Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: YoZangWu on January 21, 2015, 12:55:06 AM

Title: KEFKA
Post by: YoZangWu on January 21, 2015, 12:55:06 AM
Yes I know that I added this to discussion board but thought I'd throw here as well since I will prolly work on this regardless

So I have noticed on several sites many people have requested Kefka. This would be the first character I would b undertakin and was curious would this b a bit much of an undertakin for a very first charcater?
This would b hand drawn and not a rip from a previous game so needless to say, will require ALOT of drawings..  ???

I figured it would b best to ask those whom had experience with character creation.

extremely sketchy concept.. threw together to get an idea what i am workin wit
according to MUGEN community... is this a go?

(http://i739.photobucket.com/albums/xx34/YoZangWu/concept%20art%20org/draft-3.png) (http://s739.photobucket.com/user/YoZangWu/media/concept%20art%20org/draft-3.png.html)
Title: Re: KEFKA
Post by: supa2520 on January 21, 2015, 07:42:10 AM
i love to see this evil ff character in action i say go for it :thumbsup:
Title: Re: KEFKA
Post by: O Ilusionista on January 21, 2015, 07:56:36 AM
I Like it. You need to watch out for the white spaces between the outlines and the color fills.
If you will going to hand draw it, I have some suggestions:

- Draws it at the double size of a normal character (you can use MVC Ryu or Cyclops as the "normal character" reference size), so it will look HD when you bring it to mugen
- To avoid color loss, I suggest you to use hard brushes instead of soft ones, because this creates too much color tones and this will make everything hard. You can antialias the edges with hard brushes on brighter/darker tones.

If you need some references, look at this:
http://www.fightersgeneration.com/characters4/heart-a.html (http://www.fightersgeneration.com/characters4/heart-a.html)
http://www.fightersgeneration.com/games/hokutonoken.html (http://www.fightersgeneration.com/games/hokutonoken.html)
(http://www.fightersgeneration.com/np8/game/aqua7.jpg)

You have nice works in DA :)
Title: Re: KEFKA
Post by: YoZangWu on January 21, 2015, 08:43:06 AM
Good point Illusion. Doubling the size will actually make it a bit easier to work with as well. Now when shrinking down for Mugen, is this done within Photoshop or whatever program prior to import of MUGEN or is there some kinda coding that will allow the character size regardless of what the original image is set to?
Also, thank you for the references and the compliments on my DA spot!!   ;)
Title: Re: KEFKA
Post by: O Ilusionista on January 21, 2015, 08:48:27 AM
The shrinking process is done by coding, its way better this way.
Some other games, like SF HD, uses the character 4x times bigger than a normal character, but I don't think its needed. 2x is enough.
Title: Re: KEFKA
Post by: YoZangWu on January 21, 2015, 08:51:31 AM
Awesome, thank you! I was worried I would have to be bound by the size when creating the character, this will make things so much easier and with a higher image size, will allow me to see what im doing a bit more!
Title: Re: KEFKA
Post by: O Ilusionista on January 21, 2015, 09:07:04 AM
Yeah, one the the things which makes pixel art hard is the size, its always so small to put all the details you want to.
Ah, when drawing the character, you should make him face to the right, not the left, ok?
Title: Re: KEFKA
Post by: YoZangWu on January 21, 2015, 09:08:36 AM
Noted although, could I just flip the images prior to import? I just say this as im partial to drawing my humanoids facing the left  :P
Title: Re: KEFKA
Post by: O Ilusionista on January 21, 2015, 09:16:18 AM
If its easier to you, you can draw it facing left, just flip it using photoshop when you finish.
Title: Re: KEFKA
Post by: Saber Alter on January 21, 2015, 09:58:33 AM
You gonna do it similar style as the other HD FF villains like this guy's ? http://page.freett.com/dager/a.html (http://page.freett.com/dager/a.html)
Title: Re: KEFKA
Post by: YoZangWu on January 21, 2015, 10:11:21 AM
Saber, never saw these before. I will be doing within my style but looking at this link you provided, doesn't seem that it would be far off from his style.
Title: Re: KEFKA
Post by: YoZangWu on January 27, 2015, 02:16:47 AM
Yes its sloppy but im going through ideas  :P
So went through a couple of sketches and think im going with:

(http://i739.photobucket.com/albums/xx34/YoZangWu/kefka-draft2.png) (http://s739.photobucket.com/user/YoZangWu/media/kefka-draft2.png.html)

