Karin
Zangief
Yang
Eagle
Chun-li
C. Viper
Juri
Q
Necro
Urien
Dan
Ibuki
Joe
Alex
Birdie
Mike *
Final Fight:
Guy
Cody
Haggar
Maki
Sodom
Poison *
Hugo
Rolento
Lucia*
Vampire/Darkstalkers:
Morrigan & Lilith
Anakaris
Buletta
Lei-Lei
Felicia
Jedah
Phobos
Q-bee
Warzard:
Leo
Mukuro
Tabasa
Tao
Capcom Stars:
Captain Commando
Rockman
Roll
Jill
Chris*
Frank West
Devilotte
Jin
Hayato
June *
Rubyheart
Son Son
Tron
Ingrid
Batsu
Shoma *
Tiffany
Akira *
Daigo *
Amingo
Strider
Tong Pooh *
Michelle Heart
Pure
Fokker*
Rouge
Saki
X
Zero
Fiona
Dante *
Amaterasu *
Nathan Spencer *
Lou
Viewtiful Joe *
Arthur *
Gene *
Nina *
Unknown Soldier 1P *
Kaijin no soki *
Regina *
Original Bosses:
Medusa
Nemesis
I Update the Roster for you if you don't mind
Game Mechanics:
The only playable Mode of play will be 2 on 2. Do not select the option of 1 vs 1, KOF style team vs team, or a mix of the above, the game will not work .
Assist type select. After you select your characters you can choose your assist types at the versus screen using the animated Assist selection windows.
(http://oi63.tinypic.com/seshzk.jpg)
Character mode select. some characters in the game will have a mode select so that it won't be necessary to use a super to change modes if you would rather play with the alternate mode instead. the mode can be selected at the assist type select screen.
Delayed Hyper Combos implemented in the game allowing you to cancel one super with your partner's super and then canceling it again to go back to the first partner much like Tatsunoko vs Capcom.
Variable Air Raids for extending air combos and safely tagging in a partner. The command is D,DF,F+s(assist button). it can only be done in the air. On the ground that command will do a snapback.
Baroque can be done by using the command of y+b during any normal attack or special attack you will be able to cancel that move to start new combos or set ups.
Finest Combination: Every character Will have at least one dedicated partner that will activate a secret team super that i'm calling Finest Combination that requires 3 Levels and will be activated by the command of D,DB,B z+c. This feature will be implemented in the final game.
Arcade mode will be 10 stages: Metro Dream, Paradise Dome, Valley of Bliss, Exodus Train, Forgotten Sanctuary, Lethean Stream, Dimension Tide, Final War, Erebos Shuttle, Sattelite Olympus.
Adittionally at least 8 other stages not related to the game's story will be included as alternates.
Official Capcom Universe team:
Character Design, 2D modeling and animation:
Li-Kun
GladiaCloud
Quality Assurance:
Traweezie
Shadow Fox
Swagga Kings
Interface Design,Stage Design, scripting,visual effects:
Beximus
*These characters can only be included if someone were to draw them
The Planned Roster includes:
StreetFighters:
Cammy
Ryu
R.mika
Ken
Gouki
Nash
Vega (Bison)
Dhalsim
Sakura
Rose
Karin
Zangief
Yang
Eagle
Chun-li
C. Viper
Juri
Q
Necro
Urien
Dan
Ibuki
Joe
Alex
Final Fight:
Guy
Cody
Haggar
Maki
Sodom
Poison *
Hugo
Rolento
Lucia*
Vampire/Darkstalkers:
Morrigan & Lilith
Anakaris
Buletta
Lei-Lei
Felicia
Jedah
Phobos
Q-bee
Warzard:
Leo
Mukuro
Tabasa
Tao
Capcom Stars:
Captain Commando
Rockman
Roll
Jill
Chris*
Frank West
Devilotte
Jin
Hayato
June *
Rubyheart
Son Son
Tron
Ingrid
Batsu
Shoma *
Tiffany
Amingo
Strider
Michelle Heart
Pure
Fokker*
Rouge
Saki
Zero
Fiona
Megaman *
Amaterasu *
Bionic Commando *
Lou
Viewtiful Joe *
Arthur *
Gene *
Nina *
Daigo *
Kaijin no soki *
Original Bosses:
Medusa
Nemesis
Game Mechanics:
The only playable Mode of play will be 2 on 2. Do not select the option of 1 vs 1, KOF style team vs team, or a mix of the above, the game will not work .
Assist type select. After you select your characters you can choose your assist types at the versus screen using the animated Assist selection windows.
(http://oi63.tinypic.com/seshzk.jpg)
Character mode select. some characters in the game will have a mode select so that it won't be necessary to use a super to change modes if you would rather play with the alternate mode instead. the mode can be selected at the assist type select screen.
Delayed Hyper Combos implemented in the game allowing you to cancel one super with your partner's super and then canceling it again to go back to the first partner much like Tatsunoko vs Capcom.