ROUGH DRAFT! - Yes this is very sketchy but I think this is what I will start with the idle .
I think I might tweak the hands though, now looking at them, they seem a bit weird
Title: Re: KEFKA
Post by: O Ilusionista on January 27, 2015, 06:42:58 AM
Isn't too large? It looks resized.
And remember to use hard edge brushes, because soft brushes creates too much tones.
Title: Re: KEFKA
Post by: YoZangWu on January 27, 2015, 08:35:51 AM
Yea I did this at 640 before I learned proper sizing. This is actually 1px hard brush (other than where I just slapped down colors)

Again this is just to get an idea of where to go with this. Now that I know the sizes I should be working wit, I will be redrawing it.
Title: Re: KEFKA
Post by: O Ilusionista on January 27, 2015, 09:00:08 AM
Like we say here, I don't want to teach the Priest how to pray :) , but take a look at this

(http://i.imgur.com/0UDSGjL.gif)
(http://i.imgur.com/YP5PRPB.gif)

Both brushes are 1px. The left is a pencil and the right is a brush with 100% hardness, but it still creates anti-alias.
You should use the one at left. The left one has only 2 colors, the right one has...137.
Title: Re: KEFKA
Post by: YoZangWu on January 27, 2015, 09:29:34 AM
Got it! I will try this on the next go around!
Title: Re: KEFKA
Post by: YoZangWu on January 28, 2015, 12:16:58 AM
This is basically to get the sizing down before going all out
So this is 300x300  is this a good size to work with? He basically fills the area so is that still too big? The sizing is the most confusing part for me...   ???

If this is good, what size would MUGEN be set at? 640x480 ?
Also used Pencil tool only ( why it looks so rough )

(http://i739.photobucket.com/albums/xx34/YoZangWu/kefka-doom-idle4.png) (http://s739.photobucket.com/user/YoZangWu/media/kefka-doom-idle4.png.html)
Title: Re: KEFKA
Post by: O Ilusionista on January 28, 2015, 06:46:48 AM
Here is the result, using a 0.5 scale
(http://i.imgur.com/KdMDkTP.png)

The size is a tad big. It would work better using a 0.45 scale, but this would make some pixels to be erased when scaled.

I've scaled the sprite to 250x250 and its perfect to me
(http://i.imgur.com/5vrEZpb.png)

The faults at the stroke are photoshop's fault.
Title: Re: KEFKA
Post by: YoZangWu on January 28, 2015, 08:56:17 AM
Agreed, 250 looks perfect. I will set forward on that, thank you for showing me the screens!
Title: Re: KEFKA
Post by: O Ilusionista on January 28, 2015, 09:02:27 AM
you are welcome :) Its always better to check how it looks on the screen first when you are drawing from the scratch.
Title: Re: KEFKA
Post by: YoZangWu on January 28, 2015, 09:26:31 AM
Forgive me but did you just take the image and paste on a screenshot of resolution of 640x480? Or did you somehow actually have this added within engine and created screenshot?
If the later, how did you achieve this if you don't mind me asking so I can do this going forward? Did you just replace a character's idle stance with the drawing on all frames?
Title: Re: KEFKA
Post by: O Ilusionista on January 28, 2015, 10:09:33 AM
Yeah, I added that sprite into an existing character sff and changed the xscale and yscale to 0.5. To paste over a 640x480 screenshot won't work.
Title: Re: KEFKA
Post by: YoZangWu on January 30, 2015, 12:28:08 AM
Okay so this is 250px with a bit of shading. Right direction before I go further?

(http://i739.photobucket.com/albums/xx34/YoZangWu/kefka-250%20pixel.png) (http://s739.photobucket.com/user/YoZangWu/media/kefka-250%20pixel.png.html)
Title: Re: KEFKA
Post by: O Ilusionista on January 30, 2015, 06:51:28 AM
This is the result:
(http://i.imgur.com/XUJsEGQ.png)
Looks good to me. My only concern is the shadow inside his cape (the dark yellow parts). Why its "sharpened edge" or "pointed"? Its the shadow from the "feather" on his head?
Title: Re: KEFKA
Post by: YoZangWu on January 30, 2015, 08:39:23 AM
Than you Illusion! The shadows were meant to where the cape ruffled, where it kind of waves. Although I see what you mean they do look a bit sharp, I suppose I could taper this off as it goes up.