Variable Air Raids for extending air combos and safely tagging in a partner. The command is D,DF,F+s(assist button). it can only be done in the air. On the ground that command will do a snapback.
Baroque can be done by using the command of y+b during any normal attack or special attack you will be able to cancel that move to start new combos or set ups.
Finest Combination: Every character Will have at least one dedicated partner that will activate a secret team super that i'm calling Finest Combination that requires 3 Levels and will be activated by the command of D,DB,B z+c. This feature will be implemented in the final game.
Arcade mode will be 10 stages: Metro Dream, Paradise Dome, Valley of Bliss, Exodus Train, Forgotten Sanctuary, Lethean Stream, Dimension Tide, Final War, Erebos Shuttle, Sattelite Olympus.
Adittionally at least 8 other stages not related to the game's story will be included as alternates.
Official Capcom Universe team:
Character Design, 2D modeling and animation:
Li-Kun
GladiaCloud
Quality Assurance:
Traweezie
Shadow Fox
Swagga Kings
Interface Design,Stage Design, scripting,visual effects:
Beximus
*These characters can only be included if someone were to draw them
Thank you, I'm glad to hear you've taken an interest in my game!
Yes it's Daigo from rival schools but he's only an option if someone were to create him. the same goes for Akira. You'll see that he has an asterisk next to his name.
Any capcom character that gets drawn between now and the completion of the project has the potential of being included in the game.
Ah, I see. I was also going to ask you about the following characters: Jiggar and Princess Tiara (Gaia Master), Saki Omokane (Quiz Nanairo DREAMS), Tong Pooh, Lou, Arthur, Pure and Fur, the Unknown Soldiers, Hayato, June, Edward Falcon, and Ayame, but I guess the answer is still the same, hmm?
thanks for reminding me. I added birdie to the streetfighter list.My suggestion was that Birdie had to take the place of Eagle.
Any character that doesn't have sprites already available can not be included unless someone were to draw them. Any character that does get drawn between now and the completion of this game has a chance of making it into the roster. That's not a guarantee that they will be in the game but i will leave the roster open to new projects.
My suggestion was that Birdie had to take the place of Eagle.
I think that Eagle does not have the necessary requirements to be converted into mvc style, in part because of his moveset.
Birdie instead is quite attractive and has the potential to be included in the roster.
Ah, I understand. BTW, I REALLY hope you don't mind me asking you this, but out of the list of characters I sent you, Akira and Daigo included is there anyone you've found to implement into the game? I mean, I'm pretty sure Saki Omokane has a set of sprites you can use, right?
I see you were able to remove some of the modes. I am glad that you kept "Watch".
no I'm still a long way from being able to show anything for the next build.
Loving this game so much reminds of the good old days.
Do you think the next build would be out before Christmas ?
And will the next build have single player and Multiplayer and new characters ?
I have never played Mugen Online will it be a case of selecting the online mode and then it just auto connects to any player ?
Nah the next build is going to take a while. Right now Progress is pretty slow with IKEMEN. It's customization is spread out among 20 different files with no documents on how to modify them. There is a lot of lag when using it as well. My suspicion is that it is because its 4 different characters and very large shared effects files. I may have to strip the IKEMEN version's visuals down to accommodate online play. It's going to take a good amount of time to figure this out.This is probably why M.U.G.E.N. 1.1's version will be superior.
for Ikemen you have to put in an IP address to connect to someone.
It's been a while. This time a Video of C.ViperOkay, I can't wait to play this!
A Video for one of the new stages in Arcade mode. A re-construction of Underworld as the mythical River Lethe. This is the point of the story where the heroes are in limbo floating down the river towards the gate way between worlds. It took a long time to make this stage as i had to create a lot of new material to fit my ideas that didn't really exist in games.This is worth the wait!
That's a nice looking stage.
I guess this means bye bye underworld lol
Not a bad change though, easier to focus on the fight....and with all those fighters, you'll need all the focus you can muster.
this project are dead?
That's a nice looking stage.
I guess this means bye bye underworld lol
I'm curious to know the changes you are making to Pure & Fur.What changes?
I'm curious to know the changes you are making to Pure & Fur.
with the amount of work and school i have on my plate all i can say is I would like that but i can't guarantee anything other than i won't stop working on the project even if i can't spend much time on it.
At the moment I have several characters I've been switching between and are at different levels of completion.
Joe, Saki, Cammy, Zero, Pure, Fiona and Frank.
Wow, this character looks really neat.
When the build was cracked and Devilotte was pulled out and then faithfully run in open mugen i was (to put it mildly) disappointed.I can undestand you. This is something we tried to explain to those people, but never listen or learn...
Recently though. I saw that even with Devilotte floating out there in open mugen people still like and play Capcom Universe....
anyone know if Fiona and Hewie are still being added to the game I saw a screenshot of them in the build on this site but I can't get an answer from the new team continuing the work.
(https://imgtc.ws/i/W9ypqCy.png)
Really ? that sounds good , is there anywhere to follow their work ? or are they working on it in secret ?