Any pointers on the animation process rather than draw this entire image over and over again?I am guessing maybe copy paste then move parts of the body slightly per frame. This is how I was going to go about it but if there is a better way, please let me know!  :)
Title: Re: KEFKA
Post by: O Ilusionista on January 30, 2015, 08:49:58 AM
ah, I see what you mean
(http://www.fightersgeneration.com/characters/m-doom.gif)

About the animation, it would be better to ask to some animators here, like Rage, Loganir, Jmaxx, Verz36, etc.
I will pm those guys.
Title: Re: KEFKA
Post by: Rage on January 30, 2015, 12:27:37 PM
Than you Illusion! The shadows were meant to where the cape ruffled, where it kind of waves. Although I see what you mean they do look a bit sharp, I suppose I could taper this off as it goes up.

Any pointers on the animation process rather than draw this entire image over and over again?I am guessing maybe copy paste then move parts of the body slightly per frame. This is how I was going to go about it but if there is a better way, please let me know!  :)
before i say anything, is this a free drawn character or are you using bases?
Title: Re: KEFKA
Post by: YoZangWu on January 30, 2015, 12:29:18 PM
Of course used references from the web, but total hand drawn in Photoshop.
Title: Re: KEFKA
Post by: Rage on January 30, 2015, 04:54:58 PM
if you have questions you can ask me. As for the redoing sprites, yes when you first start off if you are doing a custom character you'll have to draw each one. With time as you get more sprites you will be able to copy and past things from old to create new. So i would advise you to create a sprite sheet and add to it as you go along. Build your self a quick go to sheet for reference. Many spriter create body sheets as well. Heads with different expressions and angles, also body parts like arms, chest, and legs can also be saved in many angles and view points.  Use rotsprite to help you rotate your sprites, saves so much time. http://info.sonicretro.org/RotSprite (http://info.sonicretro.org/RotSprite) .

Now if you are using videos or gifs as a reference Rotoscoping (AKA tracing) is a method to getting those smooth animations you seek. All you do is draw over a video or gif of the animation you wish to mimic.

In photo shop take advantage of your layers. uses layers to help guide your animations. Also an more advance trick and great for custom characters are the use of folders. Example: you have a character wave her hand in front of her face. Cool but later you need that same hand. Now now you have to draw the hand again or  copy that layer with the wave and erase the face to get the hand.   Well if you draw the hand on a different layer from the face and group them in a folder. Now you can grab that hand quickly for the new animation or to add it to the sprite sheet.

Ok im done for now  :-@
Title: Re: KEFKA
Post by: YoZangWu on January 30, 2015, 06:17:51 PM
Thank you so much Rage! I did not know about rotsprite, that program looks like a god-send! I suppose that is a good idea to draw multiple faces, body parts in different positions. Seems like that would help with any future characters as well.
Now you mentioned the rotoscoping. If I were to use, say for instance, an animated gif. Is there a program that will split the frames or, forgive me if this is basic knowledge or not as I have never tried it, is there an option within Photoshop that will split frames into either layers or a sequenced image?
Title: Re: KEFKA
Post by: O Ilusionista on January 30, 2015, 07:28:38 PM
[quotes] Is there a program that will split the frames or, forgive me if this is basic knowledge or not as I have never tried it, is there an option within Photoshop that will split frames into either layers or a sequenced image?[/quote]

yes for both cases. you can use this site to extract the gif frames: http://gifmaker.me/exploder/ (http://gifmaker.me/exploder/) its online and free :)
IrFanView ( a free tool) can make it too.

For photoshop, depends of which version do you have. There is an script for that in CS6, for example.
Go to FILE > SCRIPTS > export layers to files
Title: Re: KEFKA
Post by: YoZangWu on March 11, 2015, 12:01:25 AM
I am so sorry if this feel like a dead post but it is not. I in the middle of a major move and all my stuff has been packed so I have been unable to work on this much. (other than several sketches done on paper). It has given me time to do more research and learning in the meantime. I hope you all have not looked at this as an empty WIP but I will be working on this. (even if more slowly than these veterans)  ;)

If you have any suggestions on at least the animation portion, please feel free to throw your comments, I check on this post readily for any suggestions and/or teachings.
Thank you all for you patience!!
Title: Re: KEFKA
Post by: Ganbare-Lucifer on March 11, 2015, 02:12:17 PM
Nice to see it's not dead...

Perharps an hyper where he could destroy the universe, creating a hell, purgatory and a heaven like in the Final Battle on Final Fantasy VI.

...and the 'playable fighter' must defeat the three forms in order to win the battle.
Title: Re: KEFKA
Post by: YoZangWu on March 12, 2015, 01:46:12 AM
Whoa Blizzard! I will start with the basics first before jumping into somthin so ambitious! Sounds awesome altho sounds more on the lines of a boss character and I wanted a player that everyone could use on the same playing field. Maybe as a v.20 (Kefka Boss)? Still an awesome suggestion, i will def keep in mind!!!   :w00t:
Title: Re: KEFKA
Post by: Ganbare-Lucifer on March 12, 2015, 03:26:08 PM
Whoa Blizzard! I will start with the basics first before jumping into somthin so ambitious! Sounds awesome altho sounds more on the lines of a boss character and I wanted a player that everyone could use on the same playing field. Maybe as a v.20 (Kefka Boss)? Still an awesome suggestion, i will def keep in mind!!!   :w00t:

But i'm meaning something with x5 full bar and it's hard to execute.

Also the forms whould be playable, with some twearking to not make them cheap
Title: Re: KEFKA
Post by: YoZangWu on March 12, 2015, 10:07:17 PM
But i'm meaning something with x5 full bar and it's hard to execute.

Also the forms whould be playable, with some twearking to not make them cheap

OHHH ok now I get you. Yes that does sound like a great idea. I did have the idea of his light of judgment, but yours seems a bit better. Perhaps I can still go with mine but as a lower level hyper.
Title: Re: KEFKA
Post by: YoZangWu on March 31, 2015, 11:13:12 PM
Figures, now that I finally have a majority of things unpacked and PC back up and running, I get a gig designing a tattoo. I will get back on this once this is completed. Thank you all for your patience.. didnt expect all this to happen all at once.   @-)
Title: Re: KEFKA
Post by: YoZangWu on April 28, 2015, 02:00:06 AM
OK done wit tattoo and done tearin myself from MKX... very rough animation sketch of an idle stance. I wasnt to happy with what I had before... after viewing the post from .:O Ilusionista:. (http://www.infinitymugenteam.com/Forum_345/index.php?action=profile;u=7855) seemed to close to Dr. Doom. I redrew and had a more flamboyant stance twirling the cape around  (more in lines of what Kefka is to begin wit)

***Your thoughts??***

(http://i739.photobucket.com/albums/xx34/YoZangWu/concept%20art%20org/kefka-idle-style5.gif)

I know this is taking longer than other people's projects but this is my very first and learning along the way. I am glad for yall patience as this has been alot of work that I know with experience and practice will be simple work...
Title: Re: KEFKA
Post by: YoZangWu on May 20, 2015, 12:01:46 AM
ok so I made the base form to work off of - this will be the base for alot of animations (does need a bit of clean up tho)... yea i know it has been bout a month between updates lol
Anyways, this are moving quicker than I expected... I hope you guys like and let me know what you think, really!

(http://i739.photobucket.com/albums/xx34/YoZangWu/concept%20art%20org/kefka-idle-style3.png) (http://s739.photobucket.com/user/YoZangWu/media/concept%20art%20org/kefka-idle-style3.png.html)
Title: Re: KEFKA
Post by: Rage on May 20, 2015, 01:06:22 AM
ok so I made the base form to work off of - this will be the base for alot of animations (does need a bit of clean up tho)... yea i know it has been bout a month between updates lol
Anyways, this are moving quicker than I expected... I hope you guys like and let me know what you think, really!

(http://i739.photobucket.com/albums/xx34/YoZangWu/concept%20art%20org/kefka-idle-style3.png) (http://s739.photobucket.com/user/YoZangWu/media/concept%20art%20org/kefka-idle-style3.png.html)
^^(PM)^ great work, i want to see more.  XD||
Title: Re: KEFKA
Post by: YoZangWu on May 20, 2015, 10:53:16 PM
^^(PM)^ great work, i want to see more.  XD||
Thank you Rage. Still a learning experience for me, but slowly but surley. ThnX for approvin! Workin n Photoshop, tryin 2 find tha best way 2 get this animation workin properly!  :P
Title: Re: KEFKA
Post by: O Ilusionista on June 04, 2015, 02:48:31 PM
ok so I made the base form to work off of - this will be the base for alot of animations (does need a bit of clean up tho)... yea i know it has been bout a month between updates lol
Anyways, this are moving quicker than I expected... I hope you guys like and let me know what you think, really!

(http://i739.photobucket.com/albums/xx34/YoZangWu/concept%20art%20org/kefka-idle-style3.png) (http://s739.photobucket.com/user/YoZangWu/media/concept%20art%20org/kefka-idle-style3.png.html)

Yes! Its going in a very good direction!
Title: Re: KEFKA
Post by: DEMONKAI on June 04, 2015, 08:27:12 PM

Those looks hot....second version is fire!

much success to you on finishing him
Title: Re: KEFKA
Post by: YoZangWu on June 16, 2015, 01:26:39 AM
Thank you DEMONKAI (http://www.infinitymugenteam.com/Forum_345/index.php?action=profile;u=402) !!
Its a bit off from what I have been doing but while im working on animations, I thought I would work on a stage
here is a VERY sketchy concept of the Warring Triad
lemme know what you think so far   :P

(http://i739.photobucket.com/albums/xx34/YoZangWu/concept%20art%20org/Warring%20Triad4.png)
Title: Re: KEFKA
Post by: -Whiplash- on June 19, 2015, 05:08:20 AM
holy crap wow that's intense.
Title: Re: KEFKA
Post by: YoZangWu on July 01, 2015, 09:04:34 PM
Thank you -Whiplash- (http://www.infinitymugenteam.com/Forum_345/index.php?action=profile;u=15790)!!!
Dunno if its for Kefka or his stage but either way, Im glad you like!!   :D  !!!

So Ive been strugglin wit this Kefka animation and has been extremely slowly and seems a bit counter productive. So, Im asking if anyone has any suggestions on sprite animation software that would be great for manually drawing each frame? Photoshop just doesnt feel right and I just think there has to be somthing better out there for this type of work.... Photoshop is great for single images and some amazing artworks but animation... there its lacking   :(
granted Im getting some work but I just feel like there can be somthin else out there thatll get things moving quicker
Title: Re: KEFKA
Post by: YoZangWu on July 12, 2015, 02:05:47 AM
OK so I'm thinkin I may have bit off more than I can chew on a very first attempt of a MUGEN anythin. Im not giving up but Im thinkin that at least for the basic animations, I may do a "Frankensprite it" for a base.... more or less use some basic animations as a base to redraw (will still be custom drawn just animations will give an idea of where I need to drawn on each frame). Seems like cheating to me but this PhotoShop animation just isnt workin at all for me. I think with more practice Ill be able to do this in no time.

So before I totally loose interest and give up all together, I think Ill go this route. I am sorry for all that this might not be 100% custom. I just got to feel like I am getting somwhere with this to keep myself into it. (Later on I may adjust when I find a workable rhythm.)

This will still be custom drawn though, this was never the issue... it has been the animations and how to work with the sprites in PhotoShop....

If anyone has any suggestions on a better method of doing custom animations outside of PhotoShop, please let me know.... I try it a go and possibly go back to 100% custom.

**** even if I do the "Frankensprite" method, it will only be the basics I plan on doing. (walking, block, jump and the so on) but all will be tweaked and drawn to match Kefka and hopefully capture some of his personality****
Title: Re: KEFKA
Post by: YoZangWu on September 07, 2015, 01:53:45 AM
Yea, its been awhile... all in all I opted to just do this all out custom... I practiced wit Graphics Gale.. (not too bad) and very first animation... granted it needs some editing but thought id show what i got so far
I decided to go a bit more on the cartoon end since many of the other characters seem to be in this route and might fit in a bit better.
I havnt shaded anything yet and not complete as far as animation is concerned but here is a basic ilde stance....

(http://i739.photobucket.com/albums/xx34/YoZangWu/Untitled1.gif)

Once again, this is just a WIP and slowly working in this when I have time... VERY SKETCHY
Im not to crazy about the wind blow on the fur and also not happy wit the cape... things I will work on changing
Title: Re: KEFKA
Post by: TK8314 on September 11, 2015, 09:36:07 PM
Kefka huh!?  He looks pretty shweet so far!  :3
Title: Re: KEFKA
Post by: YoZangWu on September 11, 2015, 10:39:19 PM
Kefka huh!?  He looks pretty shweet so far!  :3

Thank you TK8314! Just started learning Graphicsgale and my first attempt at animation so has some work that needs to be done. I am happier wit this pose and think I will stick with this one.
